New Level - Nail Hill (Medium) [Fixed?]

You are viewing a static copy of the old 2DBoy forum, which closed in 2010. It is preserved here for historical interest, but it is not possible to reply to topics. For more recent discussion about World of Goo, visit our new forum.
New Level - Nail Hill (Medium) [Fixed?]kurosame01/27/2009 - 11:02

My second work

I really like silhouette style in this game ^w^
Quite easy this time but still enjoyable

Notice
I didn't experience any kind of crash in my wog except during development (of course!)
somehow i remove one pokey and that may be your trouble, hope not so ;)

If it still crash your wog, then i don't know :P
But if you devote to test it for me then i will help fix it up


Also I don't know how to port goomod to mac version
Do I need to take more step to complete this, please in form me


Screen Shot

Pokey topping, lol


Download
http://www.mediafire.com/download.php?iyzmmyynhly [Updated]

Oh, please reply that this level is crashed or not, also your comment
Thanks


Last modified Wed, 01/28/2009 - 07:50 by kurosame
Re: New Level - Nail Hill (Easy-Medium)XDboy01/27/2009 - 14:29

Nice One!
but... 2 Pokeys in 1 level? uh-oh! the game will explode! ;)

Re: New Level - Nail Hill (Easy-Medium)FluffyWolf201/27/2009 - 18:15

Crashed my world of goo:

Quote:

Exception: Access Violation (code 0xc0000005) at address 0055CE50 in thread 1148
Module: WorldOfGoo.exe
Logical Address: 0001:0015BE50

01D80698 0055CE50 0001:0015BE50 WorldOfGoo.exe
Params: 01DD5280 00000004 006D6574 0F196BF0

StackWalk failed (error 299)

EAX:005D2E14 EBX:00000000 ECX:0000002C EDX:00000003 ESI:0012F6DC EDI:00000000
EIP:0055CE50 ESP:0012F380  EBP:01D80698
CS:001B SS:0023 DS:0023 ES:0023 FS:003B GS:0000
Flags:00010202

Windows Ver: NT 6.0 Service Pack 1 Build 6001
DDraw Ver: 6.0.6000.16386
DSound Ver: 6.0.6000.16386

Product: Product
Version:
Time Loaded: 00:00:34
Fullscreen: No
Primary ThreadId: 1148


:\

Re: New Level - Nail Hill (Easy-Medium)kurosame01/27/2009 - 21:20

[quote author=XDboy link=topic=1363.msg9120#msg9120 date=1233084572]
Nice One!
but... 2 Pokeys in 1 level? uh-oh! the game will explode! ;)

uh-ho, is that so i don't know that case

but i run without problem during develop
maybe because i've 1.3 patched

i will double check again when i home
maybe i will remove out one pokey



For mac issue:
i don't know if gootools 0.10 has been fully tested on mac or not but
i think i will fix my level first


Last modified Tue, 01/27/2009 - 23:42 by kurosame
Re: New Level - Nail Hill (Easy-Medium)FluffyWolf201/27/2009 - 23:26

[quote author=kurosame link=topic=1363.msg9129#msg9129 date=1233109208]
[quote author=XDboy link=topic=1363.msg9120#msg9120 date=1233084572]
Nice One!
but... 2 Pokeys in 1 level? uh-oh! the game will explode! ;)

uh-ho, is that so i don't know that case

but i run without problem during develop
maybe because i've 1.3 patched

i will double check again when i home
maybe i will remove out one pokey


I currently have the patch and everything. So dunno what's up but if you get a fix I'll try it again :)

Re: New Level - Nail Hill (Medium) [Fixed?]kurosame01/28/2009 - 07:52

[UPDATE] Nail Hill v 1.0.1
@First Post

I don't found any thing unexpected

So please test it for me  ;D

Re: New Level - Nail Hill (Easy-Medium)XDboy01/28/2009 - 12:15

[quote author=kurosame link=topic=1363.msg9129#msg9129 date=1233109208]
[quote author=XDboy link=topic=1363.msg9120#msg9120 date=1233084572]
Nice One!
but... 2 Pokeys in 1 level? uh-oh! the game will explode! ;)

uh-ho, is that so i don't know that case

No! That was a joke!
A referecene to the eurogamer interview with 2D Boy:

eurogamer wrote:
Eurogamer: There are other sad tones, of course. The lonely Sticky Goo especially.

Ron Carmel: Poor Pokey. I so badly wanted to see him go into the pipe with the other Goo Balls.

Kyle Gabler: Yeah, that horrible Pokey Ball. There was a limitation with that one, where we couldn't have two Pokey Balls in any one level. Or the game would explode.

Ron Carmel: No! I fixed that!

Kyle Gabler: You did?! Well, that's why he's lonely. But apparently he could have been a social butterfly.

Ron Carmel: A perfect example of how technology influences game design.

http://www.eurogamer.net/articles/2d-boys-ron-carmel-and-kyle-gabler-interview?page=2

I have no problems or errors with that level. (WoG 1.3 on Vista 64bit)

Re: New Level - Nail Hill (Medium) [Fixed?]30jon01/28/2009 - 20:18

Still does not work  :(

Re: New Level - Nail Hill (Medium)kurosame01/28/2009 - 21:28

[quote author=XDboy link=topic=1363.msg9145#msg9145 date=1233162912]
[quote author=kurosame link=topic=1363.msg9129#msg9129 date=1233109208]
[quote author=XDboy link=topic=1363.msg9120#msg9120 date=1233084572]
Nice One!
but... 2 Pokeys in 1 level? uh-oh! the game will explode! ;)

uh-ho, is that so i don't know that case

No! That was a joke!
A referecene to the eurogamer interview with 2D Boy:
lol, you have completely bluffed me into believing!
Lovely pokey  ;D

[quote author=30jon link=topic=1363.msg9150#msg9150 date=1233191931]
Still does not work  :(
Too bad, i didn't figure what was the problem

Re: New Level - Nail Hill (Medium) [Fixed?]FluffyWolf201/28/2009 - 23:55

[quote author=30jon link=topic=1363.msg9150#msg9150 date=1233191931]
Still does not work  :(


Ditto.