Also known as the Main menu, if you are considering a re-design or a “mod” to the MapWorldView level, you will need to make sure that you follow certain rules and include all the items which the game exe will attempt to access and manipulate.
It is recommended, if you are distributing a goomod, you merge your changes into the MapWorldView rather than compiling a new one, so that your mod will interact nicely with other mods that affect this screen.
All the following items are required in the MapWorldView level. If any are missing the game will crash, usually right at the start.
buttongroup id="mainbuttongroup" (must contain at least 1 button)
button id="island1"
button id="island2"
button id="island3"
button id="island4"
button id="island5"
button id="island6" (Always invisible, can't be used but must be there)
button id="wogcorp_intact"
button id="wogcorp_3d"
button id="wogcorp_destroyed"
buttongroup id="boringmenugroup" (must contain at least 1 button)
button id="quit" onclick="quit"
button id="changename" onclick="selectprofile"
button id ="credits" onclick="credits"
label id="newballs" text="LABEL_PLUS_X"
SceneLayer id="newmail"
So long as the above items are all present, you can modify the MapWorldView layout / level however you wish.
Action: island{Number}, selectprofile, credits, quit , wogcorp
Display: island{Number}showtext, islandhidetext
wogcorpshowtext, wogcorpdshowtext, showtooltip, hidetooltip
For more details see [ Commands and Actions ]