Error on Little Path
- Login to post comments
Sat, 06/13/2009 - 07:36
Hello,
I would like to fix the bug that don't allow you to click on the continue button when you finish Little Path (my level). I don't know why there is a message error : maybe because the background image is too big ?
Here is the message of the error window. I guess I already have seen an error like that.
Exception: Access Violation (code 0xc0000005) at address 0045373F in thread CD8 Module: worldofgoo.dll Logical Address: 0001:0005273F 0000002D 0045373F 0001:0005273F worldofgoo.dll Params: 00000000 00000000 00000000 00000000 StackWalk failed (error 299) EAX:00000000 EBX:10959E90 ECX:6F7392F3 EDX:00616EF0 ESI:0DE1DC80 EDI:00000001 EIP:0045373F ESP:0012F634 EBP:0000002D CS:001B SS:0023 DS:0023 ES:0023 FS:003B GS:0000 Flags:00010246 Windows Ver: NT 6.0 Service Pack 1 Build 6001 DDraw Ver: DSound Ver: Product: Product Version: Time Loaded: 00:13:10 Fullscreen: No Primary ThreadId: CD8
If someone knows how to fix it.
Just tried a modified version of the level with the bg image using half the original resolution (2006x774, and SceneLayer scale for BackGround doubled). Still no change.
Have you tried using a background image having dimensions being powers of 2 (i.e. 4096x2048)? Just a guess, but this is quite common in game design (especially textures) and all the other level background graphics I looked through seem to follow that rule.
Regards, thB
PS: If anyone can read anything from it, I can also post one of my error logs.
my gooey profile | my video channel | author of Hazardous Environment
I just checked the background image of Jingle Balls and this is 853*691. And, there is no difference between a background image and another image (the sign painter for example) in the wog editor : they are all scene layers.
Just to keep you up to date, tried lowering the width to below 1000 pixels, but it won't work with 884x387 (scalex="5.9" scaley="5.2"). Pretty safe to rule out background image size, I guess. No other ideas so far, anyone with editor experience?
Just discovered that 11 balls are possible.
EDIT: Ah, I see it has been done much easier already. Broke the structure at the left border, making it 12 possible balls.
my gooey profile | my video channel | author of Hazardous Environment
Yes, I know about the left screen edge but how do you plan to get the goo line to the pipe? I have tried it, it is impossible.
btw... the 11 goos video is mine. 
My Gooish profile | Videos on YouTube | My WOG Mods
/* OT
Already did it several times (first on the second try, actually), it's not that hard. It gets tricky at the end when collecting the sleeping balls, though. I'll post a picture when I get to try a few more times.
In fact, no, it's not impossible.
Edit: Here are the pics.
http://img31.imageshack.us/img31/1753/thblittlepath12balls1.jpg
http://img4.imageshack.us/img4/2020/thblittlepath12balls2.jpg
http://img4.imageshack.us/img4/5795/thblittlepath12balls3.jpg
*/
my gooey profile | my video channel | author of Hazardous Environment
Interesting.... I'll try it...
My Gooish profile | Videos on YouTube | My WOG Mods
Here seems to be a better place to post this.
http://img269.imageshack.us/img269/7867/thblittlepath4b.jpg
my gooey profile | my video channel | author of Hazardous Environment