Non "pre-order" activation on steam?
Non "pre-order" activation on steam? | Synnical77 | 10/12/2008 - 21:08 |
I really want to buy World of Goo right now but it's not clear whether if I buy the game from this site NOW if I can activate it on steam later. | ||
Re: Non "pre-order" activation on steam? | bennbill | 10/12/2008 - 22:03 |
buy from 2d boy; steam acheivements aren't worth the bother seriously. | ||
Re: Non "pre-order" activation on steam? | Synnical77 | 10/12/2008 - 23:41 |
Okay, the answer I got was a big fat no. I guess I'll have to wait until tomorrow :( . | ||
Re: Non "pre-order" activation on steam? | hotblack | 10/13/2008 - 01:13 |
It would be interesting to know what the relative costs/revenue cut from the different distribution methods are. We may not be able to here this due to contractual issues, but I'm sure that while Steam et al take a cut, there are some savings from server/bandwidth costs. Initial assumptions would be that direct is best though. | ||
Re: Non "pre-order" activation on steam? | ZomBuster | 10/13/2008 - 03:54 |
The total lack of DRM makes it impossible to check if someone bought the game or not, I was lucky the preorders got that magic key thingie :D | ||
Re: Non "pre-order" activation on steam? | hotblack | 10/13/2008 - 18:41 |
Not really, you can track sales without DRM and there absolutely will be records of whose bought the game. | ||
Re: Non "pre-order" activation on steam? | martinarcand1 | 10/14/2008 - 20:41 |
Steam takes what.. 2% of the game's revenue? + The bandwidth usage is completely free for the developer + updates to the game is super easy.. | ||
Re: Non "pre-order" activation on steam? | Windburn | 10/14/2008 - 21:57 |
[quote author=martinarcand1 link=topic=315.msg2832#msg2832 date=1224034915] |