Upper Shaft

Cog in the Machine

Normal: 10 balls
OCD: 45 balls

Previous level:
Super Fuse Challenge Time.
Next level:
You Have To Explode The Head.

strategic demolition

Signposts

These walls look weak.
But maybe it's because I've been working out.
I'm so firm and well-toned.
35 minutes of cardio
then upper torso
and abs
It's really hot in here.
Especially down that way.
Good thing there aren't any explosives nearby.
-the Sign Painter

What kind of factory designer would put deadly spikes all over the walls?
If only there were something to grab onto...
-the Sign Painter is dangling over the fire like a spider

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World of Goo OCD+6 - Upper Shaft (51 balls)
World of Goo OCD+6 - Upper Shaft (51 balls)
by davidc32346.
Rating: 0.00.

There is 1 video.

There is 1 screenshot.

Balls Used

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	<rectangle id="right1" static="true" tag="unwalkable" material="machine" x="450" y="2302" width="500" height="1800" rotation="0" />
	<rectangle id="left2" static="true" tag="unwalkable" material="machine" x="-450" y="462.5" width="500" height="925" rotation="0" />
	<rectangle id="left1" static="true" tag="unwalkable" material="machine" x="-450" y="2300" width="500" height="1800" rotation="0" />
	<line id="bottom" static="true" tag="deadly" material="rock" anchor="0,100" normal="0,1" />
	<line id="" static="true" tag="unwalkable" material="machine" anchor="-649,1633.5" normal="1,0" />
	<line id="" static="true" tag="unwalkable" material="machine" anchor="676,1640" normal="-1,0" />
 
	<!-- Dynamic Geometry -->
	<compositegeom id="car" x="0" y="2462.5" rotation="0" static="false" tag="walkable,break=1" material="rock" image="IMAGE_SCENE_UPPERSHAFT_CAR" imagepos="-0.42,2462.2466" imagerot="0" imagescale="1.3908,1.5178" >
		<rectangle id="" mass="52.9410345481598" x="0.0002" y="-150" width="299.9995" height="75" rotation="0" />
		<rectangle id="" mass="37.058784500744" x="150" y="5" width="50" height="315" rotation="0" />
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		<rectangle id="" mass="52.9410345481598" x="0.0002" y="150" width="299.9995" height="75" rotation="0" />
	</compositegeom>
 
	<!-- Geometry Constraints -->
</scene>