Used by
ZBombMOM contains 42 of these!
<ball name="ZBomb" shape="circle,35,0.125" walkforce="0" mass="30" towermass="3.0" strands="0" walkspeed="0.0" climbspeed="0.0" climber="false" speedvariance="0.0" detachable="false" draggable="false" blinkcolor="0,0,0" jump="0.0,0.0" wakedist="30" invulnerable="true" autoboundsunattached="true" burntime="7.0" detonateforce="2" detonateradius="300" antigrav="1.0" isantigravunattached="true" > <particles id="fireBallBurn" states="onfire" overball="true" /> <part name="body" layer="1" x="0" y="0" image="IMAGE_BALL_ZBOMB_BODY" stretch="16,2,0.5" scale="0.68" rotate="true" /> <part name="eye" layer="2" rotate="true" eye="true" pupil="IMAGE_BALL_GENERIC_PUPIL1" pupilinset="12" x="-12,-8" y="-5,5" xrange="-18,0" yrange="-12,12" image="IMAGE_BALL_GENERIC_EYE_GLASS_1,IMAGE_BALL_GENERIC_EYE_GLASS_2,IMAGE_BALL_GENERIC_EYE_GLASS_3" state="climbing,walking,falling,dragging,detaching,standing,tank" scale="0.75" /> <!-- falling animations --> <sinvariance freq="1.2" amp="0.1" shift="0.0"> <sinanim part="body" state="falling" type="scale" axis="x" freq="2.0" amp="0.1" shift="0" /> <sinanim part="body" state="falling" type="scale" axis="y" freq="2.0" amp="0.1" shift="0.5" /> <sinanim part="body" state="falling" type="translate" axis="y" freq="2.0" amp="2" shift="0" /> <sinanim part="eye" state="falling" type="translate" axis="x" freq="2.0" amp="0.5" shift="0.5" /> </sinvariance> <!-- Sound FX --> <sound event="ignite" id="SOUND_BALL_ZBOMB_IGNITE01,SOUND_BALL_ZBOMB_IGNITE02,SOUND_BALL_ZBOMB_IGNITE03,SOUND_BALL_ZBOMB_IGNITE04"/> <sound event="detonate" id="SOUND_BALL_ZBOMB_POP01,SOUND_BALL_ZBOMB_POP02,SOUND_BALL_ZBOMB_POP03,SOUND_BALL_ZBOMB_POP04,SOUND_BALL_ZBOMB_POP05,SOUND_BALL_ZBOMB_POP06,SOUND_BALL_ZBOMB_POP07"/> </ball>