The Toy Factory
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Total downloads: 4,094
Latest version: 1.0
Release date: 09/09/2012 - 09:43
This was meant to be my level entry for the Little Inferno Level Creation Contest. However, I had already preordered the game, and was politely asked not to enter. So here it is! Enjoy!
On an unrelated note, please check out my SoundCloud, MomoSoundWaves, if you like alternative music.
Version | Platform | Release Date | Filename | Size | Downloads |
---|---|---|---|---|---|
1.0 | All | Sun, 09/09/2012 - 09:43 | com.goofans.toyfactory.momo1526.goomod | 3.94 MB | 4,094 |
There is 1 current download.
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Sun, 09/09/2012 - 18:41
Nice! A bit long, but really cool.
IRC | Chapter Tutorial | Reference Guide
Sun, 09/09/2012 - 23:52
Thanks!
Check out my SoundCloud, MomoSoundWaves
Mon, 09/10/2012 - 14:58
I agree with MOM, very good level. I can see a lot of work went into it, all the images look great, certainly better cut out than mine. And this level has you pick up the toys and has a great way of burning them, very creative.
Its a shame it wasnt entered, it could've won, I wouldnt have minded if this had beat me
Also, I had no idea that a ball could have multiple images so they appear randomly each time.
Mon, 09/10/2012 - 15:30
Thanks Peter! That means a lot! Anyways, I would have nothing to gain from winning. The satisfaction of providing a pleasing level is more than enough!
Check out my SoundCloud, MomoSoundWaves
Tue, 09/11/2012 - 18:12
I've noticed a problem, the balls dont enter the pipe properly, most of the time they shoot away and disappear. The only certain way is to place them in.
Wed, 09/12/2012 - 12:59
Yeah, I noticed that, I didn't really investigate why yet. Unfortunately, work is starting to get tough so I won't have much time for goofans.
Check out my SoundCloud, MomoSoundWaves
Wed, 09/12/2012 - 16:21
antigravunattached and suckable don't like each other.
Another Planet finally has an official release! Download chapters 1 through 3 here! Thank you for waiting so long while I kept starting over.
Wed, 09/12/2012 - 17:46
The AshBall doesnt use that attribute. I've just tested it and its because of the 0.5 dampening it has.
Thu, 09/13/2012 - 05:17
Yes that would be the problem. If the dampening factor is too big (the levelexit has dampeningfactor too) the goo ball will get a force that is bigger than a force to make it stop and it will just disappear. dampeningfactor is very unstable. Even you set it to a very small value it will still disappear when it is moving very very fast.
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Thu, 09/13/2012 - 11:55
Ah, but the dampening factor is essential to these gooballs! Can't I change the levelexit dampening factor?
Check out my SoundCloud, MomoSoundWaves
Thu, 09/13/2012 - 17:13
If you lower the radius of the pipe to about 40 then the balls go in alright.
Fri, 09/14/2012 - 06:08
@momo1526
Of course you can, just make a radialforcefield with no force and set dampeningfactor to about -2 and that will make almost no extra dampeningfactor at the level exit but it will cause funny effects when the level exit is not opened. Since the goo ball has dampeningfactor, the funny effects isn't obvious.
@Peter B
Really? I tried to set it to 25 and didn't see the glitch.
EDIT: Nice level. I spent 16 minutes to get 69 balls for my first try.
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Fri, 09/14/2012 - 10:20
Yeah, you wouldn't, as its lower than the 40 I stated. What I mean is that around the low 40s is the highest you can set it to to not get the glitch.
Also, I got 79, which I think is the max.
http://imageshack.us/a/img152/9184/toyfac79b.jpg
Fri, 09/14/2012 - 17:52
Okay I misunderstood. But I still didn't see the glitch although I set the value to 40.
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Fri, 09/14/2012 - 18:17
Set to 40 or lower: no glitch
Set to 50 or higher: glitch
You could probably be a bit more accurate with those numbers with some more testing.
Fri, 09/14/2012 - 22:58
I tried 35, 40, 45, 50, 55, 60, 65, 70 and still didn't see the glitch.
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