Flying Machine

The Goo Filled Hills

Normal: 4 balls
OCD: 16 seconds

Previous level:
Impale Sticky.
Next level:
Fisty's Bog.

some balls are lighter than other balls

Use the Balloon Goo's to lift the bars, but leave enough to lift the block of Goo's to the pipe

Signposts

Open the gates and fly, monkeys, fly!
But don't forget about me, ok?
-sincerely, the Sign Painter

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World of Goo OCD - Flying Machine (15 secs)
World of Goo OCD - Flying Machine (15 secs)
by davidc32346.
Rating: 0.00.

There is 1 video.

There is 1 screenshot.

Balls Used

<level ballsrequired="4" letterboxed="false" visualdebug="false" autobounds="false" textcolor="255,255,255" texteffects="true" timebugprobability="0" strandgeom="true" allowskip="true" >
 
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		<poi pos="17,1736.63" traveltime="0" pause="0" zoom="1.176" />
		<poi pos="4.9,403.67" traveltime="3" pause="0" zoom="0.859" />
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		<poi pos="17,1736.63" traveltime="0" pause="0" zoom="1.176" />
		<poi pos="0,281.16" traveltime="3" pause="0" zoom="1.095" />
	</camera>
 
	<!-- Music -->
	<music id="SOUND_LEVEL_FLYINGMACHINE_TEMP_JELLY" />
 
	<!-- Fire -->
 
	<!-- Signposts -->
	<signpost name="signpost_brown" depth="-8" x="-183.54" y="179.05" scalex="1" scaley="1" rotation="4.1" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_FLYINGMACHINE_SIGNPOST_BROWN" text="SIGNPOST_FLYINGMACHINE_1"   />
 
	<!-- Pipes -->
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		<Vertex x="0" y="1720" />
		<Vertex x="0" y="1820" />
		<Vertex x="100" y="1820" />
		<Vertex x="100" y="2065" />
	</pipe>
 
	<!-- Balls -->
	<BallInstance type="AnchorSticky" x="-262.4" y="359.44" id="0" angle="0" />
	<BallInstance type="AnchorSticky" x="371.5" y="482" id="1" angle="0" />
	<BallInstance type="balloon" x="326.59" y="598.91" id="2" angle="0" />
	<BallInstance type="balloon" x="125" y="417" id="3" angle="0" />
	<BallInstance type="balloon" x="71.01" y="414.5" id="4" angle="0" />
	<BallInstance type="balloon" x="-58" y="407" id="5" angle="0" />
	<BallInstance type="balloon" x="389" y="608" id="6" angle="0" />
	<BallInstance type="balloon" x="-67.4" y="543.4" id="7" angle="0" />
	<BallInstance type="balloon" x="44.6" y="536.4" id="8" angle="0" />
	<BallInstance type="balloon" x="3.29" y="410.73" id="9" angle="0" />
	<BallInstance type="GooProduct" x="162.5" y="187.5" id="10" angle="0" />
	<BallInstance type="GooProduct" x="187.5" y="237.5" id="11" angle="0" />
	<BallInstance type="GooProduct" x="162.5" y="287.5" id="12" angle="0" />
	<BallInstance type="GooProduct" x="-187.5" y="237.5" id="13" angle="0" />
	<BallInstance type="GooProduct" x="-137.5" y="187.5" id="14" angle="0" />
	<BallInstance type="GooProduct" x="-137.5" y="262.5" id="15" angle="0" />
	<BallInstance type="common" x="48.5" y="235.5" id="16" angle="0" />
	<BallInstance type="common" x="-51.5" y="235.5" id="17" angle="0" />
	<BallInstance type="common" x="48.5" y="135.5" id="18" angle="0" />
	<BallInstance type="common" x="-51.5" y="135.5" id="19" angle="0" />
 
	<!-- Arms -->
	<Strand gb1="1" gb2="6" />
	<Strand gb1="1" gb2="2" />
	<Strand gb1="17" gb2="16" />
	<Strand gb1="19" gb2="17" />
	<Strand gb1="18" gb2="19" />
	<Strand gb1="16" gb2="18" />
	<Strand gb1="19" gb2="16" />
 
	<!-- Level Exit -->
	<levelexit id="theExit" pos="0,1720" radius="75" filter="" >
	</levelexit>
 
</level>
<scene minx="-500" miny="0" maxx="500" maxy="2000" backgroundcolor="0,0,0" >
 
	<!-- ForceFields -->
	<linearforcefield id="balloonRepeller" type="gravity" center="14,1927" width="1146" height="172" force="0,-10" dampeningfactor="0" antigrav="false" geomonly="false" enabled="true" water="false" />
	<linearforcefield type="gravity" force="0,-10" dampeningfactor="0.5" antigrav="true" geomonly="false" />
 
	<!-- Particles -->
	<particles effect="blackBallsRising" depth="800"/>
 
 
	<!-- SceneLayers -->
	<SceneLayer name="sign_yield" depth="120" x="-347.49" y="125.99" scalex="1.33" scaley="1.33" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_FLYINGMACHINE_SIGN_YIELD"   />
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	<SceneLayer name="main" depth="0" x="0" y="324" scalex="1" scaley="1" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_FLYINGMACHINE_MAIN"   />
	<SceneLayer name="signpostPole_brown" depth="-8.8" x="-184.63" y="162.09" scalex="1" scaley="1.14" rotation="3.71" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_FLYINGMACHINE_SIGNPOSTPOLE_BROWN"   />
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	<SceneLayer name="gear1blur" depth="-40" x="383" y="243" scalex="0.568" scaley="0.568" rotation="0" alpha="1" colorize="128,128,128" image="IMAGE_SCENE_FLYINGMACHINE_GEAR1BLUR" anim="rot_1rps" animspeed="-3"   />
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	<!-- Buttons -->
 
	<!-- Labels -->
 
	<!-- Static Geometry -->
	<rectangle id="stop" static="true" tag="stopsign" material="rock" x="278.4785" y="394.5" width="16.957" height="89" rotation="0" />
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	<rectangle id="stop" static="true" tag="stopsign" material="rock" x="-287.5217" y="359.5" width="16.9565" height="89" rotation="0" />
	<rectangle id="stop" static="true" tag="stopsign" material="rock" x="-360.5217" y="523.5" width="16.9565" height="89" rotation="0" />
	<rectangle id="" static="true" material="rock" x="587.5283" y="582.3164" width="133.4666" height="434.6393" rotation="-0.174" />
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	<line id="" static="true" material="rock" anchor="6,111" normal="0,1" />
 
	<!-- Dynamic Geometry -->
	<rectangle id="doorLittle" mass="350" static="false" tag="walkable" material="ice" image="IMAGE_SCENE_FLYINGMACHINE_BARLITTLE" imagepos="-0.929,359.6595" imagerot="0.0744" imagescale="0.8999,1" x="-1.8511" y="360.0562" width="566.9276" height="43.1781" rotation="0.0702" />
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	<!-- Geometry Constraints -->
	<hinge body1="doorLittle" anchor="289,357"/>
	<hinge body1="doorBig" anchor="-383.2158203125,466.6357421875"/>
</scene>