WindowRect

Used by

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This rectangular window is produced in MOM's Computer when you click on an IconWindowRect icon.

<ball name="WindowRect"
      shape="rectangle,200,50"
      walkforce="0" 
      mass="100"
      towermass="100" 
      dragmass="40" 
      strands="0" 
      walkspeed="0.1"
      climbspeed="2.0"
      speedvariance="0.2"
      detachable="true" 
      blinkcolor="0,0,0"
	  hideeyes="true"
	  alwayslookatmouse="true"
      jump="0.0,0.0"
      collideattached="true"
      material="BlockBall"
 
	  autoboundsunattached="true"
 
      attenuationselect="0, 1"
      attenuationdeselect="0, 1"
      attenuationdrop="0, 1"
      attenuationdrag="0, 1"
 
	  hingedrag="true"
	  autodisable="true" 
      stacking="true"
 
      collidewithattached="true"
	  suckable="false"
      >
 
  <marker drag="IMAGE_BALL_WINDOWRECT_MARKER" 
          detach="IMAGE_BALL_WINDOWRECT_MARKER" 
          rotspeed="0"/>
 
  <particles id="sleepyZzz" states="sleeping" overball="true" />
 
  <splat image="IMAGE_FX_SMOKEBLACK"/>
 
  <part name="body"
        layer="0"
        rotate="true"
        x="0" y="0"
        image="IMAGE_BALL_WINDOWRECT_B1,IMAGE_BALL_WINDOWRECT_B2,IMAGE_BALL_WINDOWRECT_B3,IMAGE_BALL_WINDOWRECT_B4"
        scale="0.95"
        />
 
 
 
  <!-- Sound FX -->
  <sound event="marker"       id="SOUND_BALL_WINDOWRECT_BUMP01,SOUND_BALL_WINDOWRECT_BUMP02,SOUND_BALL_WINDOWRECT_BUMP03,SOUND_BALL_WINDOWRECT_BUMP04"/>
  <sound event="pickup"       id="SOUND_BALL_WINDOWRECT_BUMP01,SOUND_BALL_WINDOWRECT_BUMP02,SOUND_BALL_WINDOWRECT_BUMP03,SOUND_BALL_WINDOWRECT_BUMP04"/>
 
  <sound event="collidegeom"  id="SOUND_BALL_WINDOWRECT_BUMP01,SOUND_BALL_WINDOWRECT_BUMP02,SOUND_BALL_WINDOWRECT_BUMP03,SOUND_BALL_WINDOWRECT_BUMP04"/>
  <sound event="collidesame"  id="SOUND_BALL_WINDOWRECT_BUMP01,SOUND_BALL_WINDOWRECT_BUMP02,SOUND_BALL_WINDOWRECT_BUMP03,SOUND_BALL_WINDOWRECT_BUMP04"/>
  <sound event="collidediff"  id="SOUND_BALL_WINDOWRECT_BUMP01,SOUND_BALL_WINDOWRECT_BUMP02,SOUND_BALL_WINDOWRECT_BUMP03,SOUND_BALL_WINDOWRECT_BUMP04"/>
 
  <sound event="death"        id="SOUND_BALL_WINDOWRECT_PAIN01,SOUND_BALL_WINDOWRECT_PAIN02,SOUND_BALL_WINDOWRECT_PAIN03,SOUND_BALL_WINDOWRECT_PAIN04"/>
 
</ball>