This is the epilogue.
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This is the tallest island in the entire world!
And these must be the final three challenges.
They will be very difficult.
You'll have to leave some behind.
But that's ok.
We're all in it together.
-I can see you, the Sign Painter
The telescope at the top of the island was supposed to see very far!
But it can't.
When a large corporation mysteriously exploded...
...the sky became filled with dust and smoke.
And nothing can see past it.
If only the telescope could get a little higher...
...it might see what's up there.
And discover why the Goo Balls climb higher and higher!
-closer and closer, the Sign Painter
We are very high up!
For your own safety,
and the safety of others,
please try not to drop anything.
-the accelerating Sign Painter
There is 1 video.
Balls Used
<level ballsrequired="4" letterboxed="false" visualdebug="false" autobounds="true" textcolor="255,255,255" texteffects="true" timebugprobability="0.4" strandgeom="false" allowskip="true" > <!-- Camera --> <camera aspect="normal" endpos="1974.06,968" endzoom="0.344"> <poi pos="-1759.72,580.04" traveltime="0" pause="0" zoom="0.746" /> <poi pos="-2479.58,556.05" traveltime="4" pause="0" zoom="0.746" /> </camera> <camera aspect="widescreen" endpos="1908.6,968" endzoom="0.344"> <poi pos="-1759.72,580.04" traveltime="0" pause="0" zoom="0.746" /> <poi pos="-2479.58,556.05" traveltime="4" pause="0" zoom="0.746" /> </camera> <!-- Music --> <music id="SOUND_LEVEL_INFESTYTHEWORM_RAINRAINWINDYWINDY" /> <!-- Loop Sound --> <loopsound id="SOUND_LEVEL_INFESTYTHEWORM_LOOP_BEFOREITRAINS" /> <!-- Fire --> <!-- Signposts --> <signpost name="signpost_brown" depth="-240" x="1175.97" y="972.95" scalex="0.738" scaley="0.738" rotation="-11.5" alpha="1" colorize="255,255,255" 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» Videos » Screenshots | » Comments |
The raw, scientifically pure Goo is all that's left.
But they appear to be filled with hope and ambition!
I remember when I used to have hope and ambition.
Of course, they will never be able to build a bridge.
It's probably best to skip this area and never come back.
Nobody will even notice.
-but the Sign Painter will know
The pipe is over that way.
But no one will ever get to it.
-the well adjusted Sign Painter
There is 1 video.
Balls Used
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gb2="62" /> <Strand gb1="62" gb2="63" /> <Strand gb1="71" gb2="59" /> <Strand gb1="73" gb2="62" /> <Strand gb1="63" gb2="73" /> <Strand gb1="72" gb2="63" /> <Strand gb1="59" gb2="73" /> <Strand gb1="62" gb2="72" /> <Strand gb1="73" gb2="17" /> <Strand gb1="74" gb2="72" /> <Strand gb1="17" gb2="74" /> <Strand gb1="72" gb2="17" /> <Strand gb1="73" gb2="72" /> <Strand gb1="71" gb2="19" /> <Strand gb1="73" gb2="71" /> <Strand gb1="74" gb2="73" /> <Strand gb1="19" gb2="74" /> <Strand gb1="71" gb2="74" /> <!-- Level Exit --> <levelexit id="theExit" pos="813,1037" radius="75" filter="" > </levelexit> </level>
<scene minx="-1400" miny="0" maxx="1400" maxy="2400" backgroundcolor="0,0,0" > <!-- ForceFields --> <linearforcefield id="helper1" type="gravity" center="-1219.8054,1209.1514" width="363.0317" height="2418.3027" force="5,2" dampeningfactor="0" antigrav="false" geomonly="false" enabled="true" water="false" /> <linearforcefield type="gravity" force="0,-10" dampeningfactor="0.5" antigrav="true" geomonly="false" /> <!-- Particles --> <particles effect="bigleaves1" depth="240" pretick="0" /> <particles effect="smallleaves1" depth="-240" pretick="0" /> <!-- SceneLayers --> <SceneLayer name="lf2" depth="160" x="492.1" y="856.06" scalex="7.03" scaley="7.03" rotation="0" alpha="0.30000001192093" colorize="255,255,255" image="IMAGE_SCENE_HTINNOVATIONCOMMITTEE_LF2" /> <SceneLayer name="lf2" depth="160" x="-604" y="742.06" scalex="7.03" scaley="7.03" rotation="0" alpha="0.40000000596046" colorize="255,255,255" image="IMAGE_SCENE_HTINNOVATIONCOMMITTEE_LF2" /> <SceneLayer name="p2" depth="0" 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image="IMAGE_SCENE_HTINNOVATIONCOMMITTEE_TREE_SIL_1" /> <SceneLayer name="signpostPole_brown" depth="-8.8" x="-671.52" y="459.57" scalex="1" scaley="1.074" rotation="-103.4" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_HTINNOVATIONCOMMITTEE_SIGNPOSTPOLE_BROWN" /> <SceneLayer name="bg_hills_bleeding" depth="-400" x="-42.05" y="169.62" scalex="5.429" scaley="5.241" rotation="3.79" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_HTINNOVATIONCOMMITTEE_BG_HILLS_BLEEDING" /> <SceneLayer name="wogcCloud2" depth="-160" x="737.89" y="487.97" scalex="1.399" scaley="1" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_HTINNOVATIONCOMMITTEE_WOGCCLOUD2" /> <SceneLayer name="wogcCloud2" depth="-320" x="-1042.76" y="764" scalex="3.497" scaley="1" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_HTINNOVATIONCOMMITTEE_WOGCCLOUD2" /> <SceneLayer name="wogcCloud2" depth="-160" x="618.42" y="1193.04" scalex="3.497" scaley="1" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_HTINNOVATIONCOMMITTEE_WOGCCLOUD2" /> <SceneLayer name="wogcCloud2" depth="-160" x="-912.48" y="2035.11" scalex="3.497" scaley="1" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_HTINNOVATIONCOMMITTEE_WOGCCLOUD2" /> <SceneLayer name="signpostPole_brown" depth="-168" x="-839.27" y="2098.58" scalex="1" scaley="1.074" rotation="-12.88" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_HTINNOVATIONCOMMITTEE_SIGNPOSTPOLE_BROWN" /> <SceneLayer name="bg" depth="-560" x="0.01" y="1165.55" scalex="10.949" scaley="8.394" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_HTINNOVATIONCOMMITTEE_BG" /> <!-- Buttons --> <!-- Labels --> <!-- Static Geometry --> <compositegeom id="killbottom2" x="761.9897" y="169.4004" rotation="0" static="true" tag="deadly" material="machine" > <rectangle id="" x="93.5625" y="-273.5122" width="133.1035" height="407.1072" rotation="0.216" /> <rectangle id="" x="75.4805" y="81.8789" 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y="-152.8306" width="101.9144" height="610.6521" rotation="-0.0883" /> <rectangle id="" x="-6.7708" y="330.3169" width="85" height="203" rotation="0" /> <circle id="" x="19.563" y="282.6499" radius="34.8331" /> <circle id="" x="116.2295" y="410.6499" radius="34.8331" /> <circle id="" x="-8.7708" y="168.3169" radius="84.5" /> <rectangle id="" x="95.2861" y="402.4487" width="58.8929" height="82.4062" rotation="-0.5457" /> <rectangle id="" x="39.1294" y="374.6182" width="108.1656" height="105.3026" rotation="0.4744" /> <rectangle id="" x="-48.8701" y="343.6182" width="105.302" height="108.1658" rotation="-0.7171" /> <rectangle id="" x="-84.5168" y="399.9497" width="108.1654" height="91.0963" rotation="0.3551" /> </compositegeom> <rectangle id="p1" static="true" tag="walkable" material="rock" x="-831.9961" y="524" width="286" height="52" rotation="0" /> <line id="bottom" static="true" tag="deadly" material="rock" anchor="-242.9998,-254.4453" normal="0,1" /> <!-- Dynamic Geometry --> <!-- Geometry Constraints --> </scene>
» Screenshots | » Comments |
Remember when you found your first spinning kill blade?
We were so young back then.
Not that it matters.
Nobody will ever make it to the other side.
Can you see me waving?
-the Sign Painter
I'm not waving anymore.
Stop looking.
-the Sign Painter is waiting
Balls Used
<level ballsrequired="6" letterboxed="false" visualdebug="false" autobounds="false" textcolor="255,255,255" texteffects="true" timebugprobability="0.333" strandgeom="false" allowskip="true" > <!-- Camera --> <camera aspect="normal" endpos="39.72,1089.79" endzoom="0.444"> <poi pos="487.34,679.05" traveltime="0" pause="0" zoom="0.955" /> <poi pos="71.2,944.39" traveltime="5" pause="0" zoom="0.37" /> <poi pos="-408,1086" traveltime="3" pause="0" zoom="0.741" /> </camera> <camera aspect="widescreen" endpos="39.72,1089.79" endzoom="0.444"> <poi pos="487.34,679.05" traveltime="0" pause="0" zoom="0.955" /> <poi pos="0,944.39" traveltime="5" pause="0" zoom="0.391" /> <poi pos="-408,1086" traveltime="3" pause="0" zoom="0.741" /> </camera> <!-- Music --> <music id="SOUND_LEVEL_WEATHERVANE_THREADCUTTER" /> <!-- Loop Sound --> <loopsound id="SOUND_LEVEL_WEATHERVANE_LOOP_SQUEAKSINTHEWIND" /> <!-- Fire --> <!-- Signposts --> <signpost name="signpost_gray" depth="-8" x="1226" y="2230.52" scalex="0.651" scaley="0.651" rotation="150.76" alpha="1" colorize="0,0,0" image="IMAGE_SCENE_WEATHERVANE_SIGNPOST_GRAY" text="SIGNPOST_WEATHERVANE_2" /> <signpost name="signpost_gray" depth="-8" x="-268.23" y="798.53" scalex="0.651" scaley="0.651" rotation="-50.98" alpha="1" colorize="0,0,0" image="IMAGE_SCENE_WEATHERVANE_SIGNPOST_GRAY" text="SIGNPOST_WEATHERVANE_1" /> <!-- Pipes --> <pipe id="0" depth="0" type="BLACK" > <Vertex x="725" y="739" /> <Vertex x="725" y="664" /> <Vertex x="647" y="664" /> <Vertex x="647" y="-291" /> </pipe> <!-- Balls --> <BallInstance type="common_black" x="-328.22" y="1979.27" id="0" discovered="false" angle="0" /> <BallInstance type="common_black" x="-364.22" y="1973.27" id="1" discovered="false" angle="0" /> <BallInstance type="common_black" x="-434.22" y="1977.27" id="2" discovered="false" angle="0" /> <BallInstance type="common_black" x="-466.22" y="1979.27" id="3" discovered="false" angle="0" /> <BallInstance type="common_black" x="-500.22" 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» Videos » Screenshots | » Comments |
This is the last official level in World of Goo, and involves a new species of Goo Balls which aren't used before, and functions as a balloon Goo Ball. This is the only level that doesn't have OCD criteria ("This one is mine. -the Sign Painter").
Walkthrough
Simply attach all of the available Goo Balls to the island. Once all the balls have been inflated, the island will float upwards and eventually take the player to the end and credits scene.
Bugs
If the player attaches all of the Goo Balls onto the top of the telescope and nowhere else, the telescope will fly off and the rest of the island will break up after it and rise upwards in an irregular fashion. This will still bring the player into the end and credits scene, although offers some entertainment during the process.
The last of the Goo Balls were...
...
...uh oh...
...there aren't any more Goo Balls.
They must have all been sucked away by the pipe system...
All the Goo Balls from the entire world!
...all sucked up and sent to the former World of Goo Corporation campus...
...where they have been building a giant tower into the sky!
Probably a good thing too.
The telescope is useless anyway.
It's unable to see past that layer of smog and dust.
Well, without any more Goo Balls, I guess that's it.
We'll never know what the telescope can see...
Or what's really up there.
The end.
Thanks for playing.
Time to go do other things now.
Maybe write a travel companion.
I'm going into the Telescope now.
Goodbye.
Whatever you do...
don't play with the fish.
-your friend, the Telescope Operator
formerly,
the Sign Painter
Can't get youtube data for Pks8Bn5YzCc
There are 2 videos.
Balls Used
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