WindowSquare
Used by
- No levels found
This rectangular window is produced in MOM's Computer when you click on an IconWindowSquare icon.
<ball name="WindowSquare" shape="rectangle,100,100" walkforce="0" mass="100" towermass="100" dragmass="40" strands="0" walkspeed="0.1" climbspeed="2.0" speedvariance="0.2" detachable="true" blinkcolor="0,0,0" hideeyes="true" alwayslookatmouse="true" jump="0.0,0.0" collideattached="true" material="BlockBall" autoboundsunattached="true" attenuationselect="0, 1" attenuationdeselect="0, 1" attenuationdrop="0, 1" attenuationdrag="0, 1" hingedrag="true" autodisable="true" stacking="true" collidewithattached="true" suckable="false" > <marker drag="IMAGE_BALL_WINDOWSQUARE_MARKER" detach="IMAGE_BALL_WINDOWSQUARE_MARKER" rotspeed="0"/> <particles id="sleepyZzz" states="sleeping" overball="true" /> <splat image="IMAGE_FX_SMOKEBLACK"/> <part name="body" layer="0" rotate="true" x="0" y="0" image="IMAGE_BALL_WINDOWSQUARE_BODY_CLC,IMAGE_BALL_WINDOWSQUARE_BODY_CNSL,IMAGE_BALL_WINDOWSQUARE_BODY_NTPD" scale="0.95" /> <!-- Sound FX --> <sound event="marker" id="SOUND_BALL_WINDOWSQUARE_BUMP01,SOUND_BALL_WINDOWSQUARE_BUMP02,SOUND_BALL_WINDOWSQUARE_BUMP03,SOUND_BALL_WINDOWSQUARE_BUMP04"/> <sound event="pickup" id="SOUND_BALL_WINDOWSQUARE_BUMP01,SOUND_BALL_WINDOWSQUARE_BUMP02,SOUND_BALL_WINDOWSQUARE_BUMP03,SOUND_BALL_WINDOWSQUARE_BUMP04"/> <sound event="collidegeom" id="SOUND_BALL_WINDOWSQUARE_BUMP01,SOUND_BALL_WINDOWSQUARE_BUMP02,SOUND_BALL_WINDOWSQUARE_BUMP03,SOUND_BALL_WINDOWSQUARE_BUMP04"/> <sound event="collidesame" id="SOUND_BALL_WINDOWSQUARE_BUMP01,SOUND_BALL_WINDOWSQUARE_BUMP02,SOUND_BALL_WINDOWSQUARE_BUMP03,SOUND_BALL_WINDOWSQUARE_BUMP04"/> <sound event="collidediff" id="SOUND_BALL_WINDOWSQUARE_BUMP01,SOUND_BALL_WINDOWSQUARE_BUMP02,SOUND_BALL_WINDOWSQUARE_BUMP03,SOUND_BALL_WINDOWSQUARE_BUMP04"/> <sound event="death" id="SOUND_BALL_WINDOWSQUARE_PAIN01,SOUND_BALL_WINDOWSQUARE_PAIN02,SOUND_BALL_WINDOWSQUARE_PAIN03,SOUND_BALL_WINDOWSQUARE_PAIN04"/> </ball>