BeautyProductEye
Used by
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When a Beauty ball hits a spike, it produces 16 BeautyProducts, and 2 of these eyes.
<ball name="BeautyProductEye" shape="circle,32,0.125" mass="20" towermass="5" strands="0" walkspeed="0.1" climbspeed="1.8" speedvariance="0.2" draggable="false" detachable="false" jump="0.0,0.0" grumpy="true" blinkcolor="0,0,0" hideeyes="false" alwayslookatmouse="true" invulnerable="false" > <shadow image="IMAGE_BALL_GENERIC_SHADOW0"/> <splat image="IMAGE_BALL_BEAUTYPRODUCTEYE_SPLAT1,IMAGE_BALL_BEAUTYPRODUCTEYE_SPLAT2"/> <particles id="sleepyZzz" states="sleeping" overball="true" /> <particles id="poisonBallBurn" states="onfire" overball="false" /> <part name="body" layer="0" x="0" y="0" image="IMAGE_BALL_BEAUTYPRODUCTEYE_BODY" stretch="16,2,0.5" scale="0.7" rotate="true" eye="true" pupil="IMAGE_BALL_BEAUTYPRODUCTEYE_PUPIL" pupilinset="24" /> <sound event="death" id="SOUND_BALL_GENERIC_DEATH1"/> <!-- walking animations --> <sinvariance freq="0.4" amp="0.1" shift="0.0"> <sinanim part="body,lips" state="walking" type="scale" axis="x" freq="2.0" amp="0.05" shift="0" /> <sinanim part="body,lips" state="walking" type="scale" axis="y" freq="2.0" amp="0.05" shift="0.5" /> <sinanim part="body" state="walking" type="translate" axis="y" freq="2.0" amp="1" shift="0" /> <sinanim part="lips" state="walking" type="translate" axis="y" freq="2.0" amp="-2" shift="0.5" /> </sinvariance> <!-- falling animations --> <sinvariance freq="0.4" amp="0.1" shift="0.0"> <sinanim part="body,lips" state="falling" type="scale" axis="x" freq="2.0" amp="0.05" shift="0" /> <sinanim part="body,lips" state="falling" type="scale" axis="y" freq="2.0" amp="0.05" shift="0.5" /> <sinanim part="body" state="falling" type="translate" axis="y" freq="2.0" amp="1" shift="0" /> <sinanim part="lips" state="falling" type="translate" axis="y" freq="2.0" amp="-2" shift="0.5" /> </sinvariance> <!-- climbing animations --> <sinvariance freq="0.4" amp="0.1" shift="0.0"> <sinanim part="body,lips" state="climbing" type="scale" axis="x" freq="2.0" amp="0.05" shift="0" /> <sinanim part="body,lips" state="climbing" type="scale" axis="y" freq="2.0" amp="0.05" shift="0.5" /> <sinanim part="body" state="climbing" type="translate" axis="y" freq="2.0" amp="1" shift="0" /> <sinanim part="lips" state="climbing" type="translate" axis="y" freq="2.0" amp="-2" shift="0.5" /> </sinvariance> </ball>