I'm generally a bit averse to asking for help, but I'm totally at a loss here, and everyone else seems to be sliding right by it. At first I thought that you were supposed to pile goo on top of the block to push it down, and tried that to no effect. Only other thing I could think of was to rock the block back and forth with a structure extending to both sides and luring the loose goo around with the whistle, but that didn't work either. ??? |
Keep piling Goo sky high on the block, it'll go down eventually. Build directly above it. |
Heh, I must have not waited long enough the first time. Thanks. |
Red Carpet almost made me cry the first time I played it. Before then i'd been playing a long with a 'we don't leave our gooballs behind' policy, and Red Carpet just smashed it into a thousand pieces. Those gooballs trusted me dammit! and i led them to their deaths! and.. and.. *sob*
For some reason the music on that level reminded me of Saving Private Ryan. Don't know why, it just did. Which made it even more heart wrenching. |
I loved the music on that level- it was epic. |
That chapter baffled me too. Even when I moved every last goo on to the switch (without building a tower, i just placed them on the existing frame) it wouldnt move.
So I had to find another way... I built under the ledge that was holding back the beauty goo and forced it up... :p A great thing about physics games is there is often more than one solution. :)
  Last modified Thu, 10/09/2008 - 18:46 by Therlun |
Our QA guy found a way to complete the level without killing any balls except for the initial structure. |
haha hadn't thought of trying that one, although I didn't really have that objective in mind when I played first time.
Remember guys: Goo weighs more when it's connected!
Does anyone know how this weight increase is calculated? I've wondered about these options, but it's pretty hard experimenting to find which is right: - each ball of connected goo weighs a fixed amount, which is more than unconnected goo balls - each connection "strut" weighs a fixed amount in itself, which would account for the extra weight - each connection "strut" weighs an amount varying according to its length ...or some combination of the above? |
[quote author=kyle link=topic=277.msg2278#msg2278 date=1223598236] Our QA guy found a way to complete the level without killing any balls except for the initial structure. Nice, found it as well :D
Following up on that, I'm working on a proof of concept that it can be done without killing any goos. I've got 2 different strategies, both viable and extremely difficult. |