2D Boy is an independent video game development company founded by Kyle Gabler and Ron Carmel, former Electronic Arts employees who left their jobs to form an independent development and production company.
They state that "their swanky San Francisco office is whichever free wi-fi coffee shop they wander into on a given day."
- The Reticule: A Quick Chat with the 2D Boys (23 June 2009)
- Gamasutra: 2D Boy's Carmel: PC Game DRM Utilized To Prevent Game Resale? (11 May 2009)
- Eurogamer: "2D Boy's Ron Carmel and Kyle Gabler Interview" (15 January 2009)
- The Reticule: 2D Boy Interview - Part One (24 December 2008) Part Two (25 December 2008)
- Joystiq: Wii Fanboy interviews 2D Boy (World of Goo) (12 November 2008)
- GameCritics: Interview with World of Goo developer, 2D Boy (4 November 2008)
- Rock, Paper, Shotgun: Tastes So Goo-d: 2D BOY Interview (13 October 2008)
- Casualty Gamer: 2DBoy Developer Interview; World of Goo (4 October 2008)
- WiiWare: 2D Boy Interview - World Of Goo (26 August 2008)
- Destructoid: Destructoid interview: Ron Carmel and Kyle Gabler, creators of World of Goo (11 July 2008)
- CNet: "It ain't easy being indie" video (US only, but try this) (16 April 2008)
- Gamasutra: Road To The IGF: World Of Goo's 'Suggested Emotional Journey' To Wii (31 December 2007)
Kyle Gabler is one of the guys behind the Experimental Gameplay Project, and recently a game designer and magic rapid prototyper with Maxis & EA.
Ron Carmel was previously a game developer with EA's pogo.com. Before that, he developed visual fx software and immersive haptic simulations.
Other people known to be associated with 2D Boy include:
- Allan Blomquist (Wii port)
- Paul Hubans (QA and Production associate)
- Maks Verver (Linux port)
- Allan Blomquist: DCEmu Interviews (2002)