Going Up
The Goo Filled Hills
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OCD: 11 balls
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Small Divide.
easy as Goo pie
Walkthrough
Simply make a structure going upwards in the shape of a bottle. To get the OCD, simple complete the structure using three (3) goo balls.
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Balls Used
- 18 common (1 sleeping, 3 attached)
<level ballsrequired="4" letterboxed="false" visualdebug="false" autobounds="true" textcolor="255,255,255" timebugprobability="0" strandgeom="false" allowskip="true" > <!-- Camera --> <camera aspect="normal" endpos="0,327" endzoom="0.936"> <poi pos="6,634.5" traveltime="0" pause="0" zoom="1" /> <poi pos="1,313.5" traveltime="2" pause="0" zoom="1" /> </camera> <camera aspect="widescreen" endpos="0,327" endzoom="1.273"> <poi pos="0,624.5" traveltime="0" pause="0" zoom="1.273" /> <poi pos="0,241.8" traveltime="2" pause="0" zoom="1.273" /> </camera> <!-- Music --> <music id="SOUND_LEVEL_GOINGUP_TEMP_CARNIVALLOOP" /> <!-- Fire --> <!-- Signposts --> <!-- Pipes --> <pipe id="0" depth="0" > <Vertex x="0" y="514" /> <Vertex x="0" y="614" /> <Vertex x="100" y="614" /> <Vertex x="100" y="879" /> <Vertex x="0" y="879" /> <Vertex x="0" y="1064" /> </pipe> <!-- Balls --> <BallInstance type="common" x="-88.5" y="98.5" id="0" angle="0" /> <BallInstance type="common" x="49.5" y="101.5" id="1" angle="0" /> <BallInstance type="common" x="39.5" y="205.5" id="2" angle="0" /> <BallInstance type="common" x="-73.5" y="189.5" id="3" angle="0" /> <BallInstance type="common" x="-286.5" y="1332" id="4" angle="0" /> <BallInstance type="common" x="243.5" y="1881" id="5" angle="0" /> <BallInstance type="common" x="-26.5" y="1570" id="6" angle="0" /> <BallInstance type="common" x="296.5" y="1566" id="7" angle="0" /> <BallInstance type="common" x="-286.5" y="1520" id="8" angle="0" /> <BallInstance type="common" x="189.5" y="2710" id="9" angle="0" /> <BallInstance type="common" x="119.5" y="2225" id="10" angle="0" /> <BallInstance type="common" x="128.5" y="2086" id="11" angle="0" /> <BallInstance type="common" x="255.5" y="1331" id="12" angle="0" /> <BallInstance type="common" x="-107.5" y="2702" id="13" angle="0" /> <BallInstance type="common" x="341.5" y="1468" id="14" angle="0" /> <BallInstance type="common" x="-212.5" y="1920" id="15" angle="0" /> <BallInstance type="common" x="-294.5" y="2087" id="16" angle="0" /> <BallInstance type="common" x="-39.5" y="1816" id="17" angle="0" /> <!-- Arms --> <Strand gb1="0" gb2="2" /> <Strand gb1="3" gb2="2" /> <Strand gb1="2" gb2="1" /> <Strand gb1="1" gb2="0" /> <Strand gb1="0" gb2="3" /> <Strand gb1="3" gb2="1" /> <!-- Level Exit --> <levelexit id="theExit" pos="0,514" radius="75" filter="" > </levelexit> </level>
<scene minx="-430" miny="0" maxx="430" maxy="1000" backgroundcolor="0,0,0" > <!-- ForceFields --> <linearforcefield type="gravity" force="0,-10" dampeningfactor="0" antigrav="true" geomonly="false" /> <!-- Particles --> <particles effect="bigleaves1" depth="240" pretick="0" /> <particles effect="smallleaves1" depth="-240" pretick="0" /> <!-- SceneLayers --> <SceneLayer name="bush_fg1a" depth="200" x="7.25" y="56.95" scalex="0.963" scaley="0.963" rotation="1.25" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_GOINGUP_BUSH_FG1A" /> <SceneLayer name="bush_fg1a" depth="200" x="312.25" y="68.93" scalex="0.963" scaley="0.963" rotation="-17.99" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_GOINGUP_BUSH_FG1A" /> <SceneLayer name="bush_fg1a" depth="200" x="-332.74" y="64.51" scalex="0.833" scaley="0.833" rotation="12.2" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_GOINGUP_BUSH_FG1A" /> <SceneLayer name="bush_leafy_1" depth="120" x="-29.44" y="32.14" scalex="1.252" scaley="1.252" rotation="12.92" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_GOINGUP_BUSH_LEAFY_1" /> <SceneLayer name="hill_fg1a" depth="0" x="-0.04" y="50.53" scalex="1.012" scaley="1" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_GOINGUP_HILL_FG1A" /> <SceneLayer name="tree_stripe1" depth="-8" x="-386.22" y="200.68" scalex="0.821" scaley="0.821" rotation="-155.58" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_GOINGUP_TREE_STRIPE1" /> <SceneLayer name="bush_leafy_1b" depth="-80" x="290.8" y="52.17" scalex="0.997" scaley="1.001" rotation="-6.31" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_GOINGUP_BUSH_LEAFY_1B" /> <SceneLayer name="bush_leafy_1b" depth="-80" x="-270.15" y="49.81" scalex="1.098" scaley="1.1" rotation="18.97" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_GOINGUP_BUSH_LEAFY_1B" /> <SceneLayer name="tree_stripe1" depth="-88" x="377" y="256" scalex="1.02" scaley="1.02" rotation="-27.66" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_GOINGUP_TREE_STRIPE1" /> <SceneLayer name="bush_leafy_1" depth="-120" x="330.53" y="46.15" scalex="1.252" scaley="1.252" rotation="-6.41" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_GOINGUP_BUSH_LEAFY_1" /> <SceneLayer name="bush_leafy_1" depth="-120" x="-313.65" y="78.78" scalex="1.253" scaley="1.25" rotation="12.97" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_GOINGUP_BUSH_LEAFY_1" /> <SceneLayer name="tutorialPost" depth="-360" x="-302.5" y="227" scalex="1" scaley="1" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_GOINGUP_TUTORIALPOST" /> <SceneLayer name="sky_blue2a" depth="-600" x="-0.08" y="420.94" scalex="3.361" scaley="6.042" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_GOINGUP_SKY_BLUE2A" /> <!-- Buttons --> <!-- Labels --> <!-- Static Geometry --> <circle id="ground" static="true" tag="walkable" material="verysticky" x="-7" y="-817" radius="900" /> <line id="" static="true" tag="detaching" material="rock" anchor="436.5,331.5" normal="-1,-0.0071" /> <line id="" static="true" tag="detaching" material="rock" anchor="-437,321" normal="1,-0.0056" /> <line id="" static="true" material="rock" anchor="-14,18.5" normal="-0.0031,1" /> <!-- Dynamic Geometry --> <!-- Geometry Constraints --> </scene>
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