Chapter 4 (Information Superhighway)

Hello, World

Hello, World

Information Superhighway

Normal: 4 balls
OCD: 9 seconds

Previous level:
Product Launcher.
Next level:
Bulletin Board System.

Signposts

Welcome to the Information Superhighway!
A land of beauty!
A land of science!
philosophy!
architecture!
fan fiction!
Everything you see, from the water to the leaves are made from sweet free flowing information.
See if you can catch some information on your tongue!
Of course...
...the whole place was abandoned years ago.
This must be all that's left.
-SignPaintr4evr

Level data
Directory name: 
HelloWorld
Island: 
Chapter 4 (Information Superhighway)
Official: 
Yes
Normal Requirement: 
4
OCD Type: 
Time
OCD Requirement: 
9
Depends on: 
Screenshots: 
Videos: 
http://www.youtube.com/watch?v=IpDVc3ZdRf4
http://www.youtube.com/watch?v=QKEUx5OCS4s
You need Flash player 8+ and JavaScript enabled to view this video.
Hello, World OCD 5 sec
Hello, World OCD 5 sec
by Pavke.
Rating: 0.00.
World of Goo OCD - Hello World
World of Goo OCD - Hello World
by davidc32346.
Rating: 0.00.

There are 2 videos.

There is 1 screenshot.

Balls Used

  • 8 Bit (1 sleeping, 0 attached)
  • 14 Pixel (10 sleeping, 9 attached)
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	<camera aspect="widescreen" endpos="0,436.79" endzoom="0.913">
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		<poi pos="-52.5,390" traveltime="3" pause="0.7" zoom="1" />
	</camera>
 
	<!-- Music -->
	<music id="SOUND_LEVEL_HELLOWORLD_YEARSOFWORK" />
 
	<!-- Fire -->
 
	<!-- Signposts -->
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	<!-- Labels -->
 
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</scene>

Bulletin Board System

Bulletin Board System

Information Superhighway

Normal: 4 balls
OCD: 13 balls

Previous level:
Hello, World.
Next level:
Grape Vine Virus.

packet loss mitigation operation

Signposts

This place is falling apart...
But the Information Superhighway isn't all green, you know.
It used to be beautiful.
The video drivers must need upgrading.
I bet we'll be able to tighten up the graphics around level three.
-the Virtual Sign Painter

packet loss mitigation operation
Level data
Directory name: 
BulletinBoardSystem
Island: 
Chapter 4 (Information Superhighway)
Official: 
Yes
Normal Requirement: 
4
OCD Type: 
Balls
OCD Requirement: 
13
Depends on: 
Videos: 
http://www.youtube.com/watch?v=IXUtRGIzTik
You need Flash player 8+ and JavaScript enabled to view this video.
World of Goo Chapter 4 Level 2 Bulletin Board System OCD !
World of Goo Chapter 4 Level 2 Bulletin Board System OCD !
by tisix.
Rating: 0.00.

There is 1 video.

There is 1 screenshot.

Balls Used

  • 12 Bit (1 sleeping, 0 attached)
  • 26 Pixel (22 sleeping, 20 attached)
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	<!-- Camera -->
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	<!-- Fire -->
 
	<!-- Signposts -->
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	<SceneLayer name="ish_gearblur" depth="-8" x="-644.5" y="358.5" scalex="0.59" scaley="0.59" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_BULLETINBOARDSYSTEM_ISH_GEARBLUR" anim="rot_1rps" animspeed="-1"   />
	<SceneLayer name="ish_gearblur" depth="-8" x="-292.76" y="1065.24" scalex="0.686" scaley="0.686" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_BULLETINBOARDSYSTEM_ISH_GEARBLUR" anim="rot_1rps" animspeed="1"   />
		<SceneLayer name="signpostPole_ish" depth="-8.8" x="-825.37" y="680.83" scalex="1" scaley="1.037" rotation="-171.52" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_BULLETINBOARDSYSTEM_SIGNPOSTPOLE_ISH"   />
	<SceneLayer name="ish_bush" depth="-56" x="120.01" y="1108.02" scalex="0.844" scaley="1" rotation="-172.48" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_BULLETINBOARDSYSTEM_ISH_BUSH"   />
	<SceneLayer name="ish_bush" depth="-56" x="3.02" y="103.07" scalex="0.844" scaley="1" rotation="94.94" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_BULLETINBOARDSYSTEM_ISH_BUSH"   />
	<SceneLayer name="ish_bush" depth="-56" x="228" y="184.09" scalex="0.844" scaley="1" rotation="-87.17" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_BULLETINBOARDSYSTEM_ISH_BUSH"   />
	<SceneLayer name="ish_bush" depth="-56" x="223.5" y="584.57" scalex="0.844" scaley="1" rotation="-87.17" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_BULLETINBOARDSYSTEM_ISH_BUSH"   />
	<SceneLayer name="ish_bush" depth="-56" x="-824.95" y="368.06" scalex="0.844" scaley="1" rotation="13.11" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_BULLETINBOARDSYSTEM_ISH_BUSH"   />
	<SceneLayer name="ish_bush" depth="-56" x="-946.84" y="872.96" scalex="0.752" scaley="1" rotation="5.95" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_BULLETINBOARDSYSTEM_ISH_BUSH"   />
	<SceneLayer name="ish_tree" depth="-120" x="295.08" y="567.02" scalex="0.288" scaley="0.288" rotation="-105.28" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_BULLETINBOARDSYSTEM_ISH_TREE"   />
	<SceneLayer name="ish_tree" depth="-120" x="342.46" y="182.81" scalex="0.485" scaley="0.485" rotation="-98.14" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_BULLETINBOARDSYSTEM_ISH_TREE"   />
	<SceneLayer name="ish_tree" depth="-120" x="418.06" y="726.96" scalex="0.846" scaley="0.846" rotation="-67.59" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_BULLETINBOARDSYSTEM_ISH_TREE"   />
	<SceneLayer name="ish_cloud" depth="-320" x="679.77" y="71.47" scalex="1.908" scaley="1.908" rotation="-90" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_BULLETINBOARDSYSTEM_ISH_CLOUD"   />
	<SceneLayer name="ish_cloud" depth="-320" x="477.28" y="965.42" scalex="1.908" scaley="1.908" rotation="-90" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_BULLETINBOARDSYSTEM_ISH_CLOUD"   />
	<SceneLayer name="ish_cloud" depth="-320" x="-820.16" y="1100.42" scalex="1.908" scaley="1.908" rotation="-90" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_BULLETINBOARDSYSTEM_ISH_CLOUD"   />
	<SceneLayer name="ish_cloud" depth="-320" x="-692.66" y="26.47" scalex="1.908" scaley="1.908" rotation="-90" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_BULLETINBOARDSYSTEM_ISH_CLOUD"   />
	<SceneLayer name="bg" depth="-480" x="0.02" y="600.01" scalex="8.986" scaley="4.688" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_BULLETINBOARDSYSTEM_BG"   />
 
	<!-- Buttons -->
 
	<!-- Labels -->
 
	<!-- Static Geometry -->
	<rectangle id="" static="true" material="rock" x="-75.7451" y="1216.0613" width="633.4672" height="245.1976" rotation="0.2359" />
	<rectangle id="" static="true" material="rock" x="491.8433" y="1104.1934" width="153.9994" height="935.7907" rotation="1.1837" />
	<rectangle id="" static="true" material="rock" x="200.5991" y="446.728" width="99.2747" height="95.4723" rotation="0.7625" />
	<rectangle id="" static="true" material="rock" x="196.1328" y="118.4673" width="99.2749" height="184.9163" rotation="0.7495" />
	<rectangle id="" static="true" material="rock" x="479.1343" y="-22.5327" width="773.2555" height="215.6307" rotation="-0.0748" />
	<rectangle id="" static="true" material="rock" x="922.5469" y="125.189" width="153.9996" height="623.2443" rotation="-0.6769" />
	<rectangle id="" static="true" material="rock" x="938.1182" y="639.1653" width="153.9998" height="669.671" rotation="0.3913" />
	<circle id="sk2" static="true" tag="deadly" material="machine" x="537.2251" y="443.2568" radius="56.2517" />
	<circle id="k2" static="true" tag="deadly" material="machine" x="-641.7302" y="359.7544" radius="63.7413" />
	<circle id="k2" static="true" tag="deadly" material="machine" x="64.7515" y="684.2463" radius="140.2489" />
	<compositegeom id="k1" x="-343.25" y="841.7468" rotation="0" static="true" tag="deadly" material="machine" >
		<circle id="" x="55" y="216.0005" radius="56.7482" />
		<circle id="" x="-0.5" y="-161.5" radius="111.2484" />
		<rectangle id="" x="1.4678" y="65.7913" width="44.8086" height="378.1896" rotation="-0.0133" />
	</compositegeom>
	<rectangle id="p1" static="true" tag="walkable" material="verysticky" x="-981.0046" y="808.999" width="440.0092" height="150" rotation="-0.1163" />
	<rectangle id="p2" static="true" tag="unwalkable" material="verysticky" x="-868.6519" y="284.502" width="630.3037" height="149.9999" rotation="0.0769" />
	<rectangle id="killbar2" static="true" material="rock" x="353.2524" y="444" width="336.5049" height="36.002" rotation="0" />
	<rectangle id="finalplatform" static="true" tag="walkable" material="verysticky" x="119.7314" y="317.1033" width="167.4599" height="942.0116" rotation="-0.0288" />
	<line id="pit" static="true" tag="deadly" material="rock" anchor="5,1204" normal="0.0059,-1" />
	<line id="pit" static="true" tag="deadly" material="rock" anchor="-96.5037,-23.501" normal="-0.0031,1" />
	<line id="" static="true" tag="deadly" material="rock" anchor="1065.0049,567.4971" normal="-1,0" />
	<line id="" static="true" tag="deadly" material="rock" anchor="-1167.0088,632" normal="1,0" />
 
	<!-- Dynamic Geometry -->
 
	<!-- Geometry Constraints -->
</scene>

Grape Vine Virus

Grape Vine Virus

Information Superhighway

Normal: 4 balls
OCD: 13 balls

Previous level:
Bulletin Board System.
Next level:
Graphic Processing Unit.

the benevolent infection

Signposts

It says...
'This area is infected. Keep out.'

the benevolent infection
Level data
Directory name: 
GrapeVineVirus
Island: 
Chapter 4 (Information Superhighway)
Official: 
Yes
Normal Requirement: 
4
OCD Type: 
Balls
OCD Requirement: 
13
Depends on: 
Screenshots: 
Videos: 
http://www.youtube.com/watch?v=upFKJahEtsA
You need Flash player 8+ and JavaScript enabled to view this video.
World of Goo OCD - Grape Vine Virus
World of Goo OCD - Grape Vine Virus
by davidc32346.
Rating: 0.00.

There is 1 video.

There is 1 screenshot.

Balls Used

  • 6 Anchor (6 sleeping, 5 attached)
  • 23 Bit (1 sleeping, 0 attached)
  • 5 Pilot (1 sleeping, 4 attached)
  • 15 PixelProduct (15 sleeping, 14 attached)
<level ballsrequired="4" letterboxed="false" visualdebug="false" autobounds="true" textcolor="0,255,0" texteffects="true" timebugprobability="0" strandgeom="false" allowskip="true"  cursor1color="0,255,0" cursor2color="0,255,255" cursor3color="0,0,255" cursor4color="255,0,0">
 
	<!-- Camera -->
	<camera aspect="normal" endpos="4.32,1225.79" endzoom="0.537">
		<poi pos="53.76,439.34" traveltime="0" pause="0.7" zoom="1.358" />
		<poi pos="35.25,778.98" traveltime="2" pause="0" zoom="0.717" />
	</camera>
	<camera aspect="widescreen" endpos="0,1225.79" endzoom="0.782">
		<poi pos="53.76,439.34" traveltime="0" pause="0.7" zoom="1.358" />
		<poi pos="0,778.98" traveltime="2" pause="0" zoom="0.782" />
	</camera>
 
	<!-- Music -->
	<music id="SOUND_LEVEL_GRAPEVINEVIRUS_TEMP_DWTD2" />
 
	<!-- Loop Sound -->
	<loopsound id="SOUND_LEVEL_GRAPEVINEVIRUS_LOOP_BUBBLES" />
 
	<!-- Fire -->
 
	<!-- Signposts -->
	<signpost name="sign" depth="-8" x="63.6" y="481.53" scalex="1.216" scaley="1.17" rotation="-9.57" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_GRAPEVINEVIRUS_SIGN" text="SIGNPOST_GRAPEVINEVIRUS_1"   />
 
	<!-- Pipes -->
	<pipe id="0" depth="0" type="ISH" >
		<Vertex x="2" y="1040" />
		<Vertex x="2" y="865" />
		<Vertex x="333" y="865" />
	</pipe>
 
	<!-- Balls -->
	<BallInstance type="PixelProduct" x="-72.84" y="504" id="0" discovered="false" angle="0" />
	<BallInstance type="PixelProduct" x="-45.23" y="584.97" id="1" discovered="false" angle="0" />
	<BallInstance type="PixelProduct" x="-152.41" y="606.57" id="2" discovered="false" angle="0" />
	<BallInstance type="PixelProduct" x="-173" y="1191" id="3" discovered="false" angle="0" />
	<BallInstance type="PixelProduct" x="-170" y="1276.5" id="4" discovered="false" angle="0" />
	<BallInstance type="PixelProduct" x="-264.5" y="1270.5" id="5" discovered="false" angle="0" />
	<BallInstance type="PixelProduct" x="-304.39" y="1816.39" id="6" discovered="false" angle="0" />
	<BallInstance type="PixelProduct" x="-310.39" y="1900.38" id="7" discovered="false" angle="0" />
	<BallInstance type="PixelProduct" x="-410.89" y="1909.38" id="8" discovered="false" angle="0" />
	<BallInstance type="PixelProduct" x="155.09" y="785.44" id="9" discovered="false" angle="0" />
	<BallInstance type="PixelProduct" x="258.58" y="870.94" id="10" discovered="false" angle="0" />
	<BallInstance type="PixelProduct" x="143.09" y="885.94" id="11" discovered="false" angle="0" />
	<BallInstance type="PixelProduct" x="241.58" y="1486.91" id="12" discovered="false" angle="0" />
	<BallInstance type="PixelProduct" x="349.58" y="1591.9" id="13" discovered="false" angle="0" />
	<BallInstance type="PixelProduct" x="229.58" y="1587.4" id="14" discovered="false" angle="0" />
	<BallInstance type="Anchor" x="-273.49" y="1177.5" id="15" discovered="false" angle="0" />
	<BallInstance type="Anchor" x="357.08" y="1497.41" id="16" discovered="false" angle="0" />
	<BallInstance type="Anchor" x="252.58" y="782.44" id="17" discovered="false" angle="0" />
	<BallInstance type="Anchor" x="-172.94" y="520.16" id="18" discovered="false" angle="0" />
	<BallInstance type="Anchor" x="-415.39" y="1822.39" id="19" discovered="false" angle="0" />
	<BallInstance type="Anchor" x="0" y="2703" id="20" discovered="false" angle="0" />
	<BallInstance type="Bit" x="-127.4" y="669.95" id="21" angle="0" />
	<BallInstance type="Bit" x="-158.9" y="678.95" id="22" angle="0" />
	<BallInstance type="Bit" x="-95.9" y="506.46" id="23" angle="0" />
	<BallInstance type="Bit" x="-118.4" y="554.45" id="24" angle="0" />
	<BallInstance type="Bit" x="-74.9" y="573.95" id="25" angle="0" />
	<BallInstance type="Bit" x="-147.81" y="736.71" id="26" angle="0" />
	<BallInstance type="Bit" x="-141.81" y="784.71" id="27" angle="0" />
	<BallInstance type="Bit" x="-99.67" y="687" id="28" angle="0" />
	<BallInstance type="Bit" x="-72.33" y="641.66" id="29" angle="0" />
	<BallInstance type="Bit" x="-105.67" y="652.33" id="30" angle="0" />
	<BallInstance type="Bit" x="-133" y="700.33" id="31" angle="0" />
	<BallInstance type="Bit" x="-170.74" y="621.28" id="32" angle="0" />
	<BallInstance type="Bit" x="-67.4" y="615.95" id="33" angle="0" />
	<BallInstance type="Bit" x="-118.4" y="600.95" id="34" angle="0" />
	<BallInstance type="Bit" x="-97.4" y="624.95" id="35" angle="0" />
	<BallInstance type="Bit" x="-127.4" y="639.95" id="36" angle="0" />
	<BallInstance type="Bit" x="-160.4" y="644.45" id="37" angle="0" />
	<BallInstance type="Bit" x="-172.4" y="558.95" id="38" angle="0" />
	<BallInstance type="Bit" x="-170.9" y="581.45" id="39" angle="0" />
	<BallInstance type="Bit" x="-71.9" y="540.95" id="40" angle="0" />
	<BallInstance type="Bit" x="-119.9" y="527.45" id="41" angle="0" />
	<BallInstance type="Bit" x="-143.9" y="555.95" id="42" angle="0" />
	<BallInstance type="Bit" x="-102" y="577.51" id="43" angle="0" />
	<BallInstance type="Pilot" x="6.69" y="2586.2" id="44" angle="0" />
	<BallInstance type="Pilot" x="-24.31" y="2461.71" id="45" angle="0" />
	<BallInstance type="Pilot" x="-60.41" y="2353.37" id="46" angle="0" />
	<BallInstance type="Pilot" x="-198.41" y="2227.37" id="47" angle="0" />
	<BallInstance type="Pilot" x="-90.41" y="2238.37" id="48" angle="0" />
 
	<!-- Arms -->
	<Strand gb1="2" gb2="1" />
	<Strand gb1="18" gb2="2" />
	<Strand gb1="0" gb2="18" />
	<Strand gb1="1" gb2="0" />
	<Strand gb1="2" gb2="0" />
	<Strand gb1="18" gb2="1" />
	<Strand gb1="11" gb2="10" />
	<Strand gb1="9" gb2="11" />
	<Strand gb1="17" gb2="9" />
	<Strand gb1="10" gb2="17" />
	<Strand gb1="11" gb2="17" />
	<Strand gb1="9" gb2="10" />
	<Strand gb1="8" gb2="7" />
	<Strand gb1="19" gb2="8" />
	<Strand gb1="6" gb2="19" />
	<Strand gb1="7" gb2="6" />
	<Strand gb1="8" gb2="6" />
	<Strand gb1="19" gb2="7" />
	<Strand gb1="5" gb2="4" />
	<Strand gb1="15" gb2="5" />
	<Strand gb1="3" gb2="15" />
	<Strand gb1="4" gb2="3" />
	<Strand gb1="5" gb2="3" />
	<Strand gb1="15" gb2="4" />
	<Strand gb1="14" gb2="13" />
	<Strand gb1="12" gb2="14" />
	<Strand gb1="16" gb2="12" />
	<Strand gb1="13" gb2="16" />
	<Strand gb1="14" gb2="16" />
	<Strand gb1="12" gb2="13" />
	<Strand gb1="48" gb2="46" />
	<Strand gb1="46" gb2="45" />
	<Strand gb1="44" gb2="20" />
	<Strand gb1="45" gb2="44" />
	<Strand gb1="47" gb2="48" />
 
	<!-- Level Exit -->
	<levelexit id="theExit" pos="1.5,1039.994140625" radius="75" filter="" >
	</levelexit>
 
</level>
<scene minx="-700" miny="0" maxx="700" maxy="2600" backgroundcolor="0,0,0" >
 
	<!-- ForceFields -->
	<linearforcefield id="watrLifter" type="gravity" center="247.585,85.9502" width="929.9531" height="255.9824" force="4,7" dampeningfactor="0" antigrav="true" geomonly="false" enabled="true" water="false" />
	<linearforcefield id="flow3" type="gravity" center="399.0718,1082.1792" width="215.9912" height="94.4971" force="-3,0" dampeningfactor="1" antigrav="true" geomonly="false" enabled="true" water="false" />
	<linearforcefield id="flow2" type="gravity" center="496.5664,875.1885" width="173.9922" height="406.4805" force="0,14" dampeningfactor="0.5" antigrav="true" geomonly="false" enabled="true" water="false" />
	<linearforcefield id="flow1.1" type="gravity" center="602.0332,241.4702" width="314.041" height="392.9814" force="-6,0" dampeningfactor="0" antigrav="true" geomonly="false" enabled="true" water="false" />
	<linearforcefield id="flow1" type="gravity" center="462.8179,367.4639" width="562.4717" height="635.9688" force="1,15" dampeningfactor="0" antigrav="true" geomonly="false" enabled="true" water="false" />
	<linearforcefield id="watr" type="gravity" center="247.585,197.4502" width="929.9531" height="432.9824" force="-1,5" dampeningfactor="0.5" antigrav="true" geomonly="false" enabled="true" water="true" color="128,255,0,0" depth="0" />
	<linearforcefield type="gravity" force="0,-9.5" dampeningfactor="0" antigrav="true" geomonly="false" />
 
	<!-- Particles -->
	<particles effect="ish_bubbles" depth="0" pos="570.4501953125,53.5556640625" pretick="0" />
	<particles effect="ish_bubbles" depth="0" pos="280.4501953125,3.5556640625" pretick="0" />
	<particles effect="ish_bubbles" depth="0" pos="40.4501953125,36.5556640625" pretick="0" />
	<particles effect="ish_bubbles" depth="0" pos="-103.5498046875,157.5556640625" pretick="0" />
	<particles effect="ish_bubbles" depth="0" pos="45.4501953125,401.5556640625" pretick="0" />
	<particles effect="ish_bubbles" depth="0" pos="134.4501953125,413.5556640625" pretick="0" />
	<particles effect="ish_bubbles" depth="0" pos="438.935546875,394.5546875" pretick="0" />
	<particles effect="ish_bubbles" depth="0" pos="-47.039794921875,410.5546875" pretick="0" />
	<particles effect="ish_SmallLeaves" depth="-240" pretick="0" />
 
	<!-- SceneLayers -->
	<SceneLayer name="ish_scanlines" depth="320" x="-179.97" y="816.92" scalex="50" scaley="1.172" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_GRAPEVINEVIRUS_ISH_SCANLINES"   tilex="true" tiley="true" />
		<SceneLayer name="main_07" depth="0" x="400.97" y="718.8" scalex="2.367" scaley="3.438" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_GRAPEVINEVIRUS_MAIN_07"   />
		<SceneLayer name="main_04" depth="0" x="-373.01" y="637.5" scalex="2.602" scaley="4.997" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_GRAPEVINEVIRUS_MAIN_04"   />
		<SceneLayer name="main_03" depth="0" x="454.47" y="1880.48" scalex="1.961" scaley="5.649" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_GRAPEVINEVIRUS_MAIN_03"   />
		<SceneLayer name="main_01" depth="0" x="-486.13" y="1938.24" scalex="1.75" scaley="5.194" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_GRAPEVINEVIRUS_MAIN_01"   />
		<SceneLayer name="ish_gearblur" depth="-8" x="267.5" y="1398.5" scalex="0.598" scaley="0.598" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_GRAPEVINEVIRUS_ISH_GEARBLUR" anim="rot_1rps" animspeed="1"   />
		<SceneLayer name="ish_gearblur" depth="-8" x="-313.5" y="1725.5" scalex="0.598" scaley="0.598" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_GRAPEVINEVIRUS_ISH_GEARBLUR" anim="rot_1rps" animspeed="-1"   />
		<SceneLayer name="ish_gearblur" depth="-8" x="375.98" y="2020.02" scalex="1" scaley="1" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_GRAPEVINEVIRUS_ISH_GEARBLUR" anim="rot_1rps" animspeed="1"   />
	<SceneLayer name="ish_bush" depth="-8" x="-440" y="1842.01" scalex="0.636" scaley="1" rotation="-9.11" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_GRAPEVINEVIRUS_ISH_BUSH"   />
	<SceneLayer name="ish_bush" depth="-8" x="254.49" y="780.01" scalex="0.636" scaley="1" rotation="23.87" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_GRAPEVINEVIRUS_ISH_BUSH"   />
	<SceneLayer name="ish_bush" depth="-8" x="366" y="1589.01" scalex="0.636" scaley="1" rotation="95.06" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_GRAPEVINEVIRUS_ISH_BUSH"   />
	<SceneLayer name="ish_bush" depth="-8" x="-193" y="608" scalex="0.636" scaley="1" rotation="-74.32" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_GRAPEVINEVIRUS_ISH_BUSH"   />
	<SceneLayer name="ish_bush" depth="-8" x="-297.01" y="1182.5" scalex="0.636" scaley="1" rotation="4.44" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_GRAPEVINEVIRUS_ISH_BUSH"   />
	<SceneLayer name="ishr_gearblur" depth="-8" x="553.87" y="641.81" scalex="1" scaley="1" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_GRAPEVINEVIRUS_ISHR_GEARBLUR" anim="rot_1rps" animspeed="-1"   />
	<SceneLayer name="ishr_gearblur" depth="-8" x="-117.76" y="40.44" scalex="2.335" scaley="2.335" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_GRAPEVINEVIRUS_ISHR_GEARBLUR" anim="rot_1rps" animspeed="0.6"   />
	<SceneLayer name="ishr_gearblur" depth="-8" x="502.87" y="348.81" scalex="1" scaley="1" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_GRAPEVINEVIRUS_ISHR_GEARBLUR" anim="rot_1rps" animspeed="-1"   />
	<SceneLayer name="ishr_gearblur" depth="-8" x="390.87" y="1019.81" scalex="1" scaley="1" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_GRAPEVINEVIRUS_ISHR_GEARBLUR" anim="rot_1rps" animspeed="1"   />
	<SceneLayer name="ishr_gearblur" depth="-8" x="365.87" y="592.81" scalex="1" scaley="1" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_GRAPEVINEVIRUS_ISHR_GEARBLUR" anim="rot_1rps" animspeed="1"   />
	<SceneLayer name="ishr_gearblur" depth="-8" x="664.79" y="40.88" scalex="1.924" scaley="1.924" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_GRAPEVINEVIRUS_ISHR_GEARBLUR" anim="rot_1rps" animspeed="-0.6"   />
	<SceneLayer name="ishr_gearblur" depth="-8" x="372.87" y="344.81" scalex="1" scaley="1" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_GRAPEVINEVIRUS_ISHR_GEARBLUR" anim="rot_1rps" animspeed="1"   />
	<SceneLayer name="OCD_flagIsh" depth="-8.8" x="64.99" y="463.03" scalex="1" scaley="2.133" rotation="-8.43" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_GRAPEVINEVIRUS_OCD_FLAGISH"   />
	<SceneLayer name="bg" depth="-320" x="0" y="1299.57" scalex="5.469" scaley="10.156" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_GRAPEVINEVIRUS_BG"   />
 
	<!-- Buttons -->
 
	<!-- Labels -->
 
	<!-- Static Geometry -->
	<rectangle id="ballconverter" static="true" tag="detaching,ballbuster" material="rock" contacts="false" x="286.5764" y="171.2202" width="869.9565" height="407.4854" rotation="0" />
	<rectangle id="" static="true" material="rock" x="-468.9922" y="259.978" width="732.3868" height="591.7452" rotation="-0.1588" />
	<circle id="detacher" static="true" tag="deadly" material="machine" x="271.5776" y="1397.9141" radius="70.4963" />
	<circle id="detacher" static="true" tag="deadly" material="machine" x="367.5718" y="2020.3828" radius="108.4966" />
	<circle id="detacher" static="true" tag="deadly" material="machine" x="-318.394" y="1727.3975" radius="70.4966" />
	<compositegeom id="pit" x="-56.0979" y="1526.105" rotation="0" static="true" tag="walkable" material="machine" >
		<rectangle id="" x="654.4358" y="535.9197" width="521.292" height="1243.182" rotation="0.0761" />
		<rectangle id="" x="617.4587" y="-953.1938" width="114.0727" height="97.8649" rotation="-0.7063" />
		<rectangle id="" x="567.4661" y="-370.5498" width="114.0727" height="136.3707" rotation="-0.7063" />
		<rectangle id="" x="427.4651" y="-871.2158" width="114.0727" height="136.3707" rotation="-0.7063" />
		<rectangle id="" x="437.5955" y="-671.6206" width="114.0727" height="383.3007" rotation="0.1052" />
		<rectangle id="" x="606.9822" y="-206.4167" width="605.8537" height="383.3009" rotation="0.1052" />
		<rectangle id="" x="724.0989" y="-664.2021" width="304.215" height="604.8816" rotation="0.1258" />
		<rectangle id="" x="664.6599" y="-1084.4946" width="257.4624" height="250.9832" rotation="-0.0523" />
		<rectangle id="" x="323.1838" y="-982.3149" width="234.8832" height="466.424" rotation="0.1034" />
		<rectangle id="" x="-600.9402" y="712.2334" width="549.548" height="939.6514" rotation="-0.195" />
		<rectangle id="" x="-513.4507" y="-70.8782" width="549.5476" height="723.4191" rotation="-0.0373" />
		<rectangle id="" x="-437.0884" y="-730.0659" width="642.6365" height="785.2073" rotation="-0.0809" />
	</compositegeom>
	<line id="floor" static="true" tag="detaching" material="rock" anchor="65.499,-21.9844" normal="0,1" />
 
	<!-- Dynamic Geometry -->
 
	<!-- Geometry Constraints -->
</scene>

Graphic Processing Unit

Graphic Processing Unit

Information Superhighway

Normal: 6 balls
OCD: 12 balls

Previous level:
Grape Vine Virus.
Next level:
Road Blocks.

unauthorized upgrade mod

Signposts

That must be the thing that renders all the graphics.
The creative heart of the Information Superhighway.
Once it's upgraded, the manual says it will offer 256 stunning colors!
But my favorite color will always be green.
-the Virtual Sign Painter

unauthorized upgrade mod
Level data
Directory name: 
GraphicProcessingUnit
Island: 
Chapter 4 (Information Superhighway)
Official: 
Yes
Normal Requirement: 
6
OCD Type: 
Balls
OCD Requirement: 
12
Depends on: 
Videos: 
http://www.youtube.com/watch?v=LAONB6fcHLg
You need Flash player 8+ and JavaScript enabled to view this video.
World of Goo OCD +2 - Graphic Processing Unit
World of Goo OCD +2 - Graphic Processing Unit
by davidc32346.
Rating: 0.00.

There is 1 video.

There is 1 screenshot.

Balls Used

<level ballsrequired="6" letterboxed="false" visualdebug="false" autobounds="false" textcolor="0,255,0" timebugprobability="0" strandgeom="false" allowskip="true"  cursor1color="0,255,0" cursor2color="0,255,255" cursor3color="0,0,255" cursor4color="255,0,0">
 
	<!-- Camera -->
	<camera aspect="normal" endpos="-3.46,1021.1" endzoom="0.836">
		<poi pos="0,1018" traveltime="0" pause="0" zoom="1.099" />
		<poi pos="1.68,993.74" traveltime="7" pause="0" zoom="0.408" />
		<poi pos="-15.17,1484.04" traveltime="4" pause="0" zoom="0.653" />
	</camera>
	<camera aspect="widescreen" endpos="-3.46,1021.1" endzoom="0.836">
		<poi pos="0,1018" traveltime="0" pause="0" zoom="1.099" />
		<poi pos="0,993.74" traveltime="7" pause="0" zoom="0.548" />
		<poi pos="-15.17,1484.04" traveltime="4" pause="0" zoom="0.653" />
	</camera>
 
	<!-- Music -->
	<music id="SOUND_LEVEL_GRAPHICPROCESSINGUNIT_REVEILLEDNT" />
 
	<!-- Fire -->
 
	<!-- Signposts -->
		<signpost name="signpost_ish" depth="-8" x="194.06" y="1576.22" scalex="0.659" scaley="0.659" rotation="-91.85" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_GRAPHICPROCESSINGUNIT_SIGNPOST_ISH" text="SIGNPOST_GRAPHICPROCESSINGUNIT_1"   />
 
	<!-- Pipes -->
	<pipe id="0" depth="0" type="ISH" >
		<Vertex x="2" y="731" />
		<Vertex x="2" y="1031" />
		<Vertex x="-73" y="1031" />
	</pipe>
 
	<!-- Balls -->
	<BallInstance type="Anchor" x="5" y="-70.99" id="0" angle="0" />
	<BallInstance type="UtilNoAttachUnwalkable" x="-179.05" y="209.12" id="1" angle="0" />
	<BallInstance type="UtilNoAttachUnwalkable" x="-67.09" y="26.97" id="2" angle="0" />
	<BallInstance type="UtilNoAttachUnwalkable" x="-73.82" y="151.12" id="3" angle="0" />
	<BallInstance type="Pilot" x="-232.78" y="294.5" id="4" angle="0" />
	<BallInstance type="Bit" x="-35.5" y="1505.5" id="5" angle="0" />
	<BallInstance type="Bit" x="39.5" y="1505.5" id="6" angle="0" />
	<BallInstance type="Bit" x="-35.5" y="1455.5" id="7" angle="0" />
	<BallInstance type="Bit" x="39.5" y="1455.5" id="8" angle="0" />
	<BallInstance type="Bit" x="-10.5" y="1480.5" id="9" angle="0" />
	<BallInstance type="Bit" x="14.5" y="1480.5" id="10" angle="0" />
	<BallInstance type="Bit" x="-10.5" y="1455.5" id="11" angle="0" />
	<BallInstance type="Bit" x="14.5" y="1455.5" id="12" angle="0" />
	<BallInstance type="Bit" x="-10.5" y="1505.5" id="13" angle="0" />
	<BallInstance type="Bit" x="14.5" y="1505.5" id="14" angle="0" />
	<BallInstance type="Bit" x="-35.5" y="1480.5" id="15" angle="0" />
	<BallInstance type="Bit" x="39.5" y="1480.5" id="16" angle="0" />
	<BallInstance type="Pilot" x="8" y="1686.5" id="17" discovered="false" angle="0" />
	<BallInstance type="Pilot" x="-36" y="1664.5" id="18" discovered="false" angle="0" />
	<BallInstance type="Pilot" x="-32" y="1732.5" id="19" discovered="false" angle="0" />
	<BallInstance type="Pilot" x="-31" y="1697.5" id="20" discovered="false" angle="0" />
	<BallInstance type="Pilot" x="-10" y="1728.5" id="21" discovered="false" angle="0" />
	<BallInstance type="Pilot" x="44" y="1718.5" id="22" discovered="false" angle="0" />
	<BallInstance type="Pilot" x="-4" y="1696.5" id="23" discovered="false" angle="0" />
	<BallInstance type="Pilot" x="24" y="1658" id="24" discovered="false" angle="0" />
	<BallInstance type="Pilot" x="-6" y="1658" id="25" discovered="false" angle="0" />
	<BallInstance type="Pilot" x="35" y="1730.5" id="26" discovered="false" angle="0" />
	<BallInstance type="Pilot" x="43" y="1692" id="27" discovered="false" angle="0" />
	<BallInstance type="Pilot" x="5" y="1728" id="28" discovered="false" angle="0" />
	<BallInstance type="PixelProduct" x="-55.5" y="1647.5" id="29" discovered="false" angle="0" />
	<BallInstance type="PixelProduct" x="59.5" y="1647.5" id="30" discovered="false" angle="0" />
	<BallInstance type="PixelProduct" x="-55.5" y="1747.5" id="31" discovered="false" angle="0" />
	<BallInstance type="PixelProduct" x="59.5" y="1747.5" id="32" discovered="false" angle="0" />
	<BallInstance type="PixelProduct" x="-55.5" y="1430.5" id="33" discovered="false" angle="0" />
	<BallInstance type="PixelProduct" x="59.5" y="1430.5" id="34" discovered="false" angle="0" />
	<BallInstance type="PixelProduct" x="-55.5" y="1530.5" id="35" discovered="false" angle="0" />
	<BallInstance type="PixelProduct" x="59.5" y="1530.5" id="36" discovered="false" angle="0" />
 
	<!-- Arms -->
	<Strand gb1="2" gb2="0" />
	<Strand gb1="3" gb2="1" />
	<Strand gb1="3" gb2="2" />
	<Strand gb1="4" gb2="1" />
	<Strand gb1="32" gb2="29" />
	<Strand gb1="36" gb2="33" />
	<Strand gb1="36" gb2="35" />
	<Strand gb1="30" gb2="32" />
	<Strand gb1="34" gb2="36" />
	<Strand gb1="31" gb2="32" />
	<Strand gb1="29" gb2="30" />
	<Strand gb1="33" gb2="34" />
	<Strand gb1="31" gb2="29" />
	<Strand gb1="35" gb2="33" />
	<Strand gb1="30" gb2="31" />
	<Strand gb1="34" gb2="35" />
 
	<!-- Level Exit -->
	<levelexit id="theExit" pos="2,731.1875" radius="75" filter="" >
	</levelexit>
 
</level>
<scene minx="-1000" miny="0" maxx="1000" maxy="2100" backgroundcolor="0,0,0" >
 
	<!-- ForceFields -->
	<radialforcefield id="worldGravity" type="gravity" center="1,1028" radius="2000" forceatcenter="-12" forceatedge="-6" dampeningfactor="0" antigrav="true" geomonly="false" enabled="true" />
 
	<!-- Particles -->
	<particles effect="ish_gpu_bitspew" depth="-80" pos="0.000244140625,1020.33349609375" pretick="0" />
 
	<!-- SceneLayers -->
	<SceneLayer name="glass" depth="8" x="2.05" y="1024.94" scalex="1.914" scaley="1.914" rotation="-180" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_GRAPHICPROCESSINGUNIT_GLASS" anim="rot_1rps" animspeed="-0.09"   />
	<SceneLayer name="platform" depth="0" x="2" y="1590.73" scalex="1.582" scaley="1.207" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_GRAPHICPROCESSINGUNIT_PLATFORM"   />
		<SceneLayer name="signpostPole_ish" depth="-8.8" x="109.96" y="1587.44" scalex="0.582" scaley="2.176" rotation="-94.31" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_GRAPHICPROCESSINGUNIT_SIGNPOSTPOLE_ISH"   />
	<SceneLayer name="main" depth="0" x="1.97" y="1025.03" scalex="1.914" scaley="1.914" rotation="-180" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_GRAPHICPROCESSINGUNIT_MAIN" anim="rot_1rps" animspeed="-0.05"   />
		<SceneLayer name="swirlmist" depth="-40" x="-1.03" y="1026.7" scalex="3.349" scaley="3.349" rotation="-180" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_GRAPHICPROCESSINGUNIT_SWIRLMIST" anim="rot_1rps" animspeed="-0.3"   />
		<SceneLayer name="bushes" depth="-14.4" x="2.68" y="1025.68" scalex="1.981" scaley="1.981" rotation="-141.98" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_GRAPHICPROCESSINGUNIT_BUSHES" anim="rot_1rps" animspeed="-0.2"   />
		<SceneLayer name="trees" depth="-14.8" x="1.96" y="1036.04" scalex="2.032" scaley="2.032" rotation="-180" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_GRAPHICPROCESSINGUNIT_TREES" anim="rot_1rps" animspeed="-0.04"   />
		<SceneLayer name="boygirl" depth="-15.2" x="-1.54" y="1026.04" scalex="1.575" scaley="1.575" rotation="-180" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_GRAPHICPROCESSINGUNIT_BOYGIRL" anim="rot_1rps" animspeed="-0.08"   />
		<SceneLayer name="bushes" depth="-16" x="0.47" y="1026.1" scalex="2.091" scaley="2.091" rotation="-180" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_GRAPHICPROCESSINGUNIT_BUSHES" anim="rot_1rps" animspeed="-0.03"   />
		<SceneLayer name="trees" depth="-24" x="0.47" y="1025.54" scalex="1.436" scaley="1.436" rotation="-180" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_GRAPHICPROCESSINGUNIT_TREES" anim="rot_1rps" animspeed="-0.015"   />
		<SceneLayer name="clouds" depth="-24.8" x="1.49" y="1029.56" scalex="3.336" scaley="3.336" rotation="136.84" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_GRAPHICPROCESSINGUNIT_CLOUDS" anim="rot_1rps" animspeed="-0.08"   />
		<SceneLayer name="swirlmist" depth="-40" x="5.48" y="1026.52" scalex="5.211" scaley="5.211" rotation="-180" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_GRAPHICPROCESSINGUNIT_SWIRLMIST" anim="rot_1rps" animspeed="-0.1"   />
		<SceneLayer name="clouds" depth="-40" x="1.03" y="1029.96" scalex="4.782" scaley="4.782" rotation="-180" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_GRAPHICPROCESSINGUNIT_CLOUDS" anim="rot_1rps" animspeed="-0.03"   />
	<SceneLayer name="ish_gearblur" depth="-8" x="67.25" y="1589.25" scalex="0.334" scaley="0.334" rotation="-180" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_GRAPHICPROCESSINGUNIT_ISH_GEARBLUR" anim="rot_1rps" animspeed="1"   />
	<SceneLayer name="ish_gearblur" depth="-8" x="-62.75" y="1589.25" scalex="0.334" scaley="0.334" rotation="114.07" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_GRAPHICPROCESSINGUNIT_ISH_GEARBLUR" anim="rot_1rps" animspeed="-1"   />
		<SceneLayer name="layer" depth="-480" x="6.76" y="1025.06" scalex="9.794" scaley="9.794" rotation="42.65" alpha="0.61000001430511" colorize="255,255,255" image="IMAGE_SCENE_GRAPHICPROCESSINGUNIT_LAYER" anim="rot_1rps" animspeed="-0.01"   />
		<SceneLayer name="layer" depth="-400" x="12.21" y="1043.64" scalex="8.18" scaley="8.18" rotation="81.09" alpha="0.61000001430511" colorize="255,255,255" image="IMAGE_SCENE_GRAPHICPROCESSINGUNIT_LAYER" anim="rot_1rps" animspeed="-0.02"   />
		<SceneLayer name="layer" depth="-320" x="-13.86" y="1039.71" scalex="5.82" scaley="5.82" rotation="124.15" alpha="0.61000001430511" colorize="255,255,255" image="IMAGE_SCENE_GRAPHICPROCESSINGUNIT_LAYER" anim="rot_1rps" animspeed="-0.03"   />
		<SceneLayer name="layer" depth="-240" x="-8.23" y="1018.98" scalex="3.238" scaley="3.238" rotation="-180" alpha="0.61000001430511" colorize="255,255,255" image="IMAGE_SCENE_GRAPHICPROCESSINGUNIT_LAYER" anim="rot_1rps" animspeed="-0.04"   />
	<SceneLayer name="bg" depth="-2400" x="2" y="1106" scalex="9.376" scaley="9.376" rotation="-180" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_GRAPHICPROCESSINGUNIT_BG" anim="rot_1rps" animspeed="-0.004"   />
 
	<!-- Buttons -->
 
	<!-- Labels -->
 
	<!-- Static Geometry -->
	<rectangle id="killl" static="true" tag="deadly" material="rock" x="81.3335" y="1590.1675" width="8.667" height="100.333" rotation="0" />
	<rectangle id="killr" static="true" tag="deadly" material="rock" x="-78.333" y="1589.1675" width="10.666" height="100.333" rotation="0" />
	<rectangle id="platform" static="true" tag="unwalkable" material="sticky" x="2" y="1590" width="150" height="106" rotation="0" />
	<circle id="wheel" static="true" tag="mostlydeadly" material="machine" x="2" y="1024.9834" radius="120" />
 
	<!-- Dynamic Geometry -->
 
	<!-- Geometry Constraints -->
</scene>

Road Blocks

Road Blocks

Information Superhighway

Normal: 4 balls
OCD: 22 moves

Previous level:
Graphic Processing Unit.
Next level:
Graceful Failure.

tech supports

Signposts

Everything is filled with stereo sound and hundreds of colors!
The simulated water splashes over the shattered pieces of the Information Superhighway.
-the traveling Virtual Sign Painter

tech supports
Level data
Directory name: 
RoadBlocks
Island: 
Chapter 4 (Information Superhighway)
Official: 
Yes
Normal Requirement: 
4
OCD Type: 
Moves
OCD Requirement: 
22
Depends on: 
Screenshots: 
Videos: 
http://www.youtube.com/watch?v=GFHtN8XAvYU
You need Flash player 8+ and JavaScript enabled to view this video.
World of Goo OCD - Road Blocks
World of Goo OCD - Road Blocks
by davidc32346.
Rating: 0.00.

There is 1 video.

There is 1 screenshot.

Balls Used

<level ballsrequired="4" letterboxed="false" visualdebug="false" autobounds="false" textcolor="255,255,255" texteffects="true" timebugprobability="0.333" strandgeom="false" allowskip="true" >
 
	<!-- Camera -->
	<camera aspect="normal" endpos="4.84,1076.36" endzoom="0.461">
		<poi pos="421.5,1430.87" traveltime="0" pause="0" zoom="0.836" />
		<poi pos="-25.41,1332.13" traveltime="3" pause="0.7" zoom="0.478" />
		<poi pos="-10.48,511.09" traveltime="5" pause="0" zoom="0.889" />
	</camera>
	<camera aspect="widescreen" endpos="0,1076.36" endzoom="0.608">
		<poi pos="245.05,1430.87" traveltime="0" pause="0" zoom="0.836" />
		<poi pos="0,1332.13" traveltime="3" pause="0.7" zoom="0.608" />
		<poi pos="-10.48,511.09" traveltime="5" pause="0" zoom="0.889" />
	</camera>
 
	<!-- Music -->
	<music id="SOUND_LEVEL_ROADBLOCKS_SCREAMER" />
 
	<!-- Loop Sound -->
	<loopsound id="SOUND_LEVEL_ROADBLOCKS_LOOP_STRONGWIND" />
 
	<!-- Fire -->
 
	<!-- Signposts -->
		<signpost name="pterminalMonitor_up" depth="-8" x="-388.59" y="1005.89" scalex="0.9" scaley="0.9" rotation="-117.28" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_ROADBLOCKS_PTERMINALMONITOR_UP" text="SIGNPOST_ROADBLOCKS_1"   />
 
	<!-- Pipes -->
	<pipe id="0" depth="0" >
		<Vertex x="575" y="1425" />
		<Vertex x="575" y="1575" />
		<Vertex x="700" y="1575" />
		<Vertex x="700" y="1675" />
		<Vertex x="575" y="1675" />
		<Vertex x="575" y="1775" />
		<Vertex x="700" y="1775" />
		<Vertex x="700" y="2025" />
	</pipe>
 
	<!-- Balls -->
	<BallInstance type="GooProduct" x="-756.71" y="1564.26" id="0" angle="0" />
	<BallInstance type="GooProduct" x="-828.79" y="1449.38" id="1" angle="0" />
	<BallInstance type="GooProduct" x="-788.79" y="1476.71" id="2" angle="0" />
	<BallInstance type="GooProduct" x="-767.24" y="1523.21" id="3" angle="0" />
	<BallInstance type="RectHead" x="590" y="507" id="4" angle="0" />
	<BallInstance type="RectHead" x="-623" y="585" id="5" angle="180" />
	<BallInstance type="RectHead" x="-534" y="457" id="6" angle="0" />
	<BallInstance type="RectHead" x="490.78" y="727.31" id="7" angle="179.65" />
	<BallInstance type="RectHead" x="491" y="621" id="8" angle="0" />
	<BallInstance type="RectHead" x="-408.51" y="606.5" id="9" angle="220.26" />
	<BallInstance type="RectHead" x="-80.33" y="430" id="10" angle="0" />
	<BallInstance type="RectHead" x="-490" y="361" id="11" angle="180" />
	<BallInstance type="BlockHead" x="101" y="558" id="12" angle="0" />
	<BallInstance type="BlockHead" x="653.5" y="332.5" id="13" angle="90" />
	<BallInstance type="BlockHead" x="73" y="456" id="14" angle="180" />
	<BallInstance type="BlockHead" x="-289" y="354" id="15" angle="270" />
	<BallInstance type="BlockHead" x="-773.01" y="492.51" id="16" angle="90" />
	<BallInstance type="BlockHead" x="262" y="326" id="17" angle="90" />
	<BallInstance type="BlockHead" x="239.5" y="471" id="18" angle="180" />
	<BallInstance type="BlockHead" x="-722" y="344" id="19" angle="270" />
	<BallInstance type="BlockHead" x="418" y="420" id="20" angle="0" />
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	<Strand gb1="23" gb2="48" />
	<Strand gb1="48" gb2="33" />
	<Strand gb1="22" gb2="49" />
	<Strand gb1="48" gb2="50" />
	<Strand gb1="23" gb2="49" />
	<Strand gb1="33" gb2="23" />
	<Strand gb1="50" gb2="22" />
	<Strand gb1="23" gb2="50" />
	<Strand gb1="23" gb2="22" />
	<Strand gb1="33" gb2="50" />
	<Strand gb1="50" gb2="49" />
 
	<!-- Level Exit -->
	<levelexit id="theExit" pos="575,1425" radius="75" filter="" >
	</levelexit>
 
</level>
<scene minx="-900" miny="0" maxx="900" maxy="2000" backgroundcolor="0,0,0" >
 
	<!-- ForceFields -->
	<linearforcefield id="helperL" type="gravity" center="-207.6494,800.4211" width="187.4902" height="818.9595" force="2,0" dampeningfactor="0" antigrav="true" geomonly="false" enabled="true" water="false" />
	<linearforcefield id="helperR" type="gravity" center="207.8301,801.9202" width="187.4902" height="818.9595" force="-2,0" dampeningfactor="0" antigrav="true" geomonly="false" enabled="true" water="false" />
	<linearforcefield id="waterr" type="gravity" center="472,87.5" width="954" height="325" force="-2,0" dampeningfactor="0" antigrav="true" geomonly="false" enabled="true" water="false" />
	<linearforcefield id="water" type="gravity" center="-3,87.5" width="1904" height="325" force="1,20" dampeningfactor="0.7" antigrav="true" geomonly="false" enabled="true" water="true" color="255,0,0,0" depth="1" />
	<linearforcefield type="gravity" force="0,-10" dampeningfactor="0" antigrav="true" geomonly="false" />
 
	<!-- Particles -->
	<particles effect="blackBallsRising" depth="-80" pretick="0" />
	<particles effect="blackBallsRising" depth="80" pretick="0" />
	<particles effect="breezeRight" depth="80" pretick="0" />
 
	<!-- SceneLayers -->
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	<SceneLayer name="gear1blur" depth="-8" x="534" y="1173.5" scalex="0.505" scaley="0.505" rotation="0" alpha="1" colorize="0,0,0" image="IMAGE_SCENE_ROADBLOCKS_GEAR1BLUR" anim="rot_1rps" animspeed="1"   />
	<SceneLayer name="gear1blur" depth="-8" x="-578" y="1114" scalex="0.505" scaley="0.505" rotation="0" alpha="1" colorize="0,0,0" image="IMAGE_SCENE_ROADBLOCKS_GEAR1BLUR" anim="rot_1rps" animspeed="1"   />
	<SceneLayer name="gear1blur" depth="-8" x="-394.25" y="1271.25" scalex="0.34" scaley="0.34" rotation="0" alpha="1" colorize="0,0,0" image="IMAGE_SCENE_ROADBLOCKS_GEAR1BLUR" anim="rot_1rps" animspeed="1"   />
		<SceneLayer name="pterminalPole" depth="-8.8" x="-424.45" y="1022.28" scalex="1.205" scaley="1.373" rotation="-115.09" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_ROADBLOCKS_PTERMINALPOLE"   />
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	<SceneLayer name="sign_yield" depth="-8" x="-357.09" y="1401.45" scalex="0.86" scaley="0.86" rotation="-40.93" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_ROADBLOCKS_SIGN_YIELD"   />
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	<SceneLayer name="blackBogTree" depth="-32" x="-601.62" y="1452.23" scalex="0.358" scaley="0.358" rotation="-12.88" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_ROADBLOCKS_BLACKBOGTREE"   />
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	<!-- Buttons -->
 
	<!-- Labels -->
 
	<!-- Static Geometry -->
	<compositegeom id="killgears" x="-395.25" y="1253.25" rotation="0" static="true" tag="deadly" material="rock" >
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		<circle id="" x="-3.5" y="16" radius="38.25" />
	</compositegeom>
	<rectangle id="stopper2" static="true" tag="stopsign" material="rock" x="933.0435" y="1364.3872" width="200.9903" height="506.9748" rotation="-0.28" />
	<rectangle id="stopper1" static="true" tag="stopsign" material="rock" x="-944.8623" y="1431.8838" width="200.9902" height="506.9745" rotation="0.2929" />
	<compositegeom id="pl" x="-685.627" y="1042.7712" rotation="0" static="true" material="sticky" >
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	</compositegeom>
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		<rectangle id="" x="223.7148" y="30.7102" width="164.2713" height="89.6857" rotation="-0.2117" />
	</compositegeom>
	<rectangle id="pm" static="true" tag="detaching" material="rock" x="-1.0032" y="377.0835" width="261.3267" height="54.167" rotation="0" />
	<line id="oceanfloor" static="true" tag="detaching" material="rock" anchor="0,-51.9893" normal="0,1" />
	<line id="" static="true" tag="detaching" material="rock" anchor="924.0781,935.5" normal="-1,0" />
	<line id="" static="true" tag="detaching" material="rock" anchor="-919.7163,1041.262" normal="1,0" />
 
	<!-- Dynamic Geometry -->
 
	<!-- Geometry Constraints -->
</scene>

Graceful Failure

Graceful Failure

Information Superhighway

Normal: 4 balls
OCD: 36 seconds

Previous level:
Road Blocks.
Next levels:
The Server Farm,
Alice and Bob and the Third Party.

unblocked

Signposts

It looks like this socket is BLOCKED!
LOL
ROTFLMFAF
Did you know?
Users used to wander the Information Superhighway sniffing for ports just like this
to see if they could gain unauthorized access.
But sometimes it was a trap.
...
Brute force might work.
But sometimes it requires billions of years of computation!
Maybe if you strategically slide the variables around...
...the data will fall right into place!
-the totally 1337 Sign Painter

unblocked
Level data
Directory name: 
GracefulFailure
Island: 
Chapter 4 (Information Superhighway)
Official: 
Yes
Normal Requirement: 
4
OCD Type: 
Time
OCD Requirement: 
36
Depends on: 
Screenshots: 
Videos: 
http://www.youtube.com/watch?v=Gg50CQFoJ98
You need Flash player 8+ and JavaScript enabled to view this video.
World of Goo: Chapter 4 - Graceful Failure (OCD)
World of Goo: Chapter 4 - Graceful Failure (OCD)
by otscho.
Rating: 0.00.

There is 1 video.

There is 1 screenshot.

Balls Used

<level ballsrequired="4" letterboxed="false" visualdebug="false" autobounds="false" textcolor="255,255,255" texteffects="true" timebugprobability="0.5" strandgeom="false" allowskip="true" >
 
	<!-- Camera -->
	<camera aspect="normal">
		<poi pos="40.33,365" traveltime="0" pause="0" zoom="0.838" />
		<poi pos="120,2167.5" traveltime="10" pause="0" zoom="0.93" />
	</camera>
	<camera aspect="widescreen">
		<poi pos="40.33,365" traveltime="0" pause="0" zoom="0.838" />
		<poi pos="111.44,2167.5" traveltime="10" pause="0" zoom="0.93" />
	</camera>
 
	<!-- Music -->
	<music id="SOUND_LEVEL_GRACEFULFAILURE_REVEILLEDNT" />
 
	<!-- Fire -->
 
	<!-- Signposts -->
		<signpost name="pterminalMonitor_over" depth="-8" x="-203.59" y="724.89" scalex="0.9" scaley="0.9" rotation="109.09" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_GRACEFULFAILURE_PTERMINALMONITOR_OVER" text="SIGNPOST_GRACEFULFAILURE_1"   />
 
	<!-- Pipes -->
	<pipe id="0" depth="0" >
		<Vertex x="-41" y="276" />
		<Vertex x="-41" y="-74" />
		<Vertex x="9" y="-74" />
	</pipe>
 
	<!-- Balls -->
	<BallInstance type="GooProduct" x="42.5" y="2162.5" id="0" angle="0" />
	<BallInstance type="GooProduct" x="-42.5" y="2162.5" id="1" angle="0" />
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	<BallInstance type="UglyProduct" x="-13" y="2188.5" id="5" angle="0" />
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	<BallInstance type="UglyProduct" x="18.5" y="2162.5" id="7" angle="0" />
	<BallInstance type="UglyProduct" x="-19.5" y="2163.5" id="8" angle="0" />
	<BallInstance type="RectHead" x="-100" y="1225" id="9" angle="0" />
	<BallInstance type="RectHead" x="0" y="2125" id="10" angle="180" />
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	<!-- Arms -->
	<Strand gb1="1" gb2="0" />
	<Strand gb1="2" gb2="0" />
	<Strand gb1="1" gb2="2" />
	<Strand gb1="39" gb2="37" />
	<Strand gb1="40" gb2="36" />
	<Strand gb1="37" gb2="40" />
	<Strand gb1="36" gb2="37" />
	<Strand gb1="39" gb2="36" />
	<Strand gb1="40" gb2="39" />
 
	<!-- Level Exit -->
	<levelexit id="theExit" pos="-41,276" radius="75" filter="" >
	</levelexit>
 
</level>
<scene minx="-700" miny="0" maxx="700" maxy="2600" backgroundcolor="0,0,0" >
 
	<!-- ForceFields -->
	<linearforcefield id="pipeWater" type="gravity" center="-15.5,14" width="125" height="78" force="0,20" dampeningfactor="1" antigrav="true" geomonly="false" enabled="true" water="true" color="255,0,0,0" depth="1" />
	<linearforcefield type="gravity" force="0,-10" dampeningfactor="0" antigrav="true" geomonly="false" />
 
	<!-- Particles -->
	<particles effect="blackBallsRising" depth="-80" pretick="0" />
	<particles effect="blackBallsRising" depth="80" pretick="0" />
	<particles effect="breezeRight" depth="80" pretick="0" />
 
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	<!-- Buttons -->
 
	<!-- Labels -->
 
	<!-- Static Geometry -->
	<rectangle id="detachArea" static="true" tag="detaching" material="rock" contacts="false" x="-0.6667" y="896.333" width="195.3335" height="132" rotation="0" />
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	<compositegeom id="detachwheel1" x="-85.5457" y="871.5259" rotation="0" static="true" tag="mostlydeadly" material="machine" >
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		<circle id="" x="9.2122" y="-42.8599" radius="62.5" />
	</compositegeom>
	<line id="killfloor" static="true" tag="deadly" material="machine" anchor="160,-534.5059" normal="0,1" />
 
	<!-- Dynamic Geometry -->
 
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</scene>

Alice and Bob and the Third Party

Alice and Bob and the Third Party

Information Superhighway

Normal: 30 balls
OCD: 42 balls

Previous level:
Graceful Failure.
Next level:
MOM's Computer.

somebody is listening

Signposts

I wonder what they are talking about...?
-the Sign Painter

An old electronic surveillance system!
These were built a long time ago
...to monitor communication between Highway Bandits.
But it was hard to know who's a bandit
and who's not.
It's probably best to monitor everyone just to be safe.
I wonder if it still works?
-the Virtual Sign Painter is Listening

somebody is listening
Level data
Directory name: 
AB3
Island: 
Chapter 4 (Information Superhighway)
Official: 
Yes
Normal Requirement: 
30
OCD Type: 
Balls
OCD Requirement: 
42
Depends on: 
Screenshots: 
Videos: 
http://www.youtube.com/watch?v=azkXRtV30fU
You need Flash player 8+ and JavaScript enabled to view this video.
World of Goo OCD - Alice and Bob and the Third Party
World of Goo OCD - Alice and Bob and the Third Party
by davidc32346.
Rating: 0.00.

There is 1 video.

There is 1 screenshot.

Balls Used

  • 14 BlockHead (1 sleeping, 0 attached)
  • 43 Hex (1 sleeping, 0 attached)
  • 10 Pilot (1 sleeping, 4 attached)
  • 2 RectHead (1 sleeping, 0 attached)
<level ballsrequired="30" letterboxed="false" visualdebug="false" autobounds="false" textcolor="255,255,255" texteffects="true" timebugprobability="0.4" strandgeom="true" allowskip="true" >
 
	<!-- Camera -->
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		<poi pos="1.55,392.43" traveltime="0" pause="0" zoom="0.792" />
		<poi pos="1.55,2414.66" traveltime="10" pause="1" zoom="0.556" />
		<poi pos="-3.44,2100.66" traveltime="2" pause="0" zoom="0.735" />
	</camera>
	<camera aspect="widescreen" endpos="0,834.66" endzoom="0.76">
		<poi pos="1.55,392.43" traveltime="0" pause="0" zoom="0.792" />
		<poi pos="0,2414.66" traveltime="10" pause="1" zoom="0.76" />
		<poi pos="0,2100.66" traveltime="2" pause="0" zoom="0.76" />
	</camera>
 
	<!-- Music -->
	<music id="SOUND_LEVEL_AB3_OVERTURE98EXCERPT1" />
 
	<!-- Loop Sound -->
	<loopsound id="SOUND_LEVEL_AB3_LOOP_STRONGWIND" />
 
	<!-- Fire -->
 
	<!-- Signposts -->
		<signpost name="pterminalMonitor_up" depth="-8" x="430.54" y="2134.42" scalex="0.72" scaley="0.72" rotation="88.62" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_AB3_PTERMINALMONITOR_UP" text="SIGNPOST_AB3_1"   />
		<signpost name="pterminalMonitor_up" depth="-8" x="-416.79" y="1590.62" scalex="0.72" scaley="0.72" rotation="56.08" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_AB3_PTERMINALMONITOR_UP" text="SIGNPOST_AB3_2"   />
 
	<!-- Pipes -->
	<pipe id="0" depth="0" type="ISH" >
		<Vertex x="20" y="580" />
		<Vertex x="20" y="-395" />
		<Vertex x="75" y="-395" />
	</pipe>
 
	<!-- Balls -->
	<BallInstance type="Pilot" x="100.28" y="1013.67" id="0" angle="-63.43" />
	<BallInstance type="Pilot" x="-83.54" y="1010.55" id="1" angle="116.57" />
	<BallInstance type="Pilot" x="15.13" y="982.02" id="2" angle="-153.43" />
	<BallInstance type="Pilot" x="10.15" y="850.87" id="3" angle="0" />
	<BallInstance type="Pilot" x="62.01" y="997.8" id="4" angle="0" />
	<BallInstance type="Pilot" x="35.88" y="989.13" id="5" angle="0" />
	<BallInstance type="Pilot" x="-56.79" y="1003.27" id="6" angle="0" />
	<BallInstance type="Pilot" x="82.55" y="1006.33" id="7" angle="0" />
	<BallInstance type="Pilot" x="9.35" y="916.6" id="8" angle="0" />
	<BallInstance type="Pilot" x="-13.32" y="988.2" id="9" angle="0" />
	<BallInstance type="RectHead" x="379.2" y="1310.83" id="10" angle="-179.47" />
	<BallInstance type="RectHead" x="-315.63" y="1705.09" id="11" angle="0.48" />
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	<BallInstance type="BlockHead" x="297.68" y="347.16" id="13" angle="90" />
	<BallInstance type="BlockHead" x="170.17" y="534.64" id="14" angle="180" />
	<BallInstance type="BlockHead" x="425.67" y="247.85" id="15" angle="270" />
	<BallInstance type="BlockHead" x="-304.31" y="1628.99" id="16" angle="0" />
	<BallInstance type="BlockHead" x="-406.64" y="347.5" id="17" angle="90" />
	<BallInstance type="BlockHead" x="326.13" y="1860.35" id="18" angle="180" />
	<BallInstance type="BlockHead" x="380.17" y="1233.83" id="19" angle="270" />
	<BallInstance type="BlockHead" x="-171.86" y="243.66" id="20" angle="0" />
	<BallInstance type="BlockHead" x="-263.66" y="1194.67" id="21" angle="90" />
	<BallInstance type="BlockHead" x="376.34" y="1388.67" id="22" angle="180" />
	<BallInstance type="BlockHead" x="-102" y="2090.78" id="23" angle="270" />
	<BallInstance type="BlockHead" x="-292.62" y="610.01" id="24" angle="0" />
	<BallInstance type="BlockHead" x="357.28" y="1130" id="25" angle="90" />
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	<BallInstance type="Hex" x="-385.96" y="2366.49" id="27" angle="0" />
	<BallInstance type="Hex" x="491.2" y="3070.11" id="28" angle="0" />
	<BallInstance type="Hex" x="582.35" y="2379" id="29" angle="0" />
	<BallInstance type="Hex" x="552.75" y="2472.6" id="30" angle="0" />
	<BallInstance type="Hex" x="520.75" y="2700.6" id="31" angle="0" />
	<BallInstance type="Hex" x="-512.85" y="2854.2" id="32" angle="0" />
	<BallInstance type="Hex" x="-516.05" y="2955" id="33" angle="0" />
	<BallInstance type="Hex" x="-516.05" y="3017.4" id="34" angle="0" />
	<BallInstance type="Hex" x="-503.25" y="3068.6" id="35" angle="0" />
	<BallInstance type="Hex" x="520.75" y="3030.2" id="36" angle="0" />
	<BallInstance type="Hex" x="525.55" y="2980.6" id="37" angle="0" />
	<BallInstance type="Hex" x="520.75" y="2927.8" id="38" angle="0" />
	<BallInstance type="Hex" x="522.35" y="2835" id="39" angle="0" />
	<BallInstance type="Hex" x="527.15" y="2785.4" id="40" angle="0" />
	<BallInstance type="Hex" x="456.75" y="3100.6" id="41" angle="0" />
	<BallInstance type="Hex" x="368.75" y="3100.6" id="42" angle="0" />
	<BallInstance type="Hex" x="279.15" y="3100.6" id="43" angle="0" />
	<BallInstance type="Hex" x="191.15" y="3102.2" id="44" angle="0" />
	<BallInstance type="Hex" x="95.15" y="3102.2" id="45" angle="0" />
	<BallInstance type="Hex" x="13.55" y="3099" id="46" angle="0" />
	<BallInstance type="Hex" x="-85.65" y="3100.6" id="47" angle="0" />
	<BallInstance type="Hex" x="-175.25" y="3099" id="48" angle="0" />
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	<BallInstance type="Hex" x="55.15" y="3097.4" id="51" angle="0" />
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	<BallInstance type="Hex" x="585.55" y="2435" id="58" angle="0" />
	<BallInstance type="Hex" x="527.15" y="2598.2" id="59" angle="0" />
	<BallInstance type="Hex" x="525.55" y="2519.8" id="60" angle="0" />
	<BallInstance type="Hex" x="421.55" y="3097.4" id="61" angle="0" />
	<BallInstance type="Hex" x="327.15" y="3099" id="62" angle="0" />
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	<BallInstance type="Hex" x="-520.85" y="2788.6" id="64" angle="0" />
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	<BallInstance type="Hex" x="-517.65" y="2603" id="66" angle="0" />
	<BallInstance type="Hex" x="-519.25" y="2500.6" id="67" angle="0" />
	<BallInstance type="Hex" x="-482.45" y="2419" id="68" angle="0" />
 
	<!-- Arms -->
	<Strand gb1="2" gb2="0" />
	<Strand gb1="1" gb2="2" />
	<Strand gb1="8" gb2="3" />
	<Strand gb1="2" gb2="8" />
 
	<!-- Level Exit -->
	<levelexit id="theExit" pos="20,580" radius="75" filter="Hex" >
	</levelexit>
 
</level>
<scene minx="-720" miny="0" maxx="720" maxy="3000" backgroundcolor="0,0,0" >
 
	<!-- ForceFields -->
	<linearforcefield id="blockhelperR" type="gravity" center="632.9487,226.8599" width="281.1982" height="485.0811" force="-2,0" dampeningfactor="0" antigrav="true" geomonly="false" enabled="true" water="false" />
	<linearforcefield id="blockhelperL" type="gravity" center="-633.1191,223.4424" width="315.4668" height="491.916" force="2,0" dampeningfactor="0" antigrav="true" geomonly="false" enabled="true" water="false" />
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	<linearforcefield type="gravity" force="0,-10" dampeningfactor="0" antigrav="true" geomonly="false" />
 
	<!-- Particles -->
	<particles effect="blackBallsRising" depth="160" pretick="0" />
	<particles effect="blackBallsRising" depth="-160" pretick="0" />
 
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	<SceneLayer name="Alice" depth="8" x="508.37" y="2349.45" scalex="1.359" scaley="1.653" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_AB3_ALICE"   />
	<SceneLayer name="Bob" depth="8" x="-513.29" y="2358.7" scalex="1.29" scaley="1.709" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_AB3_BOB"   />
	<SceneLayer name="AliceBg" depth="-8" x="492.23" y="2418.53" scalex="2.651" scaley="2.06" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_AB3_ALICEBG"   />
	<SceneLayer name="BobBg" depth="-8" x="-519.16" y="2441.74" scalex="2.446" scaley="2.029" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_AB3_BOBBG"   />
		<SceneLayer name="cliffR" depth="0" x="618.76" y="1960.63" scalex="1.707" scaley="2.902" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_AB3_CLIFFR"   />
		<SceneLayer name="cliffL" depth="0" x="-609.29" y="1930.88" scalex="2.231" scaley="3.576" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_AB3_CLIFFL"   />
		<SceneLayer name="pterminalPole" depth="-8.8" x="480.7" y="2133.81" scalex="0.964" scaley="0.971" rotation="82.56" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_AB3_PTERMINALPOLE"   />
		<SceneLayer name="pterminalPole" depth="-8.8" x="-379.9" y="1566.09" scalex="0.964" scaley="0.781" rotation="50.02" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_AB3_PTERMINALPOLE"   />
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	<!-- Buttons -->
 
	<!-- Labels -->
	<label id="" depth="-80" x="485.36" y="2638.39" align="center" rotation="-3.221" scale="0.39" overlay="false" screenspace="false" font="FONT_SIGNPOST" text="LABEL_AB3_A"  />
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	<!-- Static Geometry -->
	<circle id="gearKiller" static="true" tag="deadly" material="machine" x="714.4307" y="445.4531" radius="102.4536" />
	<circle id="gearKiller" static="true" tag="deadly" material="machine" x="-725.8237" y="451.5244" radius="97.5798" />
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	<line id="right" static="true" tag="detaching" material="rock" anchor="750,1442.5" normal="-1,0" />
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	<!-- Dynamic Geometry -->
 
	<!-- Geometry Constraints -->
</scene>

The Server Farm

The Server Farm

Information Superhighway

Normal: 4 balls
OCD: 24 balls

Previous level:
Graceful Failure.
Next level:
MOM's Computer.

cpu cycles at low low prices!

Signposts

I wonder what all these servers do now that nobody is here to use them anymore?
This one says it comes with a '99.9% stability guarantee'!*
That's almost 100%!
-the Virtual Sign Painter

It says...
'It's time'
'to visit MOM'

cpu cycles at low low prices!
Level data
Directory name: 
TheServer
Island: 
Chapter 4 (Information Superhighway)
Official: 
Yes
Normal Requirement: 
4
OCD Type: 
Balls
OCD Requirement: 
24
Depends on: 
Screenshots: 
Videos: 
http://www.youtube.com/watch?v=P9IrYdLykOQ
You need Flash player 8+ and JavaScript enabled to view this video.
World of Goo - The Server Farm OCD
World of Goo - The Server Farm OCD
by Redoubtable Robot.
Rating: 0.00.

There is 1 video.

There is 1 screenshot.

Balls Used

<level ballsrequired="4" letterboxed="false" visualdebug="false" autobounds="false" textcolor="255,255,255" texteffects="true" timebugprobability="0" strandgeom="false" allowskip="true" >
 
	<!-- Camera -->
	<camera aspect="normal" endpos="4,889.78" endzoom="0.509">
		<poi pos="-406.75,211.71" traveltime="0" pause="0" zoom="1.417" />
		<poi pos="409.21,219.2" traveltime="6" pause="0" zoom="1.417" />
		<poi pos="0,929.78" traveltime="4" pause="0.7" zoom="0.509" />
		<poi pos="12.23,744.97" traveltime="2" pause="0" zoom="0.941" />
	</camera>
	<camera aspect="widescreen" endpos="0,889.78" endzoom="0.684">
		<poi pos="-406.75,211.71" traveltime="0" pause="0" zoom="1.417" />
		<poi pos="409.21,219.2" traveltime="6" pause="0" zoom="1.417" />
		<poi pos="0,929.78" traveltime="4" pause="0.7" zoom="0.684" />
		<poi pos="12.23,744.97" traveltime="2" pause="0" zoom="0.941" />
	</camera>
 
	<!-- Music -->
	<music id="SOUND_LEVEL_THESERVER_TEMP_CARNIVALLOOP" />
 
	<!-- Loop Sound -->
	<loopsound id="SOUND_LEVEL_THESERVER_LOOP_EVENINGWATER" />
 
	<!-- Fire -->
 
	<!-- Signposts -->
		<signpost name="pterminalMonitor_up" depth="-20" x="143.1" y="920.86" scalex="0.613" scaley="0.613" rotation="-97.26" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_THESERVER_PTERMINALMONITOR_UP" text="SIGNPOST_THESERVER_1"   />
		<signpost name="momBbBlack" depth="-800" x="681.17" y="458.96" scalex="1.316" scaley="1.316" rotation="-7.61" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_THESERVER_MOMBBBLACK" text="SIGNPOST_THESERVER_2"   particles="signpostAlertMom" />
 
	<!-- Pipes -->
	<pipe id="0" depth="0" >
		<Vertex x="450" y="1325" />
		<Vertex x="450" y="1450" />
		<Vertex x="840" y="1450" />
	</pipe>
 
	<!-- Balls -->
	<BallInstance type="GooProduct" x="33.5" y="798" id="0" angle="0" />
	<BallInstance type="GooProduct" x="-9.91" y="823.91" id="1" angle="0" />
	<BallInstance type="GooProduct" x="-1.41" y="787.41" id="2" angle="0" />
	<BallInstance type="GooProduct" x="-36.41" y="784.91" id="3" angle="0" />
	<BallInstance type="common" x="116" y="681.5" id="4" angle="0" />
	<BallInstance type="common" x="87.5" y="690" id="5" angle="0" />
	<BallInstance type="common" x="121.5" y="703" id="6" angle="0" />
	<BallInstance type="common" x="-63" y="675" id="7" angle="0" />
	<BallInstance type="common" x="68" y="713.5" id="8" angle="0" />
	<BallInstance type="common" x="91" y="720.5" id="9" angle="0" />
	<BallInstance type="common" x="141" y="737" id="10" angle="0" />
	<BallInstance type="common" x="99.5" y="769.5" id="11" angle="0" />
	<BallInstance type="common" x="-106.5" y="682" id="12" angle="0" />
	<BallInstance type="common" x="-112.5" y="707.5" id="13" angle="0" />
	<BallInstance type="common" x="-83" y="689" id="14" angle="0" />
	<BallInstance type="common" x="-83" y="723.5" id="15" angle="0" />
	<BallInstance type="common" x="-105" y="762.5" id="16" angle="0" />
	<BallInstance type="common" x="-138.5" y="741.5" id="17" angle="0" />
	<BallInstance type="common" x="161.5" y="692.5" id="18" angle="0" />
	<BallInstance type="common" x="-162.5" y="698.5" id="19" angle="0" />
	<BallInstance type="common" x="26.81" y="709.92" id="20" angle="0" />
	<BallInstance type="common" x="-21.19" y="694.92" id="21" angle="0" />
	<BallInstance type="common" x="-33.22" y="663.73" id="22" angle="0" />
	<BallInstance type="common" x="35.77" y="665.23" id="23" angle="0" />
	<BallInstance type="common" x="1.27" y="701.23" id="24" angle="0" />
	<BallInstance type="common" x="35.5" y="755" id="25" angle="0" />
	<BallInstance type="common" x="26.5" y="641" id="26" angle="0" />
	<BallInstance type="common" x="63" y="671.5" id="27" angle="0" />
	<BallInstance type="common" x="-6.5" y="674" id="28" angle="0" />
	<BallInstance type="common" x="-23" y="638.01" id="29" angle="0" />
	<BallInstance type="common" x="-54.5" y="728" id="30" angle="0" />
	<BallInstance type="common" x="43" y="729.5" id="31" angle="0" />
	<BallInstance type="common" x="10" y="740" id="32" angle="0" />
	<BallInstance type="common" x="-10" y="735" id="33" angle="0" />
	<BallInstance type="common" x="-28.72" y="737.23" id="34" angle="0" />
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	<BallInstance type="common" x="62.5" y="637.5" id="40" angle="0" />
	<BallInstance type="common" x="-65" y="640" id="41" angle="0" />
 
	<!-- Arms -->
	<Strand gb1="40" gb2="38" />
	<Strand gb1="41" gb2="38" />
	<Strand gb1="39" gb2="40" />
	<Strand gb1="41" gb2="39" />
	<Strand gb1="41" gb2="40" />
	<Strand gb1="19" gb2="41" />
	<Strand gb1="40" gb2="18" />
	<Strand gb1="38" gb2="18" />
	<Strand gb1="19" gb2="39" />
	<Strand gb1="39" gb2="38" />
 
	<!-- Level Exit -->
	<levelexit id="theExit" pos="450,1325" radius="75" filter="" >
	</levelexit>
 
</level>
<scene minx="-800" miny="0" maxx="800" maxy="1600" backgroundcolor="0,0,0" >
 
	<!-- ForceFields -->
	<linearforcefield type="gravity" force="0,-10" dampeningfactor="0.5" antigrav="true" geomonly="false" />
 
	<!-- Particles -->
	<particles effect="mistUpSepia" depth="-8" pretick="0" />
	<particles effect="blackBallsRight" depth="80" pretick="0" />
	<particles effect="blackLeavesHeavy" depth="-800" pretick="0" />
 
	<!-- SceneLayers -->
	<SceneLayer name="server" depth="-20" x="0.04" y="677.99" scalex="1.578" scaley="1.324" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_THESERVER_SERVER"   />
		<SceneLayer name="pterminalPole" depth="-20.08" x="96.22" y="921.76" scalex="1.192" scaley="0.793" rotation="-93.9" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_THESERVER_PTERMINALPOLE"   />
	<SceneLayer name="row1" depth="-160" x="465.16" y="27.9" scalex="0.752" scaley="1.058" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_THESERVER_ROW1"   />
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MOM's Computer

MOM's Computer

Information Superhighway

OCD: 15 moves

Previous levels:
Alice and Bob and the Third Party,
The Server Farm.
Next level:
Deliverance.

welcome home

Signposts

...
I scrolled up too far...
...and ended up here.
Where is this?
Some place over the task bar...?
...beyond the boundaries of the desktop...?
...do windows come here when they are minimized?
...how high does this go?
-the Virtual Sign Painter is falling, up up up

Hi MOM
Are you there?
...
...
...
-the Sign Painter

welcome home
Level data
Directory name: 
MOM
Island: 
Chapter 4 (Information Superhighway)
Official: 
Yes
OCD Type: 
Moves
OCD Requirement: 
15
Screenshots: 
Videos: 
http://www.youtube.com/watch?v=RJW51lhRE6I
http://www.youtube.com/watch?v=BnJVoli_Zs0
http://www.youtube.com/watch?v=9h1peo9OlIM
You need Flash player 8+ and JavaScript enabled to view this video.
World of Goo OCD - MOM's Computer (8 moves)
World of Goo OCD - MOM's Computer (8 moves)
by davidc32346.
Rating: 0.00.
World of Goo - Mom's Computer OCD (Ch. 4, Lv. 9, 2 moves) Complex way
World of Goo - Mom's Computer OCD (Ch. 4, Lv. 9, 2 moves) Complex way
by xKrayZee.
Rating: 0.00.
World Of Goo - MOM's Computer - OCD - 1 move - 6 seconds
World Of Goo - MOM's Computer - OCD - 1 move - 6 seconds
by Kopalexis.
Rating: 0.00.

There are 3 videos.

There is 1 screenshot.

Balls Used

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	<!-- Music -->
	<music id="SOUND_LEVEL_MOM_BIGCOMPUTER1" />
 
	<!-- Loop Sound -->
	<loopsound id="SOUND_LEVEL_MOM_LOOP_SUPERBIRDS" />
 
	<!-- Fire -->
 
	<!-- Signposts -->
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	<!-- Pipes -->
 
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	<!-- Arms -->
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	<Strand gb1="14" gb2="15" />
 
	<!-- Level Exit -->
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Deliverance

Deliverance

Information Superhighway

OCD: 7 moves

Previous level:
MOM's Computer.
Next level:
Infesty the Worm.

recycle bin and back again

Signposts

Balancing on the edge of the Big Recycle Bin,
the last of the Goo Balls didn't seem to know that they were extremely explosive
or that all the mail and files in the history of the Information Superhighway...
...were about to be undeleted!
-the Virtual Sign Painter

You're not supposed to be down here.
Where will all the spam and bad files go when they are undeleted?
It can't be good for whoever receives them.
-the Virtual Sign Painter

recycle bin and back again
Level data
Directory name: 
Deliverance
Island: 
Chapter 4 (Information Superhighway)
Official: 
Yes
OCD Type: 
Moves
OCD Requirement: 
7
Depends on: 
Screenshots: 
Videos: 
http://www.youtube.com/watch?v=PcNnZy5qK2Q
You need Flash player 8+ and JavaScript enabled to view this video.
World of Goo Deliverance OCD
World of Goo Deliverance OCD
by GeminiViRiS.
Rating: 0.00.

There is 1 video.

There is 1 screenshot.

Balls Used

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	<!-- Camera -->
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		<poi pos="0,6096.39" traveltime="0" pause="0" zoom="0.8" />
		<poi pos="0,5254.39" traveltime="1.5" pause="0" zoom="0.8" />
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	<camera aspect="widescreen">
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		<poi pos="0,5304.39" traveltime="1.5" pause="0" zoom="1.095" />
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	<fire depth="-8" particles="ish_smallfire" x="24.6650390625" y="4435.82739257813" radius="76.1639404296875" />
 
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	<!-- Arms -->
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	<!-- Level Exit -->
	<endonmessage id="END_DELIVERANCE"/>
 
</level>
<scene minx="-500" miny="0" maxx="500" maxy="6500" backgroundcolor="0,0,0" >
 
	<!-- ForceFields -->
	<linearforcefield id="cR" type="gravity" center="143.333,2139.9204" width="262.4863" height="296.9854" force="-7,0" dampeningfactor="0" antigrav="true" geomonly="false" enabled="true" water="false" />
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	<!-- Particles -->
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	<!-- SceneLayers -->
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	<!-- Buttons -->
 
	<!-- Labels -->
 
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	<line id="" static="true" material="rock" anchor="720.5,2382" normal="-0.9962,0.0869" />
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	<rectangle id="blockblock" static="true" tag="break=2" material="machine" image="IMAGE_SCENE_DELIVERANCE_BLOCKER" imagepos="11.8203,4679.7742" imagerot="0.0431" imagescale="4.7226,1.2267" x="11.2285" y="4680.7661" width="431.7303" height="112.1451" rotation="0.0431" />
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	<rectangle id="blockblock" static="true" tag="break=2" material="machine" image="IMAGE_SCENE_DELIVERANCE_BLOCKER" imagepos="-1.6504,2198.6649" imagerot="0" imagescale="5.5596,1.5979" x="-2.271" y="2200.0654" width="508.2393" height="146.0762" rotation="0" />
	<rectangle id="blockblock" static="true" tag="break=2" material="machine" image="IMAGE_SCENE_DELIVERANCE_BLOCKER" imagepos="1.3496,2383.619" imagerot="0" imagescale="5.5596,1.6135" x="0.729" y="2385.0791" width="508.2393" height="147.5059" rotation="0" />
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	<!-- Dynamic Geometry -->
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