Chapter 1 (The Goo Filled Hills)

Going Up

Going Up

The Goo Filled Hills

Normal: 4 balls
OCD: 11 balls

No previous level.
Next level:
Small Divide.

easy as Goo pie

Walkthrough
Simply make a structure going upwards in the shape of a bottle. To get the OCD, simple complete the structure using three (3) goo balls.

easy as Goo pie
Level data
Directory name: 
GoingUp
Island: 
Chapter 1 (The Goo Filled Hills)
Official: 
Yes
Normal Requirement: 
4
OCD Type: 
Balls
OCD Requirement: 
11
Screenshots: 
Videos: 
http://www.youtube.com/watch?v=D-KoE5p-qPU
You need Flash player 8+ and JavaScript enabled to view this video.
World of Goo OCD - Going Up
World of Goo OCD - Going Up
by davidc32346.
Rating: 0.00.

There is 1 video.

There is 1 screenshot.

Balls Used

  • 18 common (1 sleeping, 3 attached)
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Small Divide

Small Divide

The Goo Filled Hills

Normal: 8 balls
OCD: 16 balls

Previous level:
Going Up.
Next level:
Hang Low.

easier than it looks

Build a bridge across a ravine. If you have lived long enough to realize that air will not support objects with any significant weight, this level should be a piece of cake.

Signposts

From across a small divide, another mysterious pipe appeared up in the sky.
Its opening looked warm and inviting...
The Goo Balls seemed to wonder where it might lead.
-the Sign Painter

How did I get up here?!
-the adventurous Sign Painter

easier than it looks
Level data
Directory name: 
EconomicDivide
Island: 
Chapter 1 (The Goo Filled Hills)
Official: 
Yes
Normal Requirement: 
8
OCD Type: 
Balls
OCD Requirement: 
16
Depends on: 
Screenshots: 
Videos: 
http://www.youtube.com/watch?v=VrfXCDjB0sM
You need Flash player 8+ and JavaScript enabled to view this video.
World of Goo OCD - Small Divide
World of Goo OCD - Small Divide
by davidc32346.
Rating: 0.00.

There is 1 video.

There is 1 screenshot.

Balls Used

  • 29 common (3 sleeping, 5 attached)
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Hang Low

Hang Low

The Goo Filled Hills

Normal: 8 balls
OCD: 22 balls

Previous level:
Small Divide.
Next level:
Impale Sticky.

wake up the sleeping Goo

Build a ladder down to wake up the sleeping Goo's, then build up to the top.

Signposts

This cave looks like it's been undisturbed for thousands of years...
Until now!
When the pipe broke through the ceiling above, the sunlight must have blinded these rare Albino GooBalls.
They didn't seem to notice when it began to snow.
Maybe they would wake up if they had something to jump onto.
-the Sign Painter

wake up the sleeping Goo
Level data
Directory name: 
HangLow
Island: 
Chapter 1 (The Goo Filled Hills)
Official: 
Yes
Normal Requirement: 
8
OCD Type: 
Balls
OCD Requirement: 
22
Depends on: 
Screenshots: 
Videos: 
http://www.youtube.com/watch?v=Tfz94VkG52o
You need Flash player 8+ and JavaScript enabled to view this video.
World of Goo OCD - Hang Low
World of Goo OCD - Hang Low
by davidc32346.
Rating: 0.00.

There is 1 video.

There is 1 screenshot.

Balls Used

<level ballsrequired="8" letterboxed="false" visualdebug="false" autobounds="false" textcolor="255,255,255" texteffects="true" timebugprobability="0" strandgeom="true" allowskip="false" >
 
	<!-- Camera -->
	<camera aspect="normal" endpos="0,627.09" endzoom="0.942">
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		<poi pos="2.5,307.5" traveltime="5" pause="0" zoom="1" />
	</camera>
	<camera aspect="widescreen" endpos="0,627.09" endzoom="1.217">
		<poi pos="0,875" traveltime="0" pause="0" zoom="1.217" />
		<poi pos="0,307.5" traveltime="5" pause="0" zoom="1.217" />
	</camera>
 
	<!-- Music -->
	<music id="SOUND_LEVEL_HANGLOW_RAINRAINWINDYWINDY" />
 
	<!-- Fire -->
 
	<!-- Signposts -->
	<signpost name="signpost_gray" depth="8" x="-250.33" y="270.6" scalex="0.931" scaley="0.931" rotation="-27.36" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_HANGLOW_SIGNPOST_GRAY" text="SIGNPOST_HANGLOW_1"   />
 
	<!-- Pipes -->
	<pipe id="0" depth="-0.8" >
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		<Vertex x="-2" y="1161" />
		<Vertex x="119" y="1161" />
		<Vertex x="119" y="1295" />
	</pipe>
 
	<!-- Balls -->
	<BallInstance type="common_albino" x="-66" y="592" id="0" angle="0" />
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	<BallInstance type="common_albino" x="-107" y="354" id="31" discovered="false" angle="0" />
 
	<!-- Arms -->
	<Strand gb1="1" gb2="0" />
	<Strand gb1="0" gb2="4" />
	<Strand gb1="4" gb2="3" />
 
	<!-- Level Exit -->
	<levelexit id="theExit" pos="-2,1055" radius="75" filter="" >
	</levelexit>
 
</level>
<scene minx="-450" miny="0" maxx="450" maxy="1200" backgroundcolor="0,0,0" >
 
	<!-- ForceFields -->
	<linearforcefield type="gravity" force="0,-10" dampeningfactor="0" antigrav="true" geomonly="false" />
 
	<!-- Particles -->
	<particles effect="snowDense" depth="480" pretick="0" />
	<particles effect="snowDense" depth="-160" pretick="0" />
 
	<!-- SceneLayers -->
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	<!-- Buttons -->
 
	<!-- Labels -->
 
	<!-- Static Geometry -->
	<line id="right" static="true" tag="detaching" material="rock" anchor="452.3174,599.9089" normal="-0.9999,0.0152" />
	<line id="left" static="true" tag="detaching" material="rock" anchor="-448.3872,606.6589" normal="0.9998,0.0191" />
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	</compositegeom>
 
	<!-- Dynamic Geometry -->
	<rectangle id="platformLeft" mass="200" static="false" tag="walkable" material="sticky" image="IMAGE_SCENE_HANGLOW_ICEPLATFORM1" imagepos="-296.5401,512.5431" imagerot="0" imagescale="1.0001,1.0001" x="-204.5" y="637" width="161" height="34" rotation="0" />
	<rectangle id="platformRight" mass="200" static="false" tag="walkable" material="sticky" image="IMAGE_SCENE_HANGLOW_ICEPLATFORM2" imagepos="295.4599,482.5431" imagerot="0" imagescale="1.0001,1.0001" x="203.5" y="603.5" width="161" height="33" rotation="0" />
 
	<!-- Geometry Constraints -->
	<hinge body1="platformLeft" anchor="-462.5,403" lostop="0" histop="0" bounce="0.1"/>
	<hinge body1="platformRight" anchor="465,378" lostop="0" histop="0" bounce="0.1"/>
</scene>

Impale Sticky

Impale Sticky

The Goo Filled Hills

Normal: 26 balls
OCD: 42 balls

Previous level:
Hang Low.
Next levels:
Ivy Towers,
Flying Machine.

if you get in trouble, just go back in time

Build up and left around to the top, while avoiding the blades.
If you do something wrong click a time bug to go back in time.

Signposts

The Goo Balls were excited to explore the mysterious pipe system...
...even if it meant traversing ridiculously contrived terrain.
One of the goo balls seemed to say he felt like an armadillo. Moo!
-love, the mysterious Sign Painter

if you get in trouble, just go back in time
Level data
Directory name: 
ImpaleSticky
Island: 
Chapter 1 (The Goo Filled Hills)
Official: 
Yes
Normal Requirement: 
26
OCD Type: 
Balls
OCD Requirement: 
42
Depends on: 
Screenshots: 
Videos: 
http://www.youtube.com/watch?v=NeEoq21FLnc
You need Flash player 8+ and JavaScript enabled to view this video.
World of Goo OCD - Impale Sticky
World of Goo OCD - Impale Sticky
by davidc32346.
Rating: 0.00.

There is 1 video.

There is 1 screenshot.

Balls Used

  • 61 common (10 sleeping, 4 attached)
<level ballsrequired="26" letterboxed="false" visualdebug="false" autobounds="false" textcolor="255,255,255" texteffects="true" timebugprobability="0.7" strandgeom="true" allowskip="true" >
 
	<!-- Camera -->
	<camera aspect="normal" endpos="-6,542.75" endzoom="0.593">
		<poi pos="178.33,844" traveltime="0" pause="0" zoom="1.235" />
		<poi pos="190.67,590.25" traveltime="2" pause="0" zoom="0.796" />
		<poi pos="284.33,435" traveltime="2" pause="0" zoom="1" />
	</camera>
	<camera aspect="widescreen" endpos="0,542.75" endzoom="0.782">
		<poi pos="97.73,693.15" traveltime="0" pause="0" zoom="1.479" />
		<poi pos="26,578.01" traveltime="2" pause="0" zoom="0.843" />
		<poi pos="126.5,375" traveltime="2" pause="0" zoom="1" />
	</camera>
 
	<!-- Music -->
	<music id="SOUND_LEVEL_IMPALESTICKY_TEMP_MINIOTTBB" />
 
	<!-- Fire -->
 
	<!-- Signposts -->
	<signpost name="signpost_brown" depth="-0.72" x="299" y="692.73" scalex="0.89" scaley="0.987" rotation="-11.09" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IMPALESTICKY_SIGNPOST_BROWN" text="SIGNPOST_IMPALESTICKY_1"   />
 
	<!-- Pipes -->
	<pipe id="0" depth="0" >
		<Vertex x="177" y="880" />
		<Vertex x="177" y="970" />
		<Vertex x="263" y="970" />
		<Vertex x="263" y="1195" />
	</pipe>
 
	<!-- Balls -->
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	<Strand gb1="58" gb2="57" />
	<Strand gb1="59" gb2="60" />
	<Strand gb1="58" gb2="59" />
	<Strand gb1="60" gb2="58" />
 
	<!-- Level Exit -->
	<levelexit id="theExit" pos="176.9970703125,880" radius="75" filter="" >
	</levelexit>
 
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<scene minx="-700" miny="0" maxx="700" maxy="1100" backgroundcolor="0,0,0" >
 
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	<linearforcefield type="gravity" force="1.5,-10" dampeningfactor="0" antigrav="true" geomonly="false" />
 
	<!-- Particles -->
	<particles effect="breezeRight" depth="160" pretick="0" />
	<particles effect="gooSplatter" depth="-8" pos="-85.40625,525.91015625" pretick="0" />
 
	<!-- SceneLayers -->
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	<SceneLayer name="gear1blur" depth="-8" x="14" y="533" scalex="0.523" scaley="0.523" rotation="0" alpha="1" colorize="0,0,0" image="IMAGE_SCENE_IMPALESTICKY_GEAR1BLUR" anim="rot_1rps" animspeed="-1"   />
	<SceneLayer name="gear1blur" depth="-8" x="-84.5" y="557.5" scalex="0.779" scaley="0.779" rotation="0" alpha="1" colorize="0,0,0" image="IMAGE_SCENE_IMPALESTICKY_GEAR1BLUR" anim="rot_1rps" animspeed="0.7"   />
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	<SceneLayer name="tutorialSign" depth="-88" x="-391.53" y="244.51" scalex="1" scaley="1" rotation="15.06" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IMPALESTICKY_TUTORIALSIGN"   />
	<SceneLayer name="tree_stripe1" depth="-80" x="493.54" y="800.82" scalex="1.02" scaley="1.023" rotation="-37.36" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IMPALESTICKY_TREE_STRIPE1"   />
	<SceneLayer name="tree_stripe1" depth="-80" x="417.54" y="866.3" scalex="1.02" scaley="1.219" rotation="-21.14" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IMPALESTICKY_TREE_STRIPE1"   />
	<SceneLayer name="bush_leafy_1" depth="-88" x="35.01" y="658.73" scalex="1.002" scaley="1.018" rotation="6.08" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IMPALESTICKY_BUSH_LEAFY_1"   />
	<SceneLayer name="bush_leafy_1" depth="-88" x="526.79" y="301.68" scalex="0.913" scaley="0.928" rotation="26.94" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IMPALESTICKY_BUSH_LEAFY_1"   />
	<SceneLayer name="bush_leafy_1" depth="-88" x="585.8" y="722.85" scalex="1.023" scaley="1.061" rotation="59.92" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IMPALESTICKY_BUSH_LEAFY_1"   />
	<SceneLayer name="bg_hills_bleeding" depth="-400" x="-131.95" y="76.52" scalex="2.559" scaley="2.414" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IMPALESTICKY_BG_HILLS_BLEEDING"   />
	<SceneLayer name="sky_pissyellowstripes" depth="-560" x="-115.96" y="550.96" scalex="6.131" scaley="4.152" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IMPALESTICKY_SKY_PISSYELLOWSTRIPES"   />
 
	<!-- Buttons -->
 
	<!-- Labels -->
 
	<!-- Static Geometry -->
	<circle id="killgear2" static="true" tag="deadly" material="rock" x="13" y="533" radius="50" />
	<circle id="killgear1" static="true" tag="deadly" material="rock" x="-87" y="555" radius="74" />
	<compositegeom id="pltfrm2" x="194.198" y="585.0007" rotation="0" static="true" tag="walkable" material="verysticky" >
		<circle id="" x="-255.1987" y="0" radius="87.9998" />
		<rectangle id="" x="20.3672" y="-28.6985" width="577.6624" height="79.5486" rotation="0.0602" />
		<rectangle id="" x="42.603" y="19.1956" width="596.1883" height="82.6815" rotation="-0.0894" />
	</compositegeom>
	<compositegeom id="pltfrm1" x="397.4556" y="117.2837" rotation="0" static="true" tag="walkable" material="verysticky" >
		<circle id="" x="-270.123" y="113.7168" radius="90.6665" />
		<rectangle id="" x="-258.6426" y="15.3809" width="59.7103" height="96.1929" rotation="0.4569" />
		<rectangle id="" x="24.0142" y="-81.8809" width="604.2948" height="214.6793" rotation="-0.0507" />
		<rectangle id="" x="47.2671" y="65.6343" width="607.9517" height="167.9258" rotation="-0.1615" />
	</compositegeom>
	<rectangle id="stopsign" static="true" tag="stopsign" material="rock" x="-121.1665" y="755.3335" width="47" height="296" rotation="0" />
	<rectangle id="stopsign" static="true" tag="stopsign" material="rock" x="61.834" y="395.333" width="47" height="296" rotation="0" />
	<rectangle id="" static="true" material="rock" x="584.4458" y="523.0435" width="98.9996" height="189.2668" rotation="0.8684" />
	<rectangle id="" static="true" material="rock" x="598.0508" y="266.7871" width="98.9997" height="134.5638" rotation="-0.7818" />
	<rectangle id="" static="true" material="rock" x="634.5811" y="723.0562" width="57.7504" height="144.8383" rotation="-0.4851" />
	<rectangle id="" static="true" material="rock" x="608.6299" y="649.833" width="98.9991" height="248.2897" rotation="-0.9352" />
	<rectangle id="" static="true" material="rock" x="558.4102" y="1028.4448" width="120.9997" height="833.2956" rotation="0.5559" />
	<rectangle id="" static="true" material="rock" x="656.4902" y="441.4968" width="121" height="442.3335" rotation="0" />
	<line id="bound bottom" static="true" tag="detaching" material="rock" anchor="-25.4092,-31.0635" normal="-0.0018,1" />
	<line id="bound right" static="true" tag="detaching" material="rock" anchor="626.9453,672.0483" normal="-0.9885,-0.151" />
	<line id="bound left" static="true" tag="detaching" material="rock" anchor="-712.377,580.9084" normal="1,0" />
 
	<!-- Dynamic Geometry -->
 
	<!-- Geometry Constraints -->
</scene>

Ivy Towers

Ivy Towers

The Goo Filled Hills

Normal: 2 balls
OCD: 16 balls

Previous level:
Impale Sticky.
Next level:
Tumbler.

brace yourself

Use the Ivy Goo Balls to climb up by removing the ones at the bottom and placing them at the top.

Signposts

A new species of GooBall!
I must say, they look quite beautiful...
Maybe they have commitment anxiety, I'm not sure,
but it looks like they can be easily detached from each other
-the helpful Sign Painter

If a Goo Ball falls into a well 10 meters deep...
and climbs up 3 meters each day...
but slides down 2 meters at night...
will he still look fabulous in the morning?
...maybe if he were to brace against the walls as hard as he could, and believe in the power of friction...
...he could leave the ground behind...
-your friend, the Sign Painter

brace yourself
Level data
Directory name: 
IvyTower
Island: 
Chapter 1 (The Goo Filled Hills)
Official: 
Yes
Normal Requirement: 
2
OCD Type: 
Balls
OCD Requirement: 
16
Depends on: 
Screenshots: 
Videos: 
http://www.youtube.com/watch?v=sTKnI_qI-k4
You need Flash player 8+ and JavaScript enabled to view this video.
World of Goo OCD - Ivy Towers
World of Goo OCD - Ivy Towers
by davidc32346.
Rating: 0.00.

There is 1 video.

There is 1 screenshot.

Balls Used

  • 17 Ivy (1 sleeping, 6 attached)
<level ballsrequired="2" letterboxed="false" visualdebug="false" autobounds="false" textcolor="255,255,255" timebugprobability="0.333" strandgeom="false" >
 
	<!-- Camera -->
	<camera aspect="normal" endpos="0,932.01" endzoom="1.002">
		<poi pos="0,1000" traveltime="0" pause="0" zoom="1" />
		<poi pos="0,306.01" traveltime="2" pause="1" zoom="1" />
	</camera>
	<camera aspect="widescreen" endpos="0,932.01" endzoom="1.334">
		<poi pos="0,1070" traveltime="0" pause="0" zoom="1.334" />
		<poi pos="0,231.01" traveltime="2" pause="1" zoom="1.334" />
	</camera>
 
	<!-- Music -->
	<music id="SOUND_LEVEL_IVYTOWER_TEMP_DWTD2" />
 
	<!-- Fire -->
 
	<!-- Signposts -->
	<signpost name="signpost_brown" depth="40" x="-237.44" y="762.99" scalex="0.817" scaley="0.817" rotation="-91.32" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IVYTOWER_SIGNPOST_BROWN" text="SIGNPOST_IVYTOWER_2"   />
	<signpost name="signpost_brown" depth="40" x="269.7" y="150.65" scalex="0.817" scaley="0.817" rotation="-7.91" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IVYTOWER_SIGNPOST_BROWN" text="SIGNPOST_IVYTOWER_1"   />
 
	<!-- Pipes -->
	<pipe id="0" depth="-12" >
		<Vertex x="0" y="1175" />
		<Vertex x="0" y="1250" />
		<Vertex x="275" y="1250" />
	</pipe>
 
	<!-- Balls -->
	<BallInstance type="Ivy" x="116" y="902" id="0" angle="0" />
	<BallInstance type="Ivy" x="23" y="86" id="1" angle="0" />
	<BallInstance type="Ivy" x="0" y="123" id="2" angle="0" />
	<BallInstance type="Ivy" x="53" y="2349" id="3" angle="0" />
	<BallInstance type="Ivy" x="-42" y="99" id="4" angle="0" />
	<BallInstance type="Ivy" x="-124" y="1825" id="5" angle="0" />
	<BallInstance type="Ivy" x="-50" y="2601" id="6" angle="0" />
	<BallInstance type="Ivy" x="63" y="1073" id="7" angle="0" />
	<BallInstance type="Ivy" x="84" y="1396" id="8" angle="0" />
	<BallInstance type="Ivy" x="-136" y="1265" id="9" angle="0" />
	<BallInstance type="Ivy" x="136" y="1130.49" id="10" angle="0" />
	<BallInstance type="Ivy" x="-1" y="252.99" id="11" angle="0" />
	<BallInstance type="Ivy" x="0" y="351.99" id="12" angle="0" />
	<BallInstance type="Ivy" x="88" y="210.5" id="13" angle="0" />
	<BallInstance type="Ivy" x="-92.99" y="210.5" id="14" angle="0" />
	<BallInstance type="Ivy" x="-104.49" y="332.5" id="15" angle="0" />
	<BallInstance type="Ivy" x="99.5" y="334.5" id="16" angle="0" />
 
	<!-- Arms -->
	<Strand gb1="11" gb2="13" />
	<Strand gb1="12" gb2="11" />
	<Strand gb1="16" gb2="12" />
	<Strand gb1="11" gb2="14" />
	<Strand gb1="15" gb2="14" />
	<Strand gb1="12" gb2="15" />
	<Strand gb1="13" gb2="16" />
	<Strand gb1="16" gb2="11" />
	<Strand gb1="15" gb2="11" />
 
	<!-- Level Exit -->
	<levelexit id="theExit" pos="0,1175" radius="75" filter="" >
	</levelexit>
 
</level>
<scene minx="-400" miny="0" maxx="400" maxy="1300" backgroundcolor="0,0,0" >
 
	<!-- ForceFields -->
	<linearforcefield type="gravity" force="0,-10" dampeningfactor="0" antigrav="true" />
 
	<!-- Particles -->
	<particles effect="rainingleaves" depth="-80" pretick="0" />
 
	<!-- SceneLayers -->
	<SceneLayer name="bush_leafy_1" depth="160" x="278.48" y="37.01" scalex="1.25" scaley="1.25" rotation="19.98" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IVYTOWER_BUSH_LEAFY_1"   />
	<SceneLayer name="bush_leafy_1" depth="160" x="-261.53" y="15.01" scalex="1.25" scaley="1.25" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IVYTOWER_BUSH_LEAFY_1"   />
	<SceneLayer name="bush_leafy_1b" depth="80" x="274.42" y="68.8" scalex="1" scaley="1" rotation="26.94" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IVYTOWER_BUSH_LEAFY_1B"   />
	<SceneLayer name="bush_leafy_1b" depth="80" x="-278.52" y="57.01" scalex="1" scaley="1" rotation="-18.05" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IVYTOWER_BUSH_LEAFY_1B"   />
	<SceneLayer name="bush_leafy_1" depth="48" x="-389.82" y="773.27" scalex="0.811" scaley="0.811" rotation="-79.55" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IVYTOWER_BUSH_LEAFY_1"   />
	<SceneLayer name="signpostPole_brown" depth="39.2" x="-295.53" y="761.29" scalex="0.833" scaley="1.867" rotation="-88.05" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IVYTOWER_SIGNPOSTPOLE_BROWN"   />
	<SceneLayer name="signpostPole_brown" depth="39.2" x="268.46" y="111.18" scalex="0.833" scaley="1.403" rotation="3.1" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IVYTOWER_SIGNPOSTPOLE_BROWN"   />
	<SceneLayer name="ground" depth="0.8" x="0" y="59.5" scalex="1" scaley="1" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IVYTOWER_GROUND"   />
	<SceneLayer name="TowerLeft" depth="0" x="-244.58" y="650.04" scalex="1" scaley="1.27" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IVYTOWER_TOWERLEFT"   />
	<SceneLayer name="TowerRight" depth="0" x="238.42" y="650.04" scalex="1" scaley="1.27" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IVYTOWER_TOWERRIGHT"   />
	<SceneLayer name="grassBlack" depth="-8" x="-147.64" y="891.52" scalex="1" scaley="0.697" rotation="-81.15" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IVYTOWER_GRASSBLACK"   />
	<SceneLayer name="grassBlack" depth="-8" x="-95.15" y="249.55" scalex="1" scaley="0.697" rotation="-81.15" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IVYTOWER_GRASSBLACK"   />
	<SceneLayer name="grassBlack" depth="-8" x="-129.64" y="543.54" scalex="1" scaley="0.697" rotation="-81.15" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IVYTOWER_GRASSBLACK"   />
	<SceneLayer name="grassBlack" depth="-8" x="182.33" y="1070.03" scalex="1" scaley="0.697" rotation="83.85" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IVYTOWER_GRASSBLACK"   />
	<SceneLayer name="grassBlack" depth="-8" x="150.84" y="717.55" scalex="1" scaley="0.697" rotation="83.85" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IVYTOWER_GRASSBLACK"   />
	<SceneLayer name="grassBlack" depth="-8" x="111.84" y="347.07" scalex="1" scaley="0.697" rotation="83.85" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IVYTOWER_GRASSBLACK"   />
	<SceneLayer name="bush_leafy_1" depth="-40" x="-213.82" y="1150.26" scalex="0.811" scaley="0.811" rotation="-69.07" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IVYTOWER_BUSH_LEAFY_1"   />
	<SceneLayer name="bush_leafy_1" depth="-40" x="353.18" y="1077.26" scalex="0.811" scaley="0.811" rotation="-65.51" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IVYTOWER_BUSH_LEAFY_1"   />
	<SceneLayer name="bush_leafy_1" depth="-40" x="-368.81" y="1071.26" scalex="0.811" scaley="0.811" rotation="99.84" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IVYTOWER_BUSH_LEAFY_1"   />
	<SceneLayer name="bush_leafy_1" depth="-40" x="221.19" y="1219.26" scalex="0.811" scaley="0.811" rotation="99.84" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IVYTOWER_BUSH_LEAFY_1"   />
	<SceneLayer name="bg" depth="-640" x="0.01" y="623.4" scalex="1.563" scaley="2.006" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IVYTOWER_BG"   />
 
	<!-- Buttons -->
 
	<!-- Labels -->
 
	<!-- Static Geometry -->
	<line id="left" static="true" tag="unwalkable" material="IvyTower" anchor="-147,671" normal="0.9962,0.0876" />
	<line id="right" static="true" tag="unwalkable" material="IvyTower" anchor="151,697" normal="-0.9947,0.1026" />
	<line id="" static="true" material="rock" anchor="-69,64" normal="-0.002,1" />
 
	<!-- Dynamic Geometry -->
 
	<!-- Geometry Constraints -->
</scene>

Tumbler

Tumbler

The Goo Filled Hills

Normal: 8 balls
OCD: 35 balls

Previous level:
Ivy Towers.
Next level:
Chain.

keep growing

Signposts

Some winners are bigger than other winners!
Look in each area's MENU for more important information.
-with distinction, the Sign Painter

keep growing
Level data
Directory name: 
Tumbler
Island: 
Chapter 1 (The Goo Filled Hills)
Official: 
Yes
Normal Requirement: 
8
OCD Type: 
Balls
OCD Requirement: 
35
Depends on: 
Screenshots: 
Videos: 
http://www.youtube.com/watch?v=aebM-Mslyno
You need Flash player 8+ and JavaScript enabled to view this video.
World of Goo OCD - Tumbler
World of Goo OCD - Tumbler
by davidc32346.
Rating: 0.00.

There is 1 video.

There is 1 screenshot.

Balls Used

<level ballsrequired="8" letterboxed="false" visualdebug="false" autobounds="false" textcolor="255,255,255" texteffects="true" timebugprobability="0" strandgeom="false" allowskip="true" >
 
	<!-- Camera -->
	<camera aspect="normal" endpos="0,591.85" endzoom="0.67">
		<poi pos="-4.99,835" traveltime="0" pause="0" zoom="1" />
		<poi pos="-0.87,451.85" traveltime="2" pause="0.3" zoom="0.67" />
		<poi pos="-2.48,305.51" traveltime="2" pause="0" zoom="1" />
	</camera>
	<camera aspect="widescreen" endpos="0,591.85" endzoom="0.912">
		<poi pos="-7,890.57" traveltime="0" pause="0" zoom="1.361" />
		<poi pos="0,571.85" traveltime="2" pause="0.3" zoom="0.912" />
		<poi pos="-2.48,305.51" traveltime="2" pause="0" zoom="1" />
	</camera>
 
	<!-- Music -->
	<music id="SOUND_LEVEL_TUMBLER_KAPTAINPOLKA" />
 
	<!-- Fire -->
 
	<!-- Signposts -->
	<signpost name="signpost_gray" depth="-8" x="-522.87" y="204.89" scalex="0.931" scaley="0.931" rotation="-60.92" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_TUMBLER_SIGNPOST_GRAY" text="SIGNPOST_TUMBLER_1"   />
 
	<!-- Pipes -->
	<pipe id="0" depth="-8" >
		<Vertex x="0" y="859" />
		<Vertex x="0" y="994" />
		<Vertex x="100" y="994" />
		<Vertex x="100" y="1334" />
	</pipe>
 
	<!-- Balls -->
	<BallInstance type="Ivy" x="-269" y="569" id="0" angle="0" />
	<BallInstance type="Ivy" x="217" y="483" id="1" angle="0" />
	<BallInstance type="Ivy" x="97" y="555" id="2" angle="0" />
	<BallInstance type="Ivy" x="273" y="521" id="3" angle="0" />
	<BallInstance type="Ivy" x="251" y="387" id="4" angle="0" />
	<BallInstance type="Ivy" x="142" y="508" id="5" angle="0" />
	<BallInstance type="Ivy" x="92" y="442" id="6" angle="0" />
	<BallInstance type="Ivy" x="161" y="437" id="7" angle="0" />
	<BallInstance type="Ivy" x="17" y="409" id="8" angle="0" />
	<BallInstance type="Ivy" x="-53" y="481" id="9" angle="0" />
	<BallInstance type="Ivy" x="-408" y="442" id="10" angle="0" />
	<BallInstance type="Ivy" x="-181" y="413" id="11" angle="0" />
	<BallInstance type="Ivy" x="-417" y="608" id="12" angle="0" />
	<BallInstance type="Ivy" x="-247" y="819" id="13" angle="0" />
	<BallInstance type="Ivy" x="-408" y="767" id="14" angle="0" />
	<BallInstance type="Ivy" x="-367" y="692" id="15" angle="0" />
	<BallInstance type="Ivy" x="383" y="792" id="16" angle="0" />
	<BallInstance type="Ivy" x="283" y="733" id="17" angle="0" />
	<BallInstance type="Ivy" x="295" y="771" id="18" angle="0" />
	<BallInstance type="Ivy" x="273" y="637" id="19" angle="0" />
	<BallInstance type="Ivy" x="183" y="687" id="20" angle="0" />
	<BallInstance type="Ivy" x="367" y="508" id="21" angle="0" />
	<BallInstance type="Ivy" x="-258" y="733" id="22" angle="0" />
	<BallInstance type="Ivy" x="-159" y="663" id="23" angle="0" />
	<BallInstance type="Ivy" x="-238" y="666" id="24" angle="0" />
	<BallInstance type="Ivy" x="-321" y="775" id="25" angle="0" />
	<BallInstance type="Ivy" x="-183" y="583" id="26" angle="0" />
	<BallInstance type="Ivy" x="342" y="708" id="27" angle="0" />
	<BallInstance type="Ivy" x="221" y="727" id="28" angle="0" />
	<BallInstance type="Ivy" x="199" y="593" id="29" angle="0" />
	<BallInstance type="Ivy" x="367" y="583" id="30" angle="0" />
	<BallInstance type="Ivy" x="392" y="642" id="31" angle="0" />
	<BallInstance type="Ivy" x="-367" y="542" id="32" angle="0" />
	<BallInstance type="Ivy" x="-208" y="742" id="33" angle="0" />
	<BallInstance type="Ivy" x="-233" y="619" id="34" angle="0" />
	<BallInstance type="Ivy" x="-312" y="622" id="35" angle="0" />
	<BallInstance type="common_albino" x="62.5" y="162.5" id="36" angle="0" />
	<BallInstance type="common_albino" x="-62.5" y="162.5" id="37" angle="0" />
	<BallInstance type="common_albino" x="62.5" y="287.5" id="38" angle="0" />
	<BallInstance type="common_albino" x="-62.5" y="287.5" id="39" angle="0" />
 
	<!-- Arms -->
	<Strand gb1="37" gb2="38" />
	<Strand gb1="39" gb2="36" />
	<Strand gb1="37" gb2="39" />
	<Strand gb1="36" gb2="37" />
	<Strand gb1="38" gb2="36" />
	<Strand gb1="39" gb2="38" />
 
	<!-- Level Exit -->
	<levelexit id="theExit" pos="0,859" radius="75" filter="" >
	</levelexit>
 
</level>
<scene minx="-600" miny="0" maxx="600" maxy="1200" backgroundcolor="0,0,0" >
 
	<!-- ForceFields -->
	<linearforcefield type="gravity" force="0,-10" dampeningfactor="0" antigrav="true" geomonly="false" />
 
	<!-- Particles -->
 
	<!-- SceneLayers -->
	<SceneLayer name="signpostPole_gray" depth="-8.8" x="-560.39" y="187.78" scalex="1" scaley="1.545" rotation="-60.13" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_TUMBLER_SIGNPOSTPOLE_GRAY"   />
	<SceneLayer name="lightShaft1" depth="-16" x="39.75" y="584.39" scalex="1.621" scaley="2.162" rotation="10.13" alpha="0.20000000298023" colorize="255,255,255" image="IMAGE_SCENE_TUMBLER_LIGHTSHAFT1"   />
	<SceneLayer name="gear1blurGray" depth="-40" x="374.62" y="1130.99" scalex="1.144" scaley="1.144" rotation="0" alpha="1" colorize="128,128,128" image="IMAGE_SCENE_TUMBLER_GEAR1BLURGRAY" anim="rot_1rps" animspeed="-0.8333"   />
	<SceneLayer name="gear1blurGray" depth="-40" x="-361.38" y="42.99" scalex="1.144" scaley="1.144" rotation="0" alpha="1" colorize="128,128,128" image="IMAGE_SCENE_TUMBLER_GEAR1BLURGRAY" anim="rot_1rps" animspeed="-0.8333"   />
	<SceneLayer name="gear1blurGray" depth="-40" x="-512.73" y="1033.14" scalex="1.364" scaley="1.364" rotation="0" alpha="1" colorize="128,128,128" image="IMAGE_SCENE_TUMBLER_GEAR1BLURGRAY" anim="rot_1rps" animspeed="-0.8333"   />
	<SceneLayer name="gear1blurGray" depth="-40" x="571.27" y="213.14" scalex="1.364" scaley="1.364" rotation="0" alpha="1" colorize="128,128,128" image="IMAGE_SCENE_TUMBLER_GEAR1BLURGRAY" anim="rot_1rps" animspeed="-0.8333"   />
	<SceneLayer name="Wheel01" depth="-96" x="-1.43" y="605.99" scalex="1.856" scaley="1.856" rotation="0" alpha="1" colorize="140,140,140" image="IMAGE_SCENE_TUMBLER_WHEEL01" anim="rot_1rps" animspeed="0.027778"   />
	<SceneLayer name="Wheel01" depth="-192" x="-1.46" y="606.51" scalex="1.513" scaley="1.513" rotation="0" alpha="1" colorize="86,86,86" image="IMAGE_SCENE_TUMBLER_WHEEL01" anim="rot_1rps" animspeed="0.03888889"   />
	<SceneLayer name="Wheel01" depth="-288" x="-1.95" y="604" scalex="1.226" scaley="1.226" rotation="0" alpha="1" colorize="56,56,56" image="IMAGE_SCENE_TUMBLER_WHEEL01" anim="rot_1rps" animspeed="0.05"   />
	<SceneLayer name="Wheel01" depth="-384" x="-1.95" y="606.01" scalex="0.979" scaley="0.979" rotation="0" alpha="1" colorize="24,24,24" image="IMAGE_SCENE_TUMBLER_WHEEL01" anim="rot_1rps" animspeed="0.061111"   />
	<SceneLayer name="gear1blurGray" depth="-400" x="-123.78" y="787.86" scalex="0.91" scaley="0.91" rotation="0" alpha="1" colorize="0,0,0" image="IMAGE_SCENE_TUMBLER_GEAR1BLURGRAY" anim="rot_1rps" animspeed="-1.111"   />
	<SceneLayer name="gear1blurGray" depth="-400" x="-173.94" y="442.54" scalex="0.631" scaley="0.631" rotation="0" alpha="1" colorize="0,0,0" image="IMAGE_SCENE_TUMBLER_GEAR1BLURGRAY" anim="rot_1rps" animspeed="-1.111"   />
	<SceneLayer name="gear1blurGray" depth="-400" x="12.55" y="612.52" scalex="0.791" scaley="0.791" rotation="0" alpha="1" colorize="64,64,64" image="IMAGE_SCENE_TUMBLER_GEAR1BLURGRAY" anim="rot_1rps" animspeed="0.8333"   />
	<SceneLayer name="bg" depth="-960" x="0" y="600" scalex="4.688" scaley="4.688" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_TUMBLER_BG"   />
 
	<!-- Buttons -->
 
	<!-- Labels -->
 
	<!-- Static Geometry -->
	<line id="bottom" static="true" tag="deadly" material="rock" anchor="-44.0005,-35.002" normal="0.0058,1" />
	<line id="" static="true" tag="deadly" material="rock" anchor="26,1246" normal="0.0062,-1" />
	<line id="" static="true" tag="deadly" material="rock" anchor="-639.5239,653.5383" normal="1,0.0064" />
	<line id="" static="true" tag="deadly" material="rock" anchor="656.9038,625.5391" normal="-0.9999,-0.0122" />
 
	<!-- Dynamic Geometry -->
	<compositegeom id="wheel" x="0" y="600" rotation="0" static="false" tag="walkable" material="rock" rotspeed="0.0017" image="IMAGE_SCENE_TUMBLER_WHEEL00" imagepos="0.0287,600.9691" imagerot="0" imagescale="1.0666,1.0666" >
		<rectangle id="" mass="100.3572990067" x="344.7144" y="344.7144" width="64.9996" height="458.2663" rotation="0.7854" />
		<rectangle id="" mass="100.357527740789" x="-344.7144" y="-344.7144" width="64.9998" height="458.2661" rotation="0.7854" />
		<rectangle id="" mass="100.357756474678" x="344.7144" y="-344.7144" width="65" height="458.266" rotation="-0.7854" />
		<rectangle id="" mass="100.357070270965" x="-344.7144" y="344.7144" width="64.9994" height="458.2665" rotation="-0.7854" />
		<rectangle id="" mass="99.642586626717" x="487.5" y="0" width="65" height="455" rotation="0" />
		<rectangle id="" mass="99.642586626717" x="-487.5" y="0" width="65" height="455" rotation="0" />
		<rectangle id="" mass="99.642586626717" x="0" y="-487.5" width="455" height="65" rotation="0" />
		<rectangle id="" mass="99.642586626717" x="0" y="487.5" width="455" height="65" rotation="0" />
	</compositegeom>
 
	<!-- Geometry Constraints -->
	<hinge body1="wheel" anchor="0,600"/>
</scene>

Chain

Chain

The Goo Filled Hills

Normal: 15 balls
OCD: 25 balls

Previous level:
Tumbler.
Next level:
Ode to the Bridge Builder.

balance

Signposts

The Goo Balls on this side didn't seem to like the Goo Balls over there on that side...
I don't know, they look the same to me.
Totally delicious.
-the Sign Painter

balance
Level data
Directory name: 
Chain
Island: 
Chapter 1 (The Goo Filled Hills)
Official: 
Yes
Normal Requirement: 
15
OCD Type: 
Balls
OCD Requirement: 
25
Depends on: 
Screenshots: 
Videos: 
http://www.youtube.com/watch?v=qonXBAdZnBM
You need Flash player 8+ and JavaScript enabled to view this video.
World of Goo OCD - Chain
World of Goo OCD - Chain
by davidc32346.
Rating: 0.00.

There is 1 video.

There is 1 screenshot.

Balls Used

  • 2 Anchor (1 sleeping, 1 attached)
  • 12 Ivy (1 sleeping, 0 attached)
  • 28 common (14 sleeping, 14 attached)
<level ballsrequired="15" letterboxed="false" visualdebug="false" autobounds="false" textcolor="255,255,255" texteffects="true" timebugprobability="0.333" strandgeom="true" allowskip="true" >
 
	<!-- Camera -->
	<camera aspect="normal" endpos="3.5,653.38" endzoom="0.553">
		<poi pos="-351.48,253.06" traveltime="0" pause="1.1" zoom="1.584" />
		<poi pos="371.02,244.44" traveltime="0.7" pause="1.1" zoom="1.55" />
		<poi pos="2.53,664.75" traveltime="4" pause="1" zoom="0.531" />
		<poi pos="0.33,794.5" traveltime="0.5" pause="0" zoom="0.963" />
	</camera>
	<camera aspect="widescreen" endpos="1.38,680.15" endzoom="0.709">
		<poi pos="-344.11,251.19" traveltime="0" pause="1.1" zoom="1.621" />
		<poi pos="375.74,241.71" traveltime="0.7" pause="1.1" zoom="1.883" />
		<poi pos="2,694.55" traveltime="4" pause="1" zoom="0.714" />
		<poi pos="0.33,794.5" traveltime="0.5" pause="0" zoom="0.963" />
	</camera>
 
	<!-- Music -->
	<music id="SOUND_LEVEL_CHAIN_TEMP_JELLY" />
 
	<!-- Fire -->
 
	<!-- Signposts -->
	<signpost name="signpost_brown" depth="8" x="-112.99" y="327.01" scalex="1" scaley="1" rotation="17.83" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_CHAIN_SIGNPOST_BROWN" text="SIGNPOST_CHAIN_1"   />
 
	<!-- Pipes -->
	<pipe id="0" depth="0" >
		<Vertex x="0" y="1330" />
		<Vertex x="0" y="1450" />
		<Vertex x="300" y="1450" />
		<Vertex x="300" y="1325" />
		<Vertex x="350" y="1325" />
		<Vertex x="350" y="1475" />
		<Vertex x="400" y="1475" />
		<Vertex x="400" y="1350" />
		<Vertex x="450" y="1350" />
		<Vertex x="450" y="1425" />
		<Vertex x="825" y="1425" />
	</pipe>
 
	<!-- Balls -->
	<BallInstance type="common" x="289.49" y="256.08" id="0" discovered="false" angle="0" />
	<BallInstance type="common" x="455.43" y="268.06" id="1" discovered="false" angle="0" />
	<BallInstance type="common" x="350.44" y="277.06" id="2" discovered="false" angle="0" />
	<BallInstance type="common" x="-249" y="317" id="3" discovered="false" angle="0" />
	<BallInstance type="common" x="563" y="371" id="4" discovered="false" angle="0" />
	<BallInstance type="common" x="504.99" y="311.07" id="5" discovered="false" angle="0" />
	<BallInstance type="common" x="428.99" y="346.07" id="6" discovered="false" angle="0" />
	<BallInstance type="common" x="282.99" y="322.07" id="7" discovered="false" angle="0" />
	<BallInstance type="common" x="-413.03" y="295.06" id="8" discovered="false" angle="0" />
	<BallInstance type="common" x="-310.52" y="263.53" id="9" discovered="false" angle="0" />
	<BallInstance type="common" x="-225.54" y="262.06" id="10" discovered="false" angle="0" />
	<BallInstance type="common" x="-263.03" y="265.06" id="11" discovered="false" angle="0" />
	<BallInstance type="common" x="-333.53" y="317.56" id="12" discovered="false" angle="0" />
	<BallInstance type="common" x="-369.53" y="263.56" id="13" discovered="false" angle="0" />
	<BallInstance type="Ivy" x="630.97" y="845.53" id="14" angle="0" />
	<BallInstance type="Ivy" x="737.5" y="911.99" id="15" angle="0" />
	<BallInstance type="Ivy" x="-93.53" y="958.03" id="16" angle="0" />
	<BallInstance type="Ivy" x="-411.53" y="850.03" id="17" angle="0" />
	<BallInstance type="Ivy" x="507" y="851" id="18" angle="0" />
	<BallInstance type="Ivy" x="-581" y="897" id="19" angle="0" />
	<BallInstance type="Ivy" x="-295" y="907" id="20" angle="0" />
	<BallInstance type="Ivy" x="-213.54" y="929.53" id="21" angle="0" />
	<BallInstance type="Ivy" x="-627.49" y="895.98" id="22" angle="0" />
	<BallInstance type="Ivy" x="294.99" y="847.52" id="23" angle="0" />
	<BallInstance type="Ivy" x="395.98" y="819.52" id="24" angle="0" />
	<BallInstance type="Ivy" x="-504.52" y="838.03" id="25" angle="0" />
	<BallInstance type="common" x="49" y="966.51" id="26" angle="0" />
	<BallInstance type="common" x="151" y="920.01" id="27" angle="0" />
	<BallInstance type="common" x="242.49" y="870.51" id="28" angle="0" />
	<BallInstance type="common" x="341.49" y="830.02" id="29" angle="0" />
	<BallInstance type="common" x="447.98" y="807.52" id="30" angle="0" />
	<BallInstance type="common" x="567.98" y="824.02" id="31" angle="0" />
	<BallInstance type="common" x="689.47" y="872.01" id="32" angle="0" />
	<BallInstance type="common" x="-51.04" y="966.51" id="33" angle="0" />
	<BallInstance type="common" x="-153.03" y="920.01" id="34" angle="0" />
	<BallInstance type="common" x="-244.53" y="870.51" id="35" angle="0" />
	<BallInstance type="common" x="-343.52" y="830.02" id="36" angle="0" />
	<BallInstance type="common" x="-450.02" y="807.52" id="37" angle="0" />
	<BallInstance type="common" x="-570.01" y="824.02" id="38" angle="0" />
	<BallInstance type="common" x="-691.5" y="872.01" id="39" angle="0" />
	<BallInstance type="Anchor" x="787.5" y="937.5" id="40" angle="0" />
	<BallInstance type="Anchor" x="-783.5" y="942.01" id="41" angle="0" />
 
	<!-- Arms -->
	<Strand gb1="32" gb2="40" />
	<Strand gb1="39" gb2="41" />
	<Strand gb1="31" gb2="32" />
	<Strand gb1="30" gb2="31" />
	<Strand gb1="29" gb2="30" />
	<Strand gb1="28" gb2="29" />
	<Strand gb1="27" gb2="28" />
	<Strand gb1="26" gb2="27" />
	<Strand gb1="33" gb2="26" />
	<Strand gb1="34" gb2="33" />
	<Strand gb1="35" gb2="34" />
	<Strand gb1="36" gb2="35" />
	<Strand gb1="37" gb2="36" />
	<Strand gb1="38" gb2="37" />
	<Strand gb1="39" gb2="38" />
 
	<!-- Level Exit -->
	<levelexit id="theExit" pos="0,1330" radius="75" filter="" >
	</levelexit>
 
</level>
<scene minx="-800" miny="0" maxx="800" maxy="1600" backgroundcolor="0,0,0" >
 
	<!-- ForceFields -->
	<linearforcefield type="gravity" force="0,-10" dampeningfactor="0" antigrav="true" geomonly="false" />
 
	<!-- Particles -->
 
	<!-- SceneLayers -->
	<SceneLayer name="signpostPole_brown" depth="7.2" x="-111.75" y="304.73" scalex="1" scaley="1.14" rotation="11.78" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_CHAIN_SIGNPOSTPOLE_BROWN"   />
	<SceneLayer name="post" depth="-4" x="7.96" y="463.04" scalex="1" scaley="1" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_CHAIN_POST"   />
	<SceneLayer name="ground" depth="-8" x="0" y="154.99" scalex="1.563" scaley="1.221" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_CHAIN_GROUND"   />
	<SceneLayer name="cliffLeft" depth="-16" x="-664.96" y="581.46" scalex="1" scaley="1" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_CHAIN_CLIFFLEFT"   />
	<SceneLayer name="cliffRight" depth="-16" x="665.04" y="576.46" scalex="1" scaley="1" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_CHAIN_CLIFFRIGHT"   />
	<SceneLayer name="bg" depth="-240" x="0" y="819.48" scalex="2.937" scaley="2.849" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_CHAIN_BG"   />
 
	<!-- Buttons -->
 
	<!-- Labels -->
 
	<!-- Static Geometry -->
	<rectangle id="stop" static="true" tag="stopsign" material="rock" x="87.3232" y="296.2798" width="25.0006" height="128.1864" rotation="0.6287" />
	<rectangle id="stop" static="true" tag="stopsign" material="rock" x="-31.0093" y="297.6123" width="25.0007" height="128.1865" rotation="-0.906" />
	<rectangle id="stop" static="true" tag="stopsign" material="rock" x="660.5" y="349.5005" width="25.0006" height="320.9999" rotation="-0.7676" />
	<rectangle id="stop" static="true" tag="stopsign" material="rock" x="-650.5" y="343.5" width="25.0008" height="321.0003" rotation="0.7849" />
	<rectangle id="" static="true" tag="unwalkable" material="ice" x="23.1389" y="247.6963" width="139.8429" height="137.9535" rotation="0.6798" />
	<rectangle id="" static="true" tag="unwalkable" material="ice" x="784.5566" y="259.874" width="289.0047" height="424.1788" rotation="-0.7726" />
	<rectangle id="" static="true" tag="unwalkable" material="ice" x="-760.1675" y="252.1919" width="279.0464" height="439.6916" rotation="0.7617" />
	<rectangle id="" static="true" material="rock" x="473.9673" y="156.2153" width="315.0992" height="131.9931" rotation="0.1637" />
	<rectangle id="" static="true" material="rock" x="181.5791" y="165.439" width="290.9847" height="128.9924" rotation="-0.237" />
	<rectangle id="" static="true" material="rock" x="-177.9993" y="163.311" width="376.9223" height="131.9931" rotation="0.2767" />
	<rectangle id="" static="true" material="rock" x="-460.3884" y="150.4399" width="290.9857" height="128.9931" rotation="-0.1885" />
	<circle id="" static="true" material="rock" x="40.0864" y="340.9302" radius="49.4976" />
	<circle id="" static="true" material="rock" x="-28.6597" y="516.6714" radius="69.7466" />
	<rectangle id="" static="true" material="rock" x="7.656" y="409.0713" width="73.261" height="132.6704" rotation="0.4021" />
	<line id="right" static="true" tag="detaching" material="rock" anchor="795.0493,755.6611" normal="-0.9945,0.1049" />
	<line id="top" static="true" tag="detaching" material="rock" anchor="-9.6604,1523.6204" normal="0.0042,-1" />
	<line id="left" static="true" tag="detaching" material="rock" anchor="-790.1057,740.5574" normal="0.9935,0.1135" />
	<line id="bottom" static="true" material="rock" anchor="-27.6597,185.689" normal="-0.0069,1" />
	<rectangle id="neck" static="true" material="rock" nogeomcollisions="true" x="8.3174" y="642.7144" width="82.5018" height="176.9854" rotation="-0.3167" />
 
	<!-- Dynamic Geometry -->
	<circle id="SpinBall" mass="200" static="false" tag="unwalkable" material="rock" image="IMAGE_SCENE_CHAIN_HEAD" imagepos="-0.9634,799.4597" imagerot="0" imagescale="1.0001,1.0001" x="0" y="794" radius="161" />
 
	<!-- Geometry Constraints -->
	<hinge body1="SpinBall" anchor="0,794"/>
</scene>

Flying Machine

Flying Machine

The Goo Filled Hills

Normal: 4 balls
OCD: 16 seconds

Previous level:
Impale Sticky.
Next level:
Fisty's Bog.

some balls are lighter than other balls

Use the Balloon Goo's to lift the bars, but leave enough to lift the block of Goo's to the pipe

Signposts

Open the gates and fly, monkeys, fly!
But don't forget about me, ok?
-sincerely, the Sign Painter

some balls are lighter than other balls
Level data
Directory name: 
FlyingMachine
Island: 
Chapter 1 (The Goo Filled Hills)
Official: 
Yes
Normal Requirement: 
4
OCD Type: 
Time
OCD Requirement: 
16
Depends on: 
Screenshots: 
Videos: 
http://www.youtube.com/watch?v=xwde8hrTytw
You need Flash player 8+ and JavaScript enabled to view this video.
World of Goo OCD - Flying Machine (15 secs)
World of Goo OCD - Flying Machine (15 secs)
by davidc32346.
Rating: 0.00.

There is 1 video.

There is 1 screenshot.

Balls Used

<level ballsrequired="4" letterboxed="false" visualdebug="false" autobounds="false" textcolor="255,255,255" texteffects="true" timebugprobability="0" strandgeom="true" allowskip="true" >
 
	<!-- Camera -->
	<camera aspect="normal" endpos="3.92,977.21" endzoom="0.815">
		<poi pos="17,1736.63" traveltime="0" pause="0" zoom="1.176" />
		<poi pos="4.9,403.67" traveltime="3" pause="0" zoom="0.859" />
	</camera>
	<camera aspect="widescreen" endpos="0,977.21" endzoom="1.095">
		<poi pos="17,1736.63" traveltime="0" pause="0" zoom="1.176" />
		<poi pos="0,281.16" traveltime="3" pause="0" zoom="1.095" />
	</camera>
 
	<!-- Music -->
	<music id="SOUND_LEVEL_FLYINGMACHINE_TEMP_JELLY" />
 
	<!-- Fire -->
 
	<!-- Signposts -->
	<signpost name="signpost_brown" depth="-8" x="-183.54" y="179.05" scalex="1" scaley="1" rotation="4.1" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_FLYINGMACHINE_SIGNPOST_BROWN" text="SIGNPOST_FLYINGMACHINE_1"   />
 
	<!-- Pipes -->
	<pipe id="0" depth="8" >
		<Vertex x="0" y="1720" />
		<Vertex x="0" y="1820" />
		<Vertex x="100" y="1820" />
		<Vertex x="100" y="2065" />
	</pipe>
 
	<!-- Balls -->
	<BallInstance type="AnchorSticky" x="-262.4" y="359.44" id="0" angle="0" />
	<BallInstance type="AnchorSticky" x="371.5" y="482" id="1" angle="0" />
	<BallInstance type="balloon" x="326.59" y="598.91" id="2" angle="0" />
	<BallInstance type="balloon" x="125" y="417" id="3" angle="0" />
	<BallInstance type="balloon" x="71.01" y="414.5" id="4" angle="0" />
	<BallInstance type="balloon" x="-58" y="407" id="5" angle="0" />
	<BallInstance type="balloon" x="389" y="608" id="6" angle="0" />
	<BallInstance type="balloon" x="-67.4" y="543.4" id="7" angle="0" />
	<BallInstance type="balloon" x="44.6" y="536.4" id="8" angle="0" />
	<BallInstance type="balloon" x="3.29" y="410.73" id="9" angle="0" />
	<BallInstance type="GooProduct" x="162.5" y="187.5" id="10" angle="0" />
	<BallInstance type="GooProduct" x="187.5" y="237.5" id="11" angle="0" />
	<BallInstance type="GooProduct" x="162.5" y="287.5" id="12" angle="0" />
	<BallInstance type="GooProduct" x="-187.5" y="237.5" id="13" angle="0" />
	<BallInstance type="GooProduct" x="-137.5" y="187.5" id="14" angle="0" />
	<BallInstance type="GooProduct" x="-137.5" y="262.5" id="15" angle="0" />
	<BallInstance type="common" x="48.5" y="235.5" id="16" angle="0" />
	<BallInstance type="common" x="-51.5" y="235.5" id="17" angle="0" />
	<BallInstance type="common" x="48.5" y="135.5" id="18" angle="0" />
	<BallInstance type="common" x="-51.5" y="135.5" id="19" angle="0" />
 
	<!-- Arms -->
	<Strand gb1="1" gb2="6" />
	<Strand gb1="1" gb2="2" />
	<Strand gb1="17" gb2="16" />
	<Strand gb1="19" gb2="17" />
	<Strand gb1="18" gb2="19" />
	<Strand gb1="16" gb2="18" />
	<Strand gb1="19" gb2="16" />
 
	<!-- Level Exit -->
	<levelexit id="theExit" pos="0,1720" radius="75" filter="" >
	</levelexit>
 
</level>
<scene minx="-500" miny="0" maxx="500" maxy="2000" backgroundcolor="0,0,0" >
 
	<!-- ForceFields -->
	<linearforcefield id="balloonRepeller" type="gravity" center="14,1927" width="1146" height="172" force="0,-10" dampeningfactor="0" antigrav="false" geomonly="false" enabled="true" water="false" />
	<linearforcefield type="gravity" force="0,-10" dampeningfactor="0.5" antigrav="true" geomonly="false" />
 
	<!-- Particles -->
	<particles effect="blackBallsRising" depth="800"/>
 
 
	<!-- SceneLayers -->
	<SceneLayer name="sign_yield" depth="120" x="-347.49" y="125.99" scalex="1.33" scaley="1.33" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_FLYINGMACHINE_SIGN_YIELD"   />
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	<!-- Buttons -->
 
	<!-- Labels -->
 
	<!-- Static Geometry -->
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	<rectangle id="stop" static="true" tag="stopsign" material="rock" x="435.4785" y="477.5" width="16.957" height="89" rotation="0" />
	<rectangle id="stop" static="true" tag="stopsign" material="rock" x="-287.5217" y="359.5" width="16.9565" height="89" rotation="0" />
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	<line id="" static="true" tag="unwalkable" material="rock" anchor="-535,800" normal="1,0" />
	<line id="" static="true" material="rock" anchor="6,111" normal="0,1" />
 
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	<!-- Geometry Constraints -->
	<hinge body1="doorLittle" anchor="289,357"/>
	<hinge body1="doorBig" anchor="-383.2158203125,466.6357421875"/>
</scene>

Fisty's Bog

Fisty's Bog

The Goo Filled Hills

Normal: 6 balls
OCD: 14 moves

Previous level:
Flying Machine.
Next level:
Tower of Goo.

not too high, not too low

Signposts

Fisty swore he would never be like those tadpoles that grow up and shoot colored gems out of their mouths.
But he wondered what it might be like.
-the Sign Painter

not too high, not too low
Level data
Directory name: 
FistyReachesOut
Island: 
Chapter 1 (The Goo Filled Hills)
Official: 
Yes
Normal Requirement: 
6
OCD Type: 
Moves
OCD Requirement: 
14
Depends on: 
Videos: 
http://www.youtube.com/watch?v=D96BWmj3rYM
You need Flash player 8+ and JavaScript enabled to view this video.
World of Goo OCD - Fisty's Bog
World of Goo OCD - Fisty's Bog
by davidc32346.
Rating: 0.00.

There is 1 video.

There is 1 screenshot.

Balls Used

  • 2 Anchor (1 sleeping, 1 attached)
  • 7 balloon (1 sleeping, 0 attached)
  • 27 common (1 sleeping, 5 attached)
<level ballsrequired="6" letterboxed="false" visualdebug="false" autobounds="false" textcolor="255,255,255" timebugprobability="0.333" strandgeom="false" allowskip="true" >
 
	<!-- Camera -->
	<camera aspect="normal" endpos="-104.89,401.28" endzoom="0.764">
		<poi pos="500.7,402.03" traveltime="0" pause="0.4" zoom="1.017" />
		<poi pos="-372.38,399.78" traveltime="4" pause="0.8" zoom="0.764" />
		<poi pos="-357.49,425.5" traveltime="1" pause="0" zoom="1" />
	</camera>
	<camera aspect="widescreen" endpos="-104.89,401.28" endzoom="0.764">
		<poi pos="404.37,425.42" traveltime="0" pause="0.4" zoom="1.105" />
		<poi pos="-183.28,399.78" traveltime="4" pause="0.8" zoom="0.764" />
		<poi pos="-352.5,425.5" traveltime="1" pause="0" zoom="1" />
	</camera>
 
	<!-- Music -->
	<music id="SOUND_LEVEL_FISTYREACHESOUT_RAINRAINWINDYWINDY" />
 
	<!-- Fire -->
 
	<!-- Signposts -->
	<signpost name="signpost_brown" depth="-7.2" x="-17.35" y="171.54" scalex="1" scaley="1" rotation="-7.91" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_FISTYREACHESOUT_SIGNPOST_BROWN" text="SIGNPOST_FISTYREACHESOUT_1"   />
 
	<!-- Pipes -->
	<pipe id="0" depth="8" >
		<Vertex x="675" y="450" />
		<Vertex x="800" y="450" />
		<Vertex x="800" y="350" />
		<Vertex x="1000" y="350" />
	</pipe>
 
	<!-- Balls -->
	<BallInstance type="balloon" x="-682" y="604" id="0" angle="0" />
	<BallInstance type="balloon" x="-680.88" y="480.91" id="1" angle="0" />
	<BallInstance type="balloon" x="-617.02" y="678.02" id="2" angle="0" />
	<BallInstance type="balloon" x="-539.01" y="387" id="3" angle="0" />
	<BallInstance type="balloon" x="-503.01" y="587.5" id="4" angle="0" />
	<BallInstance type="balloon" x="-779" y="529" id="5" angle="0" />
	<BallInstance type="balloon" x="-559" y="706" id="6" angle="0" />
	<BallInstance type="common" x="-244.93" y="289.76" id="7" angle="0" />
	<BallInstance type="common" x="-113.95" y="297.47" id="8" angle="0" />
	<BallInstance type="common" x="-766.37" y="656.4" id="9" angle="0" />
	<BallInstance type="common" x="-581.88" y="628.39" id="10" angle="0" />
	<BallInstance type="common" x="-744.37" y="619.73" id="11" angle="0" />
	<BallInstance type="common" x="-700" y="716" id="12" angle="0" />
	<BallInstance type="common" x="-475.39" y="687.9" id="13" angle="0" />
	<BallInstance type="common" x="-525.01" y="436.5" id="14" angle="0" />
	<BallInstance type="common" x="-775.37" y="432.91" id="15" angle="0" />
	<BallInstance type="common" x="-634.38" y="614.4" id="16" angle="0" />
	<BallInstance type="common" x="-355.01" y="608.5" id="17" angle="0" />
	<BallInstance type="common" x="-518" y="307" id="18" angle="0" />
	<BallInstance type="common" x="-582" y="557" id="19" angle="0" />
	<BallInstance type="common" x="-730.89" y="556.39" id="20" angle="0" />
	<BallInstance type="common" x="-724.39" y="504.39" id="21" angle="0" />
	<BallInstance type="common" x="-538.5" y="644" id="22" angle="0" />
	<BallInstance type="common" x="-680.5" y="673.5" id="23" angle="0" />
	<BallInstance type="common" x="-395.51" y="604" id="24" angle="0" />
	<BallInstance type="common" x="-578.88" y="450.91" id="25" angle="0" />
	<BallInstance type="common" x="-636.5" y="431.5" id="26" angle="0" />
	<BallInstance type="common" x="-582.01" y="351.01" id="27" angle="0" />
	<BallInstance type="common" x="-782.5" y="484" id="28" angle="0" />
	<BallInstance type="common" x="-668.88" y="543.9" id="29" angle="0" />
	<BallInstance type="common" x="-718" y="432" id="30" angle="0" />
	<BallInstance type="common" x="-357" y="382" id="31" angle="0" />
	<BallInstance type="common" x="-131.45" y="402.39" id="32" angle="0" />
	<BallInstance type="common" x="-261.38" y="383.69" id="33" angle="0" />
	<BallInstance type="Anchor" x="-362.5" y="282.68" id="34" angle="0" />
	<BallInstance type="Anchor" x="-462.5" y="387.5" id="35" angle="0" />
 
	<!-- Arms -->
	<Strand gb1="18" gb2="34" />
	<Strand gb1="7" gb2="31" />
	<Strand gb1="33" gb2="34" />
	<Strand gb1="7" gb2="34" />
	<Strand gb1="31" gb2="35" />
	<Strand gb1="33" gb2="31" />
	<Strand gb1="33" gb2="8" />
	<Strand gb1="33" gb2="7" />
	<Strand gb1="8" gb2="7" />
	<Strand gb1="32" gb2="8" />
	<Strand gb1="33" gb2="32" />
	<Strand gb1="7" gb2="32" />
 
	<!-- Level Exit -->
	<levelexit id="theExit" pos="675,450" radius="75" filter="" >
	</levelexit>
 
</level>
<scene minx="-900" miny="0" maxx="900" maxy="800" backgroundcolor="0,0,0" >
 
	<!-- ForceFields -->
	<linearforcefield id="water" type="gravity" center="140,15.2515" width="1598" height="62.5029" force="0,10" dampeningfactor="0" antigrav="true" geomonly="false" enabled="true" water="true" color="217,0,0,0" />
	<linearforcefield type="gravity" force="0,-10" dampeningfactor="0.5" antigrav="true" geomonly="false" />
 
	<!-- Particles -->
	<particles effect="smallleaves1" depth="-40" pretick="0" />
	<particles effect="bigleaves1" depth="40" pretick="0" />
 
	<!-- SceneLayers -->
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		<SceneLayer name="bush_fg1a" depth="120" x="-827.51" y="733.99" scalex="1.432" scaley="1.432" rotation="-124.28" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_FISTYREACHESOUT_BUSH_FG1A"   />
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		<SceneLayer name="bush_fg1a" depth="280" x="123.44" y="56.03" scalex="1.432" scaley="1.432" rotation="5.01" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_FISTYREACHESOUT_BUSH_FG1A"   />
		<SceneLayer name="bush_fg1a" depth="120" x="-648.46" y="45.26" scalex="1.432" scaley="1.432" rotation="-1.73" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_FISTYREACHESOUT_BUSH_FG1A"   />
	<SceneLayer name="signpostPole_brown" depth="-8" x="-25.95" y="79.27" scalex="1" scaley="2.714" rotation="-4.52" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_FISTYREACHESOUT_SIGNPOSTPOLE_BROWN"   />
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	<SceneLayer name="spikeBlack_group" depth="-40" x="-505.72" y="804.01" scalex="1.275" scaley="2.078" rotation="179.77" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_FISTYREACHESOUT_SPIKEBLACK_GROUP"   />
	<SceneLayer name="spikeBlack_group" depth="-40" x="-37.78" y="801.98" scalex="1.275" scaley="2.078" rotation="178.94" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_FISTYREACHESOUT_SPIKEBLACK_GROUP"   />
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	<SceneLayer name="spikeBlack_group" depth="-40" x="-55.26" y="12.52" scalex="1.275" scaley="2.078" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_FISTYREACHESOUT_SPIKEBLACK_GROUP"   />
	<SceneLayer name="spikeBlack_group" depth="-40" x="-437.74" y="13.51" scalex="1.275" scaley="2.078" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_FISTYREACHESOUT_SPIKEBLACK_GROUP"   />
		<SceneLayer id="Fisty_body_bg" name="Fisty_body_bg" depth="-8" x="-332.68" y="385.45" scalex="0.843" scaley="0.843" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_FISTYREACHESOUT_FISTY_BODY_BG"   />
		<SceneLayer id="Fisty_eye_bg" name="Fisty_eye_bg" depth="-24" x="-503.76" y="563.71" scalex="0.843" scaley="0.843" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_FISTYREACHESOUT_FISTY_EYE_BG"   />
		<SceneLayer id="Fisty_leg_bg" name="Fisty_leg_bg" depth="-24" x="-402.64" y="245.14" scalex="0.843" scaley="0.843" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_FISTYREACHESOUT_FISTY_LEG_BG"   />
		<SceneLayer id="Fisty_arm_bg" name="Fisty_arm_bg" depth="-24" x="-374.4" y="351.75" scalex="0.843" scaley="0.843" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_FISTYREACHESOUT_FISTY_ARM_BG"   />
		<SceneLayer name="gear2_256" depth="-8" x="-657.18" y="391.74" scalex="0.405" scaley="0.405" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_FISTYREACHESOUT_GEAR2_256" anim="rot_1rps" animspeed="-0.9"   />
		<SceneLayer name="gear2_256" depth="-8" x="-587.9" y="447.96" scalex="0.7" scaley="0.7" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_FISTYREACHESOUT_GEAR2_256" anim="rot_1rps" animspeed="0.45"   />
		<SceneLayer name="bush_leafy_1" depth="-80" x="-148.53" y="786.49" scalex="1.25" scaley="1.25" rotation="178.54" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_FISTYREACHESOUT_BUSH_LEAFY_1"   />
		<SceneLayer name="bush_leafy_1" depth="-80" x="752.92" y="781.99" scalex="1.25" scaley="1.25" rotation="178.54" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_FISTYREACHESOUT_BUSH_LEAFY_1"   />
		<SceneLayer name="bush_leafy_1" depth="-16" x="857.92" y="116.03" scalex="1.25" scaley="1.25" rotation="91.08" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_FISTYREACHESOUT_BUSH_LEAFY_1"   />
		<SceneLayer name="bush_leafy_1" depth="-80" x="341.94" y="-9.47" scalex="1.25" scaley="1.25" rotation="10.7" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_FISTYREACHESOUT_BUSH_LEAFY_1"   />
		<SceneLayer name="bush_leafy_1" depth="-80" x="-415.52" y="-15.46" scalex="1.25" scaley="1.25" rotation="10.7" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_FISTYREACHESOUT_BUSH_LEAFY_1"   />
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	<!-- Buttons -->
 
	<!-- Labels -->
 
	<!-- Static Geometry -->
	<rectangle id="mouthBottom" static="true" tag="walkable" material="verysticky" x="-324.2231" y="252.0034" width="194.2249" height="31.5647" rotation="0.0066" />
	<circle id="stop" static="true" tag="stopsign" material="rock" x="-272.3289" y="590" radius="33.3334" />
	<circle id="stop" static="true" tag="stopsign" material="rock" x="-230.3293" y="266.4985" radius="33.3334" />
	<rectangle id="" static="true" material="rock" x="-417.9246" y="518.2383" width="304.9106" height="48.4349" rotation="0.1312" />
	<rectangle id="" static="true" material="rock" x="-549.668" y="205.3926" width="252.3789" height="62.585" rotation="0.2026" />
	<rectangle id="" static="true" material="rock" x="-695.4126" y="36.7529" width="166.492" height="244.0653" rotation="0.1173" />
	<rectangle id="" static="true" material="rock" x="-531.895" y="240.104" width="255.5587" height="83.1039" rotation="-0.1089" />
	<rectangle id="" static="true" material="rock" x="-851.2114" y="170.022" width="343.4822" height="383.5945" rotation="-0.357" />
	<rectangle id="" static="true" material="rock" x="-797.1218" y="780.8911" width="116.9942" height="343.4828" rotation="-0.8223" />
	<line id="bottom" static="true" tag="deadly" material="rock" anchor="-22.4998,3.5049" normal="0,1" />
	<line id="" static="true" tag="deadly" material="rock" anchor="-3.5,768.501" normal="0,-1" />
	<line id="" static="true" material="rock" anchor="-857.1194,443.4072" normal="0.9948,-0.1023" />
	<line id="" static="true" tag="detaching" material="rock" anchor="1173.8867,446.5" normal="-1,0" />
 
	<!-- Dynamic Geometry -->
 
	<!-- Geometry Constraints -->
</scene>

Tower of Goo

Tower of Goo

The Goo Filled Hills

Normal: 25 balls
OCD: 68 balls

Previous level:
Fisty's Bog.
Next level:
Ode to the Bridge Builder.

higher and higher!

Signposts

Go as fast as you can! They are stronger than you think...
They will have to work together to climb very high...
...a real Tower of Goo!
Some of them felt they had done something like this a long long time ago...
...but things were more experimental back then.
-peace, the Sign Painter!

higher and higher!
Level data
Directory name: 
TowerOfGoo
Island: 
Chapter 1 (The Goo Filled Hills)
Official: 
Yes
Normal Requirement: 
25
OCD Type: 
Balls
OCD Requirement: 
68
Depends on: 
Screenshots: 

There is 1 screenshot.

Balls Used

  • 112 common (1 sleeping, 3 attached)
<level ballsrequired="25" letterboxed="false" visualdebug="false" autobounds="false" textcolor="255,255,255" texteffects="true" timebugprobability="0.333" strandgeom="false" allowskip="true" >
 
	<!-- Camera -->
	<camera aspect="normal" endpos="0,778.09" endzoom="0.804">
		<poi pos="-0.5,295.5" traveltime="0" pause="0" zoom="1" />
	</camera>
	<camera aspect="widescreen" endpos="0,778.09" endzoom="1.095">
		<poi pos="0,295.5" traveltime="0" pause="0" zoom="1.095" />
	</camera>
 
	<!-- Music -->
	<music id="SOUND_LEVEL_TOWEROFGOO_KAPTAINPOLKA" />
 
	<!-- Fire -->
 
	<!-- Signposts -->
	<signpost name="signpost_brown" depth="-78.4" x="325.82" y="648.35" scalex="1.004" scaley="1.004" rotation="41.25" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_TOWEROFGOO_SIGNPOST_BROWN" text="SIGNPOST_TOWEROFGOO_1"   />
 
	<!-- Pipes -->
	<pipe id="0" depth="-0.8" >
		<Vertex x="11" y="1621" />
		<Vertex x="11" y="1859" />
		<Vertex x="235" y="1859" />
		<Vertex x="235" y="1778" />
		<Vertex x="575" y="1778" />
	</pipe>
 
	<!-- Balls -->
	<BallInstance type="common" x="-75.5" y="217.5" id="0" angle="0" />
	<BallInstance type="common" x="62.5" y="220.5" id="1" angle="0" />
	<BallInstance type="common" x="52.5" y="324.5" id="2" angle="0" />
	<BallInstance type="common" x="-60.5" y="308.5" id="3" angle="0" />
	<BallInstance type="common" x="-166.51" y="239.49" id="4" angle="0" />
	<BallInstance type="common" x="-46.01" y="475.48" id="5" angle="0" />
	<BallInstance type="common" x="139.5" y="522.5" id="6" angle="0" />
	<BallInstance type="common" x="-105.5" y="878.5" id="7" angle="0" />
	<BallInstance type="common" x="-9.5" y="794.5" id="8" angle="0" />
	<BallInstance type="common" x="-139.5" y="756.5" id="9" angle="0" />
	<BallInstance type="common" x="-203.5" y="970.5" id="10" angle="0" />
	<BallInstance type="common" x="-333.5" y="932.5" id="11" angle="0" />
	<BallInstance type="common" x="252.5" y="612.5" id="12" angle="0" />
	<BallInstance type="common" x="-330.5" y="566.5" id="13" angle="0" />
	<BallInstance type="common" x="-244.5" y="758.5" id="14" angle="0" />
	<BallInstance type="common" x="75.5" y="851.5" id="15" angle="0" />
	<BallInstance type="common" x="84.5" y="712.5" id="16" angle="0" />
	<BallInstance type="common" x="136.5" y="646.5" id="17" angle="0" />
	<BallInstance type="common" x="297.5" y="514.5" id="18" angle="0" />
	<BallInstance type="common" x="-212.5" y="628.5" id="19" angle="0" />
	<BallInstance type="common" x="-338.5" y="713.5" id="20" angle="0" />
	<BallInstance type="common" x="204.5" y="304.5" id="21" angle="0" />
	<BallInstance type="common" x="274.5" y="188.5" id="22" angle="0" />
	<BallInstance type="common" x="-147.5" y="294.5" id="23" angle="0" />
	<BallInstance type="common" x="364.5" y="730.5" id="24" angle="0" />
	<BallInstance type="common" x="266.5" y="714.5" id="25" angle="0" />
	<BallInstance type="common" x="166.5" y="730.5" id="26" angle="0" />
	<BallInstance type="common" x="264.5" y="1022.5" id="27" angle="0" />
	<BallInstance type="common" x="166.5" y="1006.5" id="28" angle="0" />
	<BallInstance type="common" x="66.5" y="1022.5" id="29" angle="0" />
	<BallInstance type="common" x="346.5" y="960.5" id="30" angle="0" />
	<BallInstance type="common" x="183.5" y="248.5" id="31" angle="0" />
	<BallInstance type="common" x="-362" y="314.5" id="32" angle="0" />
	<BallInstance type="common" x="-274" y="510.5" id="33" angle="0" />
	<BallInstance type="common" x="-298" y="374.5" id="34" angle="0" />
	<BallInstance type="common" x="218" y="532.5" id="35" angle="0" />
	<BallInstance type="common" x="236" y="394.5" id="36" angle="0" />
	<BallInstance type="common" x="344" y="476.5" id="37" angle="0" />
	<BallInstance type="common" x="306" y="416.5" id="38" angle="0" />
	<BallInstance type="common" x="-244" y="226.5" id="39" angle="0" />
	<BallInstance type="common" x="358" y="330.5" id="40" angle="0" />
	<BallInstance type="common" x="252" y="456.5" id="41" angle="0" />
	<BallInstance type="common" x="272" y="280.5" id="42" angle="0" />
	<BallInstance type="common" x="-196" y="426.5" id="43" angle="0" />
	<BallInstance type="common" x="-394" y="770.5" id="44" angle="0" />
	<BallInstance type="common" x="-356" y="1020.5" id="45" angle="0" />
	<BallInstance type="common" x="-356" y="828.5" id="46" angle="0" />
	<BallInstance type="common" x="-88" y="1076.5" id="47" angle="0" />
	<BallInstance type="common" x="38" y="814.5" id="48" angle="0" />
	<BallInstance type="common" x="-92" y="776.5" id="49" angle="0" />
	<BallInstance type="common" x="248" y="870.5" id="50" angle="0" />
	<BallInstance type="common" x="-232" y="868.5" id="51" angle="0" />
	<BallInstance type="common" x="300" y="784.5" id="52" angle="0" />
	<BallInstance type="common" x="144" y="840.5" id="53" angle="0" />
	<BallInstance type="common" x="214" y="734.5" id="54" angle="0" />
	<BallInstance type="common" x="-308" y="812.5" id="55" angle="0" />
	<BallInstance type="common" x="-284" y="1118.5" id="56" angle="0" />
	<BallInstance type="common" x="-152" y="1270.5" id="57" angle="0" />
	<BallInstance type="common" x="-246" y="1176.5" id="58" angle="0" />
	<BallInstance type="common" x="78" y="1268.5" id="59" angle="0" />
	<BallInstance type="common" x="148" y="1162.5" id="60" angle="0" />
	<BallInstance type="common" x="18" y="1124.5" id="61" angle="0" />
	<BallInstance type="common" x="358" y="1218.5" id="62" angle="0" />
	<BallInstance type="common" x="-56" y="1188.5" id="63" angle="0" />
	<BallInstance type="common" x="390" y="1052.5" id="64" angle="0" />
	<BallInstance type="common" x="254" y="1188.5" id="65" angle="0" />
	<BallInstance type="common" x="324" y="1082.5" id="66" angle="0" />
	<BallInstance type="common" x="-154" y="1160.5" id="67" angle="0" />
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	<BallInstance type="common" x="-295.5" y="1260.5" id="69" angle="0" />
	<BallInstance type="common" x="-311.5" y="1192.5" id="70" angle="0" />
	<BallInstance type="common" x="-105.5" y="1014.5" id="71" angle="0" />
	<BallInstance type="common" x="-35.5" y="908.5" id="72" angle="0" />
	<BallInstance type="common" x="-165.5" y="870.5" id="73" angle="0" />
	<BallInstance type="common" x="-35.5" y="626.5" id="74" angle="0" />
	<BallInstance type="common" x="36.5" y="598.5" id="75" angle="0" />
	<BallInstance type="common" x="-157.5" y="552.5" id="76" angle="0" />
	<BallInstance type="common" x="248.5" y="944.5" id="77" angle="0" />
	<BallInstance type="common" x="318.5" y="838.5" id="78" angle="0" />
	<BallInstance type="common" x="188.5" y="800.5" id="79" angle="0" />
	<BallInstance type="common" x="6.5" y="1254.5" id="80" angle="0" />
	<BallInstance type="common" x="82.5" y="1178.5" id="81" angle="0" />
	<BallInstance type="common" x="-47.5" y="1140.5" id="82" angle="0" />
	<BallInstance type="common" x="-259.5" y="924.5" id="83" angle="0" />
	<BallInstance type="common" x="292.5" y="1234.5" id="84" angle="0" />
	<BallInstance type="common" x="148.5" y="960.5" id="85" angle="0" />
	<BallInstance type="common" x="-121.5" y="1204.5" id="86" angle="0" />
	<BallInstance type="common" x="344.5" y="1148.5" id="87" angle="0" />
	<BallInstance type="common" x="12.5" y="1064.5" id="88" angle="0" />
	<BallInstance type="common" x="188.5" y="1204.5" id="89" angle="0" />
	<BallInstance type="common" x="258.5" y="1098.5" id="90" angle="0" />
	<BallInstance type="common" x="128.5" y="1060.5" id="91" angle="0" />
	<BallInstance type="common" x="-201.5" y="1220.5" id="92" angle="0" />
	<BallInstance type="common" x="-149.5" y="1070.5" id="93" angle="0" />
	<BallInstance type="common" x="-279.5" y="1032.5" id="94" angle="0" />
	<BallInstance type="common" x="-229.5" y="802.5" id="95" angle="0" />
	<BallInstance type="common" x="-159.5" y="696.5" id="96" angle="0" />
	<BallInstance type="common" x="-289.5" y="658.5" id="97" angle="0" />
	<BallInstance type="common" x="18.5" y="864.5" id="98" angle="0" />
	<BallInstance type="common" x="94.5" y="782.5" id="99" angle="0" />
	<BallInstance type="common" x="-41.5" y="720.5" id="100" angle="0" />
	<BallInstance type="common" x="296.5" y="338.5" id="101" angle="0" />
	<BallInstance type="common" x="-286.5" y="292.5" id="102" angle="0" />
	<BallInstance type="common" x="-200.5" y="484.5" id="103" angle="0" />
	<BallInstance type="common" x="119.5" y="577.5" id="104" angle="0" />
	<BallInstance type="common" x="128.5" y="438.5" id="105" angle="0" />
	<BallInstance type="common" x="86.01" y="512.98" id="106" angle="0" />
	<BallInstance type="common" x="180.5" y="372.5" id="107" angle="0" />
	<BallInstance type="common" x="341.5" y="240.5" id="108" angle="0" />
	<BallInstance type="common" x="-168.5" y="354.5" id="109" angle="0" />
	<BallInstance type="common" x="-294.5" y="439.5" id="110" angle="0" />
	<BallInstance type="common" x="-241.5" y="372.5" id="111" angle="0" />
 
	<!-- Arms -->
	<Strand gb1="0" gb2="2" />
	<Strand gb1="3" gb2="2" />
	<Strand gb1="2" gb2="1" />
	<Strand gb1="1" gb2="0" />
	<Strand gb1="0" gb2="3" />
	<Strand gb1="3" gb2="1" />
 
	<!-- Level Exit -->
	<levelexit id="theExit" pos="11,1621" radius="75" filter="" >
	</levelexit>
 
</level>
<scene minx="-500" miny="0" maxx="500" maxy="2000" backgroundcolor="0,0,0" >
 
	<!-- ForceFields -->
	<linearforcefield type="gravity" force="0,-10" dampeningfactor="0.5" antigrav="true" geomonly="false" />
 
	<!-- Particles -->
	<particles effect="bigleaves1" depth="-1.6" pretick="0" />
	<particles effect="breezeRight" depth="-0.8" pretick="0" />
 
	<!-- SceneLayers -->
		<SceneLayer name="wogcCloud1" depth="8" x="222.47" y="1620.02" scalex="4.439" scaley="1.316" rotation="0" alpha="0.43999999761581" colorize="255,255,255" image="IMAGE_SCENE_TOWEROFGOO_WOGCCLOUD1"   />
		<SceneLayer name="wogcCloud1" depth="8" x="-233.53" y="1612.02" scalex="4.439" scaley="1.316" rotation="0" alpha="0.50999999046326" colorize="255,255,255" image="IMAGE_SCENE_TOWEROFGOO_WOGCCLOUD1"   />
		<SceneLayer name="wogcCloud1" depth="-8" x="-9.51" y="1611.02" scalex="6.232" scaley="1.316" rotation="0" alpha="0.53999996185303" colorize="255,255,255" image="IMAGE_SCENE_TOWEROFGOO_WOGCCLOUD1"   />
	<SceneLayer name="bush_fg1a" depth="240" x="-162.42" y="97.95" scalex="1.767" scaley="1.596" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_TOWEROFGOO_BUSH_FG1A"   />
	<SceneLayer name="bush_fg1a" depth="240" x="163.08" y="100.49" scalex="1.639" scaley="1.432" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_TOWEROFGOO_BUSH_FG1A"   />
	<SceneLayer name="tree_stripe1" depth="232" x="-355.18" y="433.83" scalex="1.325" scaley="1.928" rotation="-157.03" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_TOWEROFGOO_TREE_STRIPE1"   />
	<SceneLayer name="bush_fg1a" depth="200" x="364.81" y="129.51" scalex="1.432" scaley="1.432" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_TOWEROFGOO_BUSH_FG1A"   />
	<SceneLayer name="bush_fg1a" depth="200" x="-395.39" y="129.91" scalex="1.432" scaley="1.432" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_TOWEROFGOO_BUSH_FG1A"   />
	<SceneLayer name="bush_fg1a" depth="80" x="5.15" y="64.46" scalex="2.394" scaley="1.87" rotation="1.7" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_TOWEROFGOO_BUSH_FG1A"   />
	<SceneLayer name="bush_fg1a" depth="80" x="-387.86" y="48.9" scalex="2.394" scaley="1.87" rotation="-15.43" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_TOWEROFGOO_BUSH_FG1A"   />
	<SceneLayer name="bush_fg1a" depth="80" x="374.63" y="51.91" scalex="2.394" scaley="1.87" rotation="8.6" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_TOWEROFGOO_BUSH_FG1A"   />
	<SceneLayer name="bush_leafy_1" depth="40" x="214.53" y="83.62" scalex="1.25" scaley="1.25" rotation="-4.56" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_TOWEROFGOO_BUSH_LEAFY_1"   />
	<SceneLayer name="bush_leafy_1" depth="40" x="-171.47" y="76.15" scalex="1.25" scaley="1.25" rotation="17.3" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_TOWEROFGOO_BUSH_LEAFY_1"   />
	<SceneLayer name="hill_fg1a" depth="0" x="0" y="128.52" scalex="1.176" scaley="1.403" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_TOWEROFGOO_HILL_FG1A"   />
	<SceneLayer name="bush_leafy_1b" depth="-80" x="290.79" y="140.17" scalex="0.997" scaley="1.001" rotation="-6.31" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_TOWEROFGOO_BUSH_LEAFY_1B"   />
	<SceneLayer name="bush_leafy_1b" depth="-80" x="-270.15" y="107.81" scalex="1.098" scaley="1.1" rotation="18.97" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_TOWEROFGOO_BUSH_LEAFY_1B"   />
	<SceneLayer name="bush_leafy_1" depth="-120" x="330.57" y="134.13" scalex="1.252" scaley="1.252" rotation="-12.29" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_TOWEROFGOO_BUSH_LEAFY_1"   />
	<SceneLayer name="bush_leafy_1" depth="-120" x="-302.67" y="141.75" scalex="1.253" scaley="1.25" rotation="11.54" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_TOWEROFGOO_BUSH_LEAFY_1"   />
	<SceneLayer name="tree_stripe1" depth="-160" x="406.94" y="318.6" scalex="0.675" scaley="0.967" rotation="-38.39" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_TOWEROFGOO_TREE_STRIPE1"   />
	<SceneLayer name="signpostPole_brown" depth="-79.2" x="338.86" y="632.62" scalex="1" scaley="1.14" rotation="45.39" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_TOWEROFGOO_SIGNPOSTPOLE_BROWN"   />
	<SceneLayer name="tree_stripe1" depth="-80" x="359.35" y="515.62" scalex="1.02" scaley="1.679" rotation="-30.25" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_TOWEROFGOO_TREE_STRIPE1"   />
	<SceneLayer name="sky_blue2a" depth="-600" x="0" y="937.51" scalex="3.908" scaley="10.695" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_TOWEROFGOO_SKY_BLUE2A"   />
 
	<!-- Buttons -->
 
	<!-- Labels -->
 
	<!-- Static Geometry -->
	<circle id="ground" static="true" tag="walkable" material="verysticky" x="-13" y="-713" radius="893" />
	<line id="" static="true" tag="detaching" material="rock" anchor="509,1003" normal="-0.9999,0.0104" />
	<line id="" static="true" tag="detaching" material="rock" anchor="-510.5,993" normal="1,0.0098" />
	<line id="" static="true" material="rock" anchor="-14,-11.5" normal="-0.0031,1" />
 
	<!-- Dynamic Geometry -->
 
	<!-- Geometry Constraints -->
</scene>

Ode to the Bridge Builder

Ode to the Bridge Builder

The Goo Filled Hills

Normal: 8 balls
OCD: 38 balls

Previous levels:
Tower of Goo,
Chain.
Next level:
Regurgitation Pumping Station.

it looks harder than it is

Signposts

As the sun set over the last of the hills, one of the Goo Balls seemed to say...
...that life sure seemed like a giant physics simulation!
...but as he fell into the spikey death pit below, he knew it probably didn't matter
-love, the Sign Painter

It says...
'Hello, this is MOM.'
'Are you there?'
'Are you coming home?'

it looks harder than it is
Level data
Directory name: 
OdeToBridgeBuilder
Island: 
Chapter 1 (The Goo Filled Hills)
Official: 
Yes
Normal Requirement: 
8
OCD Type: 
Balls
OCD Requirement: 
38
Depends on: 
Screenshots: 

There is 1 screenshot.

Balls Used

<level ballsrequired="8" letterboxed="false" visualdebug="false" autobounds="false" textcolor="255,255,255" texteffects="true" timebugprobability="0.333" strandgeom="false" allowskip="true" >
 
	<!-- Camera -->
	<camera aspect="normal" endpos="1.69,780.02" endzoom="0.432">
		<poi pos="750,987" traveltime="0" pause="1" zoom="1" />
		<poi pos="2.87,919.9" traveltime="3.5" pause="1" zoom="0.431" />
		<poi pos="-695,1004.5" traveltime="3" pause="0" zoom="0.897" />
	</camera>
	<camera aspect="widescreen" endpos="0,730.02" endzoom="0.476">
		<poi pos="602.5,917" traveltime="0" pause="1" zoom="1" />
		<poi pos="0,869.9" traveltime="3.5" pause="1" zoom="0.476" />
		<poi pos="-539.54,954.5" traveltime="3" pause="0" zoom="0.897" />
	</camera>
 
	<!-- Music -->
	<music id="SOUND_LEVEL_ODETOBRIDGEBUILDER_ODETOTHEBRIDGEBUILDER" />
 
	<!-- Fire -->
 
	<!-- Signposts -->
	<signpost name="signpost_gray" depth="-48" x="-925.34" y="936.73" scalex="1.305" scaley="1.305" rotation="5.5" alpha="1" colorize="0,0,0" image="IMAGE_SCENE_ODETOBRIDGEBUILDER_SIGNPOST_GRAY" text="SIGNPOST_ODETOBRIDGEBUILDER_1"   />
		<signpost name="momBbOrng" depth="-232" x="168.66" y="262.61" scalex="0.822" scaley="1.3" rotation="28.68" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_ODETOBRIDGEBUILDER_MOMBBORNG" text="SIGNPOST_ODETOBRIDGEBUILDER_2"   particles="signpostAlertMom" />
 
	<!-- Pipes -->
	<pipe id="0" depth="8" >
		<Vertex x="825" y="1025" />
		<Vertex x="825" y="1100" />
		<Vertex x="683" y="1100" />
		<Vertex x="683" y="1175" />
		<Vertex x="775" y="1175" />
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	<!-- Level Exit -->
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	</levelexit>
 
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<scene minx="-1150" miny="0" maxx="1150" maxy="2000" backgroundcolor="0,0,0" >
 
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</scene>

Regurgitation Pumping Station

Regurgitation Pumping Station

The Goo Filled Hills

OCD: 42 moves

Previous level:
Ode to the Bridge Builder.
Next level:
Drool.

it's a secret

Signposts

The last of the Goo Balls didn't seem to know that they were extremely delicious
or about the nature of the smelly pit in which they found themselves.
They said something about this being the last level of the first chapter...
...whatever that means.
-the Sign Painter

You might be on to something...
It will be a tight fit, you might have to leave some behind...
but that's probably ok, we're all in it together
-the signpainter was here too

They say this is the highest point on the entire island...
As the sun rises, you can almost see forever...
...but I wonder what you might see if you floated a little higher...
-we'll meet again, the Sign Painter

it's a secret
Level data
Directory name: 
RegurgitationPumpingStation
Island: 
Chapter 1 (The Goo Filled Hills)
Official: 
Yes
OCD Type: 
Moves
OCD Requirement: 
42
Screenshots: 
Videos: 
http://www.youtube.com/watch?v=jOugat03kJk
You need Flash player 8+ and JavaScript enabled to view this video.
World Of Goo 1-12 OCD Regurgitation Pumping Station (37 Moves)
World Of Goo 1-12 OCD Regurgitation Pumping Station (37 Moves)
by wogfan.
Rating: 0.00.

There is 1 video.

There is 1 screenshot.

Balls Used

  • 2 Anchor (1 sleeping, 1 attached)
  • 10 EvilEye (1 sleeping, 9 attached)
  • 59 Ivy (59 sleeping, 0 attached)
  • 4 common (1 sleeping, 3 attached)
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	<!-- Music -->
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	<!-- Fire -->
 
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	<Strand gb1="14" gb2="15" />
 
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