Add on suggestions and much thanks - attention Kyle and developers

Add on suggestions and much thanks - attention Kyle and developers | BK_moto | 01/29/2009 - 10:12 |
First I would like to say much ;D thanks for making a game that makes the whole family smile and one in which a player can be creative and best [replay value] what the they have done previously. It's great to play a game that causes one to smile and not focus on death or killing. We all play this game from my 7 year old to myself [pops] and I will surely recomend it to others. | ||
Re: Add on suggestions and much thanks - attention Kyle and developers | spazturtle | 01/29/2009 - 12:16 |
A little note on your points: | ||
Re: Add on suggestions and much thanks - attention Kyle and developers | BK_moto | 01/29/2009 - 13:24 |
Thanks for the update. | ||
Re: Add on suggestions and much thanks - attention Kyle and developers | BK_moto | 01/30/2009 - 15:30 |
5. Another thing that I thought might be possible is weights which would server the opposite purpose of balloons. Or perhaps weather elements such as wind. | ||
Re: Add on suggestions and much thanks - attention Kyle and developers | spazturtle | 01/30/2009 - 17:35 |
Wind is allredy in the game. | ||
Re: Add on suggestions and much thanks - attention Kyle and developers | BK_moto | 01/30/2009 - 18:31 |
I would still buy the game if it was multiplayer, but would NOT buy it if there was in game chat. That is NOT [cannot be] 100% family friendly. | ||
Re: Add on suggestions and much thanks - attention Kyle and developers | spazturtle | 01/30/2009 - 19:16 |
In would not be online multiplayer but like the linux version if you have more mice you can conect them a another curser | ||
Re: Add on suggestions and much thanks - attention Kyle and developers | BK_moto | 01/30/2009 - 20:18 |
No worries there - thanks for the clarification spazturtle. :) | ||
Re: Add on suggestions and much thanks - attention Kyle and developers | luiginator | 01/30/2009 - 21:07 |
I don't think online multiplayer would work, because when two people are working on the same tower they should be able to coordinate their actions, which would be difficult online even with chatting. Heck, I can barely get my brother to cooperate and he's in the same room as me! :P | ||
Re: Add on suggestions and much thanks - attention Kyle and developers | BK_moto | 01/31/2009 - 11:43 |
6. Not sure if this one has been touched on but more than 3 profiles would be nice. | ||
Re: Add on suggestions and much thanks - attention Kyle and developers | Nerzulamun | 02/01/2009 - 05:20 |
How bout 2D Boy just doesn't try to push sales by releasing exclusive content to certain consoles? Multiplayer would make an excellent game perfect, especially seeing as PC has access to a level editor, which means your friends could playtest maps. ??? | ||
Re: Add on suggestions and much thanks - attention Kyle and developers | BK_moto | 02/01/2009 - 17:49 |
I think that the success of the first version will prove to you [shadow=red,left]otherwise[/shadow]. | ||
Re: Add on suggestions and much thanks - attention Kyle and developers | Supsupli | 02/06/2009 - 06:18 |
7. Lulz if there is CHAT ... a way to disable it (Family Friendly) | ||
Re: Add on suggestions and much thanks - attention Kyle and developers | TheOldMan | 02/20/2009 - 03:05 |
8. Multiplayer with in game chat (audio, video or text)? I have no idea how you guys would pull it off or what ideas one could use for multiplayer, but this game is nothing short of great and amazing :D Last modified Fri, 02/20/2009 - 16:05 by TheOldMan | ||
Re: Add on suggestions and much thanks - attention Kyle and developers | dentaku | 02/22/2009 - 10:40 |
[quote author=BK_moto link=topic=1369.msg9235#msg9235 date=1233420180] |