<ball name="UtilAttachWalkable" shape="circle,24,0.1" mass="20" towermass="3" strands="1" walkspeed="0.1" climbspeed="2.0" speedvariance="0.2" draggable="true" jump="0,0" grumpy="false" detachable="false" invulnerable="true" > <marker drag="IMAGE_BALL_UTILATTACHWALKABLE_DRAGMARKER_P1" detach="IMAGE_BALL_UTILATTACHWALKABLE_DRAGMARKER_P1" rotspeed="-2"/> <strand type="spring" image="IMAGE_BALL_UTILATTACHWALKABLE_STRAND" inactiveimage="IMAGE_BALL_GENERIC_ARM_INACTIVE" springconstmin="9" springconstmax="9" dampfac="0.9" maxlen2="140" maxlen1="200" maxforce="600" minlen="100" shrinklen="90" walkable="true" /> <part name="body" layer="1" x="0" y="0" image="IMAGE_BALL_UTILATTACHWALKABLE_BODY" stretch="16,2,0.5" scale="0.5390625" /> <!-- Sound FX --> <sound event="marker" id="SOUND_BALL_GENERIC_ROLLOVER1,SOUND_BALL_GENERIC_ROLLOVER2,SOUND_BALL_GENERIC_ROLLOVER3,SOUND_BALL_GENERIC_ROLLOVER4,SOUND_BALL_GENERIC_ROLLOVER5,SOUND_BALL_GENERIC_ROLLOVER6,SOUND_BALL_GENERIC_ROLLOVER7,SOUND_BALL_GENERIC_ROLLOVER8"/> <sound event="pickup" id="SOUND_BALL_UTILATTACHWALKABLE_SQUEAK01,SOUND_BALL_UTILATTACHWALKABLE_SQUEAK02,SOUND_BALL_UTILATTACHWALKABLE_SQUEAK03,SOUND_BALL_UTILATTACHWALKABLE_SQUEAK04,SOUND_BALL_UTILATTACHWALKABLE_SQUEAK05,SOUND_BALL_UTILATTACHWALKABLE_SQUEAK06,SOUND_BALL_UTILATTACHWALKABLE_SQUEAK07,SOUND_BALL_UTILATTACHWALKABLE_SQUEAK08,SOUND_BALL_UTILATTACHWALKABLE_SQUEAK09,SOUND_BALL_UTILATTACHWALKABLE_SQUEAK10,SOUND_BALL_UTILATTACHWALKABLE_SQUEAK11,SOUND_BALL_UTILATTACHWALKABLE_SQUEAK12,SOUND_BALL_UTILATTACHWALKABLE_SQUEAK13,SOUND_BALL_UTILATTACHWALKABLE_SQUEAK14,SOUND_BALL_UTILATTACHWALKABLE_SQUEAK15,SOUND_BALL_UTILATTACHWALKABLE_SQUEAK16"/> <sound event="drop" id="SOUND_BALL_GENERIC_MUMBLE1,SOUND_BALL_GENERIC_MUMBLE2,SOUND_BALL_GENERIC_MUMBLE3,SOUND_BALL_GENERIC_MUMBLE4,SOUND_BALL_GENERIC_MUMBLE5,SOUND_BALL_GENERIC_MUMBLE6,SOUND_BALL_GENERIC_MUMBLE7"/> <sound event="throw" id="SOUND_BALL_GENERIC_MUMBLE1,SOUND_BALL_GENERIC_MUMBLE2,SOUND_BALL_GENERIC_MUMBLE3,SOUND_BALL_GENERIC_MUMBLE4,SOUND_BALL_GENERIC_MUMBLE5,SOUND_BALL_GENERIC_MUMBLE6,SOUND_BALL_GENERIC_MUMBLE7"/> <sound event="bounce" id="SOUND_BALL_GENERIC_BOUNCE1,SOUND_BALL_GENERIC_BOUNCE2,SOUND_BALL_GENERIC_BOUNCE3,SOUND_BALL_GENERIC_BOUNCE4"/> <sound event="land" id="SOUND_BALL_GENERIC_STICK1,SOUND_BALL_GENERIC_STICK2,SOUND_BALL_GENERIC_STICK3,SOUND_BALL_GENERIC_STICK4,SOUND_BALL_GENERIC_STICK5,SOUND_BALL_GENERIC_STICK6"/> <sound event="attach" id="SOUND_BALL_GENERIC_ATTACH01,SOUND_BALL_GENERIC_ATTACH02,SOUND_BALL_GENERIC_ATTACH03,SOUND_BALL_GENERIC_STICK1,SOUND_BALL_GENERIC_STICK2,SOUND_BALL_GENERIC_STICK3,SOUND_BALL_GENERIC_STICK4,SOUND_BALL_GENERIC_STICK5,SOUND_BALL_GENERIC_STICK6"/> <sound event="attachcloser" id="SOUND_BALL_GENERIC_ATTACH01,SOUND_BALL_GENERIC_ATTACH02,SOUND_BALL_GENERIC_ATTACH03,SOUND_BALL_GENERIC_STICK1,SOUND_BALL_GENERIC_STICK2,SOUND_BALL_GENERIC_STICK3,SOUND_BALL_GENERIC_STICK4,SOUND_BALL_GENERIC_STICK5,SOUND_BALL_GENERIC_STICK6"/> <sound event="detaching" id="SOUND_BALL_GENERIC_DETACHING1"/> <sound event="detached" id="SOUND_BALL_GENERIC_ATTACH01,SOUND_BALL_GENERIC_ATTACH02,SOUND_BALL_GENERIC_ATTACH03,SOUND_BALL_GENERIC_DETACHED1"/> <sound event="snap" id="SOUND_BALL_GENERIC_SNAP1"/> <sound event="death" id="SOUND_BALL_GENERIC_DEATH1,SOUND_BALL_GENERIC_DEATH2,SOUND_BALL_GENERIC_DEATH3,SOUND_BALL_GENERIC_DEATH4,SOUND_BALL_GENERIC_DEATH5"/> <sound event="deathfall" id="SOUND_BALL_GENERIC_DEATH1,SOUND_BALL_GENERIC_DEATH2,SOUND_BALL_GENERIC_DEATH3,SOUND_BALL_GENERIC_DEATH4,SOUND_BALL_GENERIC_DEATH5"/> <sound event="suction" id="SOUND_BALL_GENERIC_DETACHED1"/> <sound event="exit" id=""/> </ball>
UtilAttachWalkable
Mon, 04/20/2009 - 22:33