Non-Ascii Characters in compile xml files.
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Tue, 10/05/2010 - 18:13
GooTool fails to correctly process compile xml files containing non-ascii characters.
Split infinitive I know.. but correctly was just too far away from process
First raised as a bug in WooGLE... (fixed in next version).. but the problem extends to GooTool processing the resulting goomod.
Given the following in .resrc.xml (notice the é and É in Blue)
<ResourceManifest> <Resources id="scene_nonascii"> <SetDefaults idprefix="" path="./" /> <Image id="IMAGE_SCENE_NONASCII_BLUÉ" path="res/levels/nonascii/blué" /> </Resources> </ResourceManifest>
The game accepts this, and correctly loads the resource.
When installed from a goomod, via GooTool...
the following ends up in .resrc.bin (notice the UTF-8 BOM and the É and é )
<ResourceManifest> <Resources id="scene_nonascii"> <SetDefaults idprefix="" path="./" /> <Image id="IMAGE_SCENE_NONASCII_BLUÉ" path="res/levels/nonascii/blué"/> </Resources> </ResourceManifest>
Did you have an English teacher who didn't like people to often split their infinitives?
Another Planet finally has an official release! Download chapters 1 through 3 here! Thank you for waiting so long while I kept starting over.
This might be the problem in Sandbox No Limits on my system! Somehow it's encrypting 2 files with a few weird characters in them that crash WooGLE (Sandbox), WooBLE (IvySP), and WoG.
Another Planet finally has an official release! Download chapters 1 through 3 here! Thank you for waiting so long while I kept starting over.
Sandbox and IvySP are fine on my system.. in WooGLE/BLE and the game.
And I can't see any "dodgy-looking" characters that might cause problems.
Can you post the files with the wierd chars, or just the bits with them in if it's a big file.