Crackling music in Linux

Crackling music in Linux | Pizuz | 02/13/2009 - 18:33 |
Hi. Quick question: I just installed the game on Fedora 10. Great performance as far as I can tell, however the music sounds like its coming from a fifty year-old vinyl. Is that intended or does Pulseaudio screw up on me? | ||
Re: Crackling music in Linux | spazturtle | 02/13/2009 - 20:14 |
That was meant to have been fixed in the beta. | ||
Re: Crackling music in Linux | Pizuz | 02/13/2009 - 20:19 |
Nevermind. Changed the sound driver from auto to alsa and everything became audible all of a sudden. Ergo: The SDL Pulseaudio module still sucks. | ||
Re: Crackling music in Linux | Windsurfer | 02/14/2009 - 09:47 |
Maybe you just need to increase the buffer size in config.txt. Pulseaudio is known to have high latency. | ||
Re: Crackling music in Linux | Soultaker | 02/14/2009 - 09:59 |
What I heard in the beta is that especially older versions of Pulse Audio are buggy. | ||
Re: Crackling music in Linux | Xecuter | 02/14/2009 - 12:55 |
I have the same problem, but changing buffer size does not fix it. I don't either use Pulse. | ||
Re: Crackling music in Linux | Pizuz | 02/15/2009 - 07:30 |
I tried fiddling around with the sound buffer, as well, which didnt help. Oh, and I believe that Fedora 10 should already be using one of the most recent versions of Pulseaudio with that glitch-free extension enabled (therefore latency shouldnt be an issue). Anyway, the ALSA driver does work and I am perfectly happy. ESD and OSS (not the DMA one) get perfect results, as well. |