config changed => game doesn't start anymore :-(

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config changed => game doesn't start anymore :-(dentaku02/22/2009 - 11:40

Just tested the entry

  <param name="manymouse" value="true" />

but the mouse was away. Than I changed it back (?) to

  <param name="manymouse" value="false" />

but now the game doesn't start anymore. In a console, it just says "Aborted" ... I deinstalled the package and reinstalled again, but it doesn't help: it doesn't start anymore - it alweays says just "Aborted" in a a shell. .... please help!  :'(


Last modified Sun, 02/22/2009 - 11:49 by dentaku
Re: config changed => game doesn't start anymore :-(Soultaker02/22/2009 - 11:51

The Sign Painter warned you not to change anything there!

Seriously though. Could you post the contents of $HOME/.WorldOfGoo/WorldOfGoo.log?

Did you copy the config to $HOME/.WorldOfGoo/ before editing? If so, you may have to remove it there to get the default behaviour back.

Re: config changed => game doesn't start anymore :-(dentaku02/22/2009 - 12:03

Yes, I read that. But I changed the resolution and this worked, so I thought changing a simple "false" to true" can be savely undone ...  :(

I ensured that /op/WorldOfGee/ was removed and also deleted ~/.WorldOfGoo but it didn't help. Here's the log after fresh reinstall:

Quote:
[t=0.00] Failed to read persistent data from "/home/dentaku/.WorldOfGoo/pers2.dat"!
[t=0.00] Locale de_DE.UTF-8@euro matched to language de.
[t=0.00] Primary language: de
[t=0.00] Created 800x600 (32 bpp) graphics surface.
[t=0.00] Created virtual viewport of size 800(+0)x600(+0)
[t=0.00] Using audio driver: alsa

Re: config changed => game doesn't start anymore :-(Soultaker02/22/2009 - 12:09

Maybe something silly like no more free audio channels? Did you try rebooting in between crashes?

Re: config changed => game doesn't start anymore :-(dentaku02/22/2009 - 12:19

Yep, I rebooted. And I found the problem: pulseaudio!!! When I start WorldOfGoo, the message "Aborted" is displayed in the shell. But after I killed the process "pulseaudio", it works again *phewww!*  :)  I thought about pulseaudio because I had some other problems with games in the past that were solved after killing pulseaudio!

Re: config changed => game doesn't start anymore :-(Soultaker02/22/2009 - 14:08

Do you happen to use a 64-bit distribution?

If so, the problem is probably that you don't have 32-bit Pulse Audio libraries installed. Then, the game falls back to using ALSA, which fails if Pulse Audio has already started and claimed the audio device. A better solution may be to use Pulse Audio in the game too, but then you also get the lag that Pulse Audio causes.

Re: config changed => game doesn't start anymore :-(dentaku02/22/2009 - 17:35

Yes, I run 64 Bit Linux and installed World of Goo with --force-architecture. I read of many people having problems with PulseAudio but never heard about some missing 32 Bit Libs. Is there such a package to be installed in /lib32 ?

Just found the thread "PROPERLY install World of Goo on 64bit Debian/Ubuntu Linux" (http://2dboy.com/forum/index.php/topic,1464.msg9805.html") but it doesn't address the pulseaudio problem.


Last modified Sun, 02/22/2009 - 17:58 by dentaku