Error on Little Path
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Sat, 06/13/2009 - 07:36
Hello,
I would like to fix the bug that don't allow you to click on the continue button when you finish Little Path (my level). I don't know why there is a message error : maybe because the background image is too big ?
Here is the message of the error window. I guess I already have seen an error like that.
Exception: Access Violation (code 0xc0000005) at address 0045373F in thread CD8 Module: worldofgoo.dll Logical Address: 0001:0005273F 0000002D 0045373F 0001:0005273F worldofgoo.dll Params: 00000000 00000000 00000000 00000000 StackWalk failed (error 299) EAX:00000000 EBX:10959E90 ECX:6F7392F3 EDX:00616EF0 ESI:0DE1DC80 EDI:00000001 EIP:0045373F ESP:0012F634 EBP:0000002D CS:001B SS:0023 DS:0023 ES:0023 FS:003B GS:0000 Flags:00010246 Windows Ver: NT 6.0 Service Pack 1 Build 6001 DDraw Ver: DSound Ver: Product: Product Version: Time Loaded: 00:13:10 Fullscreen: No Primary ThreadId: CD8
If someone knows how to fix it.
Just tried a modified version of the level with the bg image using half the original resolution (2006x774, and SceneLayer scale for BackGround doubled). Still no change.
Have you tried using a background image having dimensions being powers of 2 (i.e. 4096x2048)? Just a guess, but this is quite common in game design (especially textures) and all the other level background graphics I looked through seem to follow that rule.
Regards, thB
PS: If anyone can read anything from it, I can also post one of my error logs.
my gooey profile | my video channel | author of Hazardous Environment
I just checked the background image of Jingle Balls and this is 853*691. And, there is no difference between a background image and another image (the sign painter for example) in the wog editor : they are all scene layers.
Just to keep you up to date, tried lowering the width to below 1000 pixels, but it won't work with 884x387 (scalex="5.9" scaley="5.2"). Pretty safe to rule out background image size, I guess. No other ideas so far, anyone with editor experience?
Just discovered that 11 balls are possible.
EDIT: Ah, I see it has been done much easier already. Broke the structure at the left border, making it 12 possible balls.
my gooey profile | my video channel | author of Hazardous Environment
Yes, I know about the left screen edge but how do you plan to get the goo line to the pipe? I have tried it, it is impossible. btw... the 11 goos video is mine.
My Gooish profile | Videos on YouTube | My WOG Mods
/* OT
In fact, no, it's not impossible. Already did it several times (first on the second try, actually), it's not that hard. It gets tricky at the end when collecting the sleeping balls, though. I'll post a picture when I get to try a few more times.
Edit: Here are the pics.
http://img31.imageshack.us/img31/1753/thblittlepath12balls1.jpg
http://img4.imageshack.us/img4/2020/thblittlepath12balls2.jpg
http://img4.imageshack.us/img4/5795/thblittlepath12balls3.jpg
*/
my gooey profile | my video channel | author of Hazardous Environment
Interesting.... I'll try it...
My Gooish profile | Videos on YouTube | My WOG Mods
Here seems to be a better place to post this.
http://img269.imageshack.us/img269/7867/thblittlepath4b.jpg
my gooey profile | my video channel | author of Hazardous Environment