Develop for IPhone
Develop for IPhone | varimouz | 05/08/2009 - 19:13 |
You should develop an IPhone game app! | ||
Re: Develop for IPhone | Stickybomb67 | 05/09/2009 - 07:14 |
At first, I thought there was already an app, but then I looked at Wikipedia again. :P | ||
Re: Develop for IPhone | spazturtle | 05/14/2009 - 13:59 |
what language is wog coded in; because the iPhone uses objective C | ||
Re: Develop for IPhone | Soultaker | 05/14/2009 - 15:20 |
World of Goo is written in C++ (as many games are) but as far as I know Objective C and C++ can be mixed to some extent. | ||
Re: Develop for IPhone | aussieNickuss | 07/11/2009 - 20:23 |
Because it's been ported to Mac already, and the iPhone is technically a mini-Mac, I can't imagine getting the code to run would be a big undertaking. | ||
Re: Develop for IPhone | Stickybomb67 | 07/12/2009 - 06:07 |
[quote author=aussieNickuss link=topic=1835.msg13554#msg13554 date=1247361822] | ||
Re: Develop for IPhone | spazturtle | 07/12/2009 - 07:13 |
Quote: The biggest hurdle I reckon would be utilising the touch and tilt controls effectively. I don't think Wog needs tilt controls, touch controls would work well. It shouldn't be too hard to port it as the iPhone uses the Darwin kernel just like a Mac. | ||
Re: Develop for IPhone | xanax | 07/12/2009 - 14:54 |
... and what about a port for Android ? (though, I know it's not going to happen) | ||
Re: Develop for IPhone | IamJaimie | 07/13/2009 - 23:41 |
[quote author=spazturtle link=topic=1835.msg13562#msg13562 date=1247400822] Quote: The biggest hurdle I reckon would be utilising the touch and tilt controls effectively. I don't think Wog needs tilt controls, touch controls would work well. It shouldn't be too hard to port it as the iPhone uses the Darwin kernel just like a Mac. I think tilt controls would bring a whole new concept, a good one, where each goo ball leans so you would have to lean the iPod to get the taller towers over large gaps, like in many of the levels in the game. | ||
Re: Develop for IPhone | Stickybomb67 | 07/14/2009 - 05:54 |
Then it would be a different game. | ||
Re: Develop for IPhone | Amuke | 07/26/2009 - 06:41 |
I think world of goo would be the best game for the iphone ever! I was dissapointed not to find it at the appstore, i think it would become a #1 app in a day. Unfortunatedly there is another game that stealed (my point of view) the idea of world of goo, it is called "Tiki Towers" ( http://www.youtube.com/watch?v=SMG4GimCzdc ) and is very bad and degradates all the love and magic you two guys programmed into world of goo. Even the musicstyle goes in the same direction but misses it. I am hoping that you two soon make the plattform-transfer to the iphone, that would be the great news of the year. Just by imagining the possibilities of gravity and touch-multitouch with your game concept makes me dream awake!!! PLEASE WRITE IT FOR US!!!! ;-) | ||
Re: Develop for IPhone | Stickybomb67 | 07/27/2009 - 10:47 |
SUE TIKI TOWERS!!! I checked it out, and it's THE EXACT SAME!!! | ||
Re: Develop for IPhone | TheHermit | 07/27/2009 - 17:51 |
It differs in several major ways. No goo balls to build strands, just a predetermind number of sticks that can be moved. Five apes must get themselves a bananna using the geometry and aforementioned sticks. No pipe to build towards. | ||
Re: Develop for IPhone | egillsigurdur | 08/04/2009 - 10:52 |
You should totally do it. | ||
Re: Develop for IPhone | vonboy | 08/14/2009 - 22:14 |
tiki towers isn't the same as world of goo, and i'm played them both (on wiiware, didn't know there was a Iphone version of tiki towers). | ||
Re: Develop for IPhone | TheHermit | 08/15/2009 - 14:42 |
[quote author=vonboy link=topic=1835.msg14083#msg14083 date=1250306055] | ||
Re: Develop for IPhone | Nic Freed | 08/17/2009 - 15:51 |
World of goo would be neat on the iPhone, but there is one technical flaw that prevents this dream from becoming a reality. I shall explain: | ||
Re: Develop for IPhone | Stickybomb67 | 08/20/2009 - 15:39 |
[quote author=Nic Freed link=topic=1835.msg14097#msg14097 date=1250542304] | ||
Re: Develop for IPhone | Nic Freed | 08/20/2009 - 20:48 |
To tell you the truth, I don't even know if that is how it really works, I can't afford to take apart an iphone and find out, but I am pretty sure it is accurate :) | ||
Re: Develop for IPhone | Stickybomb67 | 08/21/2009 - 14:52 |
[quote author=Nic Freed link=topic=1835.msg14108#msg14108 date=1250819305] | ||
Re: Develop for IPhone | spazturtle | 08/24/2009 - 08:46 |
Actulary the iPhone uses infered cameras so it is very acurate | ||
Re: Develop for IPhone | Nic Freed | 08/24/2009 - 18:48 |
[quote author=spazturtle link=topic=1835.msg14142#msg14142 date=1251121616] | ||
Re: Develop for IPhone | Stickybomb67 | 08/25/2009 - 15:38 |
[quote author=Nic Freed link=topic=1835.msg14143#msg14143 date=1251157701] | ||
Re: Develop for IPhone | davidc | 09/06/2009 - 14:51 |
Not sure how accurate Nic's picture is to be honest. I get pretty damn accurate pointing on mine (e.g. if I drag an icon around my home screen, I can manouevre it pixel-by-pixel). | ||
Re: Develop for IPhone | makr | 09/21/2009 - 10:55 |
The actual grid of the touch screen is a whole lot finer than in Nic's picture and it is absolutely possible to have pixel precision on the iPhone. Some games even require it, but you need to take your time and angle your finger just right to pull it off and that is the real problem: | ||
Re: Develop for IPhone | wafflemalfunction | 12/24/2009 - 10:05 |
[quote author=spazturtle link=topic=1835.msg13562#msg13562 date=1247400822] Quote: The biggest hurdle I reckon would be utilising the touch and tilt controls effectively. I don't think Wog needs tilt controls, touch controls would work well. It shouldn't be too hard to port it as the iPhone uses the Darwin kernel just like a Mac. I think that the tilt controls should be optioanal. Yeah it is good whe you need to reach hard places and stuff but then the downside is that it would be really annoying when you are trying to build a tower. | ||
Re: Develop for iPhone | Mr. Reeee | 12/25/2009 - 12:43 |
Yeah, World of Goo for iPhone would be fantastic! | ||
Re: Develop for IPhone | spazturtle | 12/25/2009 - 17:19 |
Official World Of Goo for the iPhone is being developed. | ||
Re: Develop for IPhone | niknice | 04/24/2010 - 03:30 |
Hows the development going for this guys? Any info on a release for Iphone. I Love You 2D Boy :) | ||
Re: Develop for IPhone | Anadox | 05/05/2010 - 04:03 |
[quote author=niknice link=topic=1835.msg17182#msg17182 date=1272097846] | ||
Re: Develop for IPhone | IchEben | 07/15/2010 - 09:52 |
[quote author=Nic Freed link=topic=1835.msg14097#msg14097 date=1250542304] | ||
Re: Develop for IPhone | GMMan | 07/15/2010 - 20:58 |
kapazitiv -> capacitive | ||
Re: Develop for IPhone | ! | 07/18/2010 - 03:34 |
Hasn't it already been ported? | ||
Re: Develop for IPhone | Flafla2 | 08/04/2010 - 10:30 |
I am an iPhone developer myself. You say that WOG was written in C++? If it is, then it should only take about a month... or even less... to port it to the iphone. Also, about the grid comment, that is... half right. That is basically how the iPhone detects touches, but it is pretty pretty precise. On the regular 2G/3G/3GS iPhone/iPod Touch, the pixel dimensions are 320x480. When you touch the screen, the device detects touches on a number of pixels. The iphone registers the touch in the middle pixel that it detects. On the iPhone 4, however, the dimensions are double... 640x960! :o | ||
Re: Develop for IPhone | byjimini | 10/10/2010 - 06:06 |
Just registered here soley to throw in my two penneth for an iPhone version of World of Goo - I'm betting it would make you guys millions of £/$/€ given the appeal on the App Store. | ||
Re: Develop for IPhone | ! | 10/10/2010 - 19:29 |
[quote author=byjimini link=topic=1835.msg18748#msg18748 date=1286708813] | ||
Re: Develop for IPhone | Mr. Reeee | 10/16/2010 - 00:44 |
[quote author=! ] |