To the goocreators
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To the goocreators | Boudin | 04/21/2008 - 18:42 |
I know it's a totaly useless topic but I wnated to say it. | ||
Re: To the goocreators | Dil999 | 04/21/2008 - 19:06 |
I did the same thing. I stumbled upon the game after hearing about it from an outside source, and decided to buy it, and loved it. It was totally worth it :D | ||
Re: To the goocreators | Ballisticsfood | 04/22/2008 - 11:26 |
Much the same as you two guys, except I'd played Tower of goo before finding World of goo. I was googling for Tower of goo, after a weird urge to play the game, and one of the results was World of Goo. My interest was immediately grabbed by the proverbial vegetables and pinned to the world of goo site for many weeks before the Preorder option appeared. When it did, I bought the game, then spent another few months waiting for the beta. I signed up to the beta, then the forum when it appeared, which brings us (quite neatly) to now. | ||
Re: To the goocreators | LK4O4 | 04/29/2008 - 00:03 |
Actually, I first heard about Kyle Gabler from a talk on GDC Radio, "How to Prototype a Game in Seven Days" (which is actually from a long time ago), and so I checked out the Experimental Gameplay Project and him and this 2DBoy thing all from that podcast (found here: http://cmpmedia.vo.llnwd.net/o1/gdcradio-net/GDCR/gdcr_018.mp3). When I heard he was striking out on his own to make a game, I knew I had to have it, and pre-ordered (and the demo/preview is awesome)! | ||
Re: To the goocreators | Chris Evans | 04/29/2008 - 04:15 |
I'm pretty sure I played Tower of Goo all those years ago. But I found World of Goo in a combination of sources, I think PC Gamer UK or Rock, Paper, Shotgun originally mentioned it, and from there I took a greater interest in it because of my blog. | ||
Re: To the goocreators | rednay | 05/08/2008 - 05:32 |
I found the introduction of the game on wiigamer.nl |