Chapter 3 (Cog in the Machine)

Burning Man

Burning Man

Cog in the Machine

Normal: 4 balls
OCD: 11 moves

Previous level:
Genetic Sorting Machine.
Next level:
Second Hand Smoke.

welcome to the factory

Signposts

This whole island is a factory!
It appears they are doing outsource work for World of Goo Corporation.
Probably building some kind of new hi-tech product.
...way over here on the other side of the world!
But where's the pipe?
Looks like that guy's giant head is in the way.
Possibly the result of poor local management.
Out with the old, in with the new. That's what I always say.
-the Sign Painter Management Supervisor

The fire flickers with possibilities.
I wonder what happens if you get a little closer...
-the Sign Painter

welcome to the factory
Level data
Directory name: 
BurningMan
Island: 
Chapter 3 (Cog in the Machine)
Official: 
Yes
Normal Requirement: 
4
OCD Type: 
Moves
OCD Requirement: 
11
Depends on: 
Videos: 
http://www.youtube.com/watch?v=Y4R4DLT9CL8
You need Flash player 8+ and JavaScript enabled to view this video.
World of Goo OCD - Burning Man
World of Goo OCD - Burning Man
by davidc32346.
Rating: 0.00.

There is 1 video.

There are 2 screenshots.

Balls Used

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	<SceneLayer name="gearDistant" depth="-80" x="177.5" y="9.5" scalex="3.77" scaley="3.77" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_BURNINGMAN_GEARDISTANT" anim="rot_1rps" animspeed="-0.05"   />
	<SceneLayer name="gearDistant" depth="-16" x="-389.5" y="1369.5" scalex="2.49" scaley="2.49" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_BURNINGMAN_GEARDISTANT" anim="rot_1rps" animspeed="0.1"   />
	<SceneLayer name="gearDistant" depth="-16" x="382.01" y="1986.99" scalex="1.515" scaley="1.515" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_BURNINGMAN_GEARDISTANT" anim="rot_1rps" animspeed="-0.1"   />
	<SceneLayer name="gearDistant" depth="-16" x="426.5" y="903.5" scalex="2.49" scaley="2.49" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_BURNINGMAN_GEARDISTANT" anim="rot_1rps" animspeed="-0.1"   />
	<SceneLayer name="bg" depth="-560" x="0" y="1209.04" scalex="6.251" scaley="8.067" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_BURNINGMAN_BG"   />
 
	<!-- Buttons -->
 
	<!-- Labels -->
 
	<!-- Static Geometry -->
	<rectangle id="" static="true" material="rock" x="185" y="627" width="182" height="102" rotation="0" />
	<rectangle id="" static="true" material="rock" x="-183" y="627" width="182" height="102" rotation="0" />
	<circle id="" static="true" material="rock" x="153" y="584" radius="59" />
	<circle id="" static="true" material="rock" x="153" y="674" radius="59" />
	<circle id="" static="true" material="rock" x="-151" y="586" radius="59" />
	<circle id="" static="true" material="rock" x="-151" y="676" radius="59" />
	<rectangle id="rightWall" static="true" material="machine" x="578.5" y="1776.5" width="547" height="2177" rotation="0" />
	<rectangle id="leftWall" static="true" material="machine" x="-578.5" y="1767" width="547" height="2152" rotation="0" />
	<rectangle id="" static="true" material="rock" x="489" y="630" width="680" height="206" rotation="0" />
	<rectangle id="" static="true" material="rock" x="-502" y="631" width="706" height="208" rotation="0" />
	<line id="bound bottom" static="true" tag="deadly" material="rock" anchor="-7.5,136.0059" normal="0,1" />
	<line id="bound right" static="true" tag="detaching" material="rock" anchor="748,1457" normal="-0.997,-0.0771" />
	<line id="ceiling" static="true" material="rock" anchor="-25,2825" normal="0,-1" />
	<line id="bound left" static="true" tag="detaching" material="rock" anchor="-766,1444" normal="0.9971,-0.0767" />
 
	<!-- Dynamic Geometry -->
	<rectangle id="blockhead" mass="950" static="false" tag="walkable" material="rock" image="IMAGE_SCENE_BURNINGMAN_BLOCKHEAD" imagepos="0.3774,1714.2922" imagerot="0" imagescale="1.1893,1.5737" x="0" y="1714" width="598" height="391.2344" rotation="0" />
	<circle id="eyeR" mass="25" static="false" tag="break=1" material="rock" image="IMAGE_SCENE_BURNINGMAN_EYER" imagepos="207.9805,1690.3546" imagerot="0" imagescale="1.3516,1.3516" x="208.3325" y="1697.0002" radius="78.6666" />
	<circle id="eyeL" mass="25" static="false" tag="break=1" material="rock" image="IMAGE_SCENE_BURNINGMAN_EYEL" imagepos="-201.666,1689" imagerot="0" imagescale="1.25,1.25" x="-203.0007" y="1687.0002" radius="78.6667" />
 
	<!-- Geometry Constraints -->
	<hinge body1="blockhead" body2="eyeR" anchor="209,1715.6669921875"/>
	<hinge body1="blockhead" body2="eyeL" anchor="-201.00048828125,1715.6669921875"/>
</scene>

Second Hand Smoke

Second Hand Smoke

Cog in the Machine

Normal: 12 balls
OCD: 25 balls

Previous level:
Burning Man.
Next levels:
Super Fuse Challenge Time,
Misty's Long Bony Road.

some balls are more flammable than other balls

Signposts

More mysterious pipes appeared up in the sky!
What are they building in this factory?
There is a rumor...
'Everything changes in Chapter 4'
...whatever that means.
-the intrepid Sign Painter

some balls are more flammable than other balls
Level data
Directory name: 
SecondHandSmoke
Island: 
Chapter 3 (Cog in the Machine)
Official: 
Yes
Normal Requirement: 
12
OCD Type: 
Balls
OCD Requirement: 
25
Depends on: 
Videos: 
http://www.youtube.com/watch?v=Eq9x8wO3yaw
You need Flash player 8+ and JavaScript enabled to view this video.
World of Goo OCD+1 - Second Hand Smoke (26 balls)
World of Goo OCD+1 - Second Hand Smoke (26 balls)
by davidc32346.
Rating: 0.00.

There is 1 video.

There are 2 screenshots.

Balls Used

<level ballsrequired="12" letterboxed="false" visualdebug="false" autobounds="false" textcolor="255,255,255" texteffects="true" timebugprobability="0" strandgeom="false" allowskip="false" >
 
	<!-- Camera -->
	<camera aspect="normal" endpos="0.27,520.44" endzoom="0.683">
		<poi pos="-2.08,474.31" traveltime="0" pause="0.7" zoom="0.693" />
		<poi pos="-7.25,1297.56" traveltime="4" pause="0" zoom="0.861" />
	</camera>
	<camera aspect="widescreen" endpos="0,520.44" endzoom="0.913">
		<poi pos="0,474.31" traveltime="0" pause="0.7" zoom="0.913" />
		<poi pos="0,1297.56" traveltime="4" pause="0" zoom="0.913" />
	</camera>
 
	<!-- Music -->
	<music id="SOUND_LEVEL_SECONDHANDSMOKE_TEMP_DWTD2" />
 
	<!-- Fire -->
	<fire depth="0" particles="fireStackSmaller2" x="25" y="602" radius="95" />
 
	<!-- Signposts -->
		<signpost name="signpost_gray" depth="8.8" x="-478.39" y="1374.51" scalex="0.823" scaley="0.912" rotation="167.73" alpha="1" colorize="128,128,128" image="IMAGE_SCENE_SECONDHANDSMOKE_SIGNPOST_GRAY" text="SIGNPOST_SECONDHANDSMOKE_1"   />
 
	<!-- Pipes -->
	<pipe id="0" depth="0" >
		<Vertex x="-22" y="600" />
		<Vertex x="-281" y="600" />
		<Vertex x="-281" y="205" />
		<Vertex x="-41" y="205" />
		<Vertex x="-41" y="55" />
		<Vertex x="-266" y="55" />
		<Vertex x="-266" y="-45" />
	</pipe>
 
	<!-- Balls -->
	<BallInstance type="GooProduct" x="37" y="492" id="0" angle="0" />
	<BallInstance type="GooProduct" x="-15" y="479" id="1" angle="0" />
	<BallInstance type="GooProduct" x="-41" y="429" id="2" angle="0" />
	<BallInstance type="GooProduct" x="-81" y="460" id="3" angle="0" />
	<BallInstance type="GooProduct" x="87" y="458" id="4" angle="0" />
	<BallInstance type="GooProduct" x="91" y="433" id="5" angle="0" />
	<BallInstance type="GooProduct" x="59" y="437" id="6" angle="0" />
	<BallInstance type="GooProduct" x="48" y="462" id="7" angle="0" />
	<BallInstance type="GooProduct" x="14" y="467" id="8" angle="0" />
	<BallInstance type="GooProduct" x="24" y="430" id="9" angle="0" />
	<BallInstance type="GooProduct" x="-11" y="438" id="10" angle="0" />
	<BallInstance type="GooProduct" x="-43" y="460" id="11" angle="0" />
	<BallInstance type="Anchor" x="445" y="1435.51" id="12" angle="0" />
	<BallInstance type="Anchor" x="321" y="1453.51" id="13" angle="0" />
	<BallInstance type="Anchor" x="163" y="1457" id="14" angle="0" />
	<BallInstance type="Anchor" x="-418" y="1441.51" id="15" angle="0" />
	<BallInstance type="Anchor" x="-272" y="1454" id="16" angle="0" />
	<BallInstance type="Anchor" x="-136" y="1476" id="17" angle="0" />
	<BallInstance type="Anchor" x="-5" y="1455.51" id="18" angle="0" />
	<BallInstance type="common_albino" x="-7.74" y="1154.35" id="19" angle="0" />
	<BallInstance type="common_albino" x="93.26" y="1313.35" id="20" angle="0" />
	<BallInstance type="common_albino" x="-2.74" y="1348.35" id="21" angle="0" />
	<BallInstance type="common_albino" x="176.26" y="1261.35" id="22" angle="0" />
	<BallInstance type="common_albino" x="-200.74" y="1270.35" id="23" angle="0" />
	<BallInstance type="common_albino" x="-104.74" y="1310.35" id="24" angle="0" />
	<BallInstance type="common_albino" x="-7.74" y="1249.35" id="25" angle="0" />
	<BallInstance type="common_albino" x="-107.74" y="1208.35" id="26" angle="0" />
	<BallInstance type="common_albino" x="98.26" y="1206.35" id="27" angle="0" />
	<BallInstance type="Fuse" x="65" y="1365" id="28" angle="0" />
	<BallInstance type="Fuse" x="240" y="1310" id="29" angle="0" />
	<BallInstance type="Fuse" x="310" y="1335" id="30" angle="0" />
	<BallInstance type="Fuse" x="290" y="1390" id="31" angle="0" />
	<BallInstance type="Fuse" x="160" y="1410" id="32" angle="0" />
	<BallInstance type="Fuse" x="85" y="1440" id="33" angle="0" />
	<BallInstance type="Fuse" x="15" y="1415" id="34" angle="0" />
	<BallInstance type="Fuse" x="-265" y="1390" id="35" angle="0" />
	<BallInstance type="Fuse" x="-38" y="1222.33" id="36" angle="0" />
	<BallInstance type="Fuse" x="25.33" y="1222.33" id="37" angle="0" />
	<BallInstance type="Fuse" x="66" y="1275" id="38" angle="0" />
	<BallInstance type="Fuse" x="160" y="1307" id="39" angle="0" />
	<BallInstance type="Fuse" x="-124" y="1407" id="40" angle="0" />
	<BallInstance type="Fuse" x="118" y="1276.33" id="41" angle="0" />
	<BallInstance type="Fuse" x="-54.67" y="1352.33" id="42" angle="0" />
	<BallInstance type="Fuse" x="20.67" y="1294.33" id="43" angle="0" />
	<BallInstance type="Fuse" x="-31.33" y="1291.67" id="44" angle="0" />
	<BallInstance type="Fuse" x="-74" y="1273" id="45" angle="0" />
	<BallInstance type="Fuse" x="-128" y="1277.67" id="46" angle="0" />
	<BallInstance type="Fuse" x="-126" y="1359" id="47" angle="0" />
	<BallInstance type="Fuse" x="-174" y="1321" id="48" angle="0" />
	<BallInstance type="Fuse" x="-290" y="1335" id="49" angle="0" />
	<BallInstance type="Fuse" x="-9" y="1049.51" id="50" angle="0" />
	<BallInstance type="Fuse" x="311" y="1273.51" id="51" angle="0" />
	<BallInstance type="Fuse" x="347" y="1363.51" id="52" angle="0" />
	<BallInstance type="Fuse" x="198" y="1369.51" id="53" angle="0" />
	<BallInstance type="Fuse" x="-333" y="1366.51" id="54" angle="0" />
	<BallInstance type="Fuse" x="-308" y="1269.51" id="55" angle="0" />
	<BallInstance type="Fuse" x="-193" y="1366.51" id="56" angle="0" />
	<BallInstance type="Fuse" x="71" y="1402.51" id="57" angle="0" />
	<BallInstance type="Fuse" x="-56" y="1406.51" id="58" angle="0" />
 
	<!-- Arms -->
	<Strand gb1="50" gb2="19" />
	<Strand gb1="57" gb2="53" />
	<Strand gb1="58" gb2="57" />
	<Strand gb1="26" gb2="27" />
	<Strand gb1="25" gb2="22" />
	<Strand gb1="24" gb2="20" />
	<Strand gb1="23" gb2="25" />
	<Strand gb1="25" gb2="27" />
	<Strand gb1="19" gb2="25" />
	<Strand gb1="25" gb2="26" />
	<Strand gb1="24" gb2="25" />
	<Strand gb1="25" gb2="21" />
	<Strand gb1="20" gb2="25" />
	<Strand gb1="27" gb2="20" />
	<Strand gb1="24" gb2="26" />
	<Strand gb1="26" gb2="23" />
	<Strand gb1="19" gb2="26" />
	<Strand gb1="27" gb2="19" />
	<Strand gb1="22" gb2="27" />
	<Strand gb1="20" gb2="22" />
	<Strand gb1="21" gb2="20" />
	<Strand gb1="24" gb2="21" />
	<Strand gb1="23" gb2="24" />
	<Strand gb1="56" gb2="58" />
	<Strand gb1="58" gb2="24" />
	<Strand gb1="57" gb2="20" />
	<Strand gb1="53" gb2="20" />
	<Strand gb1="51" gb2="22" />
	<Strand gb1="53" gb2="22" />
	<Strand gb1="53" gb2="52" />
	<Strand gb1="56" gb2="55" />
	<Strand gb1="56" gb2="23" />
	<Strand gb1="55" gb2="23" />
	<Strand gb1="56" gb2="24" />
	<Strand gb1="58" gb2="21" />
	<Strand gb1="57" gb2="21" />
	<Strand gb1="51" gb2="53" />
	<Strand gb1="51" gb2="52" />
	<Strand gb1="52" gb2="12" />
	<Strand gb1="52" gb2="13" />
	<Strand gb1="53" gb2="13" />
	<Strand gb1="53" gb2="14" />
	<Strand gb1="57" gb2="14" />
	<Strand gb1="57" gb2="18" />
	<Strand gb1="58" gb2="18" />
	<Strand gb1="58" gb2="17" />
	<Strand gb1="56" gb2="17" />
	<Strand gb1="54" gb2="16" />
	<Strand gb1="56" gb2="16" />
	<Strand gb1="54" gb2="56" />
	<Strand gb1="54" gb2="55" />
	<Strand gb1="54" gb2="15" />
 
	<!-- Level Exit -->
	<levelexit id="theExit" pos="-22,600" radius="75" filter="" >
	</levelexit>
 
</level>
<scene minx="-600" miny="0" maxx="600" maxy="1800" backgroundcolor="0,0,0" >
 
	<!-- ForceFields -->
	<linearforcefield type="gravity" force="0,-10" dampeningfactor="0" antigrav="true" geomonly="false" />
 
	<!-- Particles -->
	<particles effect="cigSmoke" depth="-32" pos="24.35888671875,602.67236328125" pretick="0" />
	<particles effect="blackLeavesHeavy" depth="-240" pos="147.99755859375,1702.00244140625" pretick="0" />
 
	<!-- SceneLayers -->
		<SceneLayer name="signpostPole_gray" depth="8" x="-469.45" y="1390.86" scalex="0.869" scaley="1.046" rotation="163.07" alpha="1" colorize="0,0,0" image="IMAGE_SCENE_SECONDHANDSMOKE_SIGNPOSTPOLE_GRAY"   />
	<SceneLayer name="lf2" depth="80" x="-0.04" y="673.04" scalex="5.313" scaley="5.313" rotation="0" alpha="0.60000002384186" colorize="255,255,255" image="IMAGE_SCENE_SECONDHANDSMOKE_LF2"   />
	<SceneLayer name="hfg2" depth="8" x="48" y="235.81" scalex="1.09" scaley="1.173" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_SECONDHANDSMOKE_HFG2"   />
	<SceneLayer name="stacks" depth="0" x="5.18" y="1612.98" scalex="2.386" scaley="1.492" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_SECONDHANDSMOKE_STACKS"   />
	<SceneLayer name="match" depth="-8" x="213.54" y="472.1" scalex="1.189" scaley="1.82" rotation="55.91" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_SECONDHANDSMOKE_MATCH"   />
	<SceneLayer name="hbg2" depth="-80" x="182.38" y="446.87" scalex="1.531" scaley="1.721" rotation="-0.05" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_SECONDHANDSMOKE_HBG2"   />
	<SceneLayer name="bgVeggiesWarm" depth="-240" x="24.49" y="1547.99" scalex="2.83" scaley="2.164" rotation="-180" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_SECONDHANDSMOKE_BGVEGGIESWARM"   />
	<SceneLayer name="bgVeggiesWarm" depth="-240" x="-24.48" y="95.53" scalex="2.83" scaley="1.184" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_SECONDHANDSMOKE_BGVEGGIESWARM"   />
	<SceneLayer name="bg" depth="-400" x="0" y="900.04" scalex="2.344" scaley="3.516" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_SECONDHANDSMOKE_BG"   />
 
	<!-- Buttons -->
 
	<!-- Labels -->
 
	<!-- Static Geometry -->
	<circle id="stopper1" static="true" tag="stopsign" material="rock" x="200" y="457" radius="40" />
	<circle id="stopper1" static="true" tag="stopsign" material="rock" x="-201" y="475" radius="40" />
	<circle id="" static="true" material="rock" x="-159" y="386" radius="66" />
	<line id="" static="true" tag="deadly" material="rock" anchor="-16,-116" normal="0,1" />
	<line id="" static="true" tag="detaching" material="rock" anchor="605,892" normal="-1,0" />
	<line id="" static="true" tag="detaching" material="rock" anchor="-600,948" normal="1,0" />
	<compositegeom id="platform" x="15.3042" y="188.4375" rotation="0" static="true" tag="kindasticky,walkable" material="rock" >
		<rectangle id="" x="78.094" y="191.0967" width="231.0886" height="66.4901" rotation="0.1498" />
		<rectangle id="" x="-156.0798" y="-32.4658" width="67.3324" height="437.4064" rotation="0.0346" />
		<rectangle id="" x="-85.6775" y="197.96" width="159.7271" height="64.8673" rotation="-0.2949" />
	</compositegeom>
	<rectangle id="" static="true" material="rock" x="23.488" y="1719.0637" width="849.4117" height="485.0464" rotation="-0.011" />
	<rectangle id="" static="true" material="rock" x="438.0615" y="1713.0908" width="293.0244" height="485.0466" rotation="-0.395" />
	<rectangle id="" static="true" material="rock" x="-375.6909" y="1695.1804" width="348.3234" height="440.3064" rotation="0.3334" />
 
	<!-- Dynamic Geometry -->
 
	<!-- Geometry Constraints -->
</scene>

Misty's Long Bony Road

Misty's Long Bony Road

Cog in the Machine

Normal: 8 balls
OCD: 26 balls

Previous level:
Second Hand Smoke.
Next level:
The Third Wheel.

a love story

Signposts

On a far away hill, Fisty thought he saw someone!
He waved and hoped one day they could be friends.
Oh look!
A new species of Goo Ball!
It's not immediately clear if they are...
...alive.
...or dead.
Probably polite to pretend we don't notice.
-the Sign Painter

a love story
Level data
Directory name: 
MistysLongBonyRoad
Island: 
Chapter 3 (Cog in the Machine)
Official: 
Yes
Normal Requirement: 
8
OCD Type: 
Balls
OCD Requirement: 
26
Depends on: 
Screenshots: 
Videos: 
http://www.youtube.com/watch?v=jTlRsubfSIk
http://www.youtube.com/watch?v=UtGp9DuTEKo
You need Flash player 8+ and JavaScript enabled to view this video.
World of Goo OCD+5 - Misty's Long Bony Road (31 balls)
World of Goo OCD+5 - Misty's Long Bony Road (31 balls)
by davidc32346.
Rating: 0.00.

Can't get youtube data for UtGp9DuTEKo

There are 2 videos.

There is 1 screenshot.

Balls Used

  • 2 Anchor (1 sleeping, 1 attached)
  • 4 Bone (1 sleeping, 0 attached)
  • 6 GooProduct (1 sleeping, 0 attached)
  • 57 common (1 sleeping, 7 attached)
<level ballsrequired="8" letterboxed="false" visualdebug="false" autobounds="false" textcolor="255,255,255" texteffects="true" timebugprobability="0.333" strandgeom="true" allowskip="true" >
 
	<!-- Camera -->
	<camera aspect="normal" endpos="-917.89,401.23" endzoom="0.764">
		<poi pos="1079.54,397.74" traveltime="0" pause="0.4" zoom="0.777" />
		<poi pos="-1055.38,392.73" traveltime="6" pause="0.5" zoom="0.764" />
		<poi pos="-1110.49,415.44" traveltime="1.25" pause="0" zoom="0.93" />
	</camera>
	<camera aspect="widescreen" endpos="-747.89,394.23" endzoom="0.764">
		<poi pos="894.98,397.74" traveltime="0" pause="0.4" zoom="0.777" />
		<poi pos="-883.28,392.73" traveltime="6" pause="0.5" zoom="0.764" />
		<poi pos="-1011.44,415.44" traveltime="1.25" pause="0" zoom="0.93" />
	</camera>
 
	<!-- Music -->
	<music id="SOUND_LEVEL_MISTYSLONGBONYROAD_RAINRAINWINDYWINDY" />
 
	<!-- Loop Sound -->
	<loopsound id="SOUND_LEVEL_MISTYSLONGBONYROAD_LOOP_STRONGWIND" />
 
	<!-- Fire -->
 
	<!-- Signposts -->
		<signpost name="signpost_brown" depth="-7.2" x="-1036.68" y="195.39" scalex="1" scaley="1" rotation="-7.91" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_MISTYSLONGBONYROAD_SIGNPOST_BROWN" text="SIGNPOST_MISTYSLONGBONYROAD_1"   />
 
	<!-- Pipes -->
	<pipe id="0" depth="8" >
		<Vertex x="1345" y="420" />
		<Vertex x="1470" y="420" />
		<Vertex x="1470" y="320" />
		<Vertex x="1670" y="320" />
	</pipe>
 
	<!-- Balls -->
	<BallInstance type="Bone" x="-313.38" y="218.41" id="0" angle="0" />
	<BallInstance type="Bone" x="-227.88" y="240.9" id="1" angle="90" />
	<BallInstance type="Bone" x="-386.88" y="248.4" id="2" angle="180" />
	<BallInstance type="Bone" x="-531" y="225" id="3" angle="270" />
	<BallInstance type="GooProduct" x="-1271.88" y="658.39" id="4" angle="0" />
	<BallInstance type="GooProduct" x="-1302.5" y="770" id="5" angle="0" />
	<BallInstance type="GooProduct" x="-1218.5" y="734" id="6" angle="0" />
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	<Strand gb1="66" gb2="65" />
	<Strand gb1="11" gb2="64" />
	<Strand gb1="10" gb2="65" />
 
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	<!-- Dynamic Geometry -->
 
	<!-- Geometry Constraints -->
</scene>

The Third Wheel

The Third Wheel

Cog in the Machine

Normal: 16 balls
OCD: 9 moves

Previous level:
Misty's Long Bony Road.
Next level:
Water Lock.

hey, look over there!

Signposts

A horrible new species of Goo Ball! It's the most vile of all...
They are extremely rare, and as a result, have become quite lonely.
I think I read online somewhere that when they attach to other Goo Balls,
they sprout dozens of 'love spikes' that can grab onto almost any surface.
And won't let go.
The other Goo Balls try to avoid eye contact.
-the Sign Painter

The prettiest ones are always the deadliest.
Her thorns are filled with poison and contempt.
-the deadly Sign Painter

hey, look over there!
Level data
Directory name: 
ThirdWheel
Island: 
Chapter 3 (Cog in the Machine)
Official: 
Yes
Normal Requirement: 
16
OCD Type: 
Moves
OCD Requirement: 
9
Depends on: 
Screenshots: 
Videos: 
http://www.youtube.com/watch?v=rMEDDzDvmLI
You need Flash player 8+ and JavaScript enabled to view this video.
World of Goo OCD - The Third Wheel (9 moves)
World of Goo OCD - The Third Wheel (9 moves)
by davidc32346.
Rating: 0.00.

There is 1 video.

There is 1 screenshot.

Balls Used

  • 11 BeautyProduct (1 sleeping, 0 attached)
  • 2 Bone (2 sleeping, 0 attached)
  • 5 Ivy (1 sleeping, 1 attached)
  • 1 Pokey (1 sleeping, 0 attached)
  • 8 common (1 sleeping, 7 attached)
<level ballsrequired="16" letterboxed="false" visualdebug="false" autobounds="true" textcolor="255,255,255" texteffects="false" timebugprobability="0.9" strandgeom="false" allowskip="true" >
 
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		<poi pos="-206.13,162.48" traveltime="1" pause="1" zoom="1.869" />
		<poi pos="-261.09,357.72" traveltime="1" pause="0" zoom="0.889" />
	</camera>
	<camera aspect="widescreen" endpos="164.45,407.51" endzoom="0.872">
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		<poi pos="-176.06,357.72" traveltime="3" pause="0" zoom="0.889" />
		<poi pos="-206.13,162.48" traveltime="1" pause="1" zoom="1.869" />
		<poi pos="-176.06,357.72" traveltime="1" pause="0" zoom="0.889" />
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	<!-- Music -->
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	<!-- Loop Sound -->
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		<Vertex x="411" y="302" />
		<Vertex x="411" y="392" />
		<Vertex x="249" y="392" />
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	<BallInstance type="common" x="334.59" y="219.64" id="1" angle="0" />
	<BallInstance type="common" x="438.27" y="118.84" id="2" angle="0" />
	<BallInstance type="common" x="329.55" y="121" id="3" angle="0" />
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	<BallInstance type="BeautyProduct" x="-371.01" y="461.56" id="7" angle="0" />
	<BallInstance type="BeautyProduct" x="-477.57" y="537.16" id="8" angle="0" />
	<BallInstance type="BeautyProduct" x="-480.45" y="262.84" id="9" angle="0" />
	<BallInstance type="BeautyProduct" x="-479.01" y="369.4" id="10" angle="0" />
	<BallInstance type="BeautyProduct" x="-405.57" y="439.96" id="11" angle="0" />
	<BallInstance type="BeautyProduct" x="-549.57" y="406.84" id="12" angle="0" />
	<BallInstance type="BeautyProduct" x="-457.41" y="425.56" id="13" angle="0" />
	<BallInstance type="BeautyProduct" x="-345.09" y="373.72" id="14" angle="0" />
	<BallInstance type="BeautyProduct" x="-443.01" y="474.52" id="15" angle="0" />
	<BallInstance type="BeautyProduct" x="-430.05" y="369.4" id="16" angle="0" />
	<BallInstance type="BeautyProduct" x="-404.85" y="520.6" id="17" angle="0" />
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	<BallInstance type="Ivy" x="-453.09" y="192.28" id="20" angle="0" />
	<BallInstance type="Ivy" x="-406.29" y="272.2" id="21" angle="0" />
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	<BallInstance type="common" x="-398.37" y="107.32" id="25" angle="0" />
	<BallInstance type="common" x="-507.09" y="109.48" id="26" angle="0" />
 
	<!-- Arms -->
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	<Strand gb1="2" gb2="0" />
	<Strand gb1="1" gb2="2" />
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	<Strand gb1="2" gb2="3" />
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	<Strand gb1="26" gb2="23" />
	<Strand gb1="19" gb2="18" />
	<Strand gb1="23" gb2="24" />
	<Strand gb1="23" gb2="19" />
	<Strand gb1="25" gb2="23" />
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	<Strand gb1="24" gb2="18" />
	<Strand gb1="26" gb2="24" />
	<Strand gb1="25" gb2="26" />
 
	<!-- Level Exit -->
	<levelexit id="theExit" pos="410.90625,301.7236328125" radius="75" filter="" >
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Water Lock

Water Lock

Cog in the Machine

Normal: 36 balls
OCD: 44 balls

Previous level:
The Third Wheel.
Next level:
You Have To Explode The Head.

eureka

Signposts

...glarggf...
...glrgl...
-the Sign Painter is sinking

It says...
'Be careful.'
'Clear your cookies one hour before swimming.'
'MOM knows best.'

eureka
Level data
Directory name: 
WaterLock
Island: 
Chapter 3 (Cog in the Machine)
Official: 
Yes
Normal Requirement: 
36
OCD Type: 
Balls
OCD Requirement: 
44
Depends on: 
Screenshots: 

There is 1 screenshot.

Balls Used

<level ballsrequired="36" letterboxed="false" visualdebug="false" autobounds="false" textcolor="255,255,255" texteffects="true" timebugprobability="0" strandgeom="true" allowskip="true" >
 
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	<!-- Music -->
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	<!-- Loop Sound -->
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	<!-- Fire -->
 
	<!-- Signposts -->
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	<Strand gb1="45" gb2="47" />
	<Strand gb1="44" gb2="45" />
	<Strand gb1="46" gb2="44" />
	<Strand gb1="47" gb2="46" />
 
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	</levelexit>
 
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	<!-- Labels -->
 
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</scene>

Super Fuse Challenge Time

Super Fuse Challenge Time

Cog in the Machine

Normal: 10 balls
OCD: 32 balls

Previous level:
Second Hand Smoke.
Next level:
Upper Shaft.

everyone's a winner*

Signposts

They can do this the easy way...
...or the hard way.
Either way,
everyone's a winner!*
*according to recent online polls.
But some winners are bigger than other winners.
-the statistically fantastic Sign Painter

I'd get out of here if I were you.
-the Sign Painter

everyone's a winner*
Level data
Directory name: 
SuperFuseChallengeTime
Island: 
Chapter 3 (Cog in the Machine)
Official: 
Yes
Normal Requirement: 
10
OCD Type: 
Balls
OCD Requirement: 
32
Depends on: 
Screenshots: 

There is 1 screenshot.

Balls Used

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	</camera>
 
	<!-- Music -->
	<music id="SOUND_LEVEL_SUPERFUSECHALLENGETIME_KAPTAINPOLKA" />
 
	<!-- Fire -->
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	<!-- Signposts -->
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	<!-- Labels -->
 
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</scene>

Upper Shaft

Upper Shaft

Cog in the Machine

Normal: 10 balls
OCD: 45 balls

Previous level:
Super Fuse Challenge Time.
Next level:
You Have To Explode The Head.

strategic demolition

Signposts

These walls look weak.
But maybe it's because I've been working out.
I'm so firm and well-toned.
35 minutes of cardio
then upper torso
and abs
It's really hot in here.
Especially down that way.
Good thing there aren't any explosives nearby.
-the Sign Painter

What kind of factory designer would put deadly spikes all over the walls?
If only there were something to grab onto...
-the Sign Painter is dangling over the fire like a spider

strategic demolition
Level data
Directory name: 
UpperShaft
Island: 
Chapter 3 (Cog in the Machine)
Official: 
Yes
Normal Requirement: 
10
OCD Type: 
Balls
OCD Requirement: 
45
Screenshots: 
Videos: 
http://www.youtube.com/watch?v=Suv4-UQ7RWA
You need Flash player 8+ and JavaScript enabled to view this video.
World of Goo OCD+6 - Upper Shaft (51 balls)
World of Goo OCD+6 - Upper Shaft (51 balls)
by davidc32346.
Rating: 0.00.

There is 1 video.

There is 1 screenshot.

Balls Used

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	</camera>
 
	<!-- Music -->
	<music id="SOUND_LEVEL_UPPERSHAFT_STRATLOOP" />
 
	<!-- Loop Sound -->
	<loopsound id="SOUND_LEVEL_UPPERSHAFT_LOOP_FIRE" />
 
	<!-- Fire -->
	<fire depth="0" particles="fireRobotHead" x="0" y="283.01513671875" radius="265.662841796875" />
 
	<!-- Signposts -->
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	<!-- Pipes -->
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	</pipe>
 
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	<!-- Arms -->
	<Strand gb1="13" gb2="14" />
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	<Strand gb1="1" gb2="0" />
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	<!-- Level Exit -->
	<levelexit id="theExit" pos="450,1150" radius="75" filter="" >
	</levelexit>
 
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	<!-- Particles -->
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You Have To Explode The Head

You Have To Explode The Head

Cog in the Machine

Normal: 4 balls
OCD: 49 balls

Previous levels:
Upper Shaft,
Water Lock.
Next level:
Incineration Destination.

the original cog in the machine

Signposts

These must be the robots that built this factory.
I thought they had all been torn apart and scrapped for parts years ago.
Oh look!
There's one left.
It's so cute!
But the pipe is right behind his head.
Well...
...you can't stop progress.
-the Sign Painter

Shhh...!
Sticky Bombs were supposed to have been outlawed.
They are extremely dangerous.
And stick to any surface.
Good thing it's sleeping.
-the law abiding Sign Painter

the original cog in the machine
Level data
Directory name: 
YouHaveToExplodeTheHead
Island: 
Chapter 3 (Cog in the Machine)
Official: 
Yes
Normal Requirement: 
4
OCD Type: 
Balls
OCD Requirement: 
49
Depends on: 
Screenshots: 

There is 1 screenshot.

Balls Used

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	<BallInstance type="Fuse" x="306" y="677" id="82" angle="0" />
	<BallInstance type="Fuse" x="-341.5" y="298.5" id="83" angle="0" />
	<BallInstance type="Fuse" x="-253" y="291" id="84" angle="0" />
	<BallInstance type="Fuse" x="-247" y="168" id="85" angle="0" />
	<BallInstance type="Fuse" x="-297" y="187" id="86" angle="0" />
	<BallInstance type="Fuse" x="-329" y="237" id="87" angle="0" />
	<BallInstance type="Fuse" x="-286" y="329" id="88" angle="0" />
	<BallInstance type="Fuse" x="-310" y="360" id="89" angle="0" />
	<BallInstance type="Fuse" x="-312" y="558" id="90" angle="0" />
	<BallInstance type="Fuse" x="-358" y="555" id="91" angle="0" />
	<BallInstance type="Fuse" x="-181" y="468" id="92" angle="0" />
	<BallInstance type="Fuse" x="-194" y="418" id="93" angle="0" />
	<BallInstance type="Fuse" x="-268" y="432" id="94" angle="0" />
	<BallInstance type="Fuse" x="-361.5" y="349.5" id="95" angle="0" />
	<BallInstance type="Fuse" x="-332" y="421" id="96" angle="0" />
	<BallInstance type="Fuse" x="-241" y="335" id="97" angle="0" />
 
	<!-- Arms -->
	<Strand gb1="4" gb2="10" />
	<Strand gb1="10" gb2="5" />
	<Strand gb1="6" gb2="9" />
	<Strand gb1="9" gb2="8" />
	<Strand gb1="9" gb2="7" />
	<Strand gb1="6" gb2="8" />
	<Strand gb1="7" gb2="6" />
	<Strand gb1="8" gb2="7" />
 
	<!-- Level Exit -->
	<levelexit id="theExit" pos="0,525" radius="75" filter="" >
	</levelexit>
 
</level>
<scene minx="-800" miny="0" maxx="800" maxy="1600" backgroundcolor="0,0,0" >
 
	<!-- ForceFields -->
	<radialforcefield id="repelR" type="gravity" center="656.9678,443.5044" radius="174.5022" forceatcenter="0" forceatedge="6" dampeningfactor="0" antigrav="true" geomonly="false" enabled="true" />
	<radialforcefield id="repelL" type="gravity" center="-632.968,431.5054" radius="174.5023" forceatcenter="0" forceatedge="6" dampeningfactor="0" antigrav="true" geomonly="false" enabled="true" />
	<radialforcefield id="repelM" type="gravity" center="1.75,542.75" radius="239.749" forceatcenter="0" forceatedge="6" dampeningfactor="0" antigrav="true" geomonly="false" enabled="true" />
	<linearforcefield type="gravity" force="0,-10" dampeningfactor="0" antigrav="true" geomonly="false" />
 
	<!-- Particles -->
	<particles effect="RobotHeadSmoke" depth="-4" pos="1,463" pretick="0" />
	<particles effect="blackBallsRising" depth="-8" pretick="0" />
 
	<!-- SceneLayers -->
	<SceneLayer name="gearDistant" depth="80" x="764.29" y="96.35" scalex="2.437" scaley="2.437" rotation="-6.6" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_YOUHAVETOEXPLODETHEHEAD_GEARDISTANT" anim="rot_1rps" animspeed="0.01"   />
	<SceneLayer name="gearDistant" depth="80" x="-760.19" y="64.85" scalex="2.437" scaley="2.437" rotation="-6.6" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_YOUHAVETOEXPLODETHEHEAD_GEARDISTANT" anim="rot_1rps" animspeed="-0.01"   />
	<SceneLayer name="gearDistant" depth="80" x="583.03" y="1646.97" scalex="3.414" scaley="3.414" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_YOUHAVETOEXPLODETHEHEAD_GEARDISTANT" anim="rot_1rps" animspeed="0.02"   />
	<SceneLayer name="lf2" depth="80" x="627.94" y="448.06" scalex="2.797" scaley="2.797" rotation="0" alpha="0.44999998807907" colorize="255,255,255" image="IMAGE_SCENE_YOUHAVETOEXPLODETHEHEAD_LF2"   />
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	<SceneLayer name="sign_yield" depth="-64" x="-195.52" y="1461.01" scalex="1.33" scaley="1.33" rotation="138.85" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_YOUHAVETOEXPLODETHEHEAD_SIGN_YIELD"   />
	<SceneLayer name="main" depth="0" x="0.04" y="80.29" scalex="2.734" scaley="1.308" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_YOUHAVETOEXPLODETHEHEAD_MAIN"   />
	<SceneLayer name="body" depth="-8" x="6.5" y="311.98" scalex="1" scaley="1.336" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_YOUHAVETOEXPLODETHEHEAD_BODY"   />
	<SceneLayer name="b2" depth="-24" x="596.96" y="274.54" scalex="2.079" scaley="1.441" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_YOUHAVETOEXPLODETHEHEAD_B2"   />
	<SceneLayer name="b1" depth="-24" x="-590.95" y="293.96" scalex="2.266" scaley="2.883" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_YOUHAVETOEXPLODETHEHEAD_B1"   />
		<SceneLayer name="signpostPole_brown" depth="-64.8" x="215.06" y="1344.25" scalex="0.869" scaley="1.046" rotation="-161.31" alpha="1" colorize="0,0,0" image="IMAGE_SCENE_YOUHAVETOEXPLODETHEHEAD_SIGNPOSTPOLE_BROWN"   />
		<SceneLayer name="signpostPole_brown" depth="-24.8" x="-526.98" y="350.32" scalex="0.869" scaley="1.046" rotation="-76.01" alpha="1" colorize="128,128,128" image="IMAGE_SCENE_YOUHAVETOEXPLODETHEHEAD_SIGNPOSTPOLE_BROWN"   />
	<SceneLayer name="bg" depth="-320" x="0.08" y="913.04" scalex="3.125" scaley="2.684" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_YOUHAVETOEXPLODETHEHEAD_BG"   />
 
	<!-- Buttons -->
 
	<!-- Labels -->
 
	<!-- Static Geometry -->
	<line id="floor" static="true" tag="walkable" material="rock" anchor="-57,155" normal="0,1" />
	<line id="right" static="true" tag="detaching" material="rock" anchor="723.9932,504.499" normal="-1,-0.0056" />
	<line id="left" static="true" tag="detaching" material="rock" anchor="-711.9937,486" normal="1,-0.0046" />
 
	<!-- Dynamic Geometry -->
	<rectangle id="killWheel" mass="500" static="false" tag="mostlydeadly,break=1" material="machine" image="IMAGE_SCENE_YOUHAVETOEXPLODETHEHEAD_HEAD" imagepos="3.9626,524.4237" imagerot="0" imagescale="1.1273,1.1015" x="0" y="525" width="250" height="250" rotation="0" />
	<motor body="killWheel" speed="-0.01" maxforce="20" />
 
	<!-- Geometry Constraints -->
	<hinge body1="killWheel" anchor="0,525"/>
</scene>

Incineration Destination

Incineration Destination

Cog in the Machine

Normal: 12 balls
OCD: 34 moves

Previous level:
You Have To Explode The Head.
Next level:
Product Launcher.

the puzzling adventure

Signposts

These cliffs have become extremely sticky after years of waste residue buildup.
-the Sign Painter

The smell...
burns...
eyes...
Good thing I'm not here right now.
This garbage dump must be where the whole Island's waste and evidence comes for disposal.
Judging by the buildup, we must be getting close to the launch of the new Product.
-the Sign Painter

the puzzling adventure
Level data
Directory name: 
IncinerationDestination
Island: 
Chapter 3 (Cog in the Machine)
Official: 
Yes
Normal Requirement: 
12
OCD Type: 
Moves
OCD Requirement: 
34
Screenshots: 

There is 1 screenshot.

Balls Used

<level ballsrequired="12" letterboxed="false" visualdebug="false" autobounds="false" textcolor="255,255,255" texteffects="true" timebugprobability="0.333" strandgeom="false" allowskip="true" >
 
	<!-- Camera -->
	<camera aspect="normal" endpos="2.93,696.28" endzoom="0.514">
		<poi pos="509.38,1003.28" traveltime="0" pause="1.5" zoom="1.589" />
		<poi pos="707.91,1254.94" traveltime="2" pause="0.7" zoom="1.215" />
		<poi pos="-13.78,615.32" traveltime="4" pause="0" zoom="0.496" />
		<poi pos="-566.44,896.05" traveltime="4" pause="0" zoom="0.889" />
	</camera>
	<camera aspect="widescreen" endpos="0,696.28" endzoom="0.526">
		<poi pos="509.38,1003.28" traveltime="0" pause="1.5" zoom="1.589" />
		<poi pos="589.34,1254.94" traveltime="2" pause="0.7" zoom="1.215" />
		<poi pos="0,615.32" traveltime="4" pause="0" zoom="0.526" />
		<poi pos="-424.06,896.05" traveltime="4" pause="0" zoom="0.889" />
	</camera>
 
	<!-- Music -->
	<music id="SOUND_LEVEL_INCINERATIONDESTINATION_TEMP_DWTD1" />
 
	<!-- Loop Sound -->
	<loopsound id="SOUND_LEVEL_INCINERATIONDESTINATION_LOOP_FIRE" />
 
	<!-- Fire -->
	<fire depth="-16" particles="fireStack1" x="870.71923828125" y="-48.091796875" radius="243.346435546875" />
	<fire depth="-16" particles="fireStack1" x="-916.210205078125" y="-89.30615234375" radius="218.143676757813" />
	<fire depth="-8" particles="fireStackSquat" x="267.4755859375" y="180.20556640625" radius="159.338134765625" />
	<fire depth="-8" particles="fireStackSquat" x="-70.958740234375" y="149.00146484375" radius="159.338012695313" />
	<fire depth="-8" particles="fireStackSquat" x="85.0576171875" y="182.60546875" radius="159.337890625" />
 
	<!-- Signposts -->
		<signpost name="signpost_gray" depth="-8" x="-390.17" y="1069.5" scalex="0.823" scaley="0.912" rotation="-85.96" alpha="1" colorize="128,128,128" image="IMAGE_SCENE_INCINERATIONDESTINATION_SIGNPOST_GRAY" text="SIGNPOST_INCINERATIONDESTINATION_1"   />
		<signpost name="signpost_gray" depth="-8" x="361.93" y="708.33" scalex="0.823" scaley="0.912" rotation="101.84" alpha="1" colorize="128,128,128" image="IMAGE_SCENE_INCINERATIONDESTINATION_SIGNPOST_GRAY" text="SIGNPOST_INCINERATIONDESTINATION_2"   />
 
	<!-- Pipes -->
	<pipe id="0" depth="-8" type="BEAUTY" >
		<Vertex x="-683" y="1050" />
		<Vertex x="-683" y="1180" />
		<Vertex x="-763" y="1180" />
		<Vertex x="-763" y="1102" />
		<Vertex x="-1063" y="1102" />
	</pipe>
 
	<!-- Balls -->
	<BallInstance type="BombSticky" x="666" y="944" id="0" discovered="false" angle="0" />
	<BallInstance type="BombSticky" x="592.56" y="943.13" id="1" discovered="false" angle="0" />
	<BallInstance type="BeautyProduct" x="773.16" y="1305.66" id="2" discovered="false" angle="0" />
	<BallInstance type="BeautyProduct" x="860.36" y="1345.66" id="3" discovered="false" angle="0" />
	<BallInstance type="BeautyProduct" x="820.36" y="1312.86" id="4" discovered="false" angle="0" />
	<BallInstance type="BeautyProduct" x="820.36" y="1352.86" id="5" discovered="false" angle="0" />
	<BallInstance type="BeautyProduct" x="911.56" y="1344.06" id="6" discovered="false" angle="0" />
	<BallInstance type="BeautyProduct" x="916.36" y="1276.86" id="7" discovered="false" angle="0" />
	<BallInstance type="BeautyProduct" x="861.96" y="1289.66" id="8" discovered="false" angle="0" />
	<BallInstance type="BeautyProduct" x="853.96" y="1315.26" id="9" discovered="false" angle="0" />
	<BallInstance type="BeautyProduct" x="799.56" y="1331.26" id="10" discovered="false" angle="0" />
	<BallInstance type="BeautyProduct" x="773.16" y="1344.86" id="11" discovered="false" angle="0" />
	<BallInstance type="BeautyProduct" x="813.16" y="1280.06" id="12" discovered="false" angle="0" />
	<BallInstance type="BeautyProduct" x="783.56" y="1279.26" id="13" discovered="false" angle="0" />
	<BallInstance type="BeautyProduct" x="838.76" y="1268.86" id="14" discovered="false" angle="0" />
	<BallInstance type="BeautyProduct" x="925.96" y="1308.86" id="15" discovered="false" angle="0" />
	<BallInstance type="BeautyProduct" x="885.96" y="1276.06" id="16" discovered="false" angle="0" />
	<BallInstance type="BeautyProduct" x="885.96" y="1316.06" id="17" discovered="false" angle="0" />
	<BallInstance type="common_albino" x="618" y="1012" id="18" discovered="false" angle="0" />
	<BallInstance type="common_albino" x="528" y="1014" id="19" discovered="false" angle="0" />
	<BallInstance type="common_albino" x="708" y="1022" id="20" discovered="false" angle="0" />
	<BallInstance type="common_albino" x="-462.52" y="753.67" id="21" angle="0" />
	<BallInstance type="common_albino" x="-668.79" y="756.07" id="22" angle="0" />
	<BallInstance type="common_albino" x="-560.77" y="759.62" id="23" angle="0" />
	<BallInstance type="common_albino" x="-588.33" y="773.59" id="24" angle="0" />
	<BallInstance type="common_albino" x="-699.93" y="816.12" id="25" angle="0" />
	<BallInstance type="common_albino" x="-536.44" y="736.86" id="26" angle="0" />
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	<BallInstance type="Fuse" x="-837.91" y="814.38" id="79" angle="0" />
	<BallInstance type="Fuse" x="-657.86" y="668.62" id="80" angle="0" />
	<BallInstance type="Fuse" x="-554.52" y="670.24" id="81" angle="0" />
	<BallInstance type="Fuse" x="-456.94" y="673.86" id="82" angle="0" />
 
	<!-- Arms -->
	<Strand gb1="20" gb2="41" />
	<Strand gb1="41" gb2="40" />
	<Strand gb1="46" gb2="41" />
	<Strand gb1="39" gb2="46" />
	<Strand gb1="18" gb2="45" />
	<Strand gb1="20" gb2="39" />
	<Strand gb1="19" gb2="39" />
	<Strand gb1="18" gb2="46" />
	<Strand gb1="20" gb2="46" />
	<Strand gb1="19" gb2="18" />
	<Strand gb1="42" gb2="43" />
	<Strand gb1="43" gb2="44" />
	<Strand gb1="44" gb2="45" />
	<Strand gb1="45" gb2="39" />
	<Strand gb1="18" gb2="20" />
	<Strand gb1="19" gb2="45" />
	<Strand gb1="18" gb2="39" />
	<Strand gb1="22" gb2="80" />
	<Strand gb1="23" gb2="81" />
	<Strand gb1="23" gb2="22" />
	<Strand gb1="21" gb2="23" />
	<Strand gb1="21" gb2="82" />
	<Strand gb1="81" gb2="82" />
	<Strand gb1="80" gb2="81" />
	<Strand gb1="22" gb2="48" />
	<Strand gb1="23" gb2="80" />
	<Strand gb1="23" gb2="82" />
	<Strand gb1="79" gb2="48" />
	<Strand gb1="48" gb2="80" />
	<Strand gb1="22" gb2="81" />
	<Strand gb1="21" gb2="81" />
 
	<!-- Level Exit -->
	<levelexit id="theExit" pos="-682.83740234375,1050.4609375" radius="75" filter="BeautyProduct" >
	</levelexit>
 
</level>
<scene minx="-1040" miny="0" maxx="1040" maxy="1760" backgroundcolor="0,0,0" >
 
	<!-- ForceFields -->
	<linearforcefield type="gravity" force="0,-10" dampeningfactor="0" antigrav="true" geomonly="false" />
 
	<!-- Particles -->
	<particles effect="puffyFactorySmoke" depth="8" pos="-505.431884765625,1400.259765625" pretick="0" />
	<particles effect="puffyFactorySmoke" depth="8" pos="-603.84130859375,1481.86791992188" pretick="0" />
	<particles effect="puffyFactorySmoke" depth="8" pos="-879.069091796875,1126.63256835938" pretick="0" />
	<particles effect="puffyFactorySmoke" depth="8" pos="947.962890625,1397.26098632813" pretick="0" />
	<particles effect="BurningManSmoke" depth="-472" pos="364.7626953125,602.86083984375" pretick="0" />
	<particles effect="BurningManSmoke" depth="-472" pos="-342.83740234375,512.86083984375" pretick="0" />
	<particles effect="blackLeaves" depth="-80" pretick="0" />
	<particles effect="blackLeaves" depth="80" pretick="0" />
	<particles effect="gentleFactorySmoke" depth="-8" pos="-508.231689453125,1282.64575195313" pretick="1000" />
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Product Launcher

Product Launcher

Cog in the Machine

OCD: 12 moves

Previous level:
Incineration Destination.
Next level:
Hello, World.

happy new year

Signposts

Happy New Year!
The last of the Goo Balls didn't seem to notice...
...they were part of an internationally televised World of Goo Corporation Product Launch Event.
The color pamphlet they were handing out indicates the product will change the world forever.
Shhh...!
They are about to reveal World of Goo Corporation's new 'Product Z'...!
-see you after the show, the Sign Painter

happy new year
Level data
Directory name: 
ProductLauncher
Island: 
Chapter 3 (Cog in the Machine)
Official: 
Yes
OCD Type: 
Moves
OCD Requirement: 
12
Depends on: 
Screenshots: 

There is 1 screenshot.

Balls Used

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	</camera>
 
	<!-- Music -->
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	<!-- Loop Sound -->
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	<!-- Signposts -->
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