Earth Of Goo: The Gooey Part 2 Demo Goomod Help!!

9 replies [Last post]
Joined: 04/23/2011

Hi everyone, AP looked over these particular files in my goomod for the demo of me and pyrodroid's game, but couldn't find anything wrong. Yet when I try to play the levels that use these resources for my custom pipes the game crashes? Did I merge the resources wrong?

Here's the resources manifest xsl file:

 
 
<!-- Created by WooGLE v0.77 RC3 -->
 
<xsl:transform version="1.0" xmlns:xsl="http://www.w3.org/1999/XSL/Transform">
 
<!-- Copy everything not matched by another rule -->
 
	<xsl:template match="* | comment()">
 
		<xsl:copy>
 
			<xsl:copy-of select="@*"/>
 
				<xsl:apply-templates/>
 
			</xsl:copy>
 
	</xsl:template>
 
 
 
	<!-- Append -->
 
 
	<xsl:template match="/ResourceManifest/Resources[@id='common']">
 
		<xsl:copy>
 
			<xsl:copy-of select="@*"/>
 
				<xsl:apply-templates/>
 
					<SetDefaults path="./" idprefix=""/>
 
<Image id="IMAGE_GLOBAL_PIPE_SEWER" path="res/images/levelimages/pipe_horiz_sewer" />
 
 
<Image id="IMAGE_GLOBAL_PIPE_BEND_TL_SEWER" path="res/images/levelimages/pipe_bend_tl_sewer" />
 
 
<Image id="IMAGE_GLOBAL_PIPE_BEND_BR_SEWER" path="res/images/levelimages/pipe_bend_br_sewer" />
 
 
<Image id="IMAGE_GLOBAL_PIPE_BEND_TR_SEWER" path="res/images/levelimages/pipe_bend_tr_sewer" />
 
 
<Image id="IMAGE_GLOBAL_PIPE_BEND_BL_SEWER" path="res/images/levelimages/pipe_bend_bl_sewer" />
 
 
<Image id="IMAGE_GLOBAL_PIPE_CAP_OPEN_SEWER" path="res/images/levelimages/pipeCap_sewer" />
 
 
<Image id="IMAGE_GLOBAL_PIPE_CAP_CLOSED_SEWER" path="res/images/levelimages/pipeCap_closed_sewer" />
 
 
<Image id="IMAGE_GLOBAL_PIPE_ICE" path="res/images/levelimages/pipe_horiz_ice" />
 
 
<Image id="IMAGE_GLOBAL_PIPE_BEND_TL_ICE" path="res/images/levelimages/pipe_bend_tl_ice" />
 
 
<Image id="IMAGE_GLOBAL_PIPE_BEND_BR_ICE" path="res/images/levelimages/pipe_bend_br_ice" />
 
 
<Image id="IMAGE_GLOBAL_PIPE_BEND_TR_ICE" path="res/images/levelimages/pipe_bend_tr_ice" />
 
 
<Image id="IMAGE_GLOBAL_PIPE_BEND_BL_ICE" path="res/images/levelimages/pipe_bend_bl_ice" />
 
 
<Image id="IMAGE_GLOBAL_PIPE_CAP_OPEN_ICE" path="res/images/levelimages/pipeCap_ice" />
 
 
<Image id="IMAGE_GLOBAL_PIPE_CAP_CLOSED_ICE" path="res/images/levelimages/pipeCap_closed_ice" />
						<Sound id="SOUND_BALLS_GENERIC_GLEE12" path="res/balls/_generic/glee12" />
						<Sound id="SOUND_BALLS_GENERIC_GLEE13" path="res/balls/_generic/glee13" />
						<Sound id="SOUND_BALLS_GENERIC_GLEE14" path="res/balls/_generic/glee14" />
						<Sound id="SOUND_BALLS_GENERIC_GLEE15" path="res/balls/_generic/glee15" />
						<Sound id="SOUND_BALLS_GENERIC_MUMBLE8" path="res/balls/_generic/mumble8" />
						<Sound id="SOUND_BALLS_GENERIC_MUMBLE9" path="res/balls/_generic/mumble9" />
						<Sound id="SOUND_BALLS_GENERIC_MUMBLE10" path="res/balls/_generic/mumble10" />
						<Sound id="SOUND_BALLS_GENERIC_MUMBLE11" path="res/balls/_generic/mumble11" />
						<Sound id="SOUND_BALLS_GENERIC_MUMBLE12" path="res/balls/_generic/mumble12" />
						<Sound id="SOUND_BALLS_GENERIC_MUMBLE13" path="res/balls/_generic/mumble13" />
						<Sound id="SOUND_BALLS_GENERIC_MUMBLE14" path="res/balls/_generic/mumble14" />
			</xsl:copy>
 
	</xsl:template>
 
</xsl:transform> 

But AP couldn't find anything wrong. Also the game tries to use my merged custom sounds for the common, albino, and ivy goos, but it plays no sounds! So could the merges for those be wrong too? Here's the file for the added sounds to the common goos:

<?xml version="1.0" encoding="UTF-8"?>
<xsl:stylesheet version="1.0" xmlns:xsl="http://www.w3.org/1999/XSL/Transform">
  <xsl:output encoding="UTF-8"/>
  <!--Select all nodes-->
  <xsl:template match="node()|@*">
    <xsl:copy>
      <xsl:apply-templates select="node()|@*"/>
    </xsl:copy>
  </xsl:template>
  <xsl:template match="/ball[1]/sound[3]/@id">
    <xsl:attribute name="id">SOUND_BALL_GENERIC_MUMBLE1,SOUND_BALL_GENERIC_MUMBLE2,SOUND_BALL_GENERIC_MUMBLE3,SOUND_BALL_GENERIC_MUMBLE4,SOUND_BALL_GENERIC_MUMBLE5,SOUND_BALL_GENERIC_MUMBLE6,SOUND_BALL_GENERIC_MUMBLE7,SOUND_BALL_GENERIC_MUMBLE8,SOUND_BALL_GENERIC_MUMBLE9,SOUND_BALL_GENERIC_MUMBLE10,SOUND_BALL_GENERIC_MUMBLE11,SOUND_BALL_GENERIC_MUMBLE12,SOUND_BALL_GENERIC_MUMBLE13,SOUND_BALL_GENERIC_MUMBLE14</xsl:attribute>
  </xsl:template>
  <xsl:template match="/ball[1]/sound[4]/@id">
    <xsl:attribute name="id">SOUND_BALL_GENERIC_MUMBLE1,SOUND_BALL_GENERIC_MUMBLE2,SOUND_BALL_GENERIC_MUMBLE3,SOUND_BALL_GENERIC_MUMBLE4,SOUND_BALL_GENERIC_MUMBLE5,SOUND_BALL_GENERIC_MUMBLE6,SOUND_BALL_GENERIC_MUMBLE7,SOUND_BALL_GENERIC_MUMBLE8,SOUND_BALL_GENERIC_MUMBLE9,SOUND_BALL_GENERIC_MUMBLE10,SOUND_BALL_GENERIC_MUMBLE11,SOUND_BALL_GENERIC_MUMBLE12,SOUND_BALL_GENERIC_MUMBLE13,SOUND_BALL_GENERIC_MUMBLE14</xsl:attribute>
  </xsl:template>
  <xsl:template match="/ball[1]/sound[8]/@id">
    <xsl:attribute name="id">SOUND_BALL_GENERIC_GLEE1,SOUND_BALL_GENERIC_GLEE2,SOUND_BALL_GENERIC_GLEE3,SOUND_BALL_GENERIC_GLEE4,SOUND_BALL_GENERIC_GLEE5,SOUND_BALL_GENERIC_GLEE6,SOUND_BALL_GENERIC_GLEE7,SOUND_BALL_GENERIC_GLEE8,SOUND_BALL_GENERIC_GLEE9,SOUND_BALL_GENERIC_GLEE10,SOUND_BALL_GENERIC_GLEE11,SOUND_BALL_GENERIC_GLEE12,SOUND_BALL_GENERIC_GLEE13,SOUND_BALL_GENERIC_GLEE14,SOUND_BALL_GENERIC_GLEE15</xsl:attribute>
  </xsl:template>
</xsl:stylesheet>

PLEASE help me! Thanks!

For those wondering, Earth of Goo is still being worked on, but not as often. It will be finished! Check out my website/YouTube www.scarletfury.com !

Joined: 07/08/2011

Don't merge sounds, override them.

Joined: 08/06/2010

The merges are to balls.xml.bin, not to the oggs themselves.

Another Planet finally has an official release! Download chapters 1 through 3 here! Thank you for waiting so long while I kept starting over.

Joined: 07/08/2011

Ah

Joined: 04/23/2011

Hmm... well I was able to fix the sound problems. The game was picky in the way it reads the resources file. I simply had the idprefix and paths set slightly different than what it usually reads but not so different that it wouldn't run. So here's the new file:

<!-- Created by WooGLE v0.77 RC3 -->
 
<xsl:transform version="1.0" xmlns:xsl="http://www.w3.org/1999/XSL/Transform">
 
<!-- Copy everything not matched by another rule -->
 
	<xsl:template match="* | comment()">
 
		<xsl:copy>
 
			<xsl:copy-of select="@*"/>
 
				<xsl:apply-templates/>
 
			</xsl:copy>
 
	</xsl:template>
 
 
 
	<!-- Append -->
 
 
	<xsl:template match="/ResourceManifest/Resources[@id='common']">
 
		<xsl:copy>
 
			<xsl:copy-of select="@*"/>
 
				<xsl:apply-templates/>
 
					<SetDefaults path="./" idprefix=""/>
 
<Image id="IMAGE_GLOBAL_PIPE_SEWER" path="res/images/levelimages/pipe_horiz_sewer" />
 
 
<Image id="IMAGE_GLOBAL_PIPE_BEND_TL_SEWER" path="res/images/levelimages/pipe_bend_tl_sewer" />
 
 
<Image id="IMAGE_GLOBAL_PIPE_BEND_BR_SEWER" path="res/images/levelimages/pipe_bend_br_sewer" />
 
 
<Image id="IMAGE_GLOBAL_PIPE_BEND_TR_SEWER" path="res/images/levelimages/pipe_bend_tr_sewer" />
 
 
<Image id="IMAGE_GLOBAL_PIPE_BEND_BL_SEWER" path="res/images/levelimages/pipe_bend_bl_sewer" />
 
 
<Image id="IMAGE_GLOBAL_PIPE_CAP_OPEN_SEWER" path="res/images/levelimages/pipeCap_sewer" />
 
 
<Image id="IMAGE_GLOBAL_PIPE_CAP_CLOSED_SEWER" path="res/images/levelimages/pipeCap_closed_sewer" />
 
 
<Image id="IMAGE_GLOBAL_PIPE_ICE" path="res/images/levelimages/pipe_horiz_ice" />
 
 
<Image id="IMAGE_GLOBAL_PIPE_BEND_TL_ICE" path="res/images/levelimages/pipe_bend_tl_ice" />
 
 
<Image id="IMAGE_GLOBAL_PIPE_BEND_BR_ICE" path="res/images/levelimages/pipe_bend_br_ice" />
 
 
<Image id="IMAGE_GLOBAL_PIPE_BEND_TR_ICE" path="res/images/levelimages/pipe_bend_tr_ice" />
 
 
<Image id="IMAGE_GLOBAL_PIPE_BEND_BL_ICE" path="res/images/levelimages/pipe_bend_bl_ice" />
 
 
<Image id="IMAGE_GLOBAL_PIPE_CAP_OPEN_ICE" path="res/images/levelimages/pipeCap_ice" />
 
 
<Image id="IMAGE_GLOBAL_PIPE_CAP_CLOSED_ICE" path="res/images/levelimages/pipeCap_closed_ice" />
		</xsl:copy>
 
	</xsl:template>
 
 
	<xsl:template match="/ResourceManifest/Resources[@id='common']">
 
		<xsl:copy>
 
			<xsl:copy-of select="@*"/>
 
				<xsl:apply-templates/>
 
					<SetDefaults path="res/balls/_generic/" idprefix="SOUND_BALL_GENERIC_"/>
 
						<Sound id="GLEE12" path="glee12" />
						<Sound id="GLEE13" path="glee13" />
						<Sound id="GLEE14" path="glee14" />
						<Sound id="GLEE15" path="glee15" />
						<Sound id="MUMBLE8" path="mumble8" />
						<Sound id="MUMBLE9" path="mumble9" />
						<Sound id="MUMBLE10" path="mumble10" />
						<Sound id="MUMBLE11" path="mumble11" />
						<Sound id="MUMBLE12" path="mumble12" />
						<Sound id="MUMBLE13" path="mumble13" />
						<Sound id="MUMBLE14" path="mumble14" />
			</xsl:copy>
 
	</xsl:template>
 
</xsl:transform> 

But the very first level has this major glitch that causes the game to crash and it's only with that level... so I'm not sure if it's the sewer pipe resources (The level uses the sewer pipe) or if it's the fact that it thinks the new sounds I added to the Ivy balls makes them custom balls and I didn't include the images for the balls despite that they're the same as the orginal balls... or something else completely wrong...

Here's the file for the level.xml:

 <level allowskip="true" autobounds="false" ballsrequired="3" letterboxed="false" strandgeom="false" textcolor="255,255,255" timebugprobability="0.01" visualdebug="false">
 
 
	<camera aspect="normal" endpos="786.84,152.61" endzoom="1">
		<poi pause="0" pos="803.83,132.27" traveltime="0" zoom="1" />
<poi pause="0" pos="-84.8,2743.79" traveltime="3" zoom="1" />
</camera>
<camera aspect="widescreen" endpos="664.75,128.87" endzoom="1">
		<poi pause="0" pos="20.36,2876.07" traveltime="2" zoom="1" />
<poi pause="0" pos="23.75,2791.27" traveltime="3" zoom="1" />
</camera>
<levelexit id="theExit" pos="1097.12,144.02" radius="75">
	</levelexit>
<pipe type="SEWER">
<Vertex x="1097.12" y="140.24" />
<Vertex x="1176.53" y="140.24" />
<Vertex x="1176.53" y="340.17" />
<Vertex x="1282.59" y="340.17" />
</pipe>
<signpost alpha="1" colorize="255,255,255" depth="0" image="IMAGE_LEVELIMAGES_SIGNPOST_BROWN" name="signpainter1_tbcdtmwtc" rotation="-6.21" scalex="1.185" scaley="1.217" text="signpaintertext1_TheyllBeCominDownTheMountainWhenTheyCome" x="-163.87" y="2769.6" />
<signpost alpha="1" colorize="255,255,255" depth="0" image="IMAGE_LEVELIMAGES_SIGNPOST_BROWN" name="signpainter2_tbcdtmwtc" rotation="30.47" scalex="1.085" scaley="1.148" text="signpaintertext2_TheyllBeCominDownTheMountainWhenTheyCome" x="938.17" y="879.18" />
<BallInstance angle="0" id="goo1" type="Ivy" x="-146.61" y="2611.65" />
<BallInstance angle="0" id="goo2" type="Ivy" x="-61.12" y="2601.31" />
<BallInstance angle="0" id="goo3" type="Ivy" x="-144.69" y="2685.82" />
<BallInstance angle="0" id="goo4" type="Ivy" x="-60.99" y="2678.86" />
<BallInstance angle="0" id="goo5" type="Ivy" x="-106.11" y="2645.29" />
<BallInstance angle="0" id="goo6" type="Ivy" x="-91.96" y="2679.71" />
<BallInstance angle="0" id="goo7" type="balloon" x="-78.02" y="2662.92" />
<BallInstance angle="0" id="goo8" type="balloon" x="-135.69" y="2659.53" />
<loopsound id="SOUND_SOUNDS_LOOP_GENTLEWIND" />
<music id="SOUND_MUSIC_TEMP_GENTLEBREEZE" />
<Strand gb1="goo1" gb2="goo2" />
<Strand gb1="goo3" gb2="goo1" />
<Strand gb1="goo1" gb2="goo4" />
<Strand gb1="goo4" gb2="goo2" />
<Strand gb1="goo4" gb2="goo3" />
<Strand gb1="goo3" gb2="goo2" />
</level>

And for the resrc.xml:

 <ResourceManifest>
	<Resources id="scene_TheyllBeCominDownTheMountainWhenTheyCome">
		<SetDefaults idprefix="" path="./" />
<Image id="IMAGE_THEYLLBECOMINDOWNTHEMOUNTAINWHENTHEYCOME_MOUNTAINMAIN2" path="res/levels/TheyllBeCominDownTheMountainWhenTheyCome/mountainmain2" />
<Image id="IMAGE_THEYLLBECOMINDOWNTHEMOUNTAINWHENTHEYCOME_MOUNTAINMAIN3" path="res/levels/TheyllBeCominDownTheMountainWhenTheyCome/mountainmain3" />
<Image id="IMAGE_THEYLLBECOMINDOWNTHEMOUNTAINWHENTHEYCOME_MOUNTAINMAIN1" path="res/levels/TheyllBeCominDownTheMountainWhenTheyCome/mountainmain1" />
<Image id="IMAGE_LEVELIMAGES_MOUNTAINBOULDER1" path="res/images/levelimages/mountainboulder1" />
<Image id="IMAGE_LEVELIMAGES_MOUNTAINBOULDER2" path="res/images/levelimages/mountainboulder2" />
<Image id="IMAGE_LEVELIMAGES_BLUE_SKY_REAL" path="res/images/levelimages/blue_sky_real" />
<Image id="IMAGE_LEVELIMAGES_DISTANT_REALMOUNTAINS" path="res/images/levelimages/distant_realmountains" />
<Image id="IMAGE_LEVELIMAGES_SIGNPOST_BROWN" path="res/images/levelimages/signpost_brown" />
<Image id="IMAGE_LEVELIMAGES_SIGNPOSTPOLE_BROWN" path="res/images/levelimages/signpostPole_brown" />
<Sound id="SOUND_SOUNDS_LOOP_GENTLEWIND" path="res/sounds/loop_gentlewind" />
<Image id="IMAGE_LEVELIMAGES_SHARPROCKS1" path="res/images/levelimages/sharprocks1" />
<Sound id="SOUND_MUSIC_TEMP_GENTLEBREEZE" path="res/music/temp_gentlebreeze" />
</Resources>
</ResourceManifest>

And for the scene.xml file:

<scene backgroundcolor="0,0,0" maxx="1200" maxy="3500" minx="-500" miny="0">
	<linearforcefield antigrav="true" dampeningfactor="0" force="0,-10" id="normal gravity" type="gravity" />
<line anchor="1202.0,265.1" id="right" normal="-1,0" tag="detaching" />
<line anchor="-500,300" id="left" normal="1,0" tag="detaching" />
<line anchor="0,20" id="ground" material="rock" normal="0,1" tag="unwalkable" />
<SceneLayer alpha="1" animdelay="1" depth="-1" image="IMAGE_THEYLLBECOMINDOWNTHEMOUNTAINWHENTHEYCOME_MOUNTAINMAIN1" name="mountain main0" rotation="0" scalex="0.75" scaley="0.75" tilex="false" tiley="false" x="1022.41" y="831.73" />
<SceneLayer alpha="1" animdelay="1" depth="-1" image="IMAGE_THEYLLBECOMINDOWNTHEMOUNTAINWHENTHEYCOME_MOUNTAINMAIN2" name="mountain main1" rotation="0" scalex="0.764" scaley="0.764" tilex="false" tiley="false" x="-50.32" y="2406.98" />
<SceneLayer depth="-2" image="IMAGE_THEYLLBECOMINDOWNTHEMOUNTAINWHENTHEYCOME_MOUNTAINMAIN3" name="mountain main2" rotation="0" scalex="0.552" scaley="0.39" tilex="false" tiley="false" x="218.04" y="1036.61" />
<SceneLayer depth="-2" image="IMAGE_THEYLLBECOMINDOWNTHEMOUNTAINWHENTHEYCOME_MOUNTAINMAIN3" name="mountain main3" rotation="0" scalex="0.552" scaley="0.39" tilex="false" tiley="false" x="223.13" y="268.77" />
<SceneLayer depth="-2" image="IMAGE_THEYLLBECOMINDOWNTHEMOUNTAINWHENTHEYCOME_MOUNTAINMAIN3" name="mountain main4" rotation="0" scalex="0.552" scaley="0.39" tilex="false" tiley="false" x="-76.07" y="715.02" />
<SceneLayer depth="-2" image="IMAGE_THEYLLBECOMINDOWNTHEMOUNTAINWHENTHEYCOME_MOUNTAINMAIN3" name="mountain main5" rotation="0" scalex="0.552" scaley="0.39" tilex="false" tiley="false" x="-86.21" y="-65.92" />
<SceneLayer depth="-2" image="IMAGE_THEYLLBECOMINDOWNTHEMOUNTAINWHENTHEYCOME_MOUNTAINMAIN3" name="mountain main6" rotation="0" scalex="0.552" scaley="0.39" tilex="false" tiley="false" x="-86.21" y="1135.93" />
<SceneLayer alpha="1" depth="-1" image="IMAGE_LEVELIMAGES_MOUNTAINBOULDER1" name="mountain boulder1" rotation="316.39" scalex="1.088" scaley="1.024" tilex="false" tiley="false" x="760.52" y="2548.38" />
<SceneLayer alpha="1" depth="-1" image="IMAGE_LEVELIMAGES_MOUNTAINBOULDER1" name="mountain boulder2" rotation="365.59" scalex="0.995" scaley="0.757" tilex="false" tiley="false" x="-159.93" y="917.73" />
<SceneLayer alpha="1" depth="-1" image="IMAGE_LEVELIMAGES_MOUNTAINBOULDER2" name="mountain boulder3" rotation="1.95" scalex="1.122" scaley="0.921" tilex="false" tiley="false" x="-96.39" y="543.51" />
<SceneLayer alpha="1" depth="-1" image="IMAGE_LEVELIMAGES_MOUNTAINBOULDER2" name="mnountain boulder4" rotation="-151.19" scalex="1.027" scaley="0.897" tilex="false" tiley="false" x="553.02" y="1092.46" />
<SceneLayer alpha="1" animdelay="1" depth="-8" image="IMAGE_LEVELIMAGES_BLUE_SKY_REAL" name="sky_bg" rotation="0" scalex="2.5" scaley="4.899" tilex="false" tiley="false" x="556.89" y="1664.32" />
<SceneLayer alpha="1" animdelay="1" depth="-7" image="IMAGE_LEVELIMAGES_DISTANT_REALMOUNTAINS" name="distantmountainsbg" rotation="0" scalex="3.909" scaley="7.239" tilex="false" tiley="false" x="1144.73" y="957.26" />
<SceneLayer alpha="1" animdelay="1" depth="-8" image="IMAGE_LEVELIMAGES_DISTANT_REALMOUNTAINS" name=" distantmountainsbg2" rotation="0" scalex="3.909" scaley="7.239" tilex="false" tiley="false" x="445.73" y="1296.65" />
<particles depth="-6" effect="breezeRight" pos="-471.05,3185.9" pretick="0" />
<SceneLayer alpha="1" animdelay="1" depth="-2" image="IMAGE_LEVELIMAGES_SIGNPOSTPOLE_BROWN" name="signpatinerpost1" rotation="-9.31" scalex="1.163" scaley="2.286" tilex="false" tiley="false" x="-176.39" y="2711.18" />
<SceneLayer alpha="1" animdelay="1" depth="-2" image="IMAGE_LEVELIMAGES_SIGNPOSTPOLE_BROWN" name="signpainterpost2" rotation="23.85" scalex="1.491" scaley="1.964" tilex="false" tiley="false" x="950.82" y="833.78" />
<compositegeom id="main mountain 1 geom" material="grass" rotation="0.404916386463" static="true" tag="walkable" x="329.457631789" y="2321.40915937">
<rectangle height="937.52" id="maingeom1" mass="1" rotation="1.07826441188" width="1570.71" x="-1252.61" y="432.17" />
<circle id="maingeom2" mass="1" radius="52.65" x="-507.69" y="866.2" />
<rectangle height="105.41" id="maingeom3" mass="1" rotation="0.0" width="426.34" x="-668.55" y="822.5" />
<rectangle height="384.4" id="maingeom4" mass="1" rotation="0.309795942229" width="813.32" x="-784.53" y="495.01" />
<rectangle height="1922.51" id="maingeom5" mass="1" rotation="-0.763756080673" width="257.22" x="-873.76" y="-353.99" />
<rectangle height="1769.27" id="maingeom6" mass="1" rotation="0.0" width="551.31" x="-564.02" y="-448.91" />
<rectangle height="2716.93" id="maingeom7" mass="1" rotation="-0.418180888778" width="477.86" x="-1050.54" y="-727.0" />
<rectangle height="383.03" id="maingeom8" mass="1" rotation="0.249931148886" width="1274.4" x="-775.44" y="-4.6" />
<rectangle height="180.11" id="maingeom10" mass="1" rotation="0.0" width="973.88" x="-632.11" y="-0.38" />
<rectangle height="768.18" id="maingeom11" mass="1" rotation="0.0" width="915.72" x="-634.49" y="-76.86" />
<rectangle height="1121.55" id="maingeom12" mass="1" rotation="0.372627795301" width="1292.04" x="-935.99" y="-235.7" />
<circle id="maingeom13" mass="1" radius="66.31" x="-219.72" y="-374.67" />
<rectangle height="632.03" id="maingeom14" mass="1" rotation="0.42027528388" width="1856.99" x="-1049.79" y="-944.79" />
<rectangle height="626.72" id="maingeom15" mass="1" rotation="-0.102450827092" width="1560.86" x="-940.61" y="-1105.91" />
<rectangle height="261.17" id="maingeom16" mass="1" rotation="-0.368962603872" width="1037.51" x="-633.07" y="-1222.97" />
<rectangle height="1199.75" id="maingeom17" mass="1" rotation="-0.411374104695" width="1076.61" x="-853.98" y="-1537.63" />
<circle id="maingeom18" mass="1" radius="75" x="-180.96" y="-1015.79" />
<rectangle height="786.14" id="maingeom19" mass="1" rotation="-0.509461608657" width="1442.75" x="-1018.73" y="-1523.19" />
<rectangle height="1786.7" id="maingeom20" mass="1" rotation="-0.390081087821" width="1313.32" x="-1060.99" y="-1342.13" />
</compositegeom>
<rectangle height="74.35" id="balloon blocker" material="ice" rotation="0.0" static="true" tag="unwalkable" width="1716.82" x="352.37" y="3522.61" />
<SceneLayer alpha="1" depth="-2" image="IMAGE_LEVELIMAGES_SHARPROCKS1" name="deadlyrocks1" rotation="-50.77" scalex="2.603" scaley="3.006" tilex="false" tiley="false" x="474.19" y="1722.66" />
<SceneLayer alpha="1" depth="-2" image="IMAGE_LEVELIMAGES_SHARPROCKS1" name="deadlyrocks2" rotation="-65.71" scalex="2.603" scaley="3.006" tilex="false" tiley="false" x="719.16" y="1197.47" />
<rectangle height="419.31" id="deadlyrockgeom1" material="rock" rotation="0.412595835171" static="true" tag="deadly,unwalkable" width="67.7" x="683.16" y="1191.79" />
<rectangle height="418.01" id="deadlyrockgeom2" material="rock" rotation="0.608770843096" static="true" tag="deadly,unwalkable" width="98.34" x="439.94" y="1695.21" />
</scene>

Please let me know if anything should be fixed!

EDIT: Now both of the levels that use my custom pipes crash the game!! What could be wrong?!?

For those wondering, Earth of Goo is still being worked on, but not as often. It will be finished! Check out my website/YouTube www.scarletfury.com !

Joined: 08/06/2010

Wait...you did what to the Ivy balls?

Another Planet finally has an official release! Download chapters 1 through 3 here! Thank you for waiting so long while I kept starting over.

Joined: 04/23/2011

Nevermind, I added my custom sound to them, but that problem is fixed now, now the game crashes with any levels with my custom pipes...

Any ideas?

Has anyone looked at my code for the resources merge file and found anything wrong with my custom pipes merge?

I really need it fixed! Please help!

For those wondering, Earth of Goo is still being worked on, but not as often. It will be finished! Check out my website/YouTube www.scarletfury.com !

Joined: 12/29/2008

Check out my SoundCloud, MomoSoundWaves

Joined: 08/06/2010

Did you check what I said in the email? Are the pipe names in your level CAPITALIZED? Did WooGLE have any error messages?

Another Planet finally has an official release! Download chapters 1 through 3 here! Thank you for waiting so long while I kept starting over.

Joined: 04/23/2011

Yes WooGLE has errors, but they are only saying:

Global Checks:

Warning: Resource IMAGE_GLOBAL_PIPE_ICE in Global resources file... etc.

For all my custom pipe images. But in the game itself that's not the goomod, the pipes work fine!

And no capitilizing didn't change anything. Still errors. Sad

For those wondering, Earth of Goo is still being worked on, but not as often. It will be finished! Check out my website/YouTube www.scarletfury.com !