Suggestions to reduce frustration...

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Suggestions to reduce frustration...DaftasBrush05/17/2009 - 19:30

1) When I click where there's both a Goo and a Timebug, make it "hit" the Goo not the TB.
   V annoying when a TB just randomly flies across the goo(s) you're clicking on and you ALWAYS seem to hit the TB

2) Create TB's off screen, rather than at the position of the last goo placed.
   V Annoying when your reach the pipe, place your last goo, immediately click to begin whistling...
   and hit the TB that was just created when you placed that goo on the pipe.

3) Improve Balloon (and other Goo) wake up.
   Frustrating on Weather Vane to have your structure fall slowly, gently across (covering) all the balloons on the cloud... and NONE of them wake up.

4) Whistle seems a bit "glitchy" once Goal is reached and the Pull cord is down...
   Seen it on Super Fuse, Blustery Day, Upper Shaft.. going for OCD.
   Seems to be something about clicking near the pull cord... but whistle sometimes works sometimes doesn't.

That's it though...  otherwise FANTASTIC game Guys!  ;D

PS. For whatever you do next.... 
Consider using Dynamic (Swept) Collision Detection, rather than (apparently) static...
The overhead's not massive, the results are far more stable and it will stop us throwing stuff through walls! ;)


Last modified Sun, 05/17/2009 - 19:35 by DaftasBrush
Re: Suggestions to reduce frustration...TheWampaKing05/18/2009 - 12:14

it'd be great too have like a menu with a bunch of timebugs to click on the side, so they wouldnt get in the way.

Re: Suggestions to reduce frustration...DEFE05/18/2009 - 17:47

[quote author=TheWampaKing link=topic=1855.msg12503#msg12503 date=1242666899]
it'd be great too have like a menu with a bunch of timebugs to click on the side, so they wouldnt get in the way.


I dunno. I don't think doing that would be much better than just putting in an "Undo" button. Part of the appeal of the Time Bugs was the way they could just float around anywhere, making the screen more interesting. I'm not sure they would be as interesting if they were confined to one area.

Re: Suggestions to reduce frustration...Soultaker05/19/2009 - 03:41

I would have liked the idea of time bugs avoiding the Goo-balls (as if they're afraid of them). That wouldn't ruin their charm too much.

But I don't think anything on this list is going to get changed anymore. The game is released with the interface that Ron & Kyle decided on, and you'll have to learn to live with it. :)

Re: Suggestions to reduce frustration...DaftasBrush05/19/2009 - 04:36

[quote author=Soultaker link=topic=1855.msg12518#msg12518 date=1242722476]
But I don't think anything on this list is going to get changed anymore.
In truth I don't realy expect them to...
But just in case there a 1.40 patch, I figured it was worth submitting my thoughts.

Re: Suggestions to reduce frustration...GooLover05/19/2009 - 13:39

[quote author=Soultaker link=topic=1855.msg12518#msg12518 date=1242722476]
I would have liked the idea of time bugs avoiding the Goo-balls (as if they're afraid of them). That wouldn't ruin their charm too much.

I like the sound of that! :)

Re: Suggestions to reduce frustration...Stickybomb6705/19/2009 - 14:40

Isn't 1.40 Linux?

Re: Suggestions to reduce frustration...TheHermit05/20/2009 - 10:59

No.

Re: Suggestions to reduce frustration...davidc05/20/2009 - 16:27

[quote author=TheHermit link=topic=1855.msg12548#msg12548 date=1242835169]
No.


Yes.

1.40 was the version number of the Linux release.

If there is a further version, it is likely it will be above 1.40 so that the same updates can be rolled into a Linux release.

Re: Suggestions to reduce frustration...TheHermit05/20/2009 - 23:18

What I meant is there is nothing different about the Linux release than the last Windows one... ;)