Graceful Failure

Graceful Failure

Information Superhighway

Normal: 4 balls
OCD: 36 seconds

Previous level:
Road Blocks.
Next levels:
The Server Farm,
Alice and Bob and the Third Party.

unblocked

Signposts

It looks like this socket is BLOCKED!
LOL
ROTFLMFAF
Did you know?
Users used to wander the Information Superhighway sniffing for ports just like this
to see if they could gain unauthorized access.
But sometimes it was a trap.
...
Brute force might work.
But sometimes it requires billions of years of computation!
Maybe if you strategically slide the variables around...
...the data will fall right into place!
-the totally 1337 Sign Painter

unblocked
Level data
Directory name: 
GracefulFailure
Island: 
Chapter 4 (Information Superhighway)
Official: 
Yes
Normal Requirement: 
4
OCD Type: 
Time
OCD Requirement: 
36
Depends on: 
Screenshots: 
Videos: 
http://www.youtube.com/watch?v=Gg50CQFoJ98
You need Flash player 8+ and JavaScript enabled to view this video.
World of Goo: Chapter 4 - Graceful Failure (OCD)
World of Goo: Chapter 4 - Graceful Failure (OCD)
by otscho.
Rating: 0.00.

There is 1 video.

There is 1 screenshot.

Balls Used

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	<!-- Camera -->
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		<poi pos="120,2167.5" traveltime="10" pause="0" zoom="0.93" />
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	<camera aspect="widescreen">
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		<poi pos="111.44,2167.5" traveltime="10" pause="0" zoom="0.93" />
	</camera>
 
	<!-- Music -->
	<music id="SOUND_LEVEL_GRACEFULFAILURE_REVEILLEDNT" />
 
	<!-- Fire -->
 
	<!-- Signposts -->
		<signpost name="pterminalMonitor_over" depth="-8" x="-203.59" y="724.89" scalex="0.9" scaley="0.9" rotation="109.09" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_GRACEFULFAILURE_PTERMINALMONITOR_OVER" text="SIGNPOST_GRACEFULFAILURE_1"   />
 
	<!-- Pipes -->
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	<!-- Balls -->
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	<BallInstance type="common" x="23.33" y="375.67" id="36" discovered="false" angle="0" />
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	<!-- Arms -->
	<Strand gb1="1" gb2="0" />
	<Strand gb1="2" gb2="0" />
	<Strand gb1="1" gb2="2" />
	<Strand gb1="39" gb2="37" />
	<Strand gb1="40" gb2="36" />
	<Strand gb1="37" gb2="40" />
	<Strand gb1="36" gb2="37" />
	<Strand gb1="39" gb2="36" />
	<Strand gb1="40" gb2="39" />
 
	<!-- Level Exit -->
	<levelexit id="theExit" pos="-41,276" radius="75" filter="" >
	</levelexit>
 
</level>
<scene minx="-700" miny="0" maxx="700" maxy="2600" backgroundcolor="0,0,0" >
 
	<!-- ForceFields -->
	<linearforcefield id="pipeWater" type="gravity" center="-15.5,14" width="125" height="78" force="0,20" dampeningfactor="1" antigrav="true" geomonly="false" enabled="true" water="true" color="255,0,0,0" depth="1" />
	<linearforcefield type="gravity" force="0,-10" dampeningfactor="0" antigrav="true" geomonly="false" />
 
	<!-- Particles -->
	<particles effect="blackBallsRising" depth="-80" pretick="0" />
	<particles effect="blackBallsRising" depth="80" pretick="0" />
	<particles effect="breezeRight" depth="80" pretick="0" />
 
	<!-- SceneLayers -->
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		<SceneLayer name="pterminalPole" depth="-8.8" x="-161.87" y="745.06" scalex="1.205" scaley="1.014" rotation="115.11" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_GRACEFULFAILURE_PTERMINALPOLE"   />
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	<!-- Buttons -->
 
	<!-- Labels -->
 
	<!-- Static Geometry -->
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	<compositegeom id="detachwheel1" x="-85.5457" y="871.5259" rotation="0" static="true" tag="mostlydeadly" material="machine" >
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	<line id="killfloor" static="true" tag="deadly" material="machine" anchor="160,-534.5059" normal="0,1" />
 
	<!-- Dynamic Geometry -->
 
	<!-- Geometry Constraints -->
</scene>