Tumbler

The Goo Filled Hills

Normal: 8 balls
OCD: 35 balls

Previous level:
Ivy Towers.
Next level:
Chain.

keep growing

Signposts

Some winners are bigger than other winners!
Look in each area's MENU for more important information.
-with distinction, the Sign Painter

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World of Goo OCD - Tumbler
World of Goo OCD - Tumbler
by davidc32346.
Rating: 0.00.

There is 1 video.

There is 1 screenshot.

Balls Used

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		<poi pos="-0.87,451.85" traveltime="2" pause="0.3" zoom="0.67" />
		<poi pos="-2.48,305.51" traveltime="2" pause="0" zoom="1" />
	</camera>
	<camera aspect="widescreen" endpos="0,591.85" endzoom="0.912">
		<poi pos="-7,890.57" traveltime="0" pause="0" zoom="1.361" />
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		<poi pos="-2.48,305.51" traveltime="2" pause="0" zoom="1" />
	</camera>
 
	<!-- Music -->
	<music id="SOUND_LEVEL_TUMBLER_KAPTAINPOLKA" />
 
	<!-- Fire -->
 
	<!-- Signposts -->
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	<!-- Pipes -->
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	</pipe>
 
	<!-- Balls -->
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	<BallInstance type="Ivy" x="142" y="508" id="5" angle="0" />
	<BallInstance type="Ivy" x="92" y="442" id="6" angle="0" />
	<BallInstance type="Ivy" x="161" y="437" id="7" angle="0" />
	<BallInstance type="Ivy" x="17" y="409" id="8" angle="0" />
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	<BallInstance type="Ivy" x="-247" y="819" id="13" angle="0" />
	<BallInstance type="Ivy" x="-408" y="767" id="14" angle="0" />
	<BallInstance type="Ivy" x="-367" y="692" id="15" angle="0" />
	<BallInstance type="Ivy" x="383" y="792" id="16" angle="0" />
	<BallInstance type="Ivy" x="283" y="733" id="17" angle="0" />
	<BallInstance type="Ivy" x="295" y="771" id="18" angle="0" />
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	<BallInstance type="Ivy" x="199" y="593" id="29" angle="0" />
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	<BallInstance type="Ivy" x="392" y="642" id="31" angle="0" />
	<BallInstance type="Ivy" x="-367" y="542" id="32" angle="0" />
	<BallInstance type="Ivy" x="-208" y="742" id="33" angle="0" />
	<BallInstance type="Ivy" x="-233" y="619" id="34" angle="0" />
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	<BallInstance type="common_albino" x="62.5" y="162.5" id="36" angle="0" />
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	<BallInstance type="common_albino" x="-62.5" y="287.5" id="39" angle="0" />
 
	<!-- Arms -->
	<Strand gb1="37" gb2="38" />
	<Strand gb1="39" gb2="36" />
	<Strand gb1="37" gb2="39" />
	<Strand gb1="36" gb2="37" />
	<Strand gb1="38" gb2="36" />
	<Strand gb1="39" gb2="38" />
 
	<!-- Level Exit -->
	<levelexit id="theExit" pos="0,859" radius="75" filter="" >
	</levelexit>
 
</level>
<scene minx="-600" miny="0" maxx="600" maxy="1200" backgroundcolor="0,0,0" >
 
	<!-- ForceFields -->
	<linearforcefield type="gravity" force="0,-10" dampeningfactor="0" antigrav="true" geomonly="false" />
 
	<!-- Particles -->
 
	<!-- SceneLayers -->
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	<SceneLayer name="lightShaft1" depth="-16" x="39.75" y="584.39" scalex="1.621" scaley="2.162" rotation="10.13" alpha="0.20000000298023" colorize="255,255,255" image="IMAGE_SCENE_TUMBLER_LIGHTSHAFT1"   />
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	<SceneLayer name="Wheel01" depth="-288" x="-1.95" y="604" scalex="1.226" scaley="1.226" rotation="0" alpha="1" colorize="56,56,56" image="IMAGE_SCENE_TUMBLER_WHEEL01" anim="rot_1rps" animspeed="0.05"   />
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	<SceneLayer name="gear1blurGray" depth="-400" x="12.55" y="612.52" scalex="0.791" scaley="0.791" rotation="0" alpha="1" colorize="64,64,64" image="IMAGE_SCENE_TUMBLER_GEAR1BLURGRAY" anim="rot_1rps" animspeed="0.8333"   />
	<SceneLayer name="bg" depth="-960" x="0" y="600" scalex="4.688" scaley="4.688" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_TUMBLER_BG"   />
 
	<!-- Buttons -->
 
	<!-- Labels -->
 
	<!-- Static Geometry -->
	<line id="bottom" static="true" tag="deadly" material="rock" anchor="-44.0005,-35.002" normal="0.0058,1" />
	<line id="" static="true" tag="deadly" material="rock" anchor="26,1246" normal="0.0062,-1" />
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	<line id="" static="true" tag="deadly" material="rock" anchor="656.9038,625.5391" normal="-0.9999,-0.0122" />
 
	<!-- Dynamic Geometry -->
	<compositegeom id="wheel" x="0" y="600" rotation="0" static="false" tag="walkable" material="rock" rotspeed="0.0017" image="IMAGE_SCENE_TUMBLER_WHEEL00" imagepos="0.0287,600.9691" imagerot="0" imagescale="1.0666,1.0666" >
		<rectangle id="" mass="100.3572990067" x="344.7144" y="344.7144" width="64.9996" height="458.2663" rotation="0.7854" />
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	</compositegeom>
 
	<!-- Geometry Constraints -->
	<hinge body1="wheel" anchor="0,600"/>
</scene>