Particle effects on levels

6 replies [Last post]
Joined: 10/14/2010

How can you add effects to walls on levels, like the blast wall exploding in Upper Shaft?

Joined: 12/11/2009

Every destroyable geometry explodes in the same way. There is no special code in level.

There are only two things required:
1. Geometry tag: break=1
2. Image set for the geometry

Joined: 10/14/2010


Joined: 01/24/2010

but graphic is not needed

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Joined: 08/06/2010

QSWX is right. If there's no image it still does the geomExplodeDust effect, but the exploding image seems to be randomly black and white.

Also: If you have an image with transparency, all the alpha values are set to 100. Pure transparent turns black. (see Rockslide)

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Joined: 12/11/2009

But when there's no image, there will be only paticles in the air. It works, but looks... ...

PS. Shattered image after explosion has scale equal to 1.

Joined: 05/05/2010

yeah, I found a really weird glitch on 'Your Own Little Factory' on Chapter 2, on my WoG2
All the 'exploding things' went hay-wire when i played the level.
I deleted them :s

meh, its all good now

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