Couple Suggestions from Demo

Couple Suggestions from Demo | CannibalBob | 10/16/2008 - 17:58 |
Hey I've been playing the demo (don't know if it's fundamentally different from the retail, but I digress) and have come up with a couple suggestions. So far I've earned OCD on all but 2 levels (the last 2) on Chapter 1. [li]*It's difficult to grab different types of goos. I suggest a new option, where holding 1, 2, 3, etc. and clicking will only grab goo type 1, 2, 3, etc.[/li] [li]*Bridges covered in goo make grabbing bridge members difficult (the green ones that are part of a bridge). I suggest a toggle key (or LMB and RMB), where holding one button only grabs free goos/drops them, and the other key grabs bridge members/builds bridges.[/li] [li]*Sometimes time bugs get in the way and I'll accidentally click them. Annoying. I suggest removing time bugs and making it a key: Press T or something and it goes back in time. You can keep the animations by making time bugs fly up to a hud so you can see how many you have left.[/li] [li]*A pause button would be awesome. Press space and the game pauses, but you can still move a goo around or something.[/li] [li]*Finding the optimal distance to place a goo to become a bridge is difficult. I suggest holding a key and you can only move the goo in optimal/buildable areas. If you don't hold the key, than things work like before[/li] edit: I want to add that I noticed the dev wants to keep the game simple and I support that, but for those trying to earn the OCDs, the simplicity is a hindrance. So I suggest the dev adds some options allowing more precision to the interface. Last modified Thu, 10/16/2008 - 18:01 by CannibalBob | ||
Re: Couple Suggestions from Demo | CannibalBob | 10/17/2008 - 15:35 |
Personally I think the game isn't about "I lost because I messed up by building a bridge piece where I didn't want it" but rather "I lost because my design wasn't good". I see the game as a design challenge. | ||
Re: Couple Suggestions from Demo | The Happy Friar | 10/17/2008 - 20:21 |
[quote author=CannibalBob link=topic=434.msg3364#msg3364 date=1224275742] | ||
Re: Couple Suggestions from Demo | jrodman | 11/29/2008 - 12:32 |
I agree, it is a design problem. Making it easier to avoid micro-mistakes would make the game stronger. | ||
Re: Couple Suggestions from Demo | klaus | 11/30/2008 - 14:50 |
Quite frankly, I disagree on all counts. I really love the game as it is - very simple UI, needing a bit of practice (curiously). |