I'm testing the Mac version. Played the first three levels then went to WoGC. Attached one ball fine. Attached second ball and the application exited. Possibly related to launching WoGC with online enabled. Subsequent attempts to enter WoGC are just fine.
Process: World of Goo [275] Path: /Users/david/Desktop/World of Goo.app/Contents/MacOS/World of Goo Identifier: com.2dboy.wog Version: ??? (1.20) Code Type: PPC (Native) Parent Process: launchd [192]
Date/Time: 2008-11-10 20:43:27.583 +0000 OS Version: Mac OS X 10.5.4 (9E17) Report Version: 6
Exception Type: EXC_BAD_ACCESS (SIGBUS) Exception Codes: KERN_PROTECTION_FAILURE at 0x0000000000000008 Crashed Thread: 0
Thread 0 Crashed: 0 com.2dboy.wog 0x000221d8 0x1000 + 135640 1 com.2dboy.wog 0x0008b9e0 0x1000 + 567776 2 com.2dboy.wog 0x0008d18c 0x1000 + 573836 3 com.2dboy.wog 0x0010023c 0x1000 + 1045052 4 com.2dboy.wog 0x00014684 0x1000 + 79492 5 com.2dboy.wog 0x00014934 0x1000 + 80180 6 com.2dboy.wog 0x000c8f68 0x1000 + 819048 7 com.2dboy.wog 0x000028c8 0x1000 + 6344 8 com.2dboy.wog 0x000025cc 0x1000 + 5580
Thread 1: 0 libSystem.B.dylib 0x90a0fe4c __semwait_signal + 12 1 libSystem.B.dylib 0x90a4ca00 _pthread_cond_wait + 1580 2 libGLProgrammability.dylib 0x905f8298 glvmDoWork + 120 3 libSystem.B.dylib 0x90a4b658 _pthread_start + 316
Thread 2: 0 libSystem.B.dylib 0x90a09438 mach_msg_trap + 8 1 libSystem.B.dylib 0x90a1035c mach_msg + 56 2 com.apple.CoreFoundation 0x952df568 CFRunLoopRunSpecific + 1812 3 com.apple.audio.CoreAudio 0x962b9e3c HALRunLoop::OwnThread(void*) + 212 4 com.apple.audio.CoreAudio 0x962b9c80 CAPThread::Entry(CAPThread*) + 104 5 libSystem.B.dylib 0x90a4b658 _pthread_start + 316
Thread 3: 0 libSystem.B.dylib 0x90a094b8 semaphore_timedwait_signal_trap + 8 1 libSystem.B.dylib 0x90a4c8fc _pthread_cond_wait + 1320 2 com.apple.audio.CoreAudio 0x962cb884 HP_IOThread::WorkLoop() + 488 3 com.apple.audio.CoreAudio 0x962cb684 HP_IOThread::ThreadEntry(HP_IOThread*) + 12 4 com.apple.audio.CoreAudio 0x962b9c80 CAPThread::Entry(CAPThread*) + 104 5 libSystem.B.dylib 0x90a4b658 _pthread_start + 316
Thread 4: 0 libSystem.B.dylib 0x90a095b8 mach_wait_until + 8 1 libSystem.B.dylib 0x90a953ec nanosleep + 324 2 libirrklang.dylib 0x00173594 irrklang::CIrrKlangSoundEngine::run(void*) + 60 3 libirrklang.dylib 0x001cc220 ik_internal::bootThreadFunction(void*) + 44 4 libSystem.B.dylib 0x90a4b658 _pthread_start + 316
Thread 5: 0 libSystem.B.dylib 0x90a095b8 mach_wait_until + 8 1 libSystem.B.dylib 0x90a953ec nanosleep + 324 2 libSystem.B.dylib 0x90a95294 usleep + 68 3 com.2dboy.wog 0x000199c8 0x1000 + 100808 4 com.2dboy.wog 0x00019a44 0x1000 + 100932 5 libSystem.B.dylib 0x90a4b658 _pthread_start + 316
Thread 0 crashed with PPC Thread State 32: srr0: 0x000221d8 srr1: 0x0200f030 dar: 0x00000008 dsisr: 0x40000000 r0: 0x0008b9e4 r1: 0xbffff570 r2: 0x00162530 r3: 0x00000000 r4: 0x0000006c r5: 0xbffff2f8 r6: 0x04e12844 r7: 0x04efc2d0 r8: 0x90a387a8 r9: 0x00000000 r10: 0x90b887a8 r11: 0x90b887a8 r12: 0x00028d68 r13: 0x00000000 r14: 0x00000000 r15: 0x00000000 r16: 0x00000000 r17: 0x00000000 r18: 0x00000000 r19: 0x00000000 r20: 0x00000000 r21: 0x00000000 r22: 0x00000000 r23: 0xbffff720 r24: 0x00144c80 r25: 0x00144d78 r26: 0x00972c00 r27: 0x00110000 r28: 0x1781798c r29: 0x04e886cc r30: 0x0000001b r31: 0x17817890 cr: 0x44000482 xer: 0x00000004 lr: 0x0008b9f0 ctr: 0x00028d68 vrsave: 0x00000000
Model: PowerBook6,7, BootROM 4.9.3f0, 1 processor, PowerPC G4 (1.5), 1.42 GHz, 768 MB Graphics: kHW_ATIrv360M12Item, ATY,M12, spdisplays_agp_device, 32 MB Memory Module: DIMM0/BUILT-IN, 512 MB, built-in, built-in Memory Module: DIMM1/J7, 256 MB, DDR SDRAM, PC2700U-25330 AirPort: spairport_wireless_card_type_airport_extreme (0x14E4, 0x4318), Broadcom BCM43xx 1.0 (4.170.25.8) Modem: Jump, V.92, Version 1.0 Bluetooth: Version 2.1.0f17, 2 service, 1 devices, 1 incoming serial ports Network Service: AirPort, AirPort, en1 PCI Card: pci106b,4318, sppci_othernetwork, SLOT-B Parallel ATA Device: MATSHITADVD-R UJ-845E Parallel ATA Device: FUJITSU MHV2060AT, 55.89 GB USB Device: Bluetooth USB Host Controller, Apple, Inc., full_speed, 500 mA USB Device: Apple Internal Trackpad, Apple Computer, full_speed, 500 mA
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Also, selecting "Quit" from bottom left of WoGC gives:
Process: World of Goo [313] Path: /Users/david/Desktop/World of Goo.app/Contents/MacOS/World of Goo Identifier: com.2dboy.wog Version: ??? (1.20) Code Type: PPC (Native) Parent Process: launchd [192]
Date/Time: 2008-11-10 21:00:51.836 +0000 OS Version: Mac OS X 10.5.4 (9E17) Report Version: 6
Exception Type: EXC_BAD_ACCESS (SIGSEGV) Exception Codes: KERN_INVALID_ADDRESS at 0x00000000c51f4833 Crashed Thread: 5
Thread 0: 0 libSystem.B.dylib 0x90a09438 mach_msg_trap + 8 1 libSystem.B.dylib 0x90a1035c mach_msg + 56 2 com.apple.CoreGraphics 0x918485b4 _CGSDisplayFade + 144 3 com.apple.CoreGraphics 0x9184850c CGDisplayFade + 148 4 com.2dboy.wog 0x00016ee4 0x1000 + 89828 5 com.2dboy.wog 0x00016fd0 0x1000 + 90064 6 com.2dboy.wog 0x00014ee0 0x1000 + 81632 7 com.2dboy.wog 0x000c8fa8 0x1000 + 819112 8 com.2dboy.wog 0x000028c8 0x1000 + 6344 9 com.2dboy.wog 0x000025cc 0x1000 + 5580
Thread 1: 0 libSystem.B.dylib 0x90a0fe4c __semwait_signal + 12 1 libSystem.B.dylib 0x90a4ca00 _pthread_cond_wait + 1580 2 libGLProgrammability.dylib 0x905f8298 glvmDoWork + 120 3 libSystem.B.dylib 0x90a4b658 _pthread_start + 316
Thread 2: 0 libSystem.B.dylib 0x90a09438 mach_msg_trap + 8 1 libSystem.B.dylib 0x90a1035c mach_msg + 56 2 com.apple.CoreFoundation 0x952df568 CFRunLoopRunSpecific + 1812 3 com.apple.audio.CoreAudio 0x962b9e3c HALRunLoop::OwnThread(void*) + 212 4 com.apple.audio.CoreAudio 0x962b9c80 CAPThread::Entry(CAPThread*) + 104 5 libSystem.B.dylib 0x90a4b658 _pthread_start + 316
Thread 3: 0 libSystem.B.dylib 0x90a094b8 semaphore_timedwait_signal_trap + 8 1 libSystem.B.dylib 0x90a4c8fc _pthread_cond_wait + 1320 2 com.apple.audio.CoreAudio 0x962cb884 HP_IOThread::WorkLoop() + 488 3 com.apple.audio.CoreAudio 0x962cb684 HP_IOThread::ThreadEntry(HP_IOThread*) + 12 4 com.apple.audio.CoreAudio 0x962b9c80 CAPThread::Entry(CAPThread*) + 104 5 libSystem.B.dylib 0x90a4b658 _pthread_start + 316
Thread 4: 0 libSystem.B.dylib 0x90a095b8 mach_wait_until + 8 1 libSystem.B.dylib 0x90a953ec nanosleep + 324 2 libirrklang.dylib 0x00173594 irrklang::CIrrKlangSoundEngine::run(void*) + 60 3 libirrklang.dylib 0x001cc220 ik_internal::bootThreadFunction(void*) + 44 4 libSystem.B.dylib 0x90a4b658 _pthread_start + 316
Thread 5 Crashed: 0 com.2dboy.wog 0x00019740 0x1000 + 100160 1 com.2dboy.wog 0x000199b8 0x1000 + 100792 2 com.2dboy.wog 0x00019a44 0x1000 + 100932 3 libSystem.B.dylib 0x90a4b658 _pthread_start + 316
Thread 5 crashed with PPC Thread State 32: srr0: 0x00019740 srr1: 0x0200f030 dar: 0xc51f4833 dsisr: 0x40000000 r0: 0x00000001 r1: 0xf030adb0 r2: 0xc51f482b r3: 0x00306aa4 r4: 0x00000000 r5: 0xf030ade8 r6: 0xffffffff r7: 0x00000009 r8: 0x04efc080 r9: 0x00107350 r10: 0x0027a024 r11: 0xa0128da0 r12: 0x90a13af4 r13: 0x00000000 r14: 0x00000000 r15: 0x00000000 r16: 0x00000000 r17: 0x00000000 r18: 0x00000000 r19: 0x00000000 r20: 0x00000000 r21: 0x00000000 r22: 0x00000000 r23: 0x00000000 r24: 0x00000000 r25: 0xa012b52c r26: 0x0000a407 r27: 0x00000000 r28: 0x003a4130 r29: 0x003a4130 r30: 0x003a418c r31: 0x18b0e070 cr: 0x24000244 xer: 0x00000004 lr: 0x00019724 ctr: 0x90a13af4 vrsave: 0x00000000
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I'm not going to be playing WoGC on Mac beyond testing GooTool (which I haven't started yet, so these crashes aren't related), I just thought they should be reported. |
Hey I bought WORLD OF GOO last week (im a Mac User) and its been working properly since today, I have the same problem as you do. The difference is: I cannot even enter the game anymore!
When I open the app, the screen turns black as usual BUT before I can see the 2D BOYS logo, everything closes and Im back on my Finder with an error message (see below)
Im on iMac last generation. I tried to reset, delete/reinstall the game, didnt change anything. That sucks because I'm addict and I had only 2 levels left to complete the game!...
Any idea to fix this bug?
------ Process: World of Goo [143] Path: /Volumes/WorldOfGoo/World of Goo.app/Contents/MacOS/World of Goo Identifier: com.2dboy.wog Version: ??? (1.20) Code Type: X86 (Native) Parent Process: launchd [61]
Date/Time: 2008-11-12 22:35:51.377 -0500 OS Version: Mac OS X 10.5.5 (9F33) Report Version: 6
Exception Type: EXC_BAD_ACCESS (SIGBUS) Exception Codes: KERN_PROTECTION_FAILURE at 0x0000000000000000 Crashed Thread: 0
Thread 0 Crashed: 0 libSystem.B.dylib 0x9089e1e5 strtol_l + 52 1 libSystem.B.dylib 0x9089e1ab atoi + 69 2 com.2dboy.wog 0x000f0129 0x1000 + 979241 3 com.2dboy.wog 0x000f05e9 0x1000 + 980457 4 com.2dboy.wog 0x000f0876 0x1000 + 981110 5 com.2dboy.wog 0x000f1acc 0x1000 + 985804 6 com.2dboy.wog 0x000f1bb1 0x1000 + 986033 7 com.2dboy.wog 0x00103550 0x1000 + 1058128 8 com.2dboy.wog 0x00010bc1 0x1000 + 64449 9 com.2dboy.wog 0x000d25f9 0x1000 + 857593 10 com.2dboy.wog 0x00002632 0x1000 + 5682 11 com.2dboy.wog 0x00002559 0x1000 + 5465
Thread 1: 0 libSystem.B.dylib 0x9087e68e __semwait_signal + 10 1 libSystem.B.dylib 0x908a936d pthread_cond_wait$UNIX2003 + 73 2 libGLProgrammability.dylib 0x95545b32 glvmDoWork + 162 3 libSystem.B.dylib 0x908a86f5 _pthread_start + 321 4 libSystem.B.dylib 0x908a85b2 thread_start + 34
Thread 2: 0 libSystem.B.dylib 0x908774a6 mach_msg_trap + 10 1 libSystem.B.dylib 0x9087ec9c mach_msg + 72 2 com.apple.CoreFoundation 0x9313d0ce CFRunLoopRunSpecific + 1790 3 com.apple.CoreFoundation 0x9313dcf8 CFRunLoopRunInMode + 88 4 com.apple.audio.CoreAudio 0x91a15464 HALRunLoop::OwnThread(void*) + 160 5 com.apple.audio.CoreAudio 0x91a15300 CAPThread::Entry(CAPThread*) + 96 6 libSystem.B.dylib 0x908a86f5 _pthread_start + 321 7 libSystem.B.dylib 0x908a85b2 thread_start + 34
Thread 3: 0 libSystem.B.dylib 0x90877506 semaphore_timedwait_signal_trap + 10 1 libSystem.B.dylib 0x908a984f _pthread_cond_wait + 1244 2 libSystem.B.dylib 0x908ab0d3 pthread_cond_timedwait_relative_np + 47 3 com.apple.audio.CoreAudio 0x91a24a47 CAGuard::WaitFor(unsigned long long) + 213 4 com.apple.audio.CoreAudio 0x91a26602 CAGuard::WaitUntil(unsigned long long) + 70 5 com.apple.audio.CoreAudio 0x91a24da7 HP_IOThread::WorkLoop() + 759 6 com.apple.audio.CoreAudio 0x91a24aab HP_IOThread::ThreadEntry(HP_IOThread*) + 17 7 com.apple.audio.CoreAudio 0x91a15300 CAPThread::Entry(CAPThread*) + 96 8 libSystem.B.dylib 0x908a86f5 _pthread_start + 321 9 libSystem.B.dylib 0x908a85b2 thread_start + 34
Thread 4: 0 libSystem.B.dylib 0x908775c6 mach_wait_until + 10 1 libSystem.B.dylib 0x908ef1e5 nanosleep + 314 2 libSystem.B.dylib 0x908ef0a5 usleep + 61 3 libirrklang.dylib 0x001d9e15 ik_internal::os::Timer::sleep(int) + 29 4 libirrklang.dylib 0x0017bfcc irrklang::CIrrKlangSoundEngine::run(void*) + 42 5 libirrklang.dylib 0x001d9168 ik_internal::bootThreadFunction(void*) + 24 6 libSystem.B.dylib 0x908a86f5 _pthread_start + 321 7 libSystem.B.dylib 0x908a85b2 thread_start + 34
Thread 0 crashed with X86 Thread State (32-bit): eax: 0xa0070da0 ebx: 0x9089e1c2 ecx: 0x00000000 edx: 0x007ee1ec edi: 0x00000000 esi: 0xbffff80c ebp: 0xbffff7b8 esp: 0xbffff770 ss: 0x0000001f efl: 0x00010293 eip: 0x9089e1e5 cs: 0x00000017 ds: 0x0000001f es: 0x0000001f fs: 0x00000000 gs: 0x00000037 cr2: 0x00000000
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the crashes related to wogc are most likely related to being online as davidc suggested. we've heard of this happening to a couple other people too but so far i haven't had much luck trying to figure out what's going on. let me know if this continues to happen and if there are any specific steps that you can take to force the crash to happen reliably.
fredypoup, i'm not sure what's causing your game to crash on launch but i may be able to diagnose the problem if you send me your save file. the save file is located under your user directory under Library/Application Support/WorldOfGoo. the save file is called pers2.dat. if you could email that file to allan at 2dboy dot com i'll take a look at it. in the mean time, you should at least be able to get the game to run again if you delete, rename or move your save file. i know you probably don't want to lose all your progress, so maybe just move it onto your desktop for safe keeping for now and then maybe later we can figure out a way to get you up and running again. hopefully that will at least let you run the game again.
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Thanks Allan your reply, I lost my save profile but at least I'm able to run the game properly again. I just sent you the file in your inbox and I'm keeping the pers2.dat as a backup, so if you discover a fix I'll keep playing with this game.
thanks a lot! |
I solved my issue of this w/ a reinstall ??? Last modified Wed, 05/12/2010 - 19:36 by ifellinahole |