Utility

These balls aren't visible in the game; they're mostly to make other things work.

Anchor

Ball ID: 
Anchor
<ball name="Anchor"
      static="true" 
      shape="circle,30"
      mass="20"
      towermass="20"
      strands="0" 
      walkspeed="0"
      climbspeed="0"
      speedvariance="0" 
      draggable="false"
      detachable="false"
      autobounds="false"
 
	  grumpy="true"
	  suckable="false"
	  >
 
  <part name="body" layer="0" 
        x="0" y="0" 
        image="IMAGE_BALL_ANCHOR_BODY"
        scale="0.6"/>
 
 
</ball>

AnchorFriendly

AnchorFriendly

Used by

Ball ID: 
AnchorFriendly
<ball name="AnchorFriendly"
      static="true" 
      shape="circle,30"
      mass="20"
      towermass="20"
      strands="0" 
      walkspeed="0"
      climbspeed="0"
      speedvariance="0" 
      draggable="false"
      detachable="false"
      autobounds="false"
 
	  grumpy="false"
	  suckable="false"
	  >
 
  <part name="body" layer="0" 
        x="0" y="0" 
        image="IMAGE_BALL_ANCHORFRIENDLY_BODY"
        scale="0.6"/>
 
 
</ball>

AnchorSticky

Ball ID: 
AnchorSticky
<ball name="AnchorSticky"
      static="false" 
      shape="circle,10"
      mass="10"
      towermass="10"
      strands="0" 
      walkspeed="0"
      climbspeed="0"
      speedvariance="0" 
      draggable="false"
      sticky="true"
      stuckattachment="true"
      detachable="false"
 
	  invulnerable="true"
      >
 
  <part name="body" layer="0" 
        x="0" y="0" 
        image="IMAGE_BALL_ANCHORSTICKY_BODY"
        scale="0.5"
        />
 
 
</ball>

AnchorStickyInvisible

AnchorStickyInvisible

Used by

Ball ID: 
AnchorStickyInvisible
<ball name="AnchorStickyInvisible"
      static="false" 
      shape="circle,30"
      mass="10"
      towermass="10"
      strands="0" 
      walkspeed="0"
      climbspeed="0"
      speedvariance="0" 
      draggable="false"
      sticky="true"
      stuckattachment="true"
      detachable="false"
	  grumpy="false"
      >
 
 
</ball>

UtilAttachUnwalkable

Ball ID: 
UtilAttachUnwalkable
<ball name="UtilAttachUnwalkable"
      shape="circle,24,0.1"
      mass="30"
      towermass="5"
      strands="2" 
      walkspeed="0"
      climbspeed="1"
      speedvariance="0" 
      draggable="false"
      jump="0,0"
      grumpy="false"
      detachable="false"
      invulnerable="true"
      >
 
  <strand type="spring" 
          image="IMAGE_BALL_UTILATTACHUNWALKABLE_STRAND"
          inactiveimage="IMAGE_BALL_UTILATTACHUNWALKABLE_STRAND" 
          springconstmin="9" springconstmax="9" 
          dampfac="0.9" 
          maxlen2="140" maxlen1="200" 
          maxforce="600"
          minlen="100"
          shrinklen="90"
          walkable="false"
          />
 
  <part name="body"
        layer="1" 
        x="0" y="0" 
        image="IMAGE_BALL_UTILATTACHUNWALKABLE_BODY"
        stretch="16,2,0.5"
        scale="0.5390625"
        />
 
 
</ball>

UtilAttachWalkable

Ball ID: 
UtilAttachWalkable
<ball name="UtilAttachWalkable"
      shape="circle,24,0.1"
      mass="20"
      towermass="3"
      strands="1" 
      walkspeed="0.1"
      climbspeed="2.0"
      speedvariance="0.2" 
      draggable="true"
      jump="0,0"
      grumpy="false"
      detachable="false"
      invulnerable="true"
      >
 
  <marker drag="IMAGE_BALL_UTILATTACHWALKABLE_DRAGMARKER_P1" 
          detach="IMAGE_BALL_UTILATTACHWALKABLE_DRAGMARKER_P1" 
          rotspeed="-2"/>
 
  <strand type="spring" 
          image="IMAGE_BALL_UTILATTACHWALKABLE_STRAND"
          inactiveimage="IMAGE_BALL_GENERIC_ARM_INACTIVE" 
          springconstmin="9" springconstmax="9" 
          dampfac="0.9" 
          maxlen2="140" maxlen1="200" 
          maxforce="600"
          minlen="100"
          shrinklen="90"
          walkable="true"
          />
 
  <part name="body"
        layer="1" 
        x="0" y="0" 
        image="IMAGE_BALL_UTILATTACHWALKABLE_BODY"
        stretch="16,2,0.5"
        scale="0.5390625"
        />
 
 
	<!-- Sound FX -->
 
  <sound event="marker"       id="SOUND_BALL_GENERIC_ROLLOVER1,SOUND_BALL_GENERIC_ROLLOVER2,SOUND_BALL_GENERIC_ROLLOVER3,SOUND_BALL_GENERIC_ROLLOVER4,SOUND_BALL_GENERIC_ROLLOVER5,SOUND_BALL_GENERIC_ROLLOVER6,SOUND_BALL_GENERIC_ROLLOVER7,SOUND_BALL_GENERIC_ROLLOVER8"/>
  <sound event="pickup"       id="SOUND_BALL_UTILATTACHWALKABLE_SQUEAK01,SOUND_BALL_UTILATTACHWALKABLE_SQUEAK02,SOUND_BALL_UTILATTACHWALKABLE_SQUEAK03,SOUND_BALL_UTILATTACHWALKABLE_SQUEAK04,SOUND_BALL_UTILATTACHWALKABLE_SQUEAK05,SOUND_BALL_UTILATTACHWALKABLE_SQUEAK06,SOUND_BALL_UTILATTACHWALKABLE_SQUEAK07,SOUND_BALL_UTILATTACHWALKABLE_SQUEAK08,SOUND_BALL_UTILATTACHWALKABLE_SQUEAK09,SOUND_BALL_UTILATTACHWALKABLE_SQUEAK10,SOUND_BALL_UTILATTACHWALKABLE_SQUEAK11,SOUND_BALL_UTILATTACHWALKABLE_SQUEAK12,SOUND_BALL_UTILATTACHWALKABLE_SQUEAK13,SOUND_BALL_UTILATTACHWALKABLE_SQUEAK14,SOUND_BALL_UTILATTACHWALKABLE_SQUEAK15,SOUND_BALL_UTILATTACHWALKABLE_SQUEAK16"/>
 
  <sound event="drop"         id="SOUND_BALL_GENERIC_MUMBLE1,SOUND_BALL_GENERIC_MUMBLE2,SOUND_BALL_GENERIC_MUMBLE3,SOUND_BALL_GENERIC_MUMBLE4,SOUND_BALL_GENERIC_MUMBLE5,SOUND_BALL_GENERIC_MUMBLE6,SOUND_BALL_GENERIC_MUMBLE7"/>
  <sound event="throw"        id="SOUND_BALL_GENERIC_MUMBLE1,SOUND_BALL_GENERIC_MUMBLE2,SOUND_BALL_GENERIC_MUMBLE3,SOUND_BALL_GENERIC_MUMBLE4,SOUND_BALL_GENERIC_MUMBLE5,SOUND_BALL_GENERIC_MUMBLE6,SOUND_BALL_GENERIC_MUMBLE7"/>
 
  <sound event="bounce"       id="SOUND_BALL_GENERIC_BOUNCE1,SOUND_BALL_GENERIC_BOUNCE2,SOUND_BALL_GENERIC_BOUNCE3,SOUND_BALL_GENERIC_BOUNCE4"/>
  <sound event="land"         id="SOUND_BALL_GENERIC_STICK1,SOUND_BALL_GENERIC_STICK2,SOUND_BALL_GENERIC_STICK3,SOUND_BALL_GENERIC_STICK4,SOUND_BALL_GENERIC_STICK5,SOUND_BALL_GENERIC_STICK6"/>
 
  <sound event="attach"       id="SOUND_BALL_GENERIC_ATTACH01,SOUND_BALL_GENERIC_ATTACH02,SOUND_BALL_GENERIC_ATTACH03,SOUND_BALL_GENERIC_STICK1,SOUND_BALL_GENERIC_STICK2,SOUND_BALL_GENERIC_STICK3,SOUND_BALL_GENERIC_STICK4,SOUND_BALL_GENERIC_STICK5,SOUND_BALL_GENERIC_STICK6"/>
  <sound event="attachcloser" id="SOUND_BALL_GENERIC_ATTACH01,SOUND_BALL_GENERIC_ATTACH02,SOUND_BALL_GENERIC_ATTACH03,SOUND_BALL_GENERIC_STICK1,SOUND_BALL_GENERIC_STICK2,SOUND_BALL_GENERIC_STICK3,SOUND_BALL_GENERIC_STICK4,SOUND_BALL_GENERIC_STICK5,SOUND_BALL_GENERIC_STICK6"/>
  <sound event="detaching"    id="SOUND_BALL_GENERIC_DETACHING1"/>
  <sound event="detached"     id="SOUND_BALL_GENERIC_ATTACH01,SOUND_BALL_GENERIC_ATTACH02,SOUND_BALL_GENERIC_ATTACH03,SOUND_BALL_GENERIC_DETACHED1"/>
 
  <sound event="snap"         id="SOUND_BALL_GENERIC_SNAP1"/>
 
  <sound event="death"        id="SOUND_BALL_GENERIC_DEATH1,SOUND_BALL_GENERIC_DEATH2,SOUND_BALL_GENERIC_DEATH3,SOUND_BALL_GENERIC_DEATH4,SOUND_BALL_GENERIC_DEATH5"/>
  <sound event="deathfall"    id="SOUND_BALL_GENERIC_DEATH1,SOUND_BALL_GENERIC_DEATH2,SOUND_BALL_GENERIC_DEATH3,SOUND_BALL_GENERIC_DEATH4,SOUND_BALL_GENERIC_DEATH5"/>
 
  <sound event="suction"      id="SOUND_BALL_GENERIC_DETACHED1"/>
  <sound event="exit"         id=""/>
 
 
</ball>

UtilChapter2

UtilChapter2

Used by

  • island2

Ball ID: 
UtilChapter2
<ball name="UtilChapter2"
      shape="circle,16,0.1"
      mass="20"
      towermass="5"
      strands="2" 
      walkspeed="0"
      climbspeed="0"
      speedvariance="0" 
      draggable="false"
      jump="0,0"
      grumpy="true"
      detachable="false"
      invulnerable="true"
      >
 
  <strand type="spring" 
          image="IMAGE_BALL_UTILCHAPTER2_STRAND"
          inactiveimage="IMAGE_BALL_UTILCHAPTER2_STRAND" 
          springconstmin="9" springconstmax="9" 
          dampfac="0.9" 
          maxlen2="140" maxlen1="200" 
          maxforce="600"
          minlen="100"
          shrinklen="90"
          walkable="false"
          />
 
  <part name="body"
        layer="1" 
        x="0" y="0" 
        image="IMAGE_BALL_UTILCHAPTER2_BODY"
        scale="0.3"
        />
 
 
</ball>

UtilGooGlobber

UtilGooGlobber

Used by

  • No levels found

Ball ID: 
UtilGooGlobber
<ball name="UtilGooGlobber"
      shape="circle,100,0.25"
      mass="10"
      towermass="10"
      strands="0" 
      walkspeed="0"
      climbspeed="0"
      speedvariance="0" 
      draggable="false"
      jump="0,0"
      grumpy="true"
      detachable="false"
 
	  sticky="false"
      stuckattachment="false"
	  invulnerable="true"
 
 
      >
 
	  <particles id="OOS_gooGlobs" states="falling" overball="true" />
 
 
</ball>

UtilGooGlobberMom

UtilGooGlobberMom

Used by

Ball ID: 
UtilGooGlobberMom
<ball name="UtilGooGlobberMom"
      shape="circle,50,0"
      mass="10"
      towermass="10"
      strands="1" 
      walkspeed="0"
      climbspeed="0"
      speedvariance="0" 
      draggable="false"
      jump="0,0"
      grumpy="true"
      detachable="false"
 
	  sticky="false"
      stuckattachment="false"
	  invulnerable="true"
 
	  contains="10,UtilGooGlobber"
	  popsound="SOUND_BALL_UTILGOOGLOBBERMOM_POP"
	  popduration="1.0"
	  popparticles="OOS_gooGlobs" 
 
      >
 
 
	 <strand type="spring" 
          image="IMAGE_BALL_UTILGOOGLOBBERMOM_STRAND"
          inactiveimage="IMAGE_BALL_UTILGOOGLOBBERMOM_STRAND" 
          springconstmin="1" springconstmax="1" 
          dampfac="0.9" 
          maxlen2="140" maxlen1="200"
          maxforce="600"
          minlen="10"
          shrinklen="100"
          walkable="false"
		  rope="true"
          />
 
 
</ball>

UtilGooGlobberMomQuiet

UtilGooGlobberMomQuiet

Used by

Ball ID: 
UtilGooGlobberMomQuiet
<ball name="UtilGooGlobberMomQuiet"
      shape="circle,50,0"
      mass="10"
      towermass="10"
      strands="1" 
      walkspeed="0"
      climbspeed="0"
      speedvariance="0" 
      draggable="false"
      jump="0,0"
      grumpy="true"
      detachable="false"
 
	  sticky="false"
      stuckattachment="false"
	  invulnerable="true"
 
	  contains="10,UtilGooGlobber"
	  popsound="SOUND_GLOBAL_EARTHQUAKE"
	  popduration="1.0"
	  popparticles="OOS_gooGlobs" 
 
      >
 
 
	 <strand type="spring" 
          image="IMAGE_BALL_UTILGOOGLOBBERMOMQUIET_STRAND"
          inactiveimage="IMAGE_BALL_UTILGOOGLOBBERMOMQUIET_STRAND" 
          springconstmin="1" springconstmax="1" 
          dampfac="0.9" 
          maxlen2="140" maxlen1="200"
          maxforce="600"
          minlen="10"
          shrinklen="100"
          walkable="false"
		  rope="true"
          />
 
 
</ball>

UtilNoAttachUnwalkable

Ball ID: 
UtilNoAttachUnwalkable
<ball name="UtilNoAttachUnwalkable"
      shape="circle,24,0.1"
      mass="20"
      towermass="5"
      strands="2" 
      walkspeed="0"
      climbspeed="0"
      speedvariance="0" 
      draggable="false"
      jump="0,0"
      grumpy="true"
      detachable="false"
      invulnerable="true"
      >
 
  <strand type="spring" 
          image="IMAGE_BALL_UTILNOATTACHUNWALKABLE_STRAND"
          inactiveimage="IMAGE_BALL_UTILNOATTACHUNWALKABLE_STRAND" 
          springconstmin="9" springconstmax="9" 
          dampfac="0.9" 
          maxlen2="140" maxlen1="200" 
          maxforce="600"
          minlen="100"
          shrinklen="90"
          walkable="false"
          />
 
  <part name="body"
        layer="1" 
        x="0" y="0" 
        image="IMAGE_BALL_UTILNOATTACHUNWALKABLE_BODY"
        stretch="16,2,0.5"
        scale="0.5390625"
        />
 
 
</ball>

UtilNoAttachWalkableSmall

UtilNoAttachWalkableSmall

Used by

Ball ID: 
UtilNoAttachWalkableSmall
<ball name="UtilNoAttachWalkableSmall"
      shape="circle,16,0.1"
      mass="10"
      towermass="10"
      strands="2" 
      walkspeed="0"
      climbspeed="0"
      speedvariance="0" 
      draggable="false"
      jump="0,0"
      grumpy="true"
      detachable="false"
      invulnerable="true"
      >
 
  <strand type="spring" 
          image="IMAGE_BALL_UTILNOATTACHWALKABLESMALL_STRAND"
          inactiveimage="IMAGE_BALL_UTILNOATTACHWALKABLESMALL_STRAND" 
          springconstmin="1" springconstmax="1" 
          dampfac="0.9" 
          maxlen2="140" maxlen1="200"
          maxforce="600"
          minlen="10"
          shrinklen="120"
          walkable="true"
		  rope="true"
          />
 
  <part name="body"
        layer="1" 
        x="0" y="0" 
        image="IMAGE_BALL_UTILNOATTACHWALKABLESMALL_BODY"
        stretch="16,2,0.5"
        scale="0.25"
        />
 
 
</ball>

UtilProductLauncherScreamer

UtilProductLauncherScreamer

Used by

Ball ID: 
UtilProductLauncherScreamer
<ball name="UtilProductLauncherScreamer"
      shape="circle,50,0"
      mass="10"
      towermass="10"
      strands="0" 
      walkspeed="0"
      climbspeed="0"
      speedvariance="0" 
      draggable="false"
      jump="0,0"
      grumpy="true"
      detachable="false"
	    distantsounds="false" 
	  sticky="false"
      stuckattachment="false"
	  invulnerable="false"
 
	  antigrav="1.0"
	  isantigravunattached="true"
 
      >
 
	  <sound event="death" 		id="SOUND_BALL_UTILPRODUCTLAUNCHERSCREAMER_DEATH"/>
	  <sound event="deathfall" 	id="SOUND_BALL_UTILPRODUCTLAUNCHERSCREAMER_DEATH"/>
 
</ball>

Spam

Spam

Used by

  • No levels found

This pseudo-ball surfaces and spams your screen upon completion of Deliverance.

Ball ID: 
Spam
<ball name="Spam"
      shape="rectangle,90,60,0.3"
      mass="20"
      towermass="5"
      strands="0" 
      walkspeed="0.0"
      climber="false"
      speedvariance="0.2" 
      draggable="false"
	  detachable="false" 
      jump="0.0,0.0"
      grumpy="true"
 
	  antigrav="0.5"
	  isantigravunattached="true"
 
	  invulnerable="true"
	  dampening="0.005"
      >
 
 
  <part name="body" layer="0" 
        x="0" y="0" 
        image="IMAGE_BALL_SPAM_B1,IMAGE_BALL_SPAM_B2,IMAGE_BALL_SPAM_B3,IMAGE_BALL_SPAM_B4,IMAGE_BALL_SPAM_B5,IMAGE_BALL_SPAM_B6"
        stretch="26,1.25,0.85"
        scale="1.45"
		rotate="true"
        />
 
 
 
</ball>

TimeBug

TimeBug

Used by

  • No levels found

This "ball" represents the Time Bugs you can click on certain levels, where undo is available.

Ball ID: 
TimeBug
<ball name="TimeBug"
      shape="circle,20"
      walkforce="0" 
      mass="10"
      towermass="0" 
      strands="0" 
      walkspeed="0.0"
      climbspeed="0"
      speedvariance="0" 
      detachable="false" 
      blinkcolor="0,0,0"
      jump="0.0,0.0"
      static="true"
      hideeyes="false"
      >
 
 
  <shadow image="IMAGE_BALL_TIMEBUG_GLOW" additive="true" />
 
  <splat image="IMAGE_BALL_TIMEBUG_SPLAT1,IMAGE_BALL_TIMEBUG_SPLAT2"/>
 
  <part name="wingLeft" layer="0" 
        x="-7" y="0,0"
        image="IMAGE_BALL_TIMEBUG_WINGLEFT"
        scale="0.634375"
        rotate="false"
        />
  <part name="wingRight" layer="0" 
        x="7" y="0,0"
        image="IMAGE_BALL_TIMEBUG_WINGRIGHT"
        scale="0.634375"
        rotate="false"
        />
 
  <part name="body0" layer="1" 
        x="0" y="0" 
        image="IMAGE_BALL_TIMEBUG_BODY" 
        stretch="12,3,0.4"
        scale="0.403125"
        state="falling"
        />
 
  <part name="body1" layer="1" 
        x="0" y="0" 
        image="IMAGE_BALL_TIMEBUG_BODY" 
        stretch="12,3,0.4"
        scale="0.671875"
        state="standing"
        />
 
 
 
  <part name="lefteye"
        layer="2"
        rotate="false" 
        eye="true"
        pupil="IMAGE_BALL_GENERIC_PUPIL1"
        pupilinset="12" 
        x="-12,-8" y="-5,5"
        image="IMAGE_BALL_GENERIC_EYE_GLASS_1"
        scale="0.35"
        />
 
  <part name="righteye"
        layer="2"
        rotate="false"
        eye="true" 
        pupil="IMAGE_BALL_GENERIC_PUPIL1" 
        pupilinset="12" 
        x="8,12" y="-5,5"
        image="IMAGE_BALL_GENERIC_EYE_GLASS_1"
        scale="0.35"
        />
 
 
  <!--particles id="sleepyZzz" states="falling" overball="true" /-->
 
 
  <!-- floating animations -->
  <sinvariance freq="1.2" amp="0.1" shift="0.0">
    <sinanim part="body0"             state="falling" type="scale"     axis="x" freq="2.0" amp="0.1" shift="0"   />
    <sinanim part="body0"             state="falling" type="scale"     axis="y" freq="2.0" amp="0.1" shift="0.5" />
    <sinanim part="body0"             state="falling" type="translate" axis="y" freq="2.0" amp="2"   shift="0"   />
 
    <sinanim part="wingLeft" state="falling" type="translate" axis="y" freq="20.0" amp="6"   shift="0"   />
    <sinanim part="wingRight" state="falling" type="translate" axis="y" freq="22.0" amp="6"   shift="0"   />
  </sinvariance>
 
  <!-- selected animations -->
  <sinvariance freq="1.5" amp="0.05" shift="0">
    <sinanim part="body0" state="standing" type="scale" axis="x" freq="1.0" amp="0.2" shift="0" />
    <sinanim part="body0" state="standing" type="scale" axis="y" freq="1.0" amp="0.2" shift="0.33" />
 
    <sinanim part="wingLeft" state="standing" type="translate" axis="y" freq="8.0" amp="5"   shift="0"   />
    <sinanim part="wingRight" state="standing" type="translate" axis="y" freq="9.0" amp="5"   shift="0"   />
  </sinvariance>
 
 
  <!-- Sound FX -->
 
  <sound event="marker"       id="SOUND_BALL_GENERIC_ROLLOVER1,SOUND_BALL_GENERIC_ROLLOVER2,SOUND_BALL_GENERIC_ROLLOVER3,SOUND_BALL_GENERIC_ROLLOVER4,SOUND_BALL_GENERIC_ROLLOVER5,SOUND_BALL_GENERIC_ROLLOVER6,SOUND_BALL_GENERIC_ROLLOVER7,SOUND_BALL_GENERIC_ROLLOVER8"/>
  <sound event="pickup"       id="SOUND_BALL_GENERIC_STICK1,SOUND_BALL_GENERIC_STICK2,SOUND_BALL_GENERIC_STICK3,SOUND_BALL_GENERIC_STICK4,SOUND_BALL_GENERIC_STICK5,SOUND_BALL_GENERIC_STICK6"/>
 
  <sound event="drop"         id="SOUND_BALL_GENERIC_MUMBLE1,SOUND_BALL_GENERIC_MUMBLE2,SOUND_BALL_GENERIC_MUMBLE3,SOUND_BALL_GENERIC_MUMBLE4,SOUND_BALL_GENERIC_MUMBLE5,SOUND_BALL_GENERIC_MUMBLE6,SOUND_BALL_GENERIC_MUMBLE7"/>
  <sound event="throw"        id="SOUND_BALL_GENERIC_MUMBLE1,SOUND_BALL_GENERIC_MUMBLE2,SOUND_BALL_GENERIC_MUMBLE3,SOUND_BALL_GENERIC_MUMBLE4,SOUND_BALL_GENERIC_MUMBLE5,SOUND_BALL_GENERIC_MUMBLE6,SOUND_BALL_GENERIC_MUMBLE7"/>
 
  <sound event="bounce"       id="SOUND_BALL_GENERIC_BOUNCE1,SOUND_BALL_GENERIC_BOUNCE2,SOUND_BALL_GENERIC_BOUNCE3,SOUND_BALL_GENERIC_BOUNCE4"/>
  <sound event="land"         id="SOUND_BALL_GENERIC_STICK1,SOUND_BALL_GENERIC_STICK2,SOUND_BALL_GENERIC_STICK3,SOUND_BALL_GENERIC_STICK4,SOUND_BALL_GENERIC_STICK5,SOUND_BALL_GENERIC_STICK6"/>
 
  <sound event="attach"       id="SOUND_BALL_GENERIC_STICK1,SOUND_BALL_GENERIC_STICK2,SOUND_BALL_GENERIC_STICK3,SOUND_BALL_GENERIC_STICK4,SOUND_BALL_GENERIC_STICK5,SOUND_BALL_GENERIC_STICK6"/>
  <sound event="attachcloser" id="SOUND_BALL_GENERIC_GLEE1,SOUND_BALL_GENERIC_GLEE2,SOUND_BALL_GENERIC_GLEE3,SOUND_BALL_GENERIC_GLEE4,SOUND_BALL_GENERIC_GLEE5,SOUND_BALL_GENERIC_GLEE6,SOUND_BALL_GENERIC_GLEE7,SOUND_BALL_GENERIC_GLEE8,SOUND_BALL_GENERIC_GLEE9,SOUND_BALL_GENERIC_GLEE10,SOUND_BALL_GENERIC_GLEE11"/>
  <sound event="detaching"    id="SOUND_BALL_GENERIC_DETACHING1"/>
  <sound event="detached"     id="SOUND_BALL_GENERIC_DETACHED1"/>
 
  <sound event="snap"         id="SOUND_BALL_GENERIC_SNAP1"/>
 
  <sound event="death"        id="SOUND_BALL_GENERIC_DEATH1,SOUND_BALL_GENERIC_DEATH2,SOUND_BALL_GENERIC_DEATH3,SOUND_BALL_GENERIC_DEATH4,SOUND_BALL_GENERIC_DEATH5"/>
  <sound event="deathfall"    id="SOUND_BALL_GENERIC_DEATH1,SOUND_BALL_GENERIC_DEATH2,SOUND_BALL_GENERIC_DEATH3,SOUND_BALL_GENERIC_DEATH4,SOUND_BALL_GENERIC_DEATH5"/>
 
  <sound event="suction"      id="SOUND_BALL_GENERIC_DETACHED1"/>
  <sound event="exit"         id=""/>
 
</ball>

UndeletePillFizz

UndeletePillFizz

Used by

  • No levels found

Nobody knows for sure what this is. It's probably hardcoded into the game code, and has something to do with the animation at the end of Deliverance.

Ball ID: 
UndeletePillFizz
<ball name="UndeletePillFizz"
		shape="circle,20"
		mass="10"
		towermass="10"
		strands="0"
		walkspeed="0"
		climbspeed="0"
		speedvariance="0"
		collidewithattached="false"
		suckable="false"
		jump="0.0,0.0"
		climber="false"
		draggable="false"
 
		contains="4,Spam"
		popsound="SOUND_BALL_UNDELETEPILLFIZZ_POP4" 
		popdelay="2,12" 
		popduration="4" 
		popparticles="ISH_undeleteFizz" 
 
		invulnerable="true"
 
		autoboundsunattached="true"
      >
 
 
	  <particles id="ISH_undeleteFizz" states="falling" overball="true" />
 
 
 
 
</ball>