Multiple Controllers

You are viewing a static copy of the old 2DBoy forum, which closed in 2010. It is preserved here for historical interest, but it is not possible to reply to topics. For more recent discussion about World of Goo, visit our new forum.
Multiple Controllersbartolbe07/10/2009 - 08:33

Hey Everyone,
I'm new to the framework. I was wondering how I could get a game working with a second controller. I'm pretty certain I've only seen examples that work with only the keyboard or the game bad. If I could get something really simple going like getting the left mouse button to fire in Demo 2 (the asteroids demo), that would be great.


Re: Multiple ControllersJehn08/16/2009 - 20:08

Just take a look at the Boy/controllers

Specifically for the mouse, you need to repeat everything that is done with KeyboardListener now with MouseListener, in Demo2.cpp e Demo2.h

Just to test it out, I used this simplified method for mouseButtonDown, based on the keyDown method:
void Demo2::mouseButtonDown(Boy::Mouse *mouse, Boy::Mouse::Button button, int clickCount)<br />{<br /><br /> // when spacebar is hit and the gun is armed:<br /> if (!mGameOver && mShip!=NULL)<br /> {<br /> // add a bullet:<br /> BoyLib::Vector2 vel = rotate(BoyLib::Vector2(0.0f,-BULLET_SPEED),-deg2rad(mShip->mRot));<br /> mBullets.push_back(new Body(BULLET, mShip->mPos.x, mShip->mPos.y, vel.x, vel.y));<br /><br /> // make a sound:<br /> Boy::Environment::playSound("SOUND_FIRE");<br /><br /> // gun is no longer armed:<br /> mGunArmed = false;<br /> }<br />}

Don't forget to "implement" the other abstract methods from MouseListener:
        void Demo2::mouseMove(Boy::Mouse *mouse);<br /> void Demo2::mouseButtonUp(Boy::Mouse *mouse, Boy::Mouse::Button button);<br /> void Demo2::mouseWheel(Boy::Mouse *mouse, int wheelDelta);<br /> void Demo2::mouseEnter(Boy::Mouse *mouse);<br /> void Demo2::mouseLeave(Boy::Mouse *mouse);

I hope this helps somebody