Hi all,
First a massive congratulations to 2Dboy on making such a stunning game! I've only played the first chapter so far but I can't wait to dive into the rest of the game ASAP. Its a brilliant example of what can be done when a simple idea is polished to perfection.
playing this game peaked my interest in how, and with which tools it was made. I know a little bit about programming, graphics and physics from working in film visual effects, but I was hoping Kyle and Ron might be open to shedding a bit more info on the technical side of making the game, for those of us interested in perhaps tinkering with making our own games.
Pointers to a few choice tutorials/guides would be super handy aswell. World of goo totally opened my eyes to the world of indie games, but I'm not exactly sure where to look if I wanted to learn more about making my own...
cheers guys!
;D |
Great work 2D boys :D i love your game.
I would also love to hear a little about the tools and wotnots used to create WOG. I love the vid on the blog with the graphics creation and really i'm curious abt the language used etc? |