Modding the World of Goo betas

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Joined: 12/16/2010

Hey guys, I was thinking of modifying the last revision of World of Goo beta that Kyle and Ron posted in their blog to show all the unavailable stuff that was cut out.
With normal play, you can only get to the level Jaw Bridge before the game crashes. I was just wondering if you guys think this is a good idea, or I am just being dumb and operating on something old and no one uses... I was also planning on adding some new levels of my own and putting new music in.

http://2dboy.com/2009/05/25/the-world-of-goo-wasn%e2%80%99t-built-in-a-d...

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Joined: 08/06/2010

Unfortunately, that normally causes a crash. The only safe thing to do is make Jaw Bridge's ballsrequired=0, which lets you finish. Fly Away Little Ones still has a major bug that can't be avoided, either. Sad

Another Planet finally has an official release! Download chapters 1 through 3 here! Thank you for waiting so long while I kept starting over.

Joined: 05/05/2010

yeah, Nick Faro, Ive tried it already, before and when I knew what Goofans was...
But, there IS a way, you can make new levels and replace the BAD ones with the new ones...
I dunno
-TM13

TM13's View of the World of Goo: PART 1 is now out!

(I now go by ENDESGA)

Joined: 08/06/2010

I tried to fix Fly Away Little Ones that way, but it still had the BLACK SCREEN OF DEATH bug.

Another Planet finally has an official release! Download chapters 1 through 3 here! Thank you for waiting so long while I kept starting over.

Joined: 12/31/2009

I've always had that bug. Tongue

Joined: 12/16/2010

You can avoid fly away little ones. I had actually fixed it before I posted here and made a bunch of progress and eliminated basically all crashes from normal play. Then I lost all my work in an accident. I was able to salvage some graphics but that's about it. I just contacted here to wonder if I should stop my work or continue and people would like it. Here's the link to my very early patch for fly away little ones. It does crash at the second island though Tongue I was actually thinking about designing the rest of the game and making new levels. Wow that post was really long! http://www.filedropper.com/towerofgoorelease_1 it does crash on the next level, but it does show that you can get past fly away little ones, and that the second island is accessible. Zoom out from Goo Filled Hills to get to the second map after you beat the second going up.

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Joined: 12/16/2010

Do any of you know how to write some spikes in XML, because it seems that the deadly value won't work, and apparently there is NO way to kill goo balls in the levels, but the game crashes alot to make up for that Tongue So if anyone has any idea of how to write some code for killing goo balls, that would be much helpful.

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Joined: 08/06/2010

Nope, it doesn't seem possible in the betas. Sorry.

Another Planet finally has an official release! Download chapters 1 through 3 here! Thank you for waiting so long while I kept starting over.

Joined: 12/16/2010

Sad That's too bad. I'll have someone look at it. There's a level builder built in, but it doesn't work. Albino Pokey, are the physics hard-coded into the exe files, because it also looks like there's no way to even create solid objects, let alone killing geometry.

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Joined: 08/06/2010

It seems sort of like they are. Any edits crash the game.

Another Planet finally has an official release! Download chapters 1 through 3 here! Thank you for waiting so long while I kept starting over.

Joined: 12/16/2010

Any edits to what? I can't see any geometry besides the goo ball ones, or any physics at all.

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Joined: 08/06/2010

Adding more goo, moving images...

Another Planet finally has an official release! Download chapters 1 through 3 here! Thank you for waiting so long while I kept starting over.

Joined: 12/16/2010

I made some new goo. It worked great, but it looked ugly. (My drawing skill) You can totally edit lots of stuff, but no physics, or geometry? I got it working by combining the physics engine 2d boy made with the newer version of content, and now I can make spikes and stuff work. Thanks for helping me out, guys.Tongue I'm just joking.

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Joined: 12/16/2010

Hi again. I've been kind of working on this project in and out for a while and here's what I have so far. http://www.filefactory.com/file/b4h6af6/n/TOGBeta.zip If anyone can beat giantcryingrobot please do tell me! Does anyone want to help out on this? Basically what I've done is take an older version of the game and a newer version, and merged them to get the best engine with the best content. I'd love some help with this and making new levels and such. If anyone wants to help, just tell me because i'd be more than happy.

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Joined: 03/19/2010

Nick Faro wrote:
Hi again. I've been kind of working on this project in and out for a while and here's what I have so far. http://www.filefactory.com/file/b4h6af6/n/TOGBeta.zip If anyone can beat giantcryingrobot please do tell me! Does anyone want to help out on this? Basically what I've done is take an older version of the game and a newer version, and merged them to get the best engine with the best content. I'd love some help with this and making new levels and such. If anyone wants to help, just tell me because i'd be more than happy.

Nice hybrid! Mine crashed on Small Divide Clone. Otherwise, it seems to be an improvement.

Joined: 12/16/2010

Thanks for the complimient! That seems to be a troublesome area...It rarely lets you get past.

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Joined: 12/31/2009

hmm... Doesn't seem to work for me. :/

Joined: 12/16/2010

That's too weird, what's the error say?

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Joined: 12/31/2009

It says:

Exception: Access Violation (code 0xc0000005) at address 00425D97 in thread 1708

Module: Tower of Goo Beta.exe

Logical Address: 0001:00024D97

0012F9F0 00425D97 0001:00024D97 Tower of Goo Beta.exe

Params: 0012FBA4 0131E92C 0131E9B0 0131F2F0

StackWalk failed (error 299)

EAX:0131E928 EBX:06DC58E0 ECX:0131EA70 EDX:00425D70 ESI:0131E980 EDI:00000000

EIP:00425D97 ESP:0012F980 EBP:0012F9F0

CS:001B SS:0023 DS:0023 ES:0023 FS:003B GS:0000

Flags:00010202

Windows Ver: NT 6.1 Build 7600

DDraw Ver: 6.1.7600.16385

DSound Ver: 6.1.7600.16385

Product: goo

Version: 0.1

Time Loaded: 00:03:29

Fullscreen: Yes

Primary ThreadId: 1708

Joined: 12/16/2010

De Fullscreen it and try it again. If anyone would like to help out on this i'd love it!

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Joined: 12/31/2009

Its the same as the Real World of goo, right? Full screen is still Alt+enter?

Joined: 12/16/2010

That's how it is for most all programs.

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Joined: 12/31/2009

I can't because it crashes beforee I can do anything. D:

Joined: 12/16/2010

Oh well, that's too bad.

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Joined: 12/16/2010

Yick, that old link for the download has a bunch of spyware and ads and other unmentionable stuff on it, so here's the new one. http://www.filesavr.com/JPTPCGERK1NNU2R

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Joined: 12/31/2009

Now the thing is totally empty! :/

Joined: 12/16/2010

Huh, I have no idea why it'd do that. Does anyone want to help on this because i'd love it.

EDIT: I'm developing a auto port utility to make it so that you can make levels in woogle and port them to beta format!

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Joined: 03/19/2010

Nick Faro wrote:
Huh, I have no idea why it'd do that. Does anyone want to help on this because i'd love it.

EDIT: I'm developing a auto port utility to make it so that you can make levels in woogle and port them to beta format!

Two Things:
1) That sounds hard. Not the coding, but the translation. I don't know how the original program core works. How similar is it to today's WoG?
2) I just realized, why are we modding beta again? The new engine works better with less crashes and more capabilities.

Joined: 08/06/2010

The main difference is in the polygons, and that there's no pipe

Another Planet finally has an official release! Download chapters 1 through 3 here! Thank you for waiting so long while I kept starting over.

Joined: 12/16/2010

Enchanter wrote:
2) I just realized, why are we modding beta again? The new engine works better with less crashes and more capabilities.

Uh, yeah, but I have always been curious with beta software, and thought some other people might be too. Tongue
The engine is very similar to today's WoG. I ported Ivy Towers but the solid geometry needs work.

Uh....what do I put in here?...

Joined: 03/19/2010

Nick Faro wrote:
Uh, yeah, but I have always been curious with beta software, and thought some other people might be too. Tongue
The engine is very similar to today's WoG. I ported Ivy Towers but the solid geometry needs work.

Alright, I guess I'm interested in how the beta version holds up with levels. Changing the geometry seems a good step to take. Try recreating those aspects of the level that won't work. Just look at some of the old levels and do some "messing". Tongue