Level design Voting

Level design Voting | Ballisticsfood | 04/02/2008 - 07:21 |
If you havent already seen the level design competition, you should go here to read all the wonderful ideas people have created. It can be found here: | ||
Re: Level design Voting | Marius | 04/02/2008 - 07:43 |
Having trouble choosing, Ballisticsfood? :) Last modified Wed, 04/02/2008 - 10:59 by Marius | ||
Re: Level design Voting | Dil999 | 04/02/2008 - 16:11 |
I'm going to go with TwentySeven. | ||
Re: Level design Voting | Carp | 04/02/2008 - 19:16 |
I'm going with david.mcgraw's Teamwork because it realizes the building-something-on-a-bridge dynamic as well(if not better than) mine. | ||
Re: Level design Voting | The Happy Friar | 04/03/2008 - 09:06 |
only issue I have with voting is that there's so many designs vs # of forum members. odds are the winner will have two votes while the others only have 1. | ||
Re: Level design Voting | swdfsh | 04/03/2008 - 10:21 |
david.mcgraw's Teamwork has my vote. Although there were so many awesome ones. I would love to see all of them made into actual levels :) | ||
Re: Level design Voting | Dil999 | 04/03/2008 - 16:25 |
In my opinion, the top 2-4 (unless one wins by a vast majority) should be put into a separate poll with no other maps (anything socring <2-3), so we can get a definitive answer. | ||
Re: Level design Voting | david.mcgraw | 04/03/2008 - 17:50 |
[quote author=Dil999 link=topic=77.msg643#msg643 date=1207257916] | ||
Re: Level design Voting | Ballisticsfood | 04/04/2008 - 06:45 |
You're winning anyway, even if your vote is -1 | ||
Re: Level design Voting | Dil999 | 04/04/2008 - 16:45 |
Think we should wait a few days, start the final poll now, or go with Teamwork? | ||
Re: Level design Voting | Carp | 04/04/2008 - 18:24 |
A 2nd round sounds good to me. What say you, BF? | ||
Re: Level design Voting | Dil999 | 04/04/2008 - 19:10 |
Oh, and before we post the second poll (as long as we decide that we are going to) I think we should get each of the top 3 to qive is a quick statement, saying why their map is unique. | ||
Re: Level design Voting | Sqrl | 04/04/2008 - 20:19 |
I noticed the votes were a bit on the low side so I posted this on the forum that lead me here in the first place, VGChartz.com. Just so that nobody thinks I was trying to ballot stuff this is exactly how I posted it: | ||
Re: Level design Voting | Ballisticsfood | 04/05/2008 - 06:26 |
Sqrl, thats OK by me. | ||
Re: Level design Voting | Marius | 04/05/2008 - 07:36 |
Maybe it could open again for a bit so the people from vgchartz could vote? Or is that a bad idea? | ||
Re: Level design Voting | Ballisticsfood | 04/05/2008 - 08:12 |
Voting extended for another 2 days in the hope that it breaks the deadlock and we get a clear winner/runners up. | ||
Re: Level design Voting | Sir Mystery | 04/06/2008 - 07:20 |
I like Teamwork ;D ;D ;D | ||
Re: Level design Voting | The Happy Friar | 04/06/2008 - 08:02 |
could be a "musical chairs" type vote. | ||
Re: Level design Voting | Ballisticsfood | 04/06/2008 - 08:19 |
Right. I'm gonna edit the poll to take out all but the top 4, vote from there for whatever you will. | ||
Re: Level design Voting | Carp | 04/07/2008 - 18:19 |
Ach, a 3-way tie...three cheers for democracy. ::) | ||
Re: Level design Voting | TwentySeven | 04/07/2008 - 19:42 |
I think Teamworks won it twice now. | ||
Re: Level design Voting | Dil999 | 04/07/2008 - 20:34 |
It won by almost twice last time- look at the difference. The less contestants each round means the more accurate poll we will have, so I think we should do at least 1 more. | ||
Re: Level design Voting | Ballisticsfood | 04/08/2008 - 10:58 |
!! once more? Well, if anyone else wants another round, you can have it. Otherwise 'Teamwork' will be the winner and 'The Big Nasty Rock' and 'The Path of Least Resistance' will be the runner up maps. Your input over which idea is best will probably decide whethwer is stays open or not, but I have to close it sometime soon! | ||
Re: Level design Voting | david.mcgraw | 04/08/2008 - 11:44 |
[quote author=Dil999 link=topic=77.msg677#msg677 date=1207618461] | ||
Re: Level design Voting | Ballisticsfood | 04/08/2008 - 16:31 |
I cant. There's 2 levels tying for second place! | ||
Re: Level design Voting | david.mcgraw | 04/08/2008 - 18:24 |
I blame the bunny... | ||
Re: Level design Voting | Carp | 04/08/2008 - 19:37 |
It might be a tad late for this particular case, but I just remembered something really interesting I found in the Great Wiki: | ||
Re: Level design Voting | Dil999 | 04/08/2008 - 22:07 |
Sounds like a good idea. | ||
Re: Level design Voting | TwentySeven | 04/08/2008 - 22:28 |
I Happily concede for 3rd place. There? Announce a winner already. | ||
Re: Level design Voting | Dil999 | 04/08/2008 - 22:31 |
Ok then, I'm overruled! | ||
Re: Level design Voting | Ballisticsfood | 04/09/2008 - 04:19 |
Thanks Dil, i was offline and couldn't see the rather intersting debates, but i fully agre with your useage of your mod powers. | ||
Re: Level design Voting | The Happy Friar | 04/09/2008 - 07:46 |
so he gets to be in the game as a new type of goo now, right? :) | ||
Re: Level design Voting | kyle | 04/09/2008 - 12:44 |
Dave McGraw wins! I'll see about working this award-winning design into the game. Maybe some of the others too? Seems like we should also make a "competition winners" section in the credits. | ||
Re: Level design Voting | david.mcgraw | 04/09/2008 - 17:46 |
Awesome! Thanks for voting everybody! | ||
Re: Level design Voting | t1 | 04/10/2008 - 16:57 |
I'm surprised I got a vote, thanks people.. and big congratulations Dave!! :) |