WOG crash on new level!

You are viewing a static copy of the old 2DBoy forum, which closed in 2010. It is preserved here for historical interest, but it is not possible to reply to topics. For more recent discussion about World of Goo, visit our new forum.
WOG crash on new level!Goo_Master02/03/2009 - 02:58

I try to make a level on my own, but when i create the directories and made the .zip and renaming it to .goomod, GooTool accept it and run WOG, but right after the Title is showing WOG crash.
The same thing happened when I try to made a .goomod from the 3 .bin file of a downloaded level like "Pixel Prison" or "Bright Sunlight".
After converting them into .xml files, I made the .zip and then the .goomod coping the same structure of the levels that working, like "Gooball Warming".

Here an exsample of the zip/goomod of Bright Sunlight:
compile\res\levels\BrightSunlight\BrightSunlight.level.xml
compile\res\levels\BrightSunlight\BrightSunlight.resrc.xml
compile\res\levels\BrightSunlight\BrightSunlight.scene.xml
override\res\levels\BrightSunlight\Untitled.png
addin.xml

But it don't working..
Can someone help me?  :-[
THANKS! :)


Last modified Tue, 02/03/2009 - 03:00 by Goo_Master
Re: WOG crash on new level!kurosame02/03/2009 - 03:17

Game crashed when title ends?

Probably...
...if it is this case i'll re-check level with wogedit
If wogedit also crashes then your level is still needed more tunes up

Re: WOG crash on new level!Goo_Master02/03/2009 - 03:51

Run it on WOG editor is working.
I don't figure out what's the problem  :(
The structure of the zip is right, doesn't it?
I have the 1.3 version of WOG and the 0.10.1.197 version of GooTool.
Can you play, for exsample, Bright Sunlight?

Re: WOG crash on new level!kurosame02/03/2009 - 05:18

well, then maybe, can you send me your level? (via pm if you prefer)
i'll help if i can


Last modified Tue, 02/03/2009 - 05:22 by kurosame
Re: WOG crash on new level!Goo_Master02/03/2009 - 05:54

I link the download of BrightSunligh.zip, the level it's not mine but I can't run it on my WOG (like others of the same type), do anyone can?
My level is  barely started, so is useless I attach it.
Let me know, please! Thank you in advice! ;)

link: http://fastfreeupload.com/download.php?file=114BrightSunlight.zip

Re: WOG crash on new level!spazturtle02/03/2009 - 06:25

I cannot run gooball warming as soon as the title is over it crashes

Re: WOG crash on new level!kurosame02/03/2009 - 07:16

yo, i figure you problem  ;)


in addin.xml file

the dir value is cause of the crash
it contains EXTRA SPACE of dir name

so it should be "BrightSunLight" instead of "Bright SunLight"
<br /><level><br />    <dir>Bright Sunlight</dir><br />    ...<br /></level><br />
correct to
<br /><level><br />    <dir>BrightSunlight</dir><br />    ...<br /></level><br />


I fix that xml file, reinstall will gootools and hora~ ;D

Re: WOG crash on new level!Goo_Master02/03/2009 - 08:18

YEEEES! IT'S WORKING! :o ;D
Thank you very much for the disponibility! I really appreciate that ;)
Now I can create my levels! :D

Re: WOG crash on new level!kurosame02/03/2009 - 09:20

No Problem ;)
then i'll look forward for your level

Re: WOG crash on new level!Goo_Master02/09/2009 - 06:21

I have a problem creating my level..
The problem is that the background image "is moving" as I move the cursor left or right!
I mean.. I set an "AnchorFriendly" in a place, but when I move the cursor, the backgorund is just moving and my Anchor resulting in a different place, so is fro the pipe end any compositegeom!
Where do I mistake? (except for the grammatic error ^^'')

Re: WOG crash on new level!davidc02/09/2009 - 09:38

[quote author=Goo_Master link=topic=1398.msg9509#msg9509 date=1234178512]
The problem is that the background image "is moving" as I move the cursor left or right!
I mean.. I set an "AnchorFriendly" in a place, but when I move the cursor, the backgorund is just moving and my Anchor resulting in a different place, so is fro the pipe end any compositegeom!
Where do I mistake? (except for the grammatic error ^^'')


Your background image probably has a negative depth then, which causes the game to do parallax scrolling.

If you want the background fixed, set its depth to 0 or -0.01, but then you'll lose the 3d effect.

-davidc

Re: WOG crash on new level!Goo_Master02/10/2009 - 02:39

Thank you for your fast answer! :)
For now I don't want to use parallax scrolling, it's difficult trying to do simple things!^^'
Maybe in the future!  ;)

Re: WOG crash on new level!Goo_Master02/11/2009 - 04:48

Hi! Another "problem".. When I made strands, the camera setting was ignored. The camera flash and bounce and in the end focus on the 3ball-strand that i made with an high zoom.
I discover that as i make new strand, the camera zoom out, but my initial presentation of the level is no longer avaiable.
Can you help me?  ???