Used by
This rectangular window is produced in MOM's Computer when you click on an IconWindowRect icon.
<ball name="WindowRect" shape="rectangle,200,50" walkforce="0" mass="100" towermass="100" dragmass="40" strands="0" walkspeed="0.1" climbspeed="2.0" speedvariance="0.2" detachable="true" blinkcolor="0,0,0" hideeyes="true" alwayslookatmouse="true" jump="0.0,0.0" collideattached="true" material="BlockBall" autoboundsunattached="true" attenuationselect="0, 1" attenuationdeselect="0, 1" attenuationdrop="0, 1" attenuationdrag="0, 1" hingedrag="true" autodisable="true" stacking="true" collidewithattached="true" suckable="false" > <marker drag="IMAGE_BALL_WINDOWRECT_MARKER" detach="IMAGE_BALL_WINDOWRECT_MARKER" rotspeed="0"/> <particles id="sleepyZzz" states="sleeping" overball="true" /> <splat image="IMAGE_FX_SMOKEBLACK"/> <part name="body" layer="0" rotate="true" x="0" y="0" image="IMAGE_BALL_WINDOWRECT_B1,IMAGE_BALL_WINDOWRECT_B2,IMAGE_BALL_WINDOWRECT_B3,IMAGE_BALL_WINDOWRECT_B4" scale="0.95" /> <!-- Sound FX --> <sound event="marker" id="SOUND_BALL_WINDOWRECT_BUMP01,SOUND_BALL_WINDOWRECT_BUMP02,SOUND_BALL_WINDOWRECT_BUMP03,SOUND_BALL_WINDOWRECT_BUMP04"/> <sound event="pickup" id="SOUND_BALL_WINDOWRECT_BUMP01,SOUND_BALL_WINDOWRECT_BUMP02,SOUND_BALL_WINDOWRECT_BUMP03,SOUND_BALL_WINDOWRECT_BUMP04"/> <sound event="collidegeom" id="SOUND_BALL_WINDOWRECT_BUMP01,SOUND_BALL_WINDOWRECT_BUMP02,SOUND_BALL_WINDOWRECT_BUMP03,SOUND_BALL_WINDOWRECT_BUMP04"/> <sound event="collidesame" id="SOUND_BALL_WINDOWRECT_BUMP01,SOUND_BALL_WINDOWRECT_BUMP02,SOUND_BALL_WINDOWRECT_BUMP03,SOUND_BALL_WINDOWRECT_BUMP04"/> <sound event="collidediff" id="SOUND_BALL_WINDOWRECT_BUMP01,SOUND_BALL_WINDOWRECT_BUMP02,SOUND_BALL_WINDOWRECT_BUMP03,SOUND_BALL_WINDOWRECT_BUMP04"/> <sound event="death" id="SOUND_BALL_WINDOWRECT_PAIN01,SOUND_BALL_WINDOWRECT_PAIN02,SOUND_BALL_WINDOWRECT_PAIN03,SOUND_BALL_WINDOWRECT_PAIN04"/> </ball>