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There is an Easter Egg in this level.
We must be getting close to the power source.
But what is it?
Coal?
Nuclear?
Wind?
...
Goo?
It's probably something more elegant.
-the Sign Painter
It says...
'Be good.'
'MOM is watching.'
It's so simple.
-the original Sign Painter
There is 1 video.
Balls Used
<level ballsrequired="16" letterboxed="false" visualdebug="false" autobounds="true" textcolor="255,255,255" texteffects="true" timebugprobability="0.333" strandgeom="false" allowskip="true" > <!-- Camera --> <camera aspect="normal" endpos="522.25,2943.94" endzoom="0.323"> <poi pos="1433.95,3093.32" traveltime="0" pause="0" zoom="0.691" /> <poi pos="-982.56,2789.55" traveltime="8" pause="0" zoom="0.727" /> </camera> <camera aspect="widescreen" endpos="306.51,2943.94" endzoom="0.323"> <poi pos="1207.43,3093.32" traveltime="0" pause="0" zoom="0.691" /> <poi pos="-982.56,2789.55" traveltime="8" pause="0" zoom="0.727" /> </camera> <!-- Music --> <music id="SOUND_LEVEL_BEAUTYANDTHETENTACLE_SCREAMER" /> <!-- Loop Sound --> <loopsound id="SOUND_LEVEL_BEAUTYANDTHETENTACLE_LOOP_RAINLITE" /> <!-- Fire --> <!-- Signposts --> <signpost name="signpost_brown" depth="-8" x="-309.16" y="151.25" scalex="0.64" scaley="0.75" rotation="0.45" alpha="1" colorize="255,255,255" 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<BallInstance type="UtilAttachWalkable" x="-1306.93" y="2807.86" id="26" angle="0" /> <BallInstance type="UtilAttachWalkable" x="-1497.02" y="2921.9" id="27" angle="0" /> <BallInstance type="UtilAttachWalkable" x="-1573.77" y="2998.09" id="28" angle="0" /> <BallInstance type="Anchor" x="-1653.41" y="3079.38" id="29" angle="0" /> <BallInstance type="Anchor" x="-561.73" y="2983.41" id="30" angle="0" /> <BallInstance type="UtilAttachWalkable" x="-1214.2" y="2845.61" id="31" angle="0" /> <BallInstance type="UtilAttachWalkable" x="-1096.21" y="2819.11" id="32" angle="0" /> <BallInstance type="UtilAttachWalkable" x="-1073.84" y="2905.61" id="33" angle="0" /> <BallInstance type="UtilAttachWalkable" x="-1006.85" y="2857.11" id="34" angle="0" /> <BallInstance type="UtilAttachWalkable" x="-544.13" y="3088.68" id="35" angle="0" /> <BallInstance type="UtilAttachWalkable" x="-614.63" y="3021.17" id="36" angle="0" /> <BallInstance type="UtilAttachWalkable" x="-384.14" y="3105.67" id="37" angle="0" /> <BallInstance type="UtilAttachWalkable" x="-520.87" y="3024.61" id="38" angle="0" /> <BallInstance type="UtilAttachWalkable" x="-871.86" y="2920.11" id="39" angle="0" /> <BallInstance type="UtilAttachWalkable" x="-753.87" y="2953.61" id="40" angle="0" /> <BallInstance type="UtilAttachWalkable" x="-1548.81" y="3068.09" id="41" angle="0" /> <BallInstance type="UtilAttachWalkable" x="-1274.33" y="2858.6" id="42" angle="0" /> <BallInstance type="UtilAttachWalkable" x="-1135" y="2965" id="43" angle="0" /> <BallInstance type="UtilAttachWalkable" x="-1521.82" y="3016.6" id="44" angle="0" /> <BallInstance type="UtilAttachWalkable" x="-1153.45" y="2853.93" id="45" angle="0" /> <BallInstance type="UtilAttachWalkable" x="-678.23" y="3025.12" id="46" angle="0" /> <BallInstance type="UtilAttachWalkable" x="-434.18" y="3080.62" id="47" angle="0" /> <BallInstance type="UtilAttachWalkable" x="-978.22" y="2906.11" id="48" angle="0" /> <BallInstance type="Beauty" x="-675" y="3139" id="49" angle="0" /> <!-- Arms --> <Strand gb1="4" gb2="5" /> <Strand gb1="6" gb2="3" /> <Strand gb1="4" gb2="6" /> <Strand gb1="3" gb2="4" /> <Strand gb1="5" gb2="3" /> <Strand gb1="6" gb2="5" /> <Strand gb1="20" gb2="30" /> <Strand gb1="21" gb2="20" /> <Strand gb1="22" gb2="21" /> <Strand gb1="19" gb2="22" /> <Strand gb1="19" gb2="23" /> <Strand gb1="24" gb2="25" /> <Strand gb1="23" gb2="24" /> <Strand gb1="17" gb2="18" /> <Strand gb1="16" gb2="17" /> <Strand gb1="18" gb2="30" /> <Strand gb1="26" gb2="25" /> <Strand gb1="15" gb2="26" /> <Strand gb1="16" gb2="13" /> <Strand gb1="16" gb2="14" /> <Strand gb1="15" gb2="27" /> <Strand gb1="27" gb2="28" /> <Strand gb1="28" gb2="29" /> <!-- Level Exit --> <levelexit id="theExit" pos="1344,2225" radius="75" filter="" > </levelexit> </level>
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height="694.8692" rotation="1.4021" /> <circle id="corner" static="true" material="machine" x="696.5415" y="2866.0332" radius="108.5413" /> <rectangle id="" static="true" material="rock" x="2172.5801" y="2575.1699" width="252.9473" height="228" rotation="0" /> <rectangle id="" static="true" material="rock" x="1373" y="2029.1152" width="784" height="228" rotation="0" /> <rectangle id="edge" static="true" material="machine" x="923.7603" y="2410.0479" width="279.6615" height="1026.1862" rotation="0.4011" /> <rectangle id="beam2" static="true" material="machine" x="1174.9487" y="2415.5825" width="103.978" height="550.6423" rotation="1.3154" /> <rectangle id="beam1" static="true" material="machine" x="1437.5747" y="2648.7944" width="103.9787" height="550.6427" rotation="-1.3577" /> <compositegeom id="buster" x="1930.4746" y="2941.3818" rotation="0" static="true" tag="ballbuster" material="machine" > <circle id="" x="-265.313" y="-71.959" radius="72.6389" /> <rectangle id="" x="24.5752" y="0" width="187.9505" height="598.2354" rotation="-1.2349" /> </compositegeom> <rectangle id="" static="true" material="rock" x="1862.4023" y="2411.9434" width="486.2438" height="946.3659" rotation="-0.0984" /> <rectangle id="" static="true" material="rock" x="1616.0991" y="2585.7656" width="103.2034" height="212.6299" rotation="0.8553" /> <rectangle id="" static="true" material="rock" x="1123.6938" y="2350.4521" width="103.2028" height="212.6302" rotation="-0.883" /> <rectangle id="" static="true" material="rock" x="928.9048" y="2807.2788" width="103.2024" height="212.6299" rotation="-0.883" /> <line id="bottom1" static="true" tag="walkable" material="rock" anchor="12.5,100" normal="0,1" /> <rectangle id="bottom1" static="true" tag="deadly" material="rock" x="480.1523" y="1894.2698" width="2706.8398" height="240.0239" rotation="0" /> <line id="bound right" static="true" material="rock" anchor="2193.3862,2965.312" normal="-0.9956,-0.0942" /> <line id="bound left" static="true" material="rock" anchor="-2063.6917,1684.7097" normal="1,-0.0066" /> <!-- Dynamic Geometry --> <!-- Geometry Constraints --> </scene>