ZBomb

Used by

  • No levels found

ZBombMOM contains 42 of these!

<ball name="ZBomb"
      shape="circle,35,0.125"
      walkforce="0" 
      mass="30"
      towermass="3.0" 
      strands="0" 
      walkspeed="0.0"
      climbspeed="0.0"
	  climber="false"
      speedvariance="0.0" 
      detachable="false" 
	  draggable="false"
      blinkcolor="0,0,0"
      jump="0.0,0.0"
 
	  wakedist="30"
 
	  invulnerable="true"
 
	  autoboundsunattached="true"
 
      burntime="7.0"
      detonateforce="2"
      detonateradius="300"
 
	  antigrav="1.0"
	  isantigravunattached="true"
      >
 
  <particles id="fireBallBurn" states="onfire" overball="true" />
 
  <part name="body"
        layer="1" 
        x="0" y="0" 
        image="IMAGE_BALL_ZBOMB_BODY" 
        stretch="16,2,0.5"
        scale="0.68"
		rotate="true" 
        />
 
  <part name="eye"
        layer="2"
        rotate="true" 
        eye="true"
        pupil="IMAGE_BALL_GENERIC_PUPIL1"
        pupilinset="12" 
        x="-12,-8" y="-5,5"
        xrange="-18,0" yrange="-12,12"
        image="IMAGE_BALL_GENERIC_EYE_GLASS_1,IMAGE_BALL_GENERIC_EYE_GLASS_2,IMAGE_BALL_GENERIC_EYE_GLASS_3"
        state="climbing,walking,falling,dragging,detaching,standing,tank"
        scale="0.75"
        />
 
 
 
  <!-- falling animations -->
  <sinvariance freq="1.2" amp="0.1" shift="0.0">
    <sinanim part="body"             state="falling" type="scale"     axis="x" freq="2.0" amp="0.1" shift="0"   />
    <sinanim part="body"             state="falling" type="scale"     axis="y" freq="2.0" amp="0.1" shift="0.5" />
    <sinanim part="body"             state="falling" type="translate" axis="y" freq="2.0" amp="2"   shift="0"   />
    <sinanim part="eye"          state="falling" type="translate" axis="x" freq="2.0" amp="0.5" shift="0.5" />
  </sinvariance>
 
 
  <!-- Sound FX -->
  <sound event="ignite"       id="SOUND_BALL_ZBOMB_IGNITE01,SOUND_BALL_ZBOMB_IGNITE02,SOUND_BALL_ZBOMB_IGNITE03,SOUND_BALL_ZBOMB_IGNITE04"/>
  <sound event="detonate"     id="SOUND_BALL_ZBOMB_POP01,SOUND_BALL_ZBOMB_POP02,SOUND_BALL_ZBOMB_POP03,SOUND_BALL_ZBOMB_POP04,SOUND_BALL_ZBOMB_POP05,SOUND_BALL_ZBOMB_POP06,SOUND_BALL_ZBOMB_POP07"/>
 
</ball>