Upper Shaft

Upper Shaft

Cog in the Machine

Normal: 10 balls
OCD: 45 balls

Previous level:
Super Fuse Challenge Time.
Next level:
You Have To Explode The Head.

strategic demolition

Signposts

These walls look weak.
But maybe it's because I've been working out.
I'm so firm and well-toned.
35 minutes of cardio
then upper torso
and abs
It's really hot in here.
Especially down that way.
Good thing there aren't any explosives nearby.
-the Sign Painter

What kind of factory designer would put deadly spikes all over the walls?
If only there were something to grab onto...
-the Sign Painter is dangling over the fire like a spider

strategic demolition
Level data
Directory name: 
UpperShaft
Island: 
Chapter 3 (Cog in the Machine)
Official: 
Yes
Normal Requirement: 
10
OCD Type: 
Balls
OCD Requirement: 
45
Screenshots: 
Videos: 
http://www.youtube.com/watch?v=Suv4-UQ7RWA
You need Flash player 8+ and JavaScript enabled to view this video.
World of Goo OCD+6 - Upper Shaft (51 balls)
World of Goo OCD+6 - Upper Shaft (51 balls)
by davidc32346.
Rating: 0.00.

There is 1 video.

There is 1 screenshot.

Balls Used

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	</camera>
 
	<!-- Music -->
	<music id="SOUND_LEVEL_UPPERSHAFT_STRATLOOP" />
 
	<!-- Loop Sound -->
	<loopsound id="SOUND_LEVEL_UPPERSHAFT_LOOP_FIRE" />
 
	<!-- Fire -->
	<fire depth="0" particles="fireRobotHead" x="0" y="283.01513671875" radius="265.662841796875" />
 
	<!-- Signposts -->
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	<!-- Arms -->
	<Strand gb1="13" gb2="14" />
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	<!-- Level Exit -->
	<levelexit id="theExit" pos="450,1150" radius="75" filter="" >
	</levelexit>
 
</level>
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	<!-- ForceFields -->
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	<!-- Particles -->
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	<rectangle id="weakwall_L" static="true" tag="break=1" material="machine" image="IMAGE_SCENE_UPPERSHAFT_BLASTWALL" imagepos="-250.3213,1161.2597" imagerot="0.0154" imagescale="1.6666,1.8672" x="-250" y="1162.5" width="100" height="475" rotation="0" />
	<rectangle id="right2" static="true" tag="unwalkable" material="machine" x="450" y="462.5" width="500" height="925" rotation="0" />
	<rectangle id="right1" static="true" tag="unwalkable" material="machine" x="450" y="2302" width="500" height="1800" rotation="0" />
	<rectangle id="left2" static="true" tag="unwalkable" material="machine" x="-450" y="462.5" width="500" height="925" rotation="0" />
	<rectangle id="left1" static="true" tag="unwalkable" material="machine" x="-450" y="2300" width="500" height="1800" rotation="0" />
	<line id="bottom" static="true" tag="deadly" material="rock" anchor="0,100" normal="0,1" />
	<line id="" static="true" tag="unwalkable" material="machine" anchor="-649,1633.5" normal="1,0" />
	<line id="" static="true" tag="unwalkable" material="machine" anchor="676,1640" normal="-1,0" />
 
	<!-- Dynamic Geometry -->
	<compositegeom id="car" x="0" y="2462.5" rotation="0" static="false" tag="walkable,break=1" material="rock" image="IMAGE_SCENE_UPPERSHAFT_CAR" imagepos="-0.42,2462.2466" imagerot="0" imagescale="1.3908,1.5178" >
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	<!-- Geometry Constraints -->
</scene>