Nature Worlds

6 replies [Last post]
Joined: 12/22/2009

I'm back since I made my latest addin "Stones of Haromny" at the end of the year. I play some games and creating my new Twitter Account. Now I'll decide to make a new addin which it's based on Nature. It has 10 levels, split goomod just because there were cutscenes. I'm already done planning the names of the levels. The levels could be a harsh to make, because everything in this goomod would be hard enough to try.

1. Woodland Hideout
based on woods.
2. Human Nature
based on plants.
3. Water Hibernation
based on water atop.
4. Cavern of Lights
based inside a cave.
5. Jungle Swing
based on a jungle.
6. Rock Me a Dash
based on rocks.
7. Ocean Depths
based on underwater.
8. Diamond Coast
based on the beach.
9. Lava isn't a Rush
based on fire.
10. Nocturnal Run
based on darkness.

I'm just getting started with these addins. I should include Stones of Harmony in the group, but nah.

- inwog

EVERYTHING AMAZING BY INWOG

Challenge Levels, Metal WoG, The Goo Worlds, Dynamic Destroyers, Mystify Collision World, Geometry Hyperspace, Nature Worlds, Bubble Quest

inwog, publisher of 407 World of Goo levels since 2009-2015

Joined: 12/23/2010

Moved to Mods and Hacks, since this is about an addin Wink

Anyway good luck with this!

Joined: 12/22/2009

I've already finished making the first one. The other nine is on the way.

Woodland Hideout, the first level would be a bit hard going through the obstacles you need to take on. It has spinning wheels. It's like a format of the original game's level The Third Wheel.

I'm planning to make the next level of Nature Worlds, Human Nature one the first level is officially published in the site.

I changed my mind, I should publish the whole level addin so I can manage to publish the addin in a click. Moderators, don't queue the addin yet.

EVERYTHING AMAZING BY INWOG

Challenge Levels, Metal WoG, The Goo Worlds, Dynamic Destroyers, Mystify Collision World, Geometry Hyperspace, Nature Worlds, Bubble Quest

inwog, publisher of 407 World of Goo levels since 2009-2015

Joined: 12/23/2010

OK, I've removed it from the moderation queue.

Joined: 12/22/2009

Thanks! I'll need more time to make more levels.

SPOILER ALERT!
More information on the Nature World Levels.
By the way, here's the link of the first level of Woodland Hideout:
http://imageshack.us/f/854/woodlandhideoutstarting.jpg/

Level 2 - Human Nature - a similarity on Super Fuse Challenge Time, except it's more challenging and the OCD is completely hard.

http://imageshack.us/photo/my-images/11/humannaturestarting.jpg/

Level 3 - Water Hibernation - a gap of water with rocks blocking the way. You need to destroy the rocks to get down on the water and dive to get into the pipe.

http://imageshack.us/photo/my-images/163/waterhibernationstartin.jpg/

There's also a preview of the level design of the current levels. I'm planning and working on the next 3 levels (Cavern of Lights, Jungle Swing, Rock Me a Dash.)

The levels in Nature Worlds could be hard enough to beat, hard enough to plan and make it, but most of all, I have plenty of support. Unlike my first addin, Challenge Levels, these are 10 levels based too, but with a category.

EVERYTHING AMAZING BY INWOG

Challenge Levels, Metal WoG, The Goo Worlds, Dynamic Destroyers, Mystify Collision World, Geometry Hyperspace, Nature Worlds, Bubble Quest

inwog, publisher of 407 World of Goo levels since 2009-2015

Joined: 09/17/2012

I like the idea's for 3 of the levels. Hope it's get done soon. Smile

My Profile

Joined: 12/22/2009

More levels revealed with images:

Level 4 - Cavern of Lights - a similarity to those levels in Mystify Collision Worlds. All you have to do in this level is to control the rock from walking down the pit of spikes to wake the skull goos up. You'll take the spikes two times. At the very right, there's a slider as well, try to control it by push the slider in the direction whenever it's possible to build on.

http://imageshack.us/photo/my-images/69/cavernoflightsstarting.jpg/

Level 5 - Jungle Swing - as the name says, you really have to swing set of Ivy strings in order to get into the pipe. Watch for the poisonous flower on the way.

http://imageshack.us/photo/my-images/831/jungleswingstarting.jpg/

Level 6 - Rock Me a Dash - you must clear everything and fix the tracks of the zipline in order to transport the beauty balls at the other side. Strange things could happen during you clear everything in the zipline.

http://imageshack.us/photo/my-images/32/rockmeadashstarting.jpg/

It's 50% of the addin. Why? There'll be cutscenes in every end of the level to tell connections between levels. Next levels on the next weekend would be Ocean Depths and Hundred Islands.

Levels 7, 8 and 10 changed their names, instead of Poison Ivy, now it's dubbed Hundred Islands. For level 10, instead of Night Run, now it's dubbed Nocturnal Run. For level 7, the name just turned into Ocean Depths

March 16, 2013 Update

This weekend, I added two more levels this time.

Level 7 - Ocean Depths - like in most underwater levels of mine, you have to avoid plenty of deadly obstacles and wake the sleeping water balls on your way.

http://imageshack.us/photo/my-images/841/oceandepthsstarting.jpg/

Level 8 - Diamond Coast - (NOTE:This is the renamed Hundred Islands) you must build a bridge over 4 unstable platforms. After that, wake the water balls to build down to wake the albino structure. Use the blocks to build a support to build a bridge. Once you've build the bridge, get into the pipe.

http://imageshack.us/photo/my-images/690/diamondcoaststarting.jpg/

March 23, 2013 Update

The levels were almost done. There are 2 more levels to show on Nature Worlds before the cutscene. This weekend, Lava isn't a Rush and Nocturnal Run made its debut this weekend.

Level 9 - Lava isn't a Rush - You control two structures, the first will break the conveyor, and destroy the barriers to pour down the rocks to form a lava bridge to prevent the second structure from dying. The second structure will cross over the rocks and reach to the pipe. This is the second level to use a Beauty Pipe (The first one is in Rock Me a Dash.)

http://imageshack.us/photo/my-images/577/tarushstarting.jpg/

Level 10 - Nocturnal Run - Fly up to the sky avoiding all the fires and flying up to the edge of the screen. Wake the skulls on your way, then wake the other structure and start building the bridge. Next, Use the Skulls to protect the structure from the spikes, and lastly use water balls to build through the pipe. The level design incorporates my 2 levels together: Flames of Fury (The Goo Worlds) and Bridge Building Across The Cliff.

http://imageshack.us/photo/my-images/820/nocturnalrunstarting.jpg/

When does Nature Worlds going to be released?

According to my progress that I made, I believe I'll publish the addin on the month of April.

About the Chapter Map and Cutscene, these two will be made on April to plan out.
Here's the first look of the Nature Worlds' chapter map:

http://img837.imageshack.us/img837/6046/natureworldschaptermap.jpg

April 8, 2013 Update

The addin is about to release with only the cutscene is the only thing needed to be created left. I tweak the signpost texts in every level.

April 9, 2013 Update

For now, Nature Worlds is about to publish alongside with my sample level on making an underwater level. Sorry for the cutscene guys, it's a harder work that I guess, so I'll make it to my next new addin: Dark Horizons starting at the month of May. So for now, wait for the addin to publish and I'll give you the link of the addin!

EVERYTHING AMAZING BY INWOG

Challenge Levels, Metal WoG, The Goo Worlds, Dynamic Destroyers, Mystify Collision World, Geometry Hyperspace, Nature Worlds, Bubble Quest

inwog, publisher of 407 World of Goo levels since 2009-2015