Distant
Used by
- MapWorldView
These are the tiny balls that appear in the distance on the main title screen. You can pick them up and throw them around!
<ball name="Distant" shape="circle,10,0.25" mass="30" towermass="7.5" strands="2" walkspeed="0.1" climbspeed="2.0" speedvariance="0.2" detachable="true" jump="0.4,1.2" > <marker drag="IMAGE_BALL_DISTANT_DRAGMARKER" detach="IMAGE_BALL_DISTANT_DETACHMARKER" rotspeed="2"/> <particles id="sleepyZzz" states="sleeping" overball="true" /> <strand type="spring" image="IMAGE_BALL_DISTANT_STRAND" inactiveimage="IMAGE_BALL_DISTANT_STRAND" springconstmin="6" springconstmax="6" dampfac="1.9" maxlen2="50" maxlen1="80" maxforce="600" minlen="40"/> <detachstrand image="IMAGE_BALL_DISTANT_DSTRAND" maxlen="60" /> <splat image="IMAGE_BALL_DISTANT_SPLAT1,IMAGE_BALL_DISTANT_SPLAT2"/> <part name="body" layer="1" x="0" y="0" image="IMAGE_BALL_DISTANT_BODY" rotate="true" scale="0.5625" stretch="12,2,0.5"/> <!-- walking animations --> <sinvariance freq="1.2" amp="0.1" shift="0.0"> <sinanim part="body" state="walking" type="scale" axis="x" freq="2.0" amp="0.1" shift="0" /> <sinanim part="body" state="walking" type="scale" axis="y" freq="2.0" amp="0.1" shift="0.5" /> <sinanim part="body" state="walking" type="translate" axis="y" freq="2.0" amp="2" shift="0" /> </sinvariance> <!-- attached animations --> <sinvariance freq=".6" amp="0.025" shift="0.0"> <sinanim part="body" state="attached" type="scale" axis="x" freq="1.0" amp="0.07" shift="0" /> <sinanim part="body" state="attached" type="scale" axis="y" freq="1.0" amp="0.07" shift="0.5" /> </sinvariance> <!-- dragging animations --> <sinvariance freq="1.5" amp="0.05" shift="0"> <sinanim part="body" state="dragging" type="scale" axis="x" freq="1.0" amp="0.2" shift="0" /> <sinanim part="body" state="dragging" type="scale" axis="y" freq="1.0" amp="0.2" shift="0.33" /> </sinvariance> <!-- climbing animations --> <sinvariance freq="1.2" amp="0.1" shift="0.0"> <sinanim part="body" state="climbing" type="scale" axis="x" freq="2.0" amp="0.1" shift="0" /> <sinanim part="body" state="climbing" type="scale" axis="y" freq="2.0" amp="0.1" shift="0.5" /> <sinanim part="body" state="climbing" type="translate" axis="y" freq="2.0" amp="2" shift="0" /> </sinvariance> <!-- Sound FX --> </ball>