Develop for IPhone

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Develop for IPhonevarimouz05/08/2009 - 19:13

You should develop an IPhone game app!

Re: Develop for IPhoneStickybomb6705/09/2009 - 07:14

At first, I thought there was already an app, but then I looked at Wikipedia again. :P
I agree.

Re: Develop for IPhonespazturtle05/14/2009 - 13:59

what language is wog coded in; because the iPhone uses objective C

Re: Develop for IPhoneSoultaker05/14/2009 - 15:20

World of Goo is written in C++ (as many games are) but as far as I know Objective C and C++ can be mixed to some extent.

Re: Develop for IPhoneaussieNickuss07/11/2009 - 20:23

Because it's been ported to Mac already, and the iPhone is technically a mini-Mac, I can't imagine getting the code to run would be a big undertaking.

The biggest hurdle I reckon would be utilising the touch and tilt controls effectively.  You need the controls to be perfect right from the beginning for the game to be a success on the platform.

Having said that, WOG is a game I'm hanging out for on iPhone.  =)

Re: Develop for IPhoneStickybomb6707/12/2009 - 06:07

[quote author=aussieNickuss link=topic=1835.msg13554#msg13554 date=1247361822]
Because it's been ported to Mac already, and the iPhone is technically a mini-Mac, I can't imagine getting the code to run would be a big undertaking.

The biggest hurdle I reckon would be utilising the touch and tilt controls effectively.  You need the controls to be perfect right from the beginning for the game to be a success on the platform.

Having said that, WOG is a game I'm hanging out for on iPhone.  =)

It would be !AWESOME! to capitalize words and put exclamation marks around them. But that's off topic, so I agree.

Re: Develop for IPhonespazturtle07/12/2009 - 07:13

Quote:
The biggest hurdle I reckon would be utilising the touch and tilt controls effectively.


I don't think Wog needs tilt controls, touch controls would work well.
It shouldn't be too hard to port it as the iPhone uses the Darwin kernel just like a Mac.

Re: Develop for IPhonexanax07/12/2009 - 14:54

... and what about a port for Android ? (though, I know it's not going to happen)

Re: Develop for IPhoneIamJaimie07/13/2009 - 23:41

[quote author=spazturtle link=topic=1835.msg13562#msg13562 date=1247400822]

Quote:
The biggest hurdle I reckon would be utilising the touch and tilt controls effectively.


I don't think Wog needs tilt controls, touch controls would work well.
It shouldn't be too hard to port it as the iPhone uses the Darwin kernel just like a Mac.


I think tilt controls would bring a whole new concept, a good one, where each goo ball leans so you would have to lean the iPod to get the taller towers over large gaps, like in many of the levels in the game.

Re: Develop for IPhoneStickybomb6707/14/2009 - 05:54

Then it would be a different game.

Re: Develop for IPhoneAmuke07/26/2009 - 06:41

I think world of goo would be the best game for the iphone ever! I was dissapointed not to find it at the appstore, i think it would become a #1 app in a day. Unfortunatedly there is another game that stealed (my point of view) the idea of world of goo, it is called "Tiki Towers" ( http://www.youtube.com/watch?v=SMG4GimCzdc ) and is very bad and degradates all the love and magic you two guys programmed into world of goo. Even the musicstyle goes in the same direction but misses it. I am hoping that you two soon make the plattform-transfer to the iphone, that would be the great news of the year. Just by imagining the possibilities of gravity and touch-multitouch with your game concept makes me dream awake!!! PLEASE WRITE IT FOR US!!!! ;-)
Thank you!!!
;D

Re: Develop for IPhoneStickybomb6707/27/2009 - 10:47

SUE TIKI TOWERS!!! I checked it out, and it's THE EXACT SAME!!!

Re: Develop for IPhoneTheHermit07/27/2009 - 17:51

It differs in several major ways. No goo balls to build strands, just a predetermind number of sticks that can be moved. Five apes must get themselves a bananna using the geometry and aforementioned sticks. No pipe to build towards.

What is the same? The sticks make triangle shapes as they are the most sturdy shape...

Blatent copy? No. Just has a small similarity. Would fail if claim for copyright or intelectual theft was made as too much is different.

Re: Develop for IPhoneegillsigurdur08/04/2009 - 10:52

You should totally do it.

Re: Develop for IPhonevonboy08/14/2009 - 22:14

tiki towers isn't the same as world of goo, and i'm played them both (on wiiware, didn't know there was a Iphone version of tiki towers).

also, the devs of tiki towers were working on that game for over a year, long before the known world ever heard of the wonderful world of goo. they wouldn't have even had time to copy wog if that was what they wanted to do.

Re: Develop for IPhoneTheHermit08/15/2009 - 14:42

[quote author=vonboy link=topic=1835.msg14083#msg14083 date=1250306055]
also, the devs of tiki towers were working on that game for over a year, long before the known world ever heard of the wonderful world of goo. they wouldn't have even had time to copy wog if that was what they wanted to do.

As I said before, they do have a similarity in that you must build structures to complete the level. Now some may say "AH! But Kyle wrote Tower Of Goo (the beginings of WoG) in 2005!" So you COULD claim they had seen ToG and copied that... BUT, ToG is just a variation on the Bridge Builder type of games which have been around since the first PC's running DOS v1. Now the structure building in TT is much closer to the classic BB method than the ToG "flexible" fibers. So all these people shouting "they've copied WoG" should realise that BOTH games are new variations on a VERY old theme and just enjoy both...

:D

Re: Develop for IPhoneNic Freed08/17/2009 - 15:51

World of goo would be neat on the iPhone, but there is one technical flaw that prevents this dream from becoming a reality. I shall explain:

Iphones look like this:



Purty, ain't it? But, a quick illustration of under the hood (at least its touch mechanisms)



This nice little grid is touch sensitive, so when you touch in between one of the intersecting lines, it "rounds" to the nearest, which makes it accurate to a point. Thats nice for corny little iPhone games, but world of goo needs a much more accurate grid, or you would try to pick up goo number 1, and pick up goo number ten instead. Its not accurate enough, and if it was ported it would be too frustraiting to play. At least, thats my guess :P

-Nic

Re: Develop for IPhoneStickybomb6708/20/2009 - 15:39

[quote author=Nic Freed link=topic=1835.msg14097#msg14097 date=1250542304]
World of goo would be neat on the iPhone, but there is one technical flaw that prevents this dream from becoming a reality. I shall explain:

Iphones look like this:



Purty, ain't it? But, a quick illustration of under the hood (at least its touch mechanisms)



This nice little grid is touch sensitive, so when you touch in between one of the intersecting lines, it "rounds" to the nearest, which makes it accurate to a point. Thats nice for corny little iPhone games, but world of goo needs a much more accurate grid, or you would try to pick up goo number 1, and pick up goo number ten instead. Its not accurate enough, and if it was ported it would be too frustraiting to play. At least, thats my guess :P

-Nic



Grood point.

Re: Develop for IPhoneNic Freed08/20/2009 - 20:48

To tell you the truth, I don't even know if that is how it really works, I can't afford to take apart an iphone and find out, but I am pretty sure it is accurate :)

Re: Develop for IPhoneStickybomb6708/21/2009 - 14:52

[quote author=Nic Freed link=topic=1835.msg14108#msg14108 date=1250819305]
To tell you the truth, I don't even know if that is how it really works, I can't afford to take apart an iphone and find out, but I am pretty sure it is accurate :)

It looks prooty seamless.

Re: Develop for IPhonespazturtle08/24/2009 - 08:46

Actulary the iPhone uses infered cameras so it is very acurate

Re: Develop for IPhoneNic Freed08/24/2009 - 18:48

[quote author=spazturtle link=topic=1835.msg14142#msg14142 date=1251121616]
Actulary the iPhone uses infered cameras so it is very acurate


smarty pants :P

Re: Develop for IPhoneStickybomb6708/25/2009 - 15:38

[quote author=Nic Freed link=topic=1835.msg14143#msg14143 date=1251157701]
[quote author=spazturtle link=topic=1835.msg14142#msg14142 date=1251121616]
Actulary the iPhone uses infered cameras so it is very acurate


smarty pants :P

:D :D :D

Re: Develop for IPhonedavidc09/06/2009 - 14:51

Not sure how accurate Nic's picture is to be honest. I get pretty damn accurate pointing on mine (e.g. if I drag an icon around my home screen, I can manouevre it pixel-by-pixel).

Re: Develop for IPhonemakr09/21/2009 - 10:55

The actual grid of the touch screen is a whole lot finer than in Nic's picture and it is absolutely possible to have pixel precision on the iPhone. Some games even require it, but you need to take your time and angle your finger just right to pull it off and that is the real problem:
The resolution of the iPhone's touch screen doesn't matter because it only works with your fingers and those aren't exactly very accurate input devices.

But World of Goo doesn't really need pixel precision anyway.
I don't own a Wii, but I believe the game plays just as good even if you can only point at the gooballs from a distance with the Wiimote, so I don't see any technical reasons that would stand in the way of an iPhone-WoG.

Re: Develop for IPhonewafflemalfunction12/24/2009 - 10:05

[quote author=spazturtle link=topic=1835.msg13562#msg13562 date=1247400822]

Quote:
The biggest hurdle I reckon would be utilising the touch and tilt controls effectively.


I don't think Wog needs tilt controls, touch controls would work well.
It shouldn't be too hard to port it as the iPhone uses the Darwin kernel just like a Mac.

I think that the tilt controls should be optioanal. Yeah it is good whe you need to reach hard places and stuff but then the downside is that it would be really annoying when you are trying to build a tower.

Re: Develop for iPhoneMr. Reeee12/25/2009 - 12:43

Yeah, World of Goo for iPhone would be fantastic!
I doubt that tilt controls would work, since they're extremely inaccurate and difficult to control. Touch alone is perfect.

I discovered a rip-off app called Huje Tower by Addicting Games. It looks similar, but in a tacky way.

http://itunes.apple.com/us/app/id343924329?mt=8

Re: Develop for IPhonespazturtle12/25/2009 - 17:19

Official World Of Goo for the iPhone is being developed.

Re: Develop for IPhoneniknice04/24/2010 - 03:30

Hows the development going for this guys? Any info on a release for Iphone. I Love You 2D Boy :) 

Re: Develop for IPhoneAnadox05/05/2010 - 04:03

[quote author=niknice link=topic=1835.msg17182#msg17182 date=1272097846]
Hows the development going for this guys? Any info on a release for Iphone. I Love You 2D Boy :) 

/sign

I like World Of Goo and i also love my iPhone. So please guys, don't stop working and give us some news please :)

Re: Develop for IPhoneIchEben07/15/2010 - 09:52

[quote author=Nic Freed link=topic=1835.msg14097#msg14097 date=1250542304]
World of goo would be neat on the iPhone, but there is one technical flaw that prevents this dream from becoming a reality. I shall explain:

Iphones look like this:



Purty, ain't it? But, a quick illustration of under the hood (at least its touch mechanisms)



This nice little grid is touch sensitive, so when you touch in between one of the intersecting lines, it "rounds" to the nearest, which makes it accurate to a point. Thats nice for corny little iPhone games, but world of goo needs a much more accurate grid, or you would try to pick up goo number 1, and pick up goo number ten instead. Its not accurate enough, and if it was ported it would be too frustraiting to play. At least, thats my guess :P

-Nic




totaly wrong!  :-\

The IPhone has an kapazitiv touch screen!
So you can only control it with your fingers.
There are no wires!
If there would be wires, you were able to control it with a pen or thomething else.

But I think that the display of the IPhone is just to smal to play Wog on it.

Re: Develop for IPhoneGMMan07/15/2010 - 20:58

kapazitiv -> capacitive

Capacitive screens can have a grid, depending the method used. (Transcapacitance)

Re: Develop for IPhone!07/18/2010 - 03:34

Hasn't it already been ported?
Maybe it's still a WIP.

Re: Develop for IPhoneFlafla208/04/2010 - 10:30

I am an iPhone developer myself.  You say that WOG was written in C++?  If it is, then it should only take about a month... or even less... to port it to the iphone.  Also, about the grid comment, that is... half right.  That is basically how the iPhone detects touches, but it is pretty pretty precise.  On the regular 2G/3G/3GS iPhone/iPod Touch, the pixel dimensions are 320x480.  When you touch the screen, the device detects touches on a number of pixels.  The iphone registers the touch in the middle pixel that it detects.  On the iPhone 4, however, the dimensions are double... 640x960! :o

Re: Develop for IPhonebyjimini10/10/2010 - 06:06

Just registered here soley to throw in my two penneth for an iPhone version of World of Goo - I'm betting it would make you guys millions of £/$/€ given the appeal on the App Store.

Re: Develop for IPhone!10/10/2010 - 19:29

[quote author=byjimini link=topic=1835.msg18748#msg18748 date=1286708813]
Just registered here soley to throw in my two penneth for an iPhone version of World of Goo - I'm betting it would make you guys millions of £/$/€ given the appeal on the App Store.


It's been in development, but its current state is unknown.

Re: Develop for IPhoneMr. Reeee10/16/2010 - 00:44

[quote author=! ]
It's been in development, but its current state is unknown.


I'd love to see an iOS version of WoG on the iPad!!!

Given the popularity of the iPad (approx. 8.5 million sold since release), doing a Universal app that works on all iOS devices makes the most sense.