Goo corp - missing goo...

You are viewing a static copy of the old 2DBoy forum, which closed in 2010. It is preserved here for historical interest, but it is not possible to reply to topics. For more recent discussion about World of Goo, visit our new forum.
Goo corp - missing goo...dc4bs03/14/2008 - 01:21


After my tower fell over and dragging my cloud from the sky, I tore it apart "by hand" rather than just hit the reset button.

Then I built a new tower.

And discovered that some of my goos ended up off screen hiding from me.  I had no way to get them back due to the side scroll distance limit.

Apparently, I got a little too enthusiastic about throwing the goos around...

So I had a final tower of 110/114 or so goos and no "mobile" goos anywhere to be found.

I reset the pers.dat file as per the fac and replayed chapter 1.  Not a hardship due to such a fun game, but maybe something should prevent the goos from going too far away so they don't get lost?  Or just increase the "homing instinct" that tends to make them group together.

I can email the pers.dat file in if there's interest in dissecting it.

-dc4bs

Re: Goo corp - missing goo...Dil99903/14/2008 - 01:34

I have around 15 balls missing, even when I nuke :( 
I have so many balls that when they all spawn after nuking, they spill sidewards and off the side.

Re: Goo corp - missing goo...Thomee03/14/2008 - 01:37

Maybe just build a beam of goo sideways to gain the extra scroll space until you find the missing goo?  I haven't encountered this problem, so i can't say for sure whether this would work, but it seems like a good approach to try, at least.

-Thomee-

Re: Goo corp - missing goo...kyle03/14/2008 - 04:01

yeah, we'll probably have to do something like reset the balls more towards the center of the goo corp area when entering or exiting

Re: Goo corp - missing goo...Dil99903/16/2008 - 16:42

*cough* goo blimp *cough*