Crash on Launch

7 replies [Last post]
Joined: 01/03/2011

As the subject suggests, my WOG crashes on launch. Specifically it launches to a black screen and then sits there. If you alt-tab you can see the error reporter, which has the following.

Exception: Access Violation (code 0xc0000005) at address 6986019C in thread 1180
Module: d3d9.dll
Logical Address: 0001:0013F19C
 
0018F680 6986019C DebugSetLevel+97B63
Params: 0018F69C 0018F708 69844031 0000047C
 
StackWalk failed (error 299)
 
EAX:00000001 EBX:0018F68C ECX:0000047C EDX:00000000 ESI:000021EC EDI:00000000
EIP:6986019C ESP:0018F630  EBP:0018F680
CS:0023 SS:002B DS:002B ES:002B FS:0053 GS:002B
Flags:00210246
 
Windows Ver: NT 6.1  Build 7600
DDraw Ver: 6.1.7600.16385
DSound Ver: 6.1.7600.16385
 
Product: Product
Version: 
Time Loaded: 00:00:01
Fullscreen: No
Primary ThreadId: 1180

Any help would be appreciated.

Joined: 03/31/2009

What happens when you try to run it again? Does it always crash? What kinda system/machine do you have?
And do you have dual monitor setup?

My Gooish profile | Videos on YouTube | My WOG Mods

Joined: 01/03/2011

Identical error reports on successive runs, (Thread ID naturally changes though).

Win 7 x64, Game is running through Steam. I do have dual monitors, however I have tested with disabling one of them to no success.

Joined: 12/23/2010

I'm not sure, but maybe you need the v1.30 patch for WoG to work on a 64-bit OS. In any case, you should download it here if you don't already have it: http://www.worldofgoo.com/dl2.php?lk=patch

Joined: 03/31/2009

Oh yeah, I think puggsoy is right. i just noticed you said you use Steam. Steams WoG isn't updated to 1.3 its still 1.0 so yeah, you probably need the patch.

My Gooish profile | Videos on YouTube | My WOG Mods

Joined: 03/19/2010

I find that running World of Goo with administrator privileges on Windows 7 helps me! Tongue

Joined: 01/03/2011

After a bit more testing (after patching), I managed to get the game to work, albeit in a way that isn't feasible for me to play it regularly.

The game seems to be incompatible with larger numbers of processor cores. By restricting my system to the minimum amount of CPU cores, and disabling HyperThreading, I managed to get the game to launch successfully. (Disabling the Second Monitor was also required.) Unfortunately I regularly use this machine and spending a couple minutes rebooting because I feel like playing a bit of WOG isn't an attractive thought, especially when as a casual game I suspect I'd be playing it randomly for short periods of time.

I much appreciate everyone's help however. Hopefully I can save anyone else reading these forums with an above average number of CPU cores the hassle, at least until a patch for this issue is released.

Joined: 03/31/2009

Thanks Chareon. This really useful stuff. Maybe you should report this problem directly to developers http://2dboy.com/contact.php They might be interested

My Gooish profile | Videos on YouTube | My WOG Mods