2D Boy is an independent video game development company founded by Kyle Gabler and Ron Carmel, former Electronic Arts employees who left their jobs to form an independent development and production company.
They state that "their swanky San Francisco office is whichever free wi-fi coffee shop they wander into on a given day."
Interviews
- The Reticule: A Quick Chat with the 2D Boys (23 June 2009)
- Gamasutra: 2D Boy's Carmel: PC Game DRM Utilized To Prevent Game Resale? (11 May 2009)
- Eurogamer: "2D Boy's Ron Carmel and Kyle Gabler Interview" (15 January 2009)
- The Reticule: 2D Boy Interview - Part One (24 December 2008) Part Two (25 December 2008)
- Joystiq: Wii Fanboy interviews 2D Boy (World of Goo) (12 November 2008)
- GameCritics: Interview with World of Goo developer, 2D Boy (4 November 2008)
- Rock, Paper, Shotgun: Tastes So Goo-d: 2D BOY Interview (13 October 2008)
- Casualty Gamer: 2DBoy Developer Interview; World of Goo (4 October 2008)
- WiiWare: 2D Boy Interview - World Of Goo (26 August 2008)
- Destructoid: Destructoid interview: Ron Carmel and Kyle Gabler, creators of World of Goo (11 July 2008)
- CNet: "It ain't easy being indie" video (US only, but try this) (16 April 2008)
- Gamasutra: Road To The IGF: World Of Goo's 'Suggested Emotional Journey' To Wii (31 December 2007)
Kyle Gabler
Kyle Gabler is one of the guys behind the Experimental Gameplay Project, and recently a game designer and magic rapid prototyper with Maxis & EA.
Ron Carmel
Ron Carmel was previously a game developer with EA's pogo.com. Before that, he developed visual fx software and immersive haptic simulations.
Others
Other people known to be associated with 2D Boy include:
- Allan Blomquist (Wii port)
- Paul Hubans (QA and Production associate)
- Maks Verver (Linux port)
Interviews
- Allan Blomquist: DCEmu Interviews (2002)
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Sun, 06/28/2009 - 20:56
You guys should really make a new world of goo! World of Goo 2 - a new world's reaching! or somthing like that, it could start with the player seeing a giant tower, like the one in the first, and as it scrolls up there could be remains of the world of goo corporation everywhere, and the goo tower should be connected to different peices of debrey (don't mock my $peling) and when they reach te top of the tower they see that the goo is reaching for a pipe. when they reach the point where they start playing, there could be a sign attached to the building explaining how to play and move the goo. Once they reach they reach the pipe it could show the goo sucking up into the pipe and then getting pulled into a machine that flys off and a movie should play showing the goo traveling to a new planetand when they reach the new planet they should get off and fall down waking up some sleeping goo and then the level should end showing the new world and some of the new islands and stuff on it and then later as the game goes on the player should find out that the world fell asleep along time ago when the goo stopped attaching to each other and that it needs to be woken up again. then after the first island is woken up, a World of Goo corp. building could be found son the end of the first island. As the game goes on the same thing about the collected goo could be used and sent to the WOG corp. building and the player could be building to reach the original WOG tower and when they reach it they get the unlimited play just like before. I have more Ideas I just need someone to tell me this is a good idea.
WoG2 Shall Prevail!