Keep time-bugs (undo's) after level is completed

Keep time-bugs (undo's) after level is completed | herminator | 11/03/2008 - 18:52 |
You have no idea how frustrating it is to work on a new record for a level, only to have your structure fall apart just after enough goo have entered the pipe to finish the level. :'( | ||
Re: Keep time-bugs (undo's) after level is completed | Troute | 11/04/2008 - 05:55 |
Having this added to the suggested OCD-mode would be nice :) | ||
Re: Keep time-bugs (undo's) after level is completed | Wetterdew | 11/08/2008 - 10:45 |
Absolutely. It seems like they made it that way on purpose, but I don't know why. | ||
Re: Keep time-bugs (undo's) after level is completed | Alweth | 11/22/2008 - 23:54 |
Yes! Please put this in. In a similar vein, it would be nice if you could Reset a level after you've completed it, in case you need to, so you don't have to go through the ending sequence for no purpose. Finally, I'd like to be able to check the OCD on the level at that point too, since it's often only when I've beat a level that I think "I wonder what the OCD is." But then you have to go back into the level just to check it. | ||
Re: Keep time-bugs (undo's) after level is completed | Wetterdew | 11/23/2008 - 11:11 |
[quote author=Alweth link=topic=698.msg6245#msg6245 date=1227416092] | ||
Re: Keep time-bugs (undo's) after level is completed | herminator | 11/24/2008 - 05:03 |
[quote author=Wetterdew link=topic=698.msg6263#msg6263 date=1227456688] | ||
Re: Keep time-bugs (undo's) after level is completed | donblas | 12/30/2008 - 16:43 |
Bump. This is a blasted good idea. |