WoG Portable: To PortableApps or not to?

WoG Portable: To PortableApps or not to? | GMMan | 04/30/2010 - 20:30 |
Just before the release of 0.21, I was thinking whether or not I should package my program in the PortableApps Format. I thought it would be a good fit because my program is actually designed to be portable. However, upon further reading up on the format, I decided that the format may not be the best way of packaging it. Here's what I was thinking:
[li]PortableApps launchers are extremely simple, only setting environment variables and giving command-line options to the program. However, WoG Portable shuffles files around, and is actually a pre-launch GUI more than a command-line passer.[/li] [li]The PortableApps installation routine removes the old app folder and replaces it with a new one. However, that behaviour is not beneficiary in the case of WoG Portable, as WoG never updates.[/li] [li]To extend the above point, PortableApps can distribute those programs freely because they are open-source. On the contrary, World of Goo is under a proprietary license.[/li] [li]To modify the PortableApps installer will be a pain in the butt, because there are so many things that has to be changed. On the other side, WoG Portable will be easier to upgrade.[/li] [li]Chances are that PortableApps Launcher will wreck havoc with the installation routine, especially if it replaces the app folder as said on their page.[/li] Those are the reasons that I didn't release WoG Portable as a PortableApps package. However, it doesn't mean that I'm going to completely stop considering it. All feedback on this matter is welcomed and appreciated. Cross-linked with GooFans: http://goofans.com/forum/world-of-goo/general-discussion/1165 Last modified Fri, 04/30/2010 - 20:33 by GMMan |