WooBLE Bug

1 reply [Last post]
Joined: 12/29/2008

As some of you may know I created a new gooball type called BuildAuto. It is set to autoattach and when I save, it gives shows this error message:

CRITICAL: Ball set to autoattach, but has no strand defined

But when I use it in a level it works perfectly, but this means I can't play the test chamber. What the hell does that mean anyway: "has no strand defined"? This is obviously a problem within the program, can it be fixed?

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Joined: 08/06/2010

It's a known bug. WooBLE always shows that message for autoattach balls. It's supposed to only appear if the ball has no strand, eg, Beauty Products

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