This little ball is used only for the mini-game in the MOM level. It has no purpose except FUN!
<ball name="SimCommon" shape="circle,12,0.125" mass="10" towermass="3.5" strands="2" walkspeed="0.1" climbspeed="2.0" speedvariance="0.2" detachable="false" jump="0.4,1.2" autobounds="true" > <marker drag="IMAGE_BALL_SIMCOMMON_DRAGMARKER" detach="IMAGE_BALL_SIMCOMMON_DRAGMARKER" rotspeed="2"/> <strand type="spring" image="IMAGE_BALL_SIMCOMMON_STRAND" inactiveimage="IMAGE_BALL_SIMCOMMON_STRAND" springconstmin="2" springconstmax="3" dampfac="1.9" maxlen2="50" maxlen1="80" maxforce="600" minlen="40"/> <part name="body" layer="1" x="0" y="0" image="IMAGE_BALL_SIMCOMMON_BODY" rotate="true" scale="0.5" stretch="12,2,0.5"/> <!-- walking animations --> <sinvariance freq="1.2" amp="0.1" shift="0.0"> <sinanim part="body" state="walking" type="scale" axis="x" freq="1.0" amp="0.1" shift="0" /> <sinanim part="body" state="walking" type="scale" axis="y" freq="1.0" amp="0.1" shift="0.5" /> <sinanim part="body" state="walking" type="translate" axis="y" freq="1.0" amp="2" shift="0" /> </sinvariance> <!-- attached animations --> <sinvariance freq=".6" amp="0.025" shift="0.0"> <sinanim part="body" state="attached" type="scale" axis="x" freq="1.0" amp="0.07" shift="0" /> <sinanim part="body" state="attached" type="scale" axis="y" freq="1.0" amp="0.07" shift="0.5" /> </sinvariance> <!-- dragging animations --> <sinvariance freq="1.5" amp="0.05" shift="0"> <sinanim part="body" state="dragging" type="scale" axis="x" freq="1.0" amp="0.2" shift="0" /> <sinanim part="body" state="dragging" type="scale" axis="y" freq="1.0" amp="0.2" shift="0.33" /> </sinvariance> <!-- climbing animations --> <sinvariance freq="1.2" amp="0.1" shift="0.0"> <sinanim part="body" state="climbing" type="scale" axis="x" freq="1.0" amp="0.1" shift="0" /> <sinanim part="body" state="climbing" type="scale" axis="y" freq="1.0" amp="0.1" shift="0.5" /> <sinanim part="body" state="climbing" type="translate" axis="y" freq="1.0" amp="2" shift="0" /> </sinvariance> <!-- Sound FX --> </ball>