BeautyProductEye

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When a Beauty ball hits a spike, it produces 16 BeautyProducts, and 2 of these eyes.

<ball name="BeautyProductEye"
      shape="circle,32,0.125"
      mass="20"
      towermass="5"
      strands="0" 
      walkspeed="0.1"
      climbspeed="1.8"
      speedvariance="0.2" 
      draggable="false"
	  detachable="false" 
      jump="0.0,0.0"
      grumpy="true"
 
	  blinkcolor="0,0,0"
	  hideeyes="false"
	  alwayslookatmouse="true"
 
	  invulnerable="false"
      >
 
  <shadow image="IMAGE_BALL_GENERIC_SHADOW0"/>
 
  <splat image="IMAGE_BALL_BEAUTYPRODUCTEYE_SPLAT1,IMAGE_BALL_BEAUTYPRODUCTEYE_SPLAT2"/>
 
  <particles id="sleepyZzz" states="sleeping" overball="true" />
  <particles id="poisonBallBurn" states="onfire" overball="false" />
 
  <part name="body" layer="0" 
        x="0" y="0" 
        image="IMAGE_BALL_BEAUTYPRODUCTEYE_BODY"
        stretch="16,2,0.5"
        scale="0.7"
		rotate="true"
 
		eye="true"
        pupil="IMAGE_BALL_BEAUTYPRODUCTEYE_PUPIL"
        pupilinset="24"
        />
 
  <sound event="death"     id="SOUND_BALL_GENERIC_DEATH1"/>
 
  <!-- walking animations -->
  <sinvariance freq="0.4" amp="0.1" shift="0.0">
    <sinanim part="body,lips"    state="walking" type="scale"     axis="x" freq="2.0" amp="0.05" shift="0"   />
    <sinanim part="body,lips"    state="walking" type="scale"     axis="y" freq="2.0" amp="0.05" shift="0.5" />
    <sinanim part="body"         state="walking" type="translate" axis="y" freq="2.0" amp="1"   shift="0"   />
    <sinanim part="lips"         state="walking" type="translate" axis="y" freq="2.0" amp="-2"  shift="0.5" />
  </sinvariance>
 
  <!-- falling animations -->
  <sinvariance freq="0.4" amp="0.1" shift="0.0">
    <sinanim part="body,lips"    state="falling" type="scale"     axis="x" freq="2.0" amp="0.05" shift="0"   />
    <sinanim part="body,lips"    state="falling" type="scale"     axis="y" freq="2.0" amp="0.05" shift="0.5" />
    <sinanim part="body"         state="falling" type="translate" axis="y" freq="2.0" amp="1"   shift="0"   />
    <sinanim part="lips"         state="falling" type="translate" axis="y" freq="2.0" amp="-2"  shift="0.5" />
  </sinvariance>
 
  <!-- climbing animations -->
  <sinvariance freq="0.4" amp="0.1" shift="0.0">
    <sinanim part="body,lips"    state="climbing" type="scale"     axis="x" freq="2.0" amp="0.05" shift="0"   />
    <sinanim part="body,lips"    state="climbing" type="scale"     axis="y" freq="2.0" amp="0.05" shift="0.5" />
    <sinanim part="body"         state="climbing" type="translate" axis="y" freq="2.0" amp="1"   shift="0"   />
    <sinanim part="lips"         state="climbing" type="translate" axis="y" freq="2.0" amp="-2"  shift="0.5" />
  </sinvariance>
 
 
</ball>