Particle effects on levels
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Fri, 11/19/2010 - 16:04
How can you add effects to walls on levels, like the blast wall exploding in Upper Shaft?
How can you add effects to walls on levels, like the blast wall exploding in Upper Shaft?
Every destroyable geometry explodes in the same way. There is no special code in level.
There are only two things required:
1. Geometry tag: break=1
2. Image set for the geometry
Author of Platforms of Goo and 64 levels for World of Goo .
Thanks.
but graphic is not needed
Spongebob rulez too
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QSWX is right. If there's no image it still does the geomExplodeDust effect, but the exploding image seems to be randomly black and white.
Also: If you have an image with transparency, all the alpha values are set to 100. Pure transparent turns black. (see Rockslide)
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But when there's no image, there will be only paticles in the air. It works, but looks... ...
PS. Shattered image after explosion has scale equal to 1.
Author of Platforms of Goo and 64 levels for World of Goo .
yeah, I found a really weird glitch on 'Your Own Little Factory' on Chapter 2, on my WoG2
All the 'exploding things' went hay-wire when i played the level.
I deleted them :s
meh, its all good now
-Tacomann
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(I now go by ENDESGA)